59d9b0703b
Notably shells will cause brief interim titles when calling short-lived commands (try "ls"...) This covers such by waiting 100ms after every title update before reacting (the title will have returned in the mentioned cases, the UI remains steady)
184 lines
6.8 KiB
C++
184 lines
6.8 KiB
C++
// WinClient.hh for Fluxbox - an X11 Window manager
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef WINCLIENT_HH
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#define WINCLIENT_HH
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#include "Window.hh"
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#include "WindowState.hh"
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#include "FbTk/FbWindow.hh"
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#include "FbTk/FbString.hh"
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class BScreen;
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class Strut;
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/// Holds client window info
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class WinClient: public Focusable, public FbTk::FbWindow {
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public:
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typedef std::list<WinClient *> TransientList;
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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unsigned long flags; // Motif wm flags
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unsigned long functions; // Motif wm functions
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unsigned long decorations; // Motif wm decorations
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} MwmHints;
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WinClient(Window win, BScreen &screen, FluxboxWindow *fbwin = 0);
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~WinClient();
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bool sendFocus(); // returns whether we sent a message or not
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// i.e. whether we assume the focus will get taken
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bool acceptsFocus() const; // will this window accept focus (according to hints)
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void sendClose(bool forceful = false);
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// not aware of anything that makes this false at present
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bool isClosable() const { return true; }
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/// updates from wm class hints
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void updateWMClassHint();
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void updateWMProtocols();
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// override the title with this
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void setTitle(const FbTk::FbString &title);
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void updateTitle();
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/// updates transient window information
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void updateTransientInfo();
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// override the icon with this
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void setIcon(const FbTk::PixmapWithMask& pm);
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// update some thints
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void updateMWMHints();
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void updateWMHints();
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void updateWMNormalHints();
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void setStrut(Strut *strut);
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void clearStrut();
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bool focus(); // calls Window->setCurrentClient to give focus to this client
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bool isFocused() const;
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void setAttentionState(bool value);
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void setGroupLeftWindow(Window win);
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void setFluxboxWindow(FluxboxWindow *win);
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// does this client have a pending unmap or destroy event?
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bool validateClient() const;
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//
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// accessors
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//
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bool getAttrib(XWindowAttributes &attr) const;
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bool getWMName(XTextProperty &textprop) const;
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bool getWMIconName(XTextProperty &textprop) const;
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std::string getWMRole() const;
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WindowState::WindowType getWindowType() const { return m_window_type; }
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void setWindowType(WindowState::WindowType type) { m_window_type = type; }
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long getCardinalProperty(Atom prop,bool*exists=NULL) const { return FbTk::FbWindow::cardinalProperty(prop,exists); }
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FbTk::FbString getTextProperty(Atom prop,bool*exists=NULL) const { return FbTk::FbWindow::textProperty(prop,exists); }
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WinClient *transientFor() { return transient_for; }
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const WinClient *transientFor() const { return transient_for; }
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TransientList &transientList() { return transients; }
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const TransientList &transientList() const { return transients; }
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bool isTransient() const { return transient_for != 0; }
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bool isModal() const { return m_modal_count > 0; }
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bool isStateModal() const { return m_modal; }
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void setStateModal(bool state);
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int gravity() const { return m_size_hints.win_gravity; }
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bool hasGroupLeftWindow() const;
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// grouping is tracked by remembering the window to the left in the group
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Window getGroupLeftWindow() const;
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const MwmHints *getMwmHint() const { return m_mwm_hint; }
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const SizeHints &sizeHints() const { return m_size_hints; }
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unsigned int minWidth() const { return m_size_hints.min_width; }
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unsigned int minHeight() const { return m_size_hints.min_height; }
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unsigned int maxWidth() const { return m_size_hints.max_width; }
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unsigned int maxHeight() const { return m_size_hints.max_height; }
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unsigned int widthInc() const { return m_size_hints.width_inc; }
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unsigned int heightInc() const { return m_size_hints.height_inc; }
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static const int PropMwmHintsElements = 3;
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/**
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!! TODO !!
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remove or move these to private
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*/
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WinClient *transient_for; // which window are we a transient for?
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std::list<WinClient *> transients; // which windows are our transients?
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Window window_group;
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int old_bw;
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unsigned long initial_state, normal_hint_flags, wm_hint_flags;
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private:
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/// removes client from any waiting list and clears empty waiting lists
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void removeTransientFromWaitingList();
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// some transient of ours (or us) is modal
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void addModal() { ++m_modal_count; }
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// some transient (or us) is no longer modal
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void removeModal() { --m_modal_count; }
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FbTk::Timer m_title_update_timer;
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void emitTitleSig();
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// number of transients which we are modal for
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int m_modal_count;
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bool m_modal;
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bool accepts_input, send_focus_message, send_close_message;
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bool m_title_override;
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bool m_icon_override;
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WindowState::WindowType m_window_type;
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MwmHints *m_mwm_hint;
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SizeHints m_size_hints;
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Strut *m_strut;
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// map transient_for X window to winclient transient
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// (used if transient_for FbWindow was created after transient)
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// Since a lot of transients can be created before transient_for
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// we need to map transient_for window to a list of transients
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//
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// Stuff to worry about:
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// 1) If transients die before the transient_for is created
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// 2) If transients changes to a new transient_for before old transient_for is created
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// ( 3) Transient_for is never created
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// This is not a big deal since the key value will be cleared
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// once the list is empty )
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typedef std::map<Window, TransientList> TransientWaitMap;
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static TransientWaitMap s_transient_wait;
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};
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#endif // WINCLIENT_HH
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