62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// AttentionNoticeHandler.hh for fluxbox
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// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef ATTENTIONNOTICEHANDLER_HH
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#define ATTENTIONNOTICEHANDLER_HH
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#include <map>
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#include "FbTk/Signal.hh"
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class Focusable;
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namespace FbTk {
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class Timer;
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}
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/**
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* Handles demands attention signals.
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* Makes the title and iconbutton flash when the window
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* demands attention.
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*/
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class AttentionNoticeHandler: private FbTk::SignalTracker {
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public:
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~AttentionNoticeHandler();
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typedef std::map<Focusable*, FbTk::Timer*> NoticeMap;
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/// Adds a client that requires attention,
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/// will fail if the client is already active
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void addAttention(Focusable &client);
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bool isDemandingAttention(const Focusable &client);
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/// Called when window focus changes.
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void windowFocusChanged(Focusable& win);
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/// Remove window from attentionHandler.
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void removeWindow(Focusable& win);
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private:
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/// updates the windows state in this instance.
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void updateWindow(Focusable& win, bool died);
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NoticeMap m_attentions;
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};
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#endif // ATTENTIONNOTICEHANDLER_HH
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