![Mathias Gumz](/assets/img/avatar_default.png)
the lag / skipping of the clock was not caused by faulty timer code on fluxbox's side but by the behavior and inner workings of time(). since this is fixed now (913244789f
) we can now rollbackec7fe513c8
and detect strftime-formats which need intervals of seconds or minutes. minor: the small change to FbTk::Timer::setTimeout() reduces one start() / stop() cycle for a running timer.
111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
// Timer.hh for FbTk - Fluxbox Toolkit
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// Copyright (c) 2002-2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Timer.hh for Blackbox - An X11 Window Manager
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef FBTK_TIMER_HH
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#define FBTK_TIMER_HH
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#include "RefCount.hh"
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#include "Command.hh"
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#include "FbTime.hh"
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#include <string>
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namespace FbTk {
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/**
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Handles Timeout
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*/
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class Timer {
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public:
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Timer();
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explicit Timer(const RefCount<Slot<void> > &handler);
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~Timer();
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void fireOnce(bool once) { m_once = once; }
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void setTimeout(uint64_t timeout, bool force_start = false);
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void setCommand(const RefCount<Slot<void> > &cmd);
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template<typename Functor>
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void setFunctor(const Functor &functor) {
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setCommand(RefCount<Slot<void> >(new SlotImpl<Functor, void>(functor)));
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}
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void setInterval(int seconds) { m_interval = seconds; }
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void start();
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void stop();
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static void updateTimers(int file_descriptor);
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int isTiming() const;
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int getInterval() const { return m_interval; }
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int doOnce() const { return m_once; }
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uint64_t getTimeout() const { return m_timeout; }
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uint64_t getStartTime() const { return m_start; }
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uint64_t getEndTime() const;
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protected:
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/// force a timeout
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void fireTimeout();
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private:
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RefCount<Slot<void> > m_handler; ///< what to do on a timeout
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bool m_once; ///< do timeout only once?
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int m_interval; ///< Is an interval-only timer (e.g. clock), in seconds
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uint64_t m_start; ///< start time in microseconds
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uint64_t m_timeout; ///< time length in microseconds
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};
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/// executes a command after a specified timeout
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class DelayedCmd: public Command<void> {
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public:
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// timeout in microseconds
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DelayedCmd(const RefCount<Slot<void> > &cmd, uint64_t timeout = 200);
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// this constructor has inverted order of parameters to avoid ambiguity with the previous
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// constructor
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template<typename Functor>
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DelayedCmd(uint64_t timeout, const Functor &functor) {
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initTimer(timeout);
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m_timer.setFunctor(functor);
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}
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void execute();
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static Command<void> *parse(const std::string &command,
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const std::string &args, bool trusted);
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private:
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void initTimer(uint64_t timeout);
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Timer m_timer;
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};
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} // end namespace FbTk
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#endif // FBTK_TIMER_HH
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