85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
// Layer.hh for FbTk - fluxbox toolkit
|
|
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
|
|
// and Simon Bowden (rathnor at users.sourceforge.net)
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the "Software"),
|
|
// to deal in the Software without restriction, including without limitation
|
|
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
// and/or sell copies of the Software, and to permit persons to whom the
|
|
// Software is furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
// DEALINGS IN THE SOFTWARE.
|
|
|
|
#ifndef FBTK_LAYER_HH
|
|
#define FBTK_LAYER_HH
|
|
|
|
#include <vector>
|
|
#include <list>
|
|
|
|
namespace FbTk {
|
|
|
|
class MultLayers;
|
|
class LayerItem;
|
|
|
|
class Layer {
|
|
public:
|
|
|
|
Layer(MultLayers &manager, int layernum);
|
|
~Layer();
|
|
|
|
typedef std::list<LayerItem *> ItemList;
|
|
typedef std::list<LayerItem *>::iterator iterator;
|
|
|
|
//typedef std::list<LayerItem *>::reverse_iterator reverse_iterator;
|
|
|
|
void setLayerNum(int layernum) { m_layernum = layernum; };
|
|
int getLayerNum() { return m_layernum; };
|
|
// Put all items on the same layer (called when layer item added to)
|
|
void alignItem(LayerItem &item);
|
|
int countWindows();
|
|
void stackBelowItem(LayerItem &item, LayerItem *above);
|
|
LayerItem *getLowestItem();
|
|
const ItemList &itemList() const { return m_items; }
|
|
ItemList &itemList() { return m_items; }
|
|
|
|
// we redefine these as Layer has special optimisations, and X restacking needs
|
|
iterator insert(LayerItem &item, unsigned int pos=0);
|
|
void remove(LayerItem &item);
|
|
|
|
// bring to top of layer
|
|
void raise(LayerItem &item);
|
|
void lower(LayerItem &item);
|
|
|
|
// raise it, but don't make it permanent (i.e. restack will revert)
|
|
void tempRaise(LayerItem &item);
|
|
|
|
// send to next layer up
|
|
void raiseLayer(LayerItem &item);
|
|
void lowerLayer(LayerItem &item);
|
|
void moveToLayer(LayerItem &item, int layernum);
|
|
|
|
static void restack(const std::vector<Layer*>& layers);
|
|
|
|
private:
|
|
void restack();
|
|
void restackAndTempRaise(LayerItem &item);
|
|
|
|
MultLayers &m_manager;
|
|
int m_layernum;
|
|
bool m_needs_restack;
|
|
ItemList m_items;
|
|
};
|
|
|
|
} // namespace FbTk
|
|
|
|
#endif // FBTK_LAYER_HH
|