412 lines
13 KiB
C++
412 lines
13 KiB
C++
// Window.hh for Fluxbox Window Manager
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// Copyright (c) 2001-2002 Henrik Kinnunen (fluxgen@linuxmail.org)
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//
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// Window.hh for Blackbox - an X11 Window manager
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Window.hh,v 1.20 2002/05/17 16:34:27 fluxgen Exp $
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#ifndef WINDOW_HH
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#define WINDOW_HH
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#ifdef SHAPE
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# include <X11/extensions/shape.h>
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#endif // SHAPE
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#include "BaseDisplay.hh"
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#include "Timer.hh"
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#include "Windowmenu.hh"
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#include <vector>
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#include <string>
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#define MwmHintsFunctions (1l << 0)
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#define MwmHintsDecorations (1l << 1)
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#define MwmFuncAll (1l << 0)
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#define MwmFuncResize (1l << 1)
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#define MwmFuncMove (1l << 2)
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#define MwmFuncIconify (1l << 3)
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#define MwmFuncMaximize (1l << 4)
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#define MwmFuncClose (1l << 5)
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#define MwmDecorAll (1l << 0)
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#define MwmDecorBorder (1l << 1)
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#define MwmDecorHandle (1l << 2)
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#define MwmDecorTitle (1l << 3)
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#define MwmDecorMenu (1l << 4)
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#define MwmDecorIconify (1l << 5)
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#define MwmDecorMaximize (1l << 6)
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//names for buttons
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#define NAME_STICKY "sticky"
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#define NAME_MAXIMIZE "maximize"
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#define NAME_MINIMIZE "minimize"
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#define NAME_SHADE "shade"
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#define NAME_CLOSE "close"
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#define NAME_ICONIFY "iconify"
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#define NAME_MENU "menu"
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#define NAME_NONE "none"
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#define PropMwmHintsElements 3
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class Tab;
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class FluxboxWindow : public TimeoutHandler {
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public:
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enum Error{NOERROR=0, XGETWINDOWATTRIB, CANTFINDSCREEN};
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#ifdef GNOME
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enum GnomeLayer {
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WIN_LAYER_DESKTOP = 0,
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WIN_LAYER_BELOW = 2,
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WIN_LAYER_NORMAL = 4,
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WIN_LAYER_ONTOP = 6,
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WIN_LAYER_DOCK = 8,
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WIN_LAYER_ABOVE_DOCK = 10,
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WIN_LAYER_MENU = 12
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};
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enum GnomeState {
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WIN_STATE_STICKY = (1<<0), // everyone knows sticky
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WIN_STATE_MINIMIZED = (1<<1), // Reserved - definition is unclear
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WIN_STATE_MAXIMIZED_VERT = (1<<2), // window in maximized V state
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WIN_STATE_MAXIMIZED_HORIZ = (1<<3), // window in maximized H state
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WIN_STATE_HIDDEN = (1<<4), // not on taskbar but window visible
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WIN_STATE_SHADED = (1<<5), // shaded (MacOS / Afterstep style)
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WIN_STATE_HID_WORKSPACE = (1<<6), // not on current desktop
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WIN_STATE_HID_TRANSIENT = (1<<7), // owner of transient is hidden
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WIN_STATE_FIXED_POSITION = (1<<8), // window is fixed in position even
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WIN_STATE_ARRANGE_IGNORE = (1<<9) // ignore for auto arranging
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};
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enum GnomeHints {
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WIN_HINTS_SKIP_FOCUS = (1<<0), // "alt-tab" skips this win
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WIN_HINTS_SKIP_WINLIST = (1<<1), // do not show in window list
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WIN_HINTS_SKIP_TASKBAR = (1<<2), // do not show on taskbar
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WIN_HINTS_GROUP_TRANSIENT = (1<<3), //Reserved - definition is unclear
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WIN_HINTS_FOCUS_ON_CLICK = (1<<4) // app only accepts focus if clicked
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};
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#endif
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enum WinLayer {
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LAYER_BOTTOM = 0x01,
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LAYER_BELOW = 0x02,
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LAYER_NORMAL = 0x04,
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LAYER_TOP = 0x08
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};
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enum Decoration {DECOR_NONE=0, DECOR_NORMAL, DECOR_TINY, DECOR_TOOL};
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FluxboxWindow(Window, BScreen * = 0);
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virtual ~FluxboxWindow(void);
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inline bool isTransient(void) const { return ((transient) ? true : false); }
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inline bool hasTransient(void) const { return ((client.transient) ? true : false); }
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inline bool isManaged() const { return managed; }
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inline bool isFocused(void) const { return focused; }
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inline bool isVisible(void) const { return visible; }
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inline bool isIconic(void) const { return iconic; }
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inline bool isShaded(void) const { return shaded; }
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inline bool isMaximized(void) const { return maximized; }
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inline bool isIconifiable(void) const { return functions.iconify; }
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inline bool isMaximizable(void) const { return functions.maximize; }
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inline bool isResizable(void) const { return functions.resize; }
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inline bool isClosable(void) const { return functions.close; }
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inline bool isStuck(void) const { return stuck; }
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inline bool hasTitlebar(void) const { return decorations.titlebar; }
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inline bool hasTab(void) const { return (tab!=0 ? true : false); }
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inline bool isMoving(void) const { return moving; }
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inline bool isResizing(void) const { return resizing; }
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inline BScreen *getScreen(void) const { return screen; }
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inline Tab *getTab(void) const { return tab; }
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inline FluxboxWindow *getTransient(void) const { return client.transient; }
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inline FluxboxWindow *getTransientFor(void) const { return client.transient_for; }
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inline const Window &getFrameWindow(void) const { return frame.window; }
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inline const Window &getClientWindow(void) const { return client.window; }
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inline Windowmenu *getWindowmenu(void) { return windowmenu; }
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inline const std::string &getTitle(void) const { return client.title; }
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inline const std::string &getIconTitle(void) const { return client.icon_title; }
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inline int getXFrame(void) const { return frame.x; }
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inline int getYFrame(void) const { return frame.y; }
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inline int getXClient(void) const { return client.x; }
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inline int getYClient(void) const { return client.y; }
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inline unsigned int getWorkspaceNumber(void) const { return workspace_number; }
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inline int getWindowNumber(void) const { return window_number; }
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inline WinLayer getLayer(void) const { return m_layer; }
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inline unsigned int getWidth(void) const { return frame.width; }
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inline unsigned int getHeight(void) const { return frame.height; }
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inline unsigned int getClientHeight(void) const { return client.height; }
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inline unsigned int getClientWidth(void) const { return client.width; }
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inline unsigned int getTitleHeight(void) const { return frame.title_h; }
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inline void setWindowNumber(int n) { window_number = n; }
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inline const timeval &getLastFocusTime() const {return lastFocusTime;}
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bool validateClient(void);
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bool setInputFocus(void);
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void setTab(bool flag);
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void setFocusFlag(bool);
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void iconify(void);
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void deiconify(bool = true, bool = true);
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void close(void);
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void withdraw(void);
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void maximize(unsigned int);
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void shade(void);
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void stick(void);
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void unstick(void);
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void reconfigure(void);
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void installColormap(bool);
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void restore(void);
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void configure(int dx, int dy, unsigned int dw, unsigned int dh);
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void setWorkspace(int n);
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void changeBlackboxHints(BaseDisplay::BlackboxHints *);
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void restoreAttributes(void);
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bool isLowerTab(void) const;
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void buttonPressEvent(XButtonEvent *);
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void buttonReleaseEvent(XButtonEvent *);
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void motionNotifyEvent(XMotionEvent *);
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bool destroyNotifyEvent(XDestroyWindowEvent *);
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void mapRequestEvent(XMapRequestEvent *);
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void mapNotifyEvent(XMapEvent *);
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bool unmapNotifyEvent(XUnmapEvent *);
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void propertyNotifyEvent(Atom);
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void exposeEvent(XExposeEvent *);
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void configureRequestEvent(XConfigureRequestEvent *);
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void setDecoration(Decoration decoration);
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void toggleDecoration();
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static void showError(FluxboxWindow::Error error);
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#ifdef SHAPE
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void shapeEvent(XShapeEvent *);
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#endif // SHAPE
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virtual void timeout(void);
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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unsigned long flags, functions, decorations;
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} MwmHints;
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#ifdef GNOME
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void setGnomeState(int state);
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inline int getGnomeHints() const { return gnome_hints; }
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#endif
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private:
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BImageControl *image_ctrl;
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bool moving, resizing, shaded, maximized, visible, iconic, transient,
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focused, stuck, modal, send_focus_message, managed;
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BScreen *screen;
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BTimer timer;
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Display *display;
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BaseDisplay::BlackboxAttributes blackbox_attrib;
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Time lastButtonPressTime;
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Windowmenu *windowmenu;
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timeval lastFocusTime;
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int focus_mode, window_number;
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unsigned int workspace_number;
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unsigned long current_state;
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WinLayer m_layer;
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Decoration old_decoration;
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struct _client {
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FluxboxWindow *transient_for, // which window are we a transient for?
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*transient; // which window is our transient?
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Window window, window_group;
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std::string title, icon_title;
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int x, y, old_bw;
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unsigned int width, height, title_text_w,
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min_width, min_height, max_width, max_height, width_inc, height_inc,
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min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y,
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base_width, base_height, win_gravity;
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unsigned long initial_state, normal_hint_flags, wm_hint_flags;
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MwmHints *mwm_hint;
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BaseDisplay::BlackboxHints *blackbox_hint;
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} client;
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struct _decorations {
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bool titlebar, handle, border, iconify,
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maximize, close, menu, sticky, shade, tab;
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} decorations;
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struct _functions {
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bool resize, move, iconify, maximize, close;
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} functions;
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bool usetab;
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Tab *tab;
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friend class Tab;
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
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typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
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struct Button {
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int type;
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Window win;
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bool used;
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ButtonEventProc pressed;
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ButtonEventProc released;
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ButtonDrawProc draw;
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};
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std::vector<Button> buttonlist;
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struct _frame {
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//different bool because of XShapeQueryExtension
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Bool shaped;
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unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
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ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
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fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
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ugrip_pixel, fgrip_pixel;
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Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
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ubutton, fbutton, pbutton, ugrip, fgrip;
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Window window, plate, title, label, handle,
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right_grip, left_grip;
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int x, y, resize_x, resize_y, move_x, move_y, grab_x, grab_y,
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y_border, y_handle;
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unsigned int width, height, title_h, label_w, label_h, handle_h,
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button_w, button_h, grip_w, grip_h, mwm_border_w, border_h,
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bevel_w, resize_w, resize_h, snap_w, snap_h;
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} frame;
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enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE };
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void grabButtons();
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void createButton(int type, ButtonEventProc, ButtonEventProc, ButtonDrawProc);
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void startMoving(Window win);
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void stopMoving();
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void startResizing(XMotionEvent *me, bool left);
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void stopResizing(Window win=0);
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void updateIcon();
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//create decoration functions
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void createTitlebar();
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void destroyTitlebar();
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void createHandle();
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void destroyHandle();
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#ifdef GNOME
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void updateGnomeAtoms() const;
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void updateGnomeStateAtom() const;
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void updateGnomeHintsAtom() const;
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void updateGnomeLayerAtom() const;
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void updateGnomeWorkspaceAtom() const;
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void setGnomeLayer(int layer);
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int getGnomeWindowState() const;
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bool handleGnomePropertyNotify(Atom atom);
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int getGnomeLayer() const;
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void loadGnomeAtoms();
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void loadGnomeStateAtom();
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void loadGnomeHintsAtom();
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void loadGnomeLayerAtom();
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int gnome_hints;
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#endif //GNOME
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#ifdef NEWWMSPEC
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void updateNETWMAtoms();
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void handleNETWMProperyNotify(Atom atom);
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int getNETWMWindowState();
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#endif //NEWWMSPEC
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Window findTitleButton(int type);
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private:
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//event callbacks
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static void stickyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void stickyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void closeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void closePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void shadeButton_cb(FluxboxWindow *, XButtonEvent *);
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//draw callbacks
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static void stickyDraw_cb(FluxboxWindow *, Window, bool);
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static void iconifyDraw_cb(FluxboxWindow *, Window, bool);
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static void maximizeDraw_cb(FluxboxWindow *, Window, bool);
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static void closeDraw_cb(FluxboxWindow *, Window, bool);
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static void shadeDraw_cb(FluxboxWindow *, Window, bool);
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static void grabButton(Display *display, unsigned int button, Window window, Cursor cursor);
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//button base draw... background
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void drawButtonBase(Window, bool);
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bool getState(void);
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Window createToplevelWindow(int, int, unsigned int, unsigned int,
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unsigned int);
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Window createChildWindow(Window, Cursor = None);
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void getWMName(void);
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void getWMIconName(void);
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void getWMNormalHints(void);
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void getWMProtocols(void);
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void getWMHints(void);
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void getMWMHints(void);
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void getBlackboxHints(void);
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void setNetWMAttributes(void);
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void associateClientWindow(void);
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void decorate(void);
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void decorateLabel(void);
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void positionButtons(bool redecorate_label = false);
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void positionWindows(void);
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void redrawLabel(void);
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void redrawAllButtons(void);
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void restoreGravity(void);
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void setGravityOffsets(void);
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void setState(unsigned long);
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void upsize(void);
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void downsize(void);
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void right_fixsize(int * = 0, int * = 0);
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void left_fixsize(int * = 0, int * = 0);
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};
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#endif // __Window_hh
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