fluxbox/src/FbTk/MultiButtonMenuItem.hh
Mathias Gumz 690d926ac4 introduced FbTk::BidiString
a 'BidiString' holds both the logical content and the visual reordered
version of the content of a string. this helps to reduce the number of
calls to reorder the string before drawing it (as introduced in the patch
from Ken Bloom) and to be more consistent in menus and textboxes (drawing
cursors and underlining text).
2010-09-08 20:17:21 +02:00

52 lines
2.2 KiB
C++

// MultiButtonMenuItem.hh for FbTk
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_MULTIBUTTONMENUITEM_HH
#define FBTK_MULTIBUTTONMENUITEM_HH
#include "MenuItem.hh"
namespace FbTk {
/// Handles commands for the specified numbers of buttons
class MultiButtonMenuItem: public FbTk::MenuItem {
public:
MultiButtonMenuItem(int buttons, const FbTk::BiDiString& label);
MultiButtonMenuItem(int buttons, const FbTk::BiDiString& label, Menu *submenu);
virtual ~MultiButtonMenuItem();
/// sets command to specified button
void setCommand(int button, FbTk::RefCount<FbTk::Command<void> > &cmd);
/// executes command for the button click
virtual void click(int button, int time, unsigned int mods);
/// @return number of buttons this instance handles
unsigned int buttons() const { return m_buttons; }
private:
void init(int buttons);
FbTk::RefCount<FbTk::Command<void> > *m_button_exe;
unsigned int m_buttons;
};
} // end namespace FbTk
#endif // FBTK_MULTIBUTTONMENUITEM_HH