fluxbox/src/WinButton.cc
Mathias Gumz e79228cc08 Fix problem with too small WinButtons
Under some circumstances a WinButton might be tiny (1x1 pixel). Substracting
values > 1 yields either 0 or something reaaaaly big (UINT_MAX). This will
make fluxbox either crash or make it act weird. We don't want this.
2015-02-04 21:06:51 +01:00

315 lines
9.5 KiB
C++

// WinButton.cc for Fluxbox Window Manager
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include "WinButton.hh"
#include "Window.hh"
#include "WindowCmd.hh"
#include "Screen.hh"
#include "WinClient.hh"
#include "WinButtonTheme.hh"
#include "FbTk/App.hh"
#include "FbTk/Color.hh"
#ifdef SHAPE
#include <X11/extensions/shape.h>
#endif // SHAPE
WinButton::WinButton(FluxboxWindow &listen_to,
FbTk::ThemeProxy<WinButtonTheme> &theme,
FbTk::ThemeProxy<WinButtonTheme> &pressed,
Type buttontype, const FbTk::FbWindow &parent,
int x, int y,
unsigned int width, unsigned int height):
FbTk::Button(parent, x, y, width, height),
m_type(buttontype), m_listen_to(listen_to),
m_theme(theme), m_pressed_theme(pressed),
m_icon_pixmap(0), m_icon_mask(0),
overrode_bg(false), overrode_pressed(false) {
join(theme.reconfigSig(), FbTk::MemFun(*this, &WinButton::updateAll));
if (buttontype == MENUICON)
updateAll();
}
void WinButton::exposeEvent(XExposeEvent &event) {
FbTk::Button::exposeEvent(event);
drawType();
}
void WinButton::buttonReleaseEvent(XButtonEvent &event) {
WinClient *old = WindowCmd<void>::client();
WindowCmd<void>::setWindow(&m_listen_to);
FbTk::Button::buttonReleaseEvent(event);
WindowCmd<void>::setClient(old);
}
// when someone else tries to set the background, we may override it
void WinButton::setBackgroundPixmap(Pixmap pm) {
Pixmap my_pm = getBackgroundPixmap();
if (my_pm != 0) {
overrode_bg = true;
pm = my_pm;
} else {
overrode_bg = false;
}
FbTk::Button::setBackgroundPixmap(pm);
}
void WinButton::setBackgroundColor(const FbTk::Color &color) {
Pixmap my_pm = getBackgroundPixmap();
if (my_pm != 0) {
overrode_bg = true;
FbTk::Button::setBackgroundPixmap(my_pm);
} else {
overrode_bg = false;
FbTk::Button::setBackgroundColor(color);
}
}
void WinButton::setPressedPixmap(Pixmap pm) {
Pixmap my_pm = getPressedPixmap();
if (my_pm != 0) {
overrode_pressed = true;
pm = my_pm;
} else {
overrode_pressed = false;
}
FbTk::Button::setPressedPixmap(pm);
}
void WinButton::setPressedColor(const FbTk::Color &color) {
Pixmap my_pm = getPressedPixmap();
if (my_pm != 0) {
overrode_pressed = true;
FbTk::Button::setPressedPixmap(my_pm);
} else {
overrode_pressed = false;
FbTk::Button::setPressedColor(color);
}
}
Pixmap WinButton::getPixmap(const FbTk::ThemeProxy<WinButtonTheme> &theme) const {
switch(m_type) {
case MAXIMIZE:
return theme->maximizePixmap().pixmap().drawable();
case MINIMIZE:
return theme->iconifyPixmap().pixmap().drawable();
case STICK:
if (m_listen_to.isStuck())
return theme->stuckPixmap().pixmap().drawable();
else
return theme->stickPixmap().pixmap().drawable();
case CLOSE:
return theme->closePixmap().pixmap().drawable();
case SHADE:
if (m_listen_to.isShaded())
return theme->unshadePixmap().pixmap().drawable();
else
return theme->shadePixmap().pixmap().drawable();
case MENUICON:
if (m_icon_pixmap.drawable())
return theme->titlePixmap().pixmap().drawable();
else
return theme->menuiconPixmap().pixmap().drawable();
case LEFT_HALF:
return theme->leftHalfPixmap().pixmap().drawable();
case RIGHT_HALF:
return theme->rightHalfPixmap().pixmap().drawable();
default:
return None;
}
}
// clear is used to force this to clear the window (e.g. called from clear())
void WinButton::drawType() {
int w = width();
int h = height();
int oddW = w % 2; // if it's odd and we're centring, we need to add one
int oddH = h % 2;
bool is_pressed = pressed();
if (is_pressed && overrode_pressed && !m_icon_pixmap.drawable())
return;
if (!is_pressed && overrode_bg && !m_icon_pixmap.drawable())
return;
if (gc() == 0)
return;
// otherwise draw old style imagery
switch (m_type) {
case MAXIMIZE:
if ((w < 6) || (h < 6)) {
return;
}
drawRectangle(gc(), 2, 2, w - 5, h - 5);
drawLine(gc(), 2, 3, w - 3, 3);
break;
case MINIMIZE:
if ((w < 6) || (h < 6)) {
return;
}
drawRectangle(gc(), 2, w - 5, h - 5, 2);
break;
case STICK: {
int s = 4;
if (!m_listen_to.isStuck())
s = 8;
fillRectangle(gc(), (w / 2) - (w / s), (h / 2) - (h / s),
2*(w / s) + oddW, 2*(h / s) + oddH);
}
break;
case CLOSE:
if ((w < 4) || (h < 4)) {
return;
}
drawLine(gc(), 2, 2, w - 3, h - 3);
// I can't figure out why this second one needs a y offset of 1?????
// but it does - at least on my box:
// XFree86 Version 4.2.1.1 (Debian 4.2.1-12.1 20031003005825)
// (protocol Version 11, revision 0, vendor release 6600)
// But not on mine? It's wonky. Put back to the same coords.
// was width-2, 1 in the second drawline
// Perhaps some X versions don't draw the endpoint?
// Mine:
// XFree86 Version 4.3.0.1 (Debian 4.3.0.dfsg.1-1 20040428170728)
// (X Protocol Version 11, Revision 0, Release 6.6)
drawLine(gc(), 2, w - 3, h - 3, 2);
break;
case SHADE: {
int size = w - 5 - oddW;
if (size < 4) {
return;
}
FbTk::FbDrawable::TriangleType dir = (m_listen_to.isShaded() ? FbTk::FbDrawable::DOWN: FbTk::FbDrawable::UP);
drawRectangle(gc(), 2, 2, size, 2);
// draw a one-quarter triangle below the rectangle
drawTriangle(gc(), dir, 4, 6, size-2, size/2 - 1, 100);
break;
}
case MENUICON:
if (m_icon_pixmap.drawable()) {
Display* disp = m_listen_to.fbWindow().display();
if (m_icon_mask.drawable()) {
XSetClipMask(disp, gc(), m_icon_mask.drawable());
XSetClipOrigin(disp, gc(), 2, 2);
}
copyArea(m_icon_pixmap.drawable(), gc(),
0, 0, 2, 2,
m_icon_pixmap.width(), m_icon_pixmap.height());
if (m_icon_mask.drawable())
XSetClipMask(disp, gc(), None);
} else {
if ((w < 6) || (h < 6)) {
return;
}
int y = h / 3;
for ( ; y <= h; y += 3) {
drawLine(gc(), w / 4, y, w - (w / 4) - 1, y);
}
drawRectangle(gc(), 2, 2, w - 5, h - 5);
}
break;
case LEFT_HALF:
if ((w < 4) || (h < 5)) {
return;
}
fillRectangle(gc(), 2, 2, (w / 2) - oddW, h - 4);
break;
case RIGHT_HALF:
if ((w < 5) || (h < 5)) {
return;
}
fillRectangle(gc(), w / 2, 2, (w / 2) - 2 + oddW, h - 4);
break;
}
}
void WinButton::clear() {
FbTk::Button::clear();
drawType();
}
void WinButton::updateAll() {
int w = static_cast<int>(width()) - 4;
int h = static_cast<int>(height()) - 4;
// update the menu icon
if ((w > 0 && h > 0) && m_type == MENUICON && !m_listen_to.empty()) {
Display* display = m_listen_to.fbWindow().display();
int screen = m_listen_to.screen().screenNumber();
Drawable d = m_listen_to.icon().pixmap().drawable();
if (d != None) {
m_icon_pixmap.copy(d, DefaultDepth(display, screen), screen);
m_icon_pixmap.scale(w, h);
} else
m_icon_pixmap.release();
d = m_listen_to.icon().mask().drawable();
if (d != None) {
m_icon_mask.copy(d, 0, 0);
m_icon_mask.scale(w, h);
} else
m_icon_mask.release();
}
// pressed_pixmap isn't stateful in any current buttons, so no need
// to potentially override that. Just make sure background pm is ok
Pixmap my_pm = getBackgroundPixmap();
if (my_pm != None)
setBackgroundPixmap(my_pm);
// incorrect, pressed_pixmap is stateful in shade, so we'll do oneoff for now
if (m_type == SHADE || m_type == STICK) {
Pixmap p_pm = getPressedPixmap();
if (p_pm != None)
setPressedPixmap(p_pm);
}
clear();
}