fluxbox/src/FbTk/TextButton.cc
Mathias Gumz 690d926ac4 introduced FbTk::BidiString
a 'BidiString' holds both the logical content and the visual reordered
version of the content of a string. this helps to reduce the number of
calls to reorder the string before drawing it (as introduced in the patch
from Ken Bloom) and to be more consistent in menus and textboxes (drawing
cursors and underlining text).
2010-09-08 20:17:21 +02:00

188 lines
5.9 KiB
C++

// TextButton.cc for Fluxbox Window Manager
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include "TextButton.hh"
#include "TextUtils.hh"
#include "Font.hh"
#include "GContext.hh"
namespace FbTk {
TextButton::TextButton(const FbTk::FbWindow &parent,
FbTk::Font &font,
const FbTk::BiDiString &text):
FbTk::Button(parent, 0, 0, 10, 10),
m_font(&font),
m_text(text),
m_justify(FbTk::LEFT),
m_orientation(FbTk::ROT0),
m_bevel(1),
m_left_padding(0),
m_right_padding(0) {
setRenderer(*this);
}
void TextButton::resize(unsigned int width, unsigned int height) {
if (this->width() == width && height == this->height())
return;
Button::resize(width, height);
}
void TextButton::moveResize(int x, int y,
unsigned int width, unsigned int height) {
if (this->width() == width && height == this->height() &&
x == this->x() && y == this->y())
return;
Button::moveResize(x, y, width, height);
}
void TextButton::setJustify(FbTk::Justify just) {
m_justify = just;
}
bool TextButton::setOrientation(FbTk::Orientation orient) {
if (orient == m_orientation
|| !m_font->validOrientation(orient))
return false;
invalidateBackground();
if (((m_orientation == FbTk::ROT0 || m_orientation == FbTk::ROT180) &&
(orient == FbTk::ROT90 || orient == FbTk::ROT270)) ||
((m_orientation == FbTk::ROT90 || m_orientation == FbTk::ROT270) &&
(orient == FbTk::ROT0 || orient == FbTk::ROT180))) {
// flip width and height
m_orientation = orient;
resize(height(), width());
} else {
m_orientation = orient;
}
return true;
}
void TextButton::setText(const FbTk::BiDiString &text) {
if (m_text.logical() != text.logical()) {
m_text = text;
updateBackground(false);
clear();
}
}
void TextButton::setFont(FbTk::Font &font) {
// no need to set new font if it's the same
if (&font == m_font)
return;
m_font = &font;
font.validOrientation(m_orientation); // load the orientation!
}
void TextButton::setTextPaddingLeft(unsigned int leftpadding) {
m_left_padding = leftpadding;
}
void TextButton::setTextPaddingRight(unsigned int rightpadding) {
m_right_padding = rightpadding;
}
void TextButton::setTextPadding(unsigned int padding) {
setTextPaddingLeft(padding/2);
setTextPaddingRight(padding/2);
}
/// clear window and redraw text
void TextButton::clear() {
TextButton::clearArea(0, 0,
width(), height());
}
void TextButton::clearArea(int x, int y,
unsigned int width, unsigned int height,
bool exposure) {
Button::clearArea(x, y, width, height, exposure);
if (backgroundPixmap() == ParentRelative)
drawText(0, 0, this);
}
unsigned int TextButton::textWidth() const {
return font().textWidth(text());
}
void TextButton::renderForeground(FbWindow &win, FbDrawable &drawable) {
// (win should always be *this, no need to check)
drawText(0, 0, &drawable);
}
void TextButton::drawText(int x_offset, int y_offset, FbDrawable *drawable) {
const FbString& visual = text().visual();
unsigned int textlen = visual.size();
unsigned int textw = width();
unsigned int texth = height();
translateSize(m_orientation, textw, texth);
int align_x = FbTk::doAlignment(textw - x_offset - m_left_padding - m_right_padding,
bevel(), justify(), font(),
visual.data(), visual.size(),
textlen); // return new text len
// center text by default
int center_pos = texth/2 + font().ascent()/2 - 1;
int textx = align_x + x_offset + m_left_padding;
int texty = center_pos + y_offset;
if (drawable == 0)
drawable = this;
// give it ROT0 style coords
translateCoords(m_orientation, textx, texty, textw, texth);
font().drawText(*drawable,
screenNumber(),
gc(), // graphic context
visual.c_str(), textlen, // string and string size
textx, texty, m_orientation); // position
}
bool TextButton::textExceeds(int x_offset) {
const FbString& visual = text().visual();
unsigned int textlen = visual.size();
unsigned int textw = width();
unsigned int texth = height();
translateSize(m_orientation, textw, texth);
FbTk::doAlignment(textw - x_offset - m_left_padding - m_right_padding,
bevel(), justify(), font(), visual.data(), visual.size(),
textlen); // return new text len
return visual.size()>textlen;
}
void TextButton::exposeEvent(XExposeEvent &event) {
clearArea(event.x, event.y, event.width, event.height, false);
}
} // end namespace FbTk