![rathnor](/assets/img/avatar_default.png)
- new KeyActions: Raise/LowerLayer, AlwaysOnTop/Bottom, Top/BottomLayer Added a "Quit" KeyAction
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// MultLayers.hh for FbTk - fluxbox toolkit
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// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
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// and Simon Bowden (rathnor at users.sourceforge.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: MultLayers.hh,v 1.3 2003/02/02 16:32:41 rathnor Exp $
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#ifndef FBTK_MULTLAYERS_HH
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#define FBTK_MULTLAYERS_HH
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#include <vector>
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namespace FbTk {
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class XLayerItem;
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class XLayer;
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class MultLayers {
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public:
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MultLayers(int numlayers);
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~MultLayers();
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XLayerItem *getLowestItemAboveLayer(int layernum);
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// if there are none below, it will return null
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XLayerItem *getItemBelow(XLayerItem &item);
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XLayerItem *getItemAbove(XLayerItem &item);
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void addToTop(XLayerItem &item, int layernum);
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void remove(XLayerItem &item);
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// raise/lower the item a whole layer, not just to top of current layer
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void raise(XLayerItem &item);
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void lower(XLayerItem &item);
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void moveToLayer(XLayerItem &item, int layernum);
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int size();
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void restack();
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private:
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int m_numlayers;
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std::vector<XLayer *> m_layers;
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};
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};
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#endif // FBTK_MULTLAYERS_HH
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