fluxbox/src/Remember.hh
Mathias Gumz bb013f5c75 fix compiler warning about std::auto_ptr
fluxbox uses std::unique_ptr<> where it previously used std::auto_ptr<>.

C++0X was approved in 2011. among other things, it deprecates std::auto_ptr.
5 years is long enough for compilers to catch up the standard.
2016-08-28 19:49:30 +02:00

167 lines
5.2 KiB
C++

// Remember.hh for Fluxbox Window Manager
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
// Copyright (c) 2002 Xavier Brouckaert
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
/* Based on the original "Remember patch" by Xavier Brouckaert */
#ifndef REMEMBER_HH
#define REMEMBER_HH
#include "AtomHandler.hh"
#include "ClientPattern.hh"
#include <map>
#include <list>
#include <memory>
class FluxboxWindow;
class BScreen;
class WinClient;
class Application;
namespace FbTk {
class AutoReloadHelper;
class Menu;
}
/**
* Class Remember is an atomhandler to avoid interfering with
* the main code as much as possible, since we hope that one day
* things like this (and maybe toolbar/slit) can become some sort
* of modular plugin. Doing this should help give an idea of what
* sort of interface abilities we'll need...
*/
class Remember : public AtomHandler {
public:
/**
* holds which attributes to remember
*/
enum Attribute {
REM_DECOSTATE= 0,
REM_DIMENSIONS,
REM_FOCUSHIDDENSTATE,
REM_ICONHIDDENSTATE,
REM_JUMPWORKSPACE,
REM_LAYER,
REM_POSITION,
REM_SAVEONCLOSE,
REM_SHADEDSTATE,
REM_STUCKSTATE,
//REM_TABSTATE, ... external tabs disabled atm
REM_WORKSPACE,
REM_HEAD,
REM_ALPHA,
REM_MINIMIZEDSTATE,
REM_MAXIMIZEDSTATE,
REM_FULLSCREENSTATE,
REM_FOCUSPROTECTION,
REM_IGNORE_SIZEHINTS,
REM_LASTATTRIB // not actually used
};
enum {
POS_UPPERLEFT= 0,
POS_UPPERRIGHT,
POS_LOWERLEFT,
POS_LOWERRIGHT,
POS_CENTER
};
// a "pattern" to the relevant app
// each app exists ONLY for that pattern.
// And we need to keep a list of pairs as we want to keep the
// applications in the same order as they will be in the apps file
typedef std::list< std::pair<ClientPattern *, Application *> > Patterns;
// We keep track of which app is assigned to a winclient
// particularly useful to update counters etc on windowclose
typedef std::map<WinClient *, Application *> Clients;
// we have to remember any startups we did so that they are saved again
typedef std::list<std::string> Startups;
Remember();
~Remember();
Application* find(WinClient &winclient);
Application* add(WinClient &winclient);
FluxboxWindow* findGroup(Application *, BScreen &screen);
void reconfigure();
void checkReload();
void reload();
void save();
bool isRemembered(WinClient &win, Attribute attrib);
void rememberAttrib(WinClient &win, Attribute attrib);
void forgetAttrib(WinClient &win, Attribute attrib);
// Functions relating to AtomHandler
// Functions we actually use
void setupFrame(FluxboxWindow &win);
void setupClient(WinClient &winclient);
void updateClientClose(WinClient &winclient);
void initForScreen(BScreen &screen);
static FbTk::Menu* createMenu(BScreen& screen);
// Functions we ignore (zero from AtomHandler)
// Leaving here in case they might be useful later
void updateFocusedWindow(BScreen &, Window) { }
void updateClientList(BScreen &screen) {}
void updateWorkspaceNames(BScreen &screen) {}
void updateCurrentWorkspace(BScreen &screen) {}
void updateWorkspaceCount(BScreen &screen) {}
void updateWorkarea(BScreen &) { }
void updateWorkspace(FluxboxWindow &win) {}
void updateState(FluxboxWindow &win) {}
void updateHints(FluxboxWindow &win) {}
void updateLayer(FluxboxWindow &win) {}
void updateFrameClose(FluxboxWindow &win) {}
void updateDecoStateFromClient(WinClient& client);
bool checkClientMessage(const XClientMessageEvent &ce,
BScreen * screen, WinClient * const winclient) { return false; }
// ignore this
bool propertyNotify(WinClient &winclient, Atom the_property) { return false; }
static Remember &instance() { return *s_instance; }
private:
std::unique_ptr<Patterns> m_pats;
Clients m_clients;
Startups m_startups;
static Remember *s_instance;
FbTk::AutoReloadHelper* m_reloader;
};
#endif // REMEMBER_HH