fluxbox/src/Window.cc
Ryan Pavlik 5ae8bdf49d Pre-increment non-primitive types.
Found with cppcheck:
"Prefix ++/-- operators should be preferred for non-primitive
types. Pre-increment/decrement can be more efficient than
post-increment/decrement. Post-increment/decrement usually
involves keeping a copy of the previous value around and adds
a little extra code."
2012-01-04 07:53:54 +01:00

3849 lines
124 KiB
C++

// Window.cc for Fluxbox Window Manager
// Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Window.cc for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include "Window.hh"
#include "WinClient.hh"
#include "fluxbox.hh"
#include "Keys.hh"
#include "Screen.hh"
#include "FbWinFrameTheme.hh"
#include "FbAtoms.hh"
#include "RootTheme.hh"
#include "Workspace.hh"
#include "FbWinFrame.hh"
#include "WinButton.hh"
#include "WinButtonTheme.hh"
#include "WindowCmd.hh"
#ifdef REMEMBER
#include "Remember.hh"
#endif
#include "MenuCreator.hh"
#include "FocusControl.hh"
#include "IconButton.hh"
#include "ScreenPlacement.hh"
#include "RectangleUtil.hh"
#include "Debug.hh"
#include "FbTk/StringUtil.hh"
#include "FbTk/Compose.hh"
#include "FbTk/EventManager.hh"
#include "FbTk/KeyUtil.hh"
#include "FbTk/SimpleCommand.hh"
#include "FbTk/Select2nd.hh"
#include "FbTk/MemFun.hh"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#ifdef SHAPE
#include <X11/extensions/shape.h>
#endif // SHAPE
//use GNU extensions
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif // _GNU_SOURCE
#include <X11/Xatom.h>
#include <X11/keysym.h>
#ifdef HAVE_CSTRING
#include <cstring>
#else
#include <string.h>
#endif
#ifdef HAVE_CSTDIO
#include <cstdio>
#else
#include <stdio.h>
#endif
#include <iostream>
#ifdef HAVE_CASSERT
#include <cassert>
#else
#include <assert.h>
#endif
#include <functional>
#include <algorithm>
using std::endl;
using std::string;
using std::vector;
using std::bind2nd;
using std::mem_fun;
using std::equal_to;
using std::max;
using std::swap;
using std::dec;
using std::hex;
using namespace FbTk;
namespace {
// X event scanner for enter/leave notifies - adapted from twm
typedef struct scanargs {
Window w;
Bool leave, inferior, enter;
} scanargs;
// look for valid enter or leave events (that may invalidate the earlier one we are interested in)
extern "C" int queueScanner(Display *, XEvent *e, char *args) {
if (e->type == LeaveNotify &&
e->xcrossing.window == ((scanargs *) args)->w &&
e->xcrossing.mode == NotifyNormal) {
((scanargs *) args)->leave = true;
((scanargs *) args)->inferior = (e->xcrossing.detail == NotifyInferior);
} else if (e->type == EnterNotify &&
e->xcrossing.mode == NotifyUngrab)
((scanargs *) args)->enter = true;
return false;
}
/// returns the deepest transientFor, asserting against a close loop
WinClient *getRootTransientFor(WinClient *client) {
while (client && client->transientFor()) {
assert(client != client->transientFor());
client = client->transientFor();
}
return client;
}
void callForAllTransient(FluxboxWindow& win, void (*callFunc)(FluxboxWindow&)) {
WinClient::TransientList::const_iterator it = win.winClient().transientList().begin();
WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end();
for (; it != it_end; ++it) {
if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic())
// TODO: should we also check if it is the active client?
callFunc(*(*it)->fbwindow());
}
}
/// raise window and do the same for each transient of the current window
void raiseFluxboxWindow(FluxboxWindow &win) {
if (win.oplock)
return;
if (win.isIconic())
return;
win.oplock = true;
// we need to lock actual restacking so that raising above active transient
// won't do anything nasty
if (!win.winClient().transientList().empty())
win.screen().layerManager().lock();
win.layerItem().raise();
callForAllTransient(win, raiseFluxboxWindow);
win.oplock = false;
if (!win.winClient().transientList().empty())
win.screen().layerManager().unlock();
}
/// lower window and do the same for each transient it holds
void lowerFluxboxWindow(FluxboxWindow &win) {
if (win.oplock)
return;
if (win.isIconic())
return;
win.oplock = true;
// we need to lock actual restacking so that raising above active transient
// won't do anything nasty
if (!win.winClient().transientList().empty())
win.screen().layerManager().lock();
// lower the windows from the top down, so they don't change stacking order
const WinClient::TransientList& transients = win.winClient().transientList();
WinClient::TransientList::const_reverse_iterator it = transients.rbegin();
WinClient::TransientList::const_reverse_iterator it_end = transients.rend();
for (; it != it_end; ++it) {
if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic())
// TODO: should we also check if it is the active client?
lowerFluxboxWindow(*(*it)->fbwindow());
}
win.layerItem().lower();
win.oplock = false;
if (!win.winClient().transientList().empty())
win.screen().layerManager().unlock();
}
/// raise window and do the same for each transient it holds
void tempRaiseFluxboxWindow(FluxboxWindow &win) {
if (win.oplock) return;
win.oplock = true;
if (!win.isIconic()) {
win.layerItem().tempRaise();
}
callForAllTransient(win, tempRaiseFluxboxWindow);
win.oplock = false;
}
class SetClientCmd:public FbTk::Command<void> {
public:
explicit SetClientCmd(WinClient &client):m_client(client) {
}
void execute() {
m_client.focus();
}
private:
WinClient &m_client;
};
/// helper class for some STL routines
class ChangeProperty {
public:
ChangeProperty(Display *disp, Atom prop, int mode,
unsigned char *state, int num):m_disp(disp),
m_prop(prop),
m_state(state),
m_num(num),
m_mode(mode){
}
void operator () (FbTk::FbWindow *win) {
XChangeProperty(m_disp, win->window(), m_prop, m_prop, 32, m_mode,
m_state, m_num);
}
private:
Display *m_disp;
Atom m_prop;
unsigned char *m_state;
int m_num;
int m_mode;
};
}
int FluxboxWindow::s_num_grabs = 0;
FluxboxWindow::FluxboxWindow(WinClient &client):
Focusable(client.screen(), this),
oplock(false),
m_creation_time(0),
moving(false), resizing(false),
m_initialized(false),
m_attaching_tab(0),
display(FbTk::App::instance()->display()),
m_button_grab_x(0), m_button_grab_y(0),
m_last_move_x(0), m_last_move_y(0),
m_last_resize_h(1), m_last_resize_w(1),
m_last_pressed_button(0),
m_workspace_number(0),
m_current_state(0),
m_old_decoration_mask(0),
m_client(&client),
m_toggled_decos(false),
m_focus_new(BoolAcc(screen().focusControl(), &FocusControl::focusNew)),
m_mouse_focus(BoolAcc(screen().focusControl(), &FocusControl::isMouseFocus)),
m_click_focus(true),
m_last_button_x(0), m_last_button_y(0),
m_button_theme(*this, screen().focusedWinButtonTheme(),
screen().unfocusedWinButtonTheme()),
m_theme(*this, screen().focusedWinFrameTheme(),
screen().unfocusedWinFrameTheme()),
m_frame(client.screen(), client.depth(), m_state, m_theme),
m_placed(false),
m_old_layernum(0),
m_parent(client.screen().rootWindow()),
m_resize_corner(RIGHTBOTTOM) {
join(m_theme.reconfigSig(), FbTk::MemFun(*this, &FluxboxWindow::themeReconfigured));
join(m_frame.frameExtentSig(), FbTk::MemFun(*this, &FluxboxWindow::frameExtentChanged));
init();
if (!isManaged())
return;
// add the window to the focus list
// always add to front on startup to keep the focus order the same
if (m_focused || Fluxbox::instance()->isStartup())
screen().focusControl().addFocusWinFront(*this);
else
screen().focusControl().addFocusWinBack(*this);
Fluxbox::instance()->keys()->registerWindow(frame().window().window(),
*this, Keys::ON_WINDOW);
}
FluxboxWindow::~FluxboxWindow() {
if (WindowCmd<void>::window() == this)
WindowCmd<void>::setWindow(0);
if (FbMenu::window() == this)
FbMenu::setWindow(0);
if ( Fluxbox::instance()->keys() != 0 ) {
Fluxbox::instance()->keys()->
unregisterWindow(frame().window().window());
}
const char* title = m_client ? m_client->title().logical().c_str() : "" ;
fbdbg<<"starting ~FluxboxWindow("<<this<<","<<title<<")"<<endl;
fbdbg<<"num clients = "<<numClients()<<endl;
fbdbg<<"curr client = "<<m_client<<endl;
fbdbg<<"m_labelbuttons.size = "<<m_labelbuttons.size()<<endl;
if (moving)
stopMoving(true);
if (resizing)
stopResizing(true);
if (m_attaching_tab)
attachTo(0, 0, true);
// no longer a valid window to do stuff with
Fluxbox::instance()->removeWindowSearchGroup(frame().window().window());
Fluxbox::instance()->removeWindowSearchGroup(frame().tabcontainer().window());
Client2ButtonMap::iterator it = m_labelbuttons.begin();
Client2ButtonMap::iterator it_end = m_labelbuttons.end();
for (; it != it_end; ++it)
frame().removeTab((*it).second);
m_labelbuttons.clear();
m_timer.stop();
// notify die
dieSig().emit(*this);
if (m_client != 0 && !m_screen.isShuttingdown())
delete m_client; // this also removes client from our list
m_client = 0;
if (m_clientlist.size() > 1) {
fbdbg<<"(~FluxboxWindow()) WARNING! clientlist > 1"<<endl;
while (!m_clientlist.empty()) {
detachClient(*m_clientlist.back());
}
}
if (!screen().isShuttingdown())
screen().focusControl().removeWindow(*this);
fbdbg<<"~FluxboxWindow("<<this<<")"<<endl;
}
void FluxboxWindow::init() {
m_attaching_tab = 0;
// fetch client size and placement
XWindowAttributes wattrib;
if (! m_client->getAttrib(wattrib) ||
!wattrib.screen || // no screen? ??
wattrib.override_redirect || // override redirect
m_client->initial_state == WithdrawnState) // Slit client
return;
if (m_client->initial_state == IconicState)
m_state.iconic = true;
m_client->setFluxboxWindow(this);
m_client->setGroupLeftWindow(None); // nothing to the left.
if (Fluxbox::instance()->haveShape())
Shape::setShapeNotify(winClient());
//!! TODO init of client should be better
// we don't want to duplicate code here and in attachClient
m_clientlist.push_back(m_client);
fbdbg<<"FluxboxWindow::init(this="<<this<<", client="<<hex<<
m_client->window()<<", frame = "<<frame().window().window()<<dec<<")"<<endl;
Fluxbox &fluxbox = *Fluxbox::instance();
associateClient(*m_client);
frame().setFocusTitle(title());
// redirect events from frame to us
frame().setEventHandler(*this);
fluxbox.saveWindowSearchGroup(frame().window().window(), this);
fluxbox.saveWindowSearchGroup(frame().tabcontainer().window(), this);
m_workspace_number = m_screen.currentWorkspaceID();
// set default decorations but don't apply them
setDecorationMask(WindowState::getDecoMaskFromString(screen().defaultDeco()),
false);
functions.resize = functions.move = functions.iconify = functions.maximize
= functions.close = functions.tabable = true;
updateMWMHintsFromClient(*m_client);
m_timer.setTimeout(fluxbox.getAutoRaiseDelay());
FbTk::RefCount<FbTk::Command<void> > raise_cmd(new FbTk::SimpleCommand<FluxboxWindow>(*this,
&FluxboxWindow::raise));
m_timer.setCommand(raise_cmd);
m_timer.fireOnce(true);
/**************************************************/
/* Read state above here, apply state below here. */
/**************************************************/
if (m_client->isTransient() && m_client->transientFor()->fbwindow())
m_state.stuck = m_client->transientFor()->fbwindow()->isStuck();
if (!m_client->sizeHints().isResizable()) {
functions.resize = functions.maximize = false;
decorations.tab = false; //no tab for this window
}
associateClientWindow();
setWindowType(m_client->getWindowType());
if (fluxbox.isStartup())
m_placed = true;
else if (m_client->isTransient() ||
m_client->normal_hint_flags & (PPosition|USPosition)) {
int real_x = frame().x();
int real_y = frame().y();
if (real_x >= 0 &&
real_y >= 0 &&
real_x <= (signed) screen().width() &&
real_y <= (signed) screen().height())
m_placed = true;
} else
setOnHead(screen().getCurrHead());
// we must do this now, or else resizing may not work properly
applyDecorations();
Fluxbox::instance()->attachSignals(*this);
// this window is managed, we are now allowed to modify actual state
m_initialized = true;
if (m_workspace_number >= screen().numberOfWorkspaces())
m_workspace_number = screen().currentWorkspaceID();
// if we're a transient then we should be on the same layer and workspace
if (m_client->isTransient() &&
m_client->transientFor()->fbwindow() &&
m_client->transientFor()->fbwindow() != this) {
layerItem().setLayer(m_client->transientFor()->fbwindow()->layerItem().getLayer());
m_state.layernum = m_client->transientFor()->fbwindow()->layerNum();
m_workspace_number =
m_client->transientFor()->fbwindow()->workspaceNumber();
} else // if no parent then set default layer
moveToLayer(m_state.layernum, m_state.layernum != ::ResourceLayer::NORMAL);
fbdbg<<"FluxboxWindow::init("<<title().logical()<<") transientFor: "<<
m_client->transientFor()<<endl;
if (m_client->transientFor() && m_client->transientFor()->fbwindow()) {
fbdbg<<"FluxboxWindow::init("<<title().logical()<<") transientFor->title(): "<<
m_client->transientFor()->fbwindow()->title().logical()<<endl;
}
unsigned int real_width = frame().width(), real_height = frame().height();
frame().applySizeHints(real_width, real_height);
screen().getWorkspace(m_workspace_number)->addWindow(*this);
if (m_placed)
moveResize(frame().x(), frame().y(), real_width, real_height);
else
placeWindow(getOnHead());
setFocusFlag(false); // update graphics before mapping
if (m_state.stuck) {
m_state.stuck = false;
stick();
}
if (m_state.shaded) { // start shaded
m_state.shaded = false;
shade();
}
if (m_state.iconic) {
m_state.iconic = false;
iconify();
} else if (m_workspace_number == screen().currentWorkspaceID()) {
m_state.iconic = true;
deiconify(false);
// check if we should prevent this window from gaining focus
m_focused = false; // deiconify sets this
if (!Fluxbox::instance()->isStartup() && m_focus_new) {
m_focused = focusRequestFromClient(*m_client);
if (!m_focused)
lower();
}
}
if (m_state.fullscreen) {
m_state.fullscreen = false;
setFullscreen(true);
}
if (m_state.maximized) {
int tmp = m_state.maximized;
m_state.maximized = WindowState::MAX_NONE;
setMaximizedState(tmp);
}
m_workspacesig.emit(*this);
struct timeval now;
gettimeofday(&now, NULL);
m_creation_time = now.tv_sec;
frame().frameExtentSig().emit();
setupWindow();
FbTk::App::instance()->sync(false);
}
/// attach a client to this window and destroy old window
void FluxboxWindow::attachClient(WinClient &client, int x, int y) {
//!! TODO: check for isGroupable in client
if (client.fbwindow() == this)
return;
menu().hide();
// reparent client win to this frame
frame().setClientWindow(client);
bool was_focused = false;
WinClient *focused_win = 0;
// get the current window on the end of our client list
Window leftwin = None;
if (!clientList().empty())
leftwin = clientList().back()->window();
client.setGroupLeftWindow(leftwin);
if (client.fbwindow() != 0) {
FluxboxWindow *old_win = client.fbwindow(); // store old window
if (FocusControl::focusedFbWindow() == old_win)
was_focused = true;
ClientList::iterator client_insert_pos = getClientInsertPosition(x, y);
FbTk::TextButton *button_insert_pos = NULL;
if (client_insert_pos != m_clientlist.end())
button_insert_pos = m_labelbuttons[*client_insert_pos];
// make sure we set new window search for each client
ClientList::iterator client_it = old_win->clientList().begin();
ClientList::iterator client_it_end = old_win->clientList().end();
for (; client_it != client_it_end; ++client_it) {
// reparent window to this
frame().setClientWindow(**client_it);
moveResizeClient(**client_it);
// create a labelbutton for this client and
// associate it with the pointer
associateClient(*(*client_it));
//null if we want the new button at the end of the list
if (x >= 0 && button_insert_pos)
frame().moveLabelButtonLeftOf(*m_labelbuttons[*client_it], *button_insert_pos);
}
// add client and move over all attached clients
// from the old window to this list
m_clientlist.splice(client_insert_pos, old_win->m_clientlist);
updateClientLeftWindow();
old_win->m_client = 0;
delete old_win;
} else { // client.fbwindow() == 0
associateClient(client);
moveResizeClient(client);
// right now, this block only happens with new windows or on restart
bool is_startup = Fluxbox::instance()->isStartup();
// we use m_focused as a signal to focus the window when mapped
if (m_focus_new && !is_startup)
m_focused = focusRequestFromClient(client);
focused_win = (m_focus_new || is_startup) ? &client : m_client;
m_clientlist.push_back(&client);
}
// make sure that the state etc etc is updated for the new client
// TODO: one day these should probably be neatened to only act on the
// affected clients if possible
m_statesig.emit(*this);
m_workspacesig.emit(*this);
m_layersig.emit(*this);
if (was_focused) {
// don't ask me why, but client doesn't seem to keep focus in new window
// and we don't seem to get a FocusIn event from setInputFocus
client.focus();
FocusControl::setFocusedWindow(&client);
} else {
if (!focused_win)
focused_win = screen().focusControl().lastFocusedWindow(*this);
if (focused_win) {
setCurrentClient(*focused_win, false);
if (isIconic() && m_focused)
deiconify();
}
}
frame().reconfigure();
}
/// detach client from window and create a new window for it
bool FluxboxWindow::detachClient(WinClient &client) {
if (client.fbwindow() != this || numClients() <= 1)
return false;
Window leftwin = None;
ClientList::iterator client_it, client_it_after;
client_it = client_it_after =
find(clientList().begin(), clientList().end(), &client);
if (client_it != clientList().begin())
leftwin = (*(--client_it))->window();
if (++client_it_after != clientList().end())
(*client_it_after)->setGroupLeftWindow(leftwin);
removeClient(client);
screen().createWindow(client);
return true;
}
void FluxboxWindow::detachCurrentClient() {
// should only operate if we had more than one client
if (numClients() <= 1)
return;
WinClient &client = *m_client;
detachClient(*m_client);
if (client.fbwindow() != 0)
client.fbwindow()->show();
}
/// removes client from client list, does not create new fluxboxwindow for it
bool FluxboxWindow::removeClient(WinClient &client) {
if (client.fbwindow() != this || numClients() == 0)
return false;
fbdbg<<"("<<__FUNCTION__<<")["<<this<<"]"<<endl;
// if it is our active client, deal with it...
if (m_client == &client) {
WinClient *next_client = screen().focusControl().lastFocusedWindow(*this, m_client);
if (next_client != 0)
setCurrentClient(*next_client, false);
}
menu().hide();
m_clientlist.remove(&client);
if (m_client == &client) {
if (m_clientlist.empty())
m_client = 0;
else
// this really shouldn't happen
m_client = m_clientlist.back();
}
FbTk::EventManager &evm = *FbTk::EventManager::instance();
evm.remove(client.window());
IconButton *label_btn = m_labelbuttons[&client];
if (label_btn != 0) {
frame().removeTab(label_btn);
label_btn = 0;
}
m_labelbuttons.erase(&client);
frame().reconfigure();
updateClientLeftWindow();
fbdbg<<"("<<__FUNCTION__<<")["<<this<<"] numClients = "<<numClients()<<endl;
return true;
}
/// returns WinClient of window we're searching for
WinClient *FluxboxWindow::findClient(Window win) {
ClientList::iterator it = find_if(clientList().begin(),
clientList().end(),
Compose(bind2nd(equal_to<Window>(), win),
mem_fun(&WinClient::window)));
return (it == clientList().end() ? 0 : *it);
}
/// raise and focus next client
void FluxboxWindow::nextClient() {
if (numClients() <= 1)
return;
ClientList::iterator it = find(m_clientlist.begin(), m_clientlist.end(),
m_client);
if (it == m_clientlist.end())
return;
++it;
if (it == m_clientlist.end())
it = m_clientlist.begin();
setCurrentClient(**it, isFocused());
}
void FluxboxWindow::prevClient() {
if (numClients() <= 1)
return;
ClientList::iterator it = find(m_clientlist.begin(), m_clientlist.end(),
m_client);
if (it == m_clientlist.end())
return;
if (it == m_clientlist.begin())
it = m_clientlist.end();
--it;
setCurrentClient(**it, isFocused());
}
void FluxboxWindow::moveClientLeft() {
if (m_clientlist.size() == 1 ||
*m_clientlist.begin() == &winClient())
return;
// move client in clientlist to the left
ClientList::iterator oldpos = find(m_clientlist.begin(), m_clientlist.end(), &winClient());
ClientList::iterator newpos = oldpos; newpos--;
swap(*newpos, *oldpos);
frame().moveLabelButtonLeft(*m_labelbuttons[&winClient()]);
updateClientLeftWindow();
}
void FluxboxWindow::moveClientRight() {
if (m_clientlist.size() == 1 ||
*m_clientlist.rbegin() == &winClient())
return;
ClientList::iterator oldpos = find(m_clientlist.begin(), m_clientlist.end(), &winClient());
ClientList::iterator newpos = oldpos; newpos++;
swap(*newpos, *oldpos);
frame().moveLabelButtonRight(*m_labelbuttons[&winClient()]);
updateClientLeftWindow();
}
FluxboxWindow::ClientList::iterator FluxboxWindow::getClientInsertPosition(int x, int y) {
int dest_x = 0, dest_y = 0;
Window labelbutton = 0;
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
parent().window(), frame().tabcontainer().window(),
x, y, &dest_x, &dest_y,
&labelbutton))
return m_clientlist.end();
WinClient* c = winClientOfLabelButtonWindow(labelbutton);
// label button not found
if (!c)
return m_clientlist.end();
Window child_return=0;
// make x and y relative to our labelbutton
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
frame().tabcontainer().window(), labelbutton,
dest_x, dest_y, &x, &y,
&child_return))
return m_clientlist.end();
ClientList::iterator client = find(m_clientlist.begin(),
m_clientlist.end(),
c);
if (x > static_cast<signed>(m_labelbuttons[c]->width()) / 2)
client++;
return client;
}
void FluxboxWindow::moveClientTo(WinClient &win, int x, int y) {
int dest_x = 0, dest_y = 0;
Window labelbutton = 0;
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
parent().window(), frame().tabcontainer().window(),
x, y, &dest_x, &dest_y,
&labelbutton))
return;
WinClient* client = winClientOfLabelButtonWindow(labelbutton);
if (!client)
return;
Window child_return = 0;
//make x and y relative to our labelbutton
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
frame().tabcontainer().window(), labelbutton,
dest_x, dest_y, &x, &y,
&child_return))
return;
if (x > static_cast<signed>(m_labelbuttons[client]->width()) / 2)
moveClientRightOf(win, *client);
else
moveClientLeftOf(win, *client);
}
void FluxboxWindow::moveClientLeftOf(WinClient &win, WinClient &dest) {
frame().moveLabelButtonLeftOf(*m_labelbuttons[&win], *m_labelbuttons[&dest]);
ClientList::iterator it = find(m_clientlist.begin(),
m_clientlist.end(),
&win);
ClientList::iterator new_pos = find(m_clientlist.begin(),
m_clientlist.end(),
&dest);
// make sure we found them
if (it == m_clientlist.end() || new_pos==m_clientlist.end())
return;
//moving a button to the left of itself results in no change
if (new_pos == it)
return;
//remove from list
m_clientlist.erase(it);
//insert on the new place
m_clientlist.insert(new_pos, &win);
updateClientLeftWindow();
}
void FluxboxWindow::moveClientRightOf(WinClient &win, WinClient &dest) {
frame().moveLabelButtonRightOf(*m_labelbuttons[&win], *m_labelbuttons[&dest]);
ClientList::iterator it = find(m_clientlist.begin(),
m_clientlist.end(),
&win);
ClientList::iterator new_pos = find(m_clientlist.begin(),
m_clientlist.end(),
&dest);
// make sure we found them
if (it == m_clientlist.end() || new_pos==m_clientlist.end())
return;
//moving a button to the right of itself results in no change
if (new_pos == it)
return;
//remove from list
m_clientlist.erase(it);
//need to insert into the next position
new_pos++;
//insert on the new place
if (new_pos == m_clientlist.end())
m_clientlist.push_back(&win);
else
m_clientlist.insert(new_pos, &win);
updateClientLeftWindow();
}
/// Update LEFT window atom on all clients.
void FluxboxWindow::updateClientLeftWindow() {
if (clientList().empty())
return;
// It should just update the affected clients but that
// would require more complex code and we're assuming
// the user dont have alot of windows grouped so this
// wouldn't be too time consuming and it's easier to
// implement.
ClientList::iterator it = clientList().begin();
ClientList::iterator it_end = clientList().end();
// set no left window on first tab
(*it)->setGroupLeftWindow(0);
WinClient *last_client = *it;
++it;
for (; it != it_end; ++it) {
(*it)->setGroupLeftWindow(last_client->window());
last_client = *it;
}
}
bool FluxboxWindow::setCurrentClient(WinClient &client, bool setinput) {
// make sure it's in our list
if (client.fbwindow() != this)
return false;
IconButton *button = m_labelbuttons[&client];
// in case the window is being destroyed, but this should never happen
if (!button)
return false;
WinClient *old = m_client;
m_client = &client;
bool ret = setinput && focus();
if (setinput) {
m_client = old;
return ret;
}
m_client->raise();
if (m_focused) {
m_client->notifyFocusChanged();
if (old)
old->notifyFocusChanged();
}
fbdbg<<"FluxboxWindow::"<<__FUNCTION__<<": labelbutton[client] = "<<
button<<endl;
if (old != &client) {
titleSig().emit(title().logical(), *this);
frame().setFocusTitle(title());
frame().setShapingClient(&client, false);
}
return ret;
}
bool FluxboxWindow::isGroupable() const {
if (isResizable() && isMaximizable() && !winClient().isTransient())
return true;
return false;
}
void FluxboxWindow::associateClientWindow() {
frame().setShapingClient(m_client, false);
frame().moveResizeForClient(m_client->x(), m_client->y(),
m_client->width(), m_client->height(),
m_client->gravity(), m_client->old_bw);
updateSizeHints();
frame().setClientWindow(*m_client);
}
void FluxboxWindow::updateSizeHints() {
m_size_hint = m_client->sizeHints();
ClientList::const_iterator it = clientList().begin();
ClientList::const_iterator it_end = clientList().end();
for (; it != it_end; ++it) {
if ((*it) == m_client)
continue;
const SizeHints &hint = (*it)->sizeHints();
if (m_size_hint.min_width < hint.min_width)
m_size_hint.min_width = hint.min_width;
if (m_size_hint.max_width > hint.max_width)
m_size_hint.max_width = hint.max_width;
if (m_size_hint.min_height < hint.min_height)
m_size_hint.min_height = hint.min_height;
if (m_size_hint.max_height > hint.max_height)
m_size_hint.max_height = hint.max_height;
// lcm could end up a bit silly, and the situation is bad no matter what
if (m_size_hint.width_inc < hint.width_inc)
m_size_hint.width_inc = hint.width_inc;
if (m_size_hint.height_inc < hint.height_inc)
m_size_hint.height_inc = hint.height_inc;
if (m_size_hint.base_width < hint.base_width)
m_size_hint.base_width = hint.base_width;
if (m_size_hint.base_height < hint.base_height)
m_size_hint.base_height = hint.base_height;
if (m_size_hint.min_aspect_x * hint.min_aspect_y >
m_size_hint.min_aspect_y * hint.min_aspect_x) {
m_size_hint.min_aspect_x = hint.min_aspect_x;
m_size_hint.min_aspect_y = hint.min_aspect_y;
}
if (m_size_hint.max_aspect_x * hint.max_aspect_y >
m_size_hint.max_aspect_y * hint.max_aspect_x) {
m_size_hint.max_aspect_x = hint.max_aspect_x;
m_size_hint.max_aspect_y = hint.max_aspect_y;
}
}
frame().setSizeHints(m_size_hint);
}
void FluxboxWindow::grabButtons() {
// needed for click to focus
XGrabButton(display, Button1, AnyModifier,
frame().window().window(), True, ButtonPressMask,
GrabModeSync, GrabModeSync, None, None);
XUngrabButton(display, Button1, Mod1Mask|Mod2Mask|Mod3Mask,
frame().window().window());
}
void FluxboxWindow::reconfigure() {
applyDecorations();
setFocusFlag(m_focused);
moveResize(frame().x(), frame().y(), frame().width(), frame().height());
m_timer.setTimeout(Fluxbox::instance()->getAutoRaiseDelay());
updateButtons();
frame().reconfigure();
menu().reconfigure();
Client2ButtonMap::iterator it = m_labelbuttons.begin(),
it_end = m_labelbuttons.end();
for (; it != it_end; ++it)
it->second->setPixmap(screen().getTabsUsePixmap());
}
void FluxboxWindow::updateMWMHintsFromClient(WinClient &client) {
const WinClient::MwmHints *hint = client.getMwmHint();
if (!hint) return;
if (!m_toggled_decos && hint->flags & MwmHintsDecorations) {
if (hint->decorations & MwmDecorAll) {
decorations.titlebar = decorations.handle = decorations.border =
decorations.iconify = decorations.maximize =
decorations.menu = true;
} else {
decorations.titlebar = decorations.handle = decorations.border =
decorations.iconify = decorations.maximize =
decorations.tab = false;
decorations.menu = true;
if (hint->decorations & MwmDecorBorder)
decorations.border = true;
if (hint->decorations & MwmDecorHandle)
decorations.handle = true;
if (hint->decorations & MwmDecorTitle) {
//only tab on windows with titlebar
decorations.titlebar = decorations.tab = true;
}
if (hint->decorations & MwmDecorMenu)
decorations.menu = true;
if (hint->decorations & MwmDecorIconify)
decorations.iconify = true;
if (hint->decorations & MwmDecorMaximize)
decorations.maximize = true;
}
}
unsigned int mask = decorationMask();
mask &= WindowState::getDecoMaskFromString(screen().defaultDeco());
setDecorationMask(mask, false);
// functions.tabable is ours, not special one
// note that it means this window is "tabbable"
if (hint->flags & MwmHintsFunctions) {
if (hint->functions & MwmFuncAll) {
functions.resize = functions.move = functions.iconify =
functions.maximize = functions.close = true;
} else {
functions.resize = functions.move = functions.iconify =
functions.maximize = functions.close = false;
if (hint->functions & MwmFuncResize)
functions.resize = true;
if (hint->functions & MwmFuncMove)
functions.move = true;
if (hint->functions & MwmFuncIconify)
functions.iconify = true;
if (hint->functions & MwmFuncMaximize)
functions.maximize = true;
if (hint->functions & MwmFuncClose)
functions.close = true;
}
}
}
void FluxboxWindow::updateFunctions() {
if (!m_client)
return;
bool changed = false;
if (m_client->isClosable() != functions.close) {
functions.close = m_client->isClosable();
changed = true;
}
if (changed)
setupWindow();
}
void FluxboxWindow::move(int x, int y) {
moveResize(x, y, frame().width(), frame().height());
}
void FluxboxWindow::resize(unsigned int width, unsigned int height) {
// don't set window as placed, since we're only resizing
bool placed = m_placed;
moveResize(frame().x(), frame().y(), width, height);
m_placed = placed;
}
// send_event is just an override
void FluxboxWindow::moveResize(int new_x, int new_y,
unsigned int new_width, unsigned int new_height,
bool send_event) {
m_placed = true;
send_event = send_event || frame().x() != new_x || frame().y() != new_y;
if ((new_width != frame().width() || new_height != frame().height()) &&
isResizable() && !isShaded()) {
if ((((signed) frame().width()) + new_x) < 0)
new_x = 0;
if ((((signed) frame().height()) + new_y) < 0)
new_y = 0;
frame().moveResize(new_x, new_y, new_width, new_height);
setFocusFlag(m_focused);
send_event = true;
} else if (send_event)
frame().move(new_x, new_y);
if (send_event && ! moving) {
sendConfigureNotify();
}
if (!moving) {
m_last_resize_x = new_x;
m_last_resize_y = new_y;
/* Ignore all EnterNotify events until the pointer actually moves */
screen().focusControl().ignoreAtPointer();
}
}
void FluxboxWindow::moveResizeForClient(int new_x, int new_y,
unsigned int new_width, unsigned int new_height, int gravity, unsigned int client_bw) {
m_placed = true;
frame().moveResizeForClient(new_x, new_y, new_width, new_height, gravity, client_bw);
setFocusFlag(m_focused);
m_state.shaded = false;
sendConfigureNotify();
if (!moving) {
m_last_resize_x = new_x;
m_last_resize_y = new_y;
}
}
void FluxboxWindow::getMaxSize(unsigned int* width, unsigned int* height) const {
if (width)
*width = m_size_hint.max_width;
if (height)
*height = m_size_hint.max_height;
}
// returns whether the focus was "set" to this window
// it doesn't guarantee that it has focus, but says that we have
// tried. A FocusIn event should eventually arrive for that
// window if it actually got the focus, then setFocusFlag is called,
// which updates all the graphics etc
bool FluxboxWindow::focus() {
if (((signed) (frame().x() + frame().width())) < 0) {
if (((signed) (frame().y() + frame().height())) < 0) {
moveResize(frame().window().borderWidth(), frame().window().borderWidth(),
frame().width(), frame().height());
} else if (frame().y() > (signed) screen().height()) {
moveResize(frame().window().borderWidth(), screen().height() - frame().height(),
frame().width(), frame().height());
} else {
moveResize(frame().window().borderWidth(), frame().y() + frame().window().borderWidth(),
frame().width(), frame().height());
}
} else if (frame().x() > (signed) screen().width()) {
if (((signed) (frame().y() + frame().height())) < 0) {
moveResize(screen().width() - frame().width(), frame().window().borderWidth(),
frame().width(), frame().height());
} else if (frame().y() > (signed) screen().height()) {
moveResize(screen().width() - frame().width(),
screen().height() - frame().height(),
frame().width(), frame().height());
} else {
moveResize(screen().width() - frame().width(),
frame().y() + frame().window().borderWidth(),
frame().width(), frame().height());
}
}
if (! m_client->validateClient())
return false;
if (screen().currentWorkspaceID() != workspaceNumber() && !isStuck()) {
// fetch the window to the current workspace if minimized
if (isIconic())
screen().sendToWorkspace(screen().currentWorkspaceID(), this, false);
// warp to the workspace of the window
else
screen().changeWorkspaceID(workspaceNumber(), false);
}
if (isIconic()) {
deiconify();
m_focused = true; // signal to mapNotifyEvent to set focus when mapped
return true; // the window probably will get focused, just not yet
}
// this needs to be here rather than setFocusFlag because
// FocusControl::revertFocus will return before FocusIn events arrive
m_screen.focusControl().setScreenFocusedWindow(*m_client);
fbdbg<<"FluxboxWindow::"<<__FUNCTION__<<" isModal() = "<<m_client->isModal()<<endl;
fbdbg<<"FluxboxWindow::"<<__FUNCTION__<<" transient size = "<<m_client->transients.size()<<endl;
if (!m_client->transients.empty() && m_client->isModal()) {
fbdbg<<__FUNCTION__<<": isModal and have transients client = "<<
hex<<m_client->window()<<dec<<endl;
fbdbg<<__FUNCTION__<<": this = "<<this<<endl;
WinClient::TransientList::iterator it = m_client->transients.begin();
WinClient::TransientList::iterator it_end = m_client->transients.end();
for (; it != it_end; ++it) {
fbdbg<<__FUNCTION__<<": transient 0x"<<(*it)<<endl;
if ((*it)->isStateModal())
return (*it)->focus();
}
}
if (m_client->isModal())
return false;
return m_client->sendFocus();
}
// don't hide the frame directly, use this function
void FluxboxWindow::hide(bool interrupt_moving) {
fbdbg<<"("<<__FUNCTION__<<")["<<this<<"]"<<endl;
// resizing always stops on hides
if (resizing)
stopResizing(true);
if (interrupt_moving) {
if (moving)
stopMoving(true);
if (m_attaching_tab)
attachTo(0, 0, true);
}
setState(IconicState, false);
menu().hide();
frame().hide();
if (FocusControl::focusedFbWindow() == this)
FocusControl::setFocusedWindow(0);
}
void FluxboxWindow::show() {
frame().show();
setState(NormalState, false);
}
void FluxboxWindow::toggleIconic() {
if (isIconic())
deiconify();
else
iconify();
}
/**
Unmaps the window and removes it from workspace list
*/
void FluxboxWindow::iconify() {
if (isIconic()) // no need to iconify if we're already
return;
m_state.iconic = true;
m_statesig.emit(*this);
hide(true);
screen().focusControl().setFocusBack(*this);
ClientList::iterator client_it = m_clientlist.begin();
const ClientList::iterator client_it_end = m_clientlist.end();
for (; client_it != client_it_end; ++client_it) {
WinClient &client = *(*client_it);
WinClient::TransientList::iterator it = client.transientList().begin();
WinClient::TransientList::iterator it_end = client.transientList().end();
for (; it != it_end; ++it)
if ((*it)->fbwindow())
(*it)->fbwindow()->iconify();
}
// focus revert is done elsewhere (based on signal)
}
void FluxboxWindow::deiconify(bool do_raise) {
if (numClients() == 0 || !m_state.iconic || oplock)
return;
oplock = true;
// reassociate first, so it gets removed from screen's icon list
screen().reassociateWindow(this, m_workspace_number, false);
m_state.iconic = false;
m_statesig.emit(*this);
// deiconify all transients
ClientList::iterator client_it = clientList().begin();
ClientList::iterator client_it_end = clientList().end();
for (; client_it != client_it_end; ++client_it) {
WinClient::TransientList::iterator trans_it =
(*client_it)->transientList().begin();
WinClient::TransientList::iterator trans_it_end =
(*client_it)->transientList().end();
for (; trans_it != trans_it_end; ++trans_it) {
if ((*trans_it)->fbwindow())
(*trans_it)->fbwindow()->deiconify(false);
}
}
if (m_workspace_number != screen().currentWorkspaceID())
return;
show();
// focus new, OR if it's the only window on the workspace
// but not on startup: focus will be handled after creating everything
// we use m_focused as a signal to focus the window when mapped
if (screen().currentWorkspace()->numberOfWindows() == 1 ||
m_focus_new || m_client->isTransient())
m_focused = true;
oplock = false;
if (do_raise)
raise();
}
/** setFullscreen mode:
- maximize as big as the screen is, dont care about slit / toolbar
- raise to toplayer
*/
void FluxboxWindow::setFullscreen(bool flag) {
if (!m_initialized) {
// this will interfere with window placement, so we delay it
m_state.fullscreen = flag;
return;
}
if (flag && !isFullscreen()) {
m_old_layernum = layerNum();
m_state.fullscreen = true;
frame().applyState();
setFullscreenLayer(); // calls stateSig().emit()
if (!isFocused()) {
join(screen().focusedWindowSig(),
FbTk::MemFun(*this, &FluxboxWindow::focusedWindowChanged));
}
} else if (!flag && isFullscreen()) {
m_state.fullscreen = false;
frame().applyState();
moveToLayer(m_old_layernum);
stateSig().emit(*this);
}
attachWorkAreaSig();
}
void FluxboxWindow::setFullscreenLayer() {
FluxboxWindow *foc = FocusControl::focusedFbWindow();
// if another window on the same head is focused, make sure we can see it
if (isFocused() || !foc || &foc->screen() != &screen() ||
getOnHead() != foc->getOnHead() ||
(foc->winClient().isTransient() &&
foc->winClient().transientFor()->fbwindow() == this)) {
moveToLayer(::ResourceLayer::ABOVE_DOCK);
} else {
moveToLayer(::ResourceLayer::DESKTOP);
}
stateSig().emit(*this);
}
void FluxboxWindow::attachWorkAreaSig() {
// notify when struts change, so we can resize accordingly
// Subject checks for duplicates for us
// XXX: this is no longer true with signals
if (m_state.maximized || m_state.fullscreen)
join(screen().workspaceAreaSig(),
FbTk::MemFun(*this, &FluxboxWindow::workspaceAreaChanged));
else
leave(screen().workspaceAreaSig());
}
/**
Maximize window both horizontal and vertical
*/
void FluxboxWindow::maximize(int type) {
int new_max = m_state.queryToggleMaximized(type);
setMaximizedState(new_max);
}
void FluxboxWindow::setMaximizedState(int type) {
if (!m_initialized || type == m_state.maximized) {
// this will interfere with window placement, so we delay it
m_state.maximized = type;
return;
}
if (isResizing())
stopResizing();
if (isShaded()) {
// do not call ::shade() here to trigger frame().applyState() and
// stateSig().emit() only once
m_state.shaded = false;
}
m_state.maximized = type;
frame().applyState();
attachWorkAreaSig();
// notify listeners that we changed state
stateSig().emit(*this);
}
void FluxboxWindow::disableMaximization() {
m_state.maximized = WindowState::MAX_NONE;
// TODO: could be optional, if the window gets back to original size /
// position after maximization is disabled
m_state.saveGeometry(frame().x(), frame().y(),
frame().width(), frame().height());
frame().applyState();
stateSig().emit(*this);
}
/**
* Maximize window horizontal
*/
void FluxboxWindow::maximizeHorizontal() {
maximize(WindowState::MAX_HORZ);
}
/**
* Maximize window vertical
*/
void FluxboxWindow::maximizeVertical() {
maximize(WindowState::MAX_VERT);
}
/**
* Maximize window fully
*/
void FluxboxWindow::maximizeFull() {
maximize(WindowState::MAX_FULL);
}
void FluxboxWindow::setWorkspace(int n) {
unsigned int old_wkspc = m_workspace_number;
m_workspace_number = n;
// notify workspace change
if (m_initialized && old_wkspc != m_workspace_number) {
fbdbg<<this<<" emit workspace signal"<<endl;
m_workspacesig.emit(*this);
}
}
void FluxboxWindow::setLayerNum(int layernum) {
m_state.layernum = layernum;
if (m_initialized) {
fbdbg<<this<<" notify layer signal"<<endl;
m_layersig.emit(*this);
}
}
void FluxboxWindow::shade() {
// we can only shade if we have a titlebar
if (!decorations.titlebar)
return;
m_state.shaded = !m_state.shaded;
if (!m_initialized)
return;
frame().applyState();
stateSig().emit(*this);
// TODO: this should set IconicState, but then we can't focus the window
}
void FluxboxWindow::shadeOn() {
if (!m_state.shaded)
shade();
}
void FluxboxWindow::shadeOff() {
if (m_state.shaded)
shade();
}
void FluxboxWindow::setShaded(bool val) {
if (val != m_state.shaded)
shade();
}
void FluxboxWindow::stick() {
m_state.stuck = !m_state.stuck;
if (m_initialized) {
stateSig().emit(*this);
// notify since some things consider "stuck" to be a pseudo-workspace
m_workspacesig.emit(*this);
}
ClientList::iterator client_it = clientList().begin();
ClientList::iterator client_it_end = clientList().end();
for (; client_it != client_it_end; ++client_it) {
WinClient::TransientList::const_iterator it = (*client_it)->transientList().begin();
WinClient::TransientList::const_iterator it_end = (*client_it)->transientList().end();
for (; it != it_end; ++it) {
if ((*it)->fbwindow())
(*it)->fbwindow()->setStuck(m_state.stuck);
}
}
}
void FluxboxWindow::setStuck(bool val) {
if (val != m_state.stuck)
stick();
}
void FluxboxWindow::setIconic(bool val) {
if (!val && isIconic())
deiconify();
if (val && !isIconic())
iconify();
}
void FluxboxWindow::raise() {
if (isIconic())
return;
fbdbg<<"FluxboxWindow("<<title().logical()<<")::raise()[layer="<<layerNum()<<"]"<<endl;
// get root window
WinClient *client = getRootTransientFor(m_client);
// if we have transient_for then we should put ourself last in
// transients list so we get raised last and thus gets above the other transients
if (m_client->transientFor() && m_client != m_client->transientFor()->transientList().back()) {
// remove and push back so this window gets raised last
m_client->transientFor()->transientList().remove(m_client);
m_client->transientFor()->transientList().push_back(m_client);
}
// raise this window and every transient in it with this one last
if (client->fbwindow()) {
// doing this on startup messes up the focus order
if (!Fluxbox::instance()->isStartup() && client->fbwindow() != this &&
&client->fbwindow()->winClient() != client)
// activate the client so the transient won't get pushed back down
client->fbwindow()->setCurrentClient(*client, false);
raiseFluxboxWindow(*client->fbwindow());
}
}
void FluxboxWindow::lower() {
if (isIconic())
return;
fbdbg<<"FluxboxWindow("<<title().logical()<<")::lower()"<<endl;
/* Ignore all EnterNotify events until the pointer actually moves */
screen().focusControl().ignoreAtPointer();
// get root window
WinClient *client = getRootTransientFor(m_client);
if (client->fbwindow())
lowerFluxboxWindow(*client->fbwindow());
}
void FluxboxWindow::tempRaise() {
// Note: currently, this causes a problem with cycling through minimized
// clients if this window has more than one tab, since the window will not
// match isIconic() when the rest of the tabs get checked
if (isIconic())
deiconify();
// the root transient will get raised when we stop cycling
// raising it here causes problems when it isn't the active tab
tempRaiseFluxboxWindow(*this);
}
void FluxboxWindow::changeLayer(int diff) {
moveToLayer(m_state.layernum+diff);
}
void FluxboxWindow::moveToLayer(int layernum, bool force) {
fbdbg<<"FluxboxWindow("<<title().logical()<<")::moveToLayer("<<layernum<<")"<<endl;
// don't let it set its layer into menu area
if (layernum <= ::ResourceLayer::MENU)
layernum = ::ResourceLayer::MENU + 1;
else if (layernum >= ::ResourceLayer::NUM_LAYERS)
layernum = ::ResourceLayer::NUM_LAYERS - 1;
if (!m_initialized)
m_state.layernum = layernum;
if ((m_state.layernum == layernum && !force) || !m_client)
return;
// get root window
WinClient *client = getRootTransientFor(m_client);
FluxboxWindow *win = client->fbwindow();
if (!win) return;
win->layerItem().moveToLayer(layernum);
// remember number just in case a transient happens to revisit this window
layernum = win->layerItem().getLayerNum();
win->setLayerNum(layernum);
// move all the transients, too
ClientList::iterator client_it = win->clientList().begin();
ClientList::iterator client_it_end = win->clientList().end();
for (; client_it != client_it_end; ++client_it) {
WinClient::TransientList::const_iterator it = (*client_it)->transientList().begin();
WinClient::TransientList::const_iterator it_end = (*client_it)->transientList().end();
for (; it != it_end; ++it) {
FluxboxWindow *fbwin = (*it)->fbwindow();
if (fbwin && !fbwin->isIconic()) {
fbwin->layerItem().moveToLayer(layernum);
fbwin->setLayerNum(layernum);
}
}
}
}
void FluxboxWindow::setFocusHidden(bool value) {
m_state.focus_hidden = value;
if (m_initialized)
m_statesig.emit(*this);
}
void FluxboxWindow::setIconHidden(bool value) {
m_state.icon_hidden = value;
if (m_initialized)
m_statesig.emit(*this);
}
// window has actually RECEIVED focus (got a FocusIn event)
// so now we make it a focused frame etc
void FluxboxWindow::setFocusFlag(bool focus) {
if (!m_client) return;
bool was_focused = isFocused();
m_focused = focus;
fbdbg<<"FluxboxWindow("<<title().logical()<<")::setFocusFlag("<<focus<<")"<<endl;
installColormap(focus);
// if we're fullscreen and another window gains focus on the same head,
// then we need to let the user see it
if (m_state.fullscreen && !focus) {
join(screen().focusedWindowSig(),
FbTk::MemFun(*this, &FluxboxWindow::focusedWindowChanged));
}
if (m_state.fullscreen && focus) {
moveToLayer(::ResourceLayer::ABOVE_DOCK);
leave(screen().focusedWindowSig());
}
if (focus != frame().focused())
frame().setFocus(focus);
if (focus && screen().focusControl().isCycling())
tempRaise();
else if (screen().doAutoRaise()) {
if (m_focused)
m_timer.start();
else
m_timer.stop();
}
// did focus change? notify listeners
if (was_focused != focus) {
m_attention_state = false;
notifyFocusChanged();
if (m_client)
m_client->notifyFocusChanged();
Fluxbox::instance()->keys()->doAction(focus ? FocusIn : FocusOut, 0, 0,
Keys::ON_WINDOW, m_client);
}
}
void FluxboxWindow::installColormap(bool install) {
if (m_client == 0) return;
Fluxbox *fluxbox = Fluxbox::instance();
fluxbox->grab();
if (! m_client->validateClient())
return;
int i = 0, ncmap = 0;
Colormap *cmaps = XListInstalledColormaps(display, m_client->window(), &ncmap);
XWindowAttributes wattrib;
if (cmaps) { //!!
if (m_client->getAttrib(wattrib)) {
if (install) {
// install the window's colormap
for (i = 0; i < ncmap; i++) {
if (*(cmaps + i) == wattrib.colormap) {
// this window is using an installed color map... do not install
install = false;
break; //end for-loop (we dont need to check more)
}
}
// otherwise, install the window's colormap
if (install)
XInstallColormap(display, wattrib.colormap);
} else {
for (i = 0; i < ncmap; i++) { // uninstall the window's colormap
if (*(cmaps + i) == wattrib.colormap)
XUninstallColormap(display, wattrib.colormap);
}
}
}
XFree(cmaps);
}
fluxbox->ungrab();
}
/**
Sets state on each client in our list
Use setting_up for setting startup state - it may not be committed yet
That'll happen when its mapped
*/
void FluxboxWindow::setState(unsigned long new_state, bool setting_up) {
m_current_state = new_state;
if (numClients() == 0 || setting_up)
return;
unsigned long state[2];
state[0] = (unsigned long) m_current_state;
state[1] = (unsigned long) None;
for_each(m_clientlist.begin(), m_clientlist.end(),
ChangeProperty(display,
FbAtoms::instance()->getWMStateAtom(),
PropModeReplace,
(unsigned char *)state, 2));
ClientList::iterator it = clientList().begin();
ClientList::iterator it_end = clientList().end();
for (; it != it_end; ++it) {
(*it)->setEventMask(NoEventMask);
if (new_state == IconicState)
(*it)->hide();
else if (new_state == NormalState)
(*it)->show();
(*it)->setEventMask(PropertyChangeMask | StructureNotifyMask | FocusChangeMask | KeyPressMask);
}
}
bool FluxboxWindow::getState() {
Atom atom_return;
bool ret = false;
int foo;
unsigned long *state, ulfoo, nitems;
if (!m_client->property(FbAtoms::instance()->getWMStateAtom(),
0l, 2l, false, FbAtoms::instance()->getWMStateAtom(),
&atom_return, &foo, &nitems, &ulfoo,
(unsigned char **) &state) || !state)
return false;
if (nitems >= 1) {
m_current_state = static_cast<unsigned long>(state[0]);
ret = true;
}
XFree(static_cast<void *>(state));
return ret;
}
/**
Show the window menu at pos x, y
*/
void FluxboxWindow::showMenu(int x, int y) {
menu().reloadHelper()->checkReload();
FbMenu::setWindow(this);
screen().placementStrategy()
.placeAndShowMenu(menu(), x, y, true);
}
void FluxboxWindow::popupMenu(int x, int y) {
// hide menu if it was opened for this window before
if (menu().isVisible() && FbMenu::window() == this) {
menu().hide();
return;
}
menu().disableTitle();
showMenu(x, y);
}
/**
Moves the menu to last button press position and shows it,
if it's already visible it'll be hidden
*/
void FluxboxWindow::popupMenu() {
if (m_last_button_x < x() || m_last_button_x > x() + static_cast<signed>(width()))
m_last_button_x = x();
popupMenu(m_last_button_x, frame().titlebarHeight() + frame().y());
}
/**
Redirect any unhandled event to our handlers
*/
void FluxboxWindow::handleEvent(XEvent &event) {
switch (event.type) {
case ConfigureRequest:
fbdbg<<"ConfigureRequest("<<title().logical()<<")"<<endl;
configureRequestEvent(event.xconfigurerequest);
break;
case MapNotify:
mapNotifyEvent(event.xmap);
break;
// This is already handled in Fluxbox::handleEvent
// case MapRequest:
// mapRequestEvent(event.xmaprequest);
//break;
case PropertyNotify: {
#ifdef DEBUG
char *atomname = XGetAtomName(display, event.xproperty.atom);
fbdbg<<"PropertyNotify("<<title().logical()<<"), property = "<<atomname<<endl;
if (atomname)
XFree(atomname);
#endif // DEBUG
WinClient *client = findClient(event.xproperty.window);
if (client)
propertyNotifyEvent(*client, event.xproperty.atom);
}
break;
default:
#ifdef SHAPE
if (Fluxbox::instance()->haveShape() &&
event.type == Fluxbox::instance()->shapeEventbase() + ShapeNotify) {
fbdbg<<"ShapeNotify("<<title().logical()<<")"<<endl;
XShapeEvent *shape_event = (XShapeEvent *)&event;
if (shape_event->shaped)
frame().setShapingClient(m_client, true);
else
frame().setShapingClient(0, true);
FbTk::App::instance()->sync(false);
break;
}
#endif // SHAPE
break;
}
}
void FluxboxWindow::mapRequestEvent(XMapRequestEvent &re) {
// we're only concerned about client window event
WinClient *client = findClient(re.window);
if (client == 0) {
fbdbg<<"("<<__FUNCTION__<<"): Can't find client!"<<endl;
return;
}
// Note: this function never gets called from WithdrawnState
// initial state is handled in init()
setCurrentClient(*client, false); // focus handled on MapNotify
deiconify();
if (m_focus_new) {
m_focused = false; // deiconify sets this
m_focused = focusRequestFromClient(*client);
if (!m_focused)
lower();
}
}
bool FluxboxWindow::focusRequestFromClient(WinClient &from) {
if (from.fbwindow() != this)
return false;
bool ret = true;
FluxboxWindow *cur = FocusControl::focusedFbWindow();
WinClient *client = FocusControl::focusedWindow();
if (cur && getRootTransientFor(&from) != getRootTransientFor(client))
ret = !(cur->isFullscreen() && getOnHead() == cur->getOnHead()) &&
!cur->isTyping();
if (!ret)
Fluxbox::instance()->attentionHandler().addAttention(from);
return ret;
}
void FluxboxWindow::mapNotifyEvent(XMapEvent &ne) {
WinClient *client = findClient(ne.window);
if (!client || client != m_client)
return;
if (ne.override_redirect || !isVisible() || !client->validateClient())
return;
m_state.iconic = false;
// setting state will cause all tabs to be mapped, but we only want the
// original tab to be focused
if (m_current_state != NormalState)
setState(NormalState, false);
// we use m_focused as a signal that this should be focused when mapped
if (m_focused) {
m_focused = false;
focus();
}
}
/**
Unmaps frame window and client window if
event.window == m_client->window
*/
void FluxboxWindow::unmapNotifyEvent(XUnmapEvent &ue) {
WinClient *client = findClient(ue.window);
if (client == 0)
return;
fbdbg<<"("<<__FUNCTION__<<"): 0x"<<hex<<client->window()<<dec<<endl;
fbdbg<<"("<<__FUNCTION__<<"): title="<<client->title().logical()<<endl;
restore(client, false);
}
/**
Checks if event is for m_client->window.
If it isn't, we leave it until the window is unmapped, if it is,
we just hide it for now.
*/
void FluxboxWindow::destroyNotifyEvent(XDestroyWindowEvent &de) {
if (de.window == m_client->window()) {
fbdbg<<"DestroyNotifyEvent this="<<this<<" title = "<<title().logical()<<endl;
delete m_client;
if (numClients() == 0)
delete this;
}
}
void FluxboxWindow::propertyNotifyEvent(WinClient &client, Atom atom) {
switch(atom) {
case XA_WM_CLASS:
case XA_WM_CLIENT_MACHINE:
case XA_WM_COMMAND:
break;
case XA_WM_TRANSIENT_FOR: {
bool was_transient = client.isTransient();
client.updateTransientInfo();
// update our layer to be the same layer as our transient for
if (client.isTransient() && !was_transient
&& client.transientFor()->fbwindow())
layerItem().setLayer(client.transientFor()->fbwindow()->layerItem().getLayer());
} break;
case XA_WM_HINTS:
client.updateWMHints();
titleSig().emit(title().logical(), *this);
// nothing uses this yet
// hintSig().emit(*this);
break;
case XA_WM_ICON_NAME:
// we don't use icon title, since many apps don't update it,
// and we don't show icons anyway
break;
case XA_WM_NAME:
client.updateTitle();
break;
case XA_WM_NORMAL_HINTS: {
fbdbg<<"XA_WM_NORMAL_HINTS("<<title().logical()<<")"<<endl;
unsigned int old_max_width = client.maxWidth();
unsigned int old_min_width = client.minWidth();
unsigned int old_min_height = client.minHeight();
unsigned int old_max_height = client.maxHeight();
bool changed = false;
client.updateWMNormalHints();
updateSizeHints();
if (client.minWidth() != old_min_width ||
client.maxWidth() != old_max_width ||
client.minHeight() != old_min_height ||
client.maxHeight() != old_max_height) {
if (!client.sizeHints().isResizable()) {
if (functions.resize ||
functions.maximize)
changed = true;
functions.resize = functions.maximize = false;
} else {
// TODO: is broken while handled by FbW, needs to be in WinClient
if (!functions.maximize || !functions.resize)
changed = true;
functions.maximize = functions.resize = true;
}
if (changed) {
setupWindow();
applyDecorations();
}
}
moveResize(frame().x(), frame().y(),
frame().width(), frame().height());
break;
}
default:
FbAtoms *fbatoms = FbAtoms::instance();
if (atom == fbatoms->getWMProtocolsAtom()) {
client.updateWMProtocols();
} else if (atom == fbatoms->getMWMHintsAtom()) {
client.updateMWMHints();
updateMWMHintsFromClient(client);
#ifdef REMEMBER
if (!m_toggled_decos) {
Remember::instance().updateDecoStateFromClient(client);
}
#endif
applyDecorations(); // update decorations (if they changed)
}
break;
}
}
void FluxboxWindow::exposeEvent(XExposeEvent &ee) {
frame().exposeEvent(ee);
}
void FluxboxWindow::configureRequestEvent(XConfigureRequestEvent &cr) {
WinClient *client = findClient(cr.window);
if (client == 0 || isIconic())
return;
int old_x = frame().x(), old_y = frame().y();
unsigned int old_w = frame().width();
unsigned int old_h = frame().height() - frame().titlebarHeight()
- frame().handleHeight();
int cx = old_x, cy = old_y, ignore = 0;
unsigned int cw = old_w, ch = old_h;
// make sure the new width/height would be ok with all clients, or else they
// could try to resize the window back and forth
if (cr.value_mask & CWWidth || cr.value_mask & CWHeight) {
unsigned int new_w = (cr.value_mask & CWWidth) ? cr.width : cw;
unsigned int new_h = (cr.value_mask & CWHeight) ? cr.height : ch;
ClientList::iterator it = clientList().begin();
ClientList::iterator it_end = clientList().end();
for (; it != it_end; ++it) {
if (*it != client && !(*it)->sizeHints().valid(new_w, new_h))
cr.value_mask = cr.value_mask & ~(CWWidth | CWHeight);
}
}
// don't allow moving/resizing fullscreen or maximized windows
if (isFullscreen() || (isMaximizedHorz() && screen().getMaxIgnoreIncrement()))
cr.value_mask = cr.value_mask & ~(CWWidth | CWX);
if (isFullscreen() || (isMaximizedVert() && screen().getMaxIgnoreIncrement()))
cr.value_mask = cr.value_mask & ~(CWHeight | CWY);
#ifdef REMEMBER
// don't let misbehaving clients (e.g. MPlayer) move/resize their windows
// just after creation if the user has a saved position/size
if (m_creation_time) {
struct timeval now;
gettimeofday(&now, NULL);
Remember& rinst = Remember::instance();
if (now.tv_sec > m_creation_time + 1)
m_creation_time = 0;
else if (rinst.isRemembered(*client, Remember::REM_MAXIMIZEDSTATE) ||
rinst.isRemembered(*client, Remember::REM_FULLSCREENSTATE)) {
cr.value_mask = cr.value_mask & ~(CWWidth | CWHeight);
cr.value_mask = cr.value_mask & ~(CWX | CWY);
} else {
if (rinst.isRemembered(*client, Remember::REM_DIMENSIONS))
cr.value_mask = cr.value_mask & ~(CWWidth | CWHeight);
if (rinst.isRemembered(*client, Remember::REM_POSITION))
cr.value_mask = cr.value_mask & ~(CWX | CWY);
}
}
#endif // REMEMBER
if (cr.value_mask & CWBorderWidth)
client->old_bw = cr.border_width;
if ((cr.value_mask & CWX) &&
(cr.value_mask & CWY)) {
cx = cr.x;
cy = cr.y;
frame().gravityTranslate(cx, cy, client->gravity(), client->old_bw, false);
frame().setActiveGravity(client->gravity(), client->old_bw);
} else if (cr.value_mask & CWX) {
cx = cr.x;
frame().gravityTranslate(cx, ignore, client->gravity(), client->old_bw, false);
frame().setActiveGravity(client->gravity(), client->old_bw);
} else if (cr.value_mask & CWY) {
cy = cr.y;
frame().gravityTranslate(ignore, cy, client->gravity(), client->old_bw, false);
frame().setActiveGravity(client->gravity(), client->old_bw);
}
if (cr.value_mask & CWWidth)
cw = cr.width;
if (cr.value_mask & CWHeight)
ch = cr.height;
// the request is for client window so we resize the frame to it first
if (old_w != cw || old_h != ch) {
if (old_x != cx || old_y != cy)
frame().moveResizeForClient(cx, cy, cw, ch);
else
frame().resizeForClient(cw, ch);
} else if (old_x != cx || old_y != cy) {
frame().move(cx, cy);
}
if (cr.value_mask & CWStackMode) {
switch (cr.detail) {
case Above:
case TopIf:
default:
if ((isFocused() && focusRequestFromClient(*client)) ||
!FocusControl::focusedWindow()) {
setCurrentClient(*client, true);
raise();
} else if (getRootTransientFor(client) ==
getRootTransientFor(FocusControl::focusedWindow())) {
setCurrentClient(*client, false);
raise();
}
break;
case Below:
case BottomIf:
lower();
break;
}
}
sendConfigureNotify();
}
// keep track of last keypress in window, so we can decide not to focusNew
void FluxboxWindow::keyPressEvent(XKeyEvent &ke) {
// if there's a modifier key down, the user probably expects the new window
if (FbTk::KeyUtil::instance().cleanMods(ke.state))
return;
// we need to ignore modifier keys themselves, too
KeySym ks;
char keychar[1];
XLookupString(&ke, keychar, 1, &ks, 0);
if (IsModifierKey(ks))
return;
// if the key was return/enter, the user probably expects the window
// e.g., typed the command in a terminal
if (ks == XK_KP_Enter || ks == XK_Return) {
// we'll actually reset the time for this one
m_last_keypress_time.tv_sec = 0;
return;
}
// otherwise, make a note that the user is typing
gettimeofday(&m_last_keypress_time, 0);
}
bool FluxboxWindow::isTyping() const {
timeval now;
if (gettimeofday(&now, NULL) == -1)
return false;
unsigned int diff = 1000*(now.tv_sec - m_last_keypress_time.tv_sec);
diff += (now.tv_usec - m_last_keypress_time.tv_usec)/1000;
return (diff < screen().noFocusWhileTypingDelay());
}
void FluxboxWindow::buttonPressEvent(XButtonEvent &be) {
m_last_button_x = be.x_root;
m_last_button_y = be.y_root;
m_last_pressed_button = be.button;
bool onTitlebar =
frame().insideTitlebar( be.window ) &&
frame().handle().window() != be.window;
Keys *k = Fluxbox::instance()->keys();
if ((onTitlebar && k->doAction(be.type, be.state, be.button, Keys::ON_TITLEBAR, &winClient(), be.time)) ||
k->doAction(be.type, be.state, be.button, Keys::ON_WINDOW, &winClient(), be.time)) {
return;
}
// if nothing was bound via keys-file then
// - raise() if clickRaise is enabled
// - hide open menues
// - focus on clickFocus
// - refeed the event into the queue so the app gets it
if (frame().window().window() == be.window) {
if (screen().clickRaises())
raise();
XAllowEvents(display, ReplayPointer, be.time);
m_button_grab_x = be.x_root - frame().x() - frame().window().borderWidth();
m_button_grab_y = be.y_root - frame().y() - frame().window().borderWidth();
}
FbTk::Menu::hideShownMenu();
if (!m_focused && acceptsFocus() && m_click_focus)
focus();
}
void FluxboxWindow::buttonReleaseEvent(XButtonEvent &re) {
if (m_last_pressed_button == static_cast<int>(re.button)) {
m_last_pressed_button = 0;
}
if (isMoving())
stopMoving();
else if (isResizing())
stopResizing();
else if (m_attaching_tab)
attachTo(re.x_root, re.y_root);
else if (!frame().tabcontainer().tryButtonReleaseEvent(re)) {
if (m_last_button_x == re.x_root && m_last_button_y == re.y_root) {
Fluxbox::instance()->keys()->doAction(re.type, re.state, re.button, Keys::ON_WINDOW, &winClient(), re.time);
}
}
}
void FluxboxWindow::motionNotifyEvent(XMotionEvent &me) {
if (isMoving() && me.window == parent()) {
me.window = frame().window().window();
}
bool inside_titlebar = frame().insideTitlebar( me.window );
bool inside_grips = (me.window == frame().gripRight() || me.window == frame().gripLeft());
bool inside_border = false;
if (!inside_grips)
{
using RectangleUtil::insideBorder;
int borderw = frame().window().borderWidth();
//!! TODO(tabs): the below test ought to be in FbWinFrame
inside_border =
// if mouse is currently on the window border, ignore it
(
! insideBorder(frame(), me.x_root, me.y_root, borderw)
&& ( !frame().externalTabMode()
|| ! insideBorder(frame().tabcontainer(), me.x_root, me.y_root, borderw) )
)
|| // or if mouse was on border when it was last clicked
(
! insideBorder(frame(), m_last_button_x, m_last_button_y, borderw)
&&
( ! frame().externalTabMode()
|| ! insideBorder(frame().tabcontainer(), m_last_button_x, m_last_button_y, borderw )
)
);
}
if (Fluxbox::instance()->getIgnoreBorder() && m_attaching_tab == 0
&& !(isMoving() || isResizing())) {
if (inside_border) {
return;
}
}
int context = Keys::ON_WINDOW;
if (inside_titlebar) {
context = Keys::ON_TITLEBAR;
} else if (inside_border) {
context = Keys::ON_WINDOWBORDER;
} else if (me.window == frame().gripRight()) {
context = Keys::ON_RIGHTGRIP;
} else if (me.window == frame().gripLeft()) {
context = Keys::ON_LEFTGRIP;
}
// in case someone put MoveX :StartMoving etc into keys, we have
// to activate it before doing the actual motionNotify code
Fluxbox::instance()->keys()->doAction(me.type, me.state, m_last_pressed_button, context, &winClient(), me.time);
if (moving) {
// Warp to next or previous workspace?, must have moved sideways some
int moved_x = me.x_root - m_last_resize_x;
// save last event point
m_last_resize_x = me.x_root;
m_last_resize_y = me.y_root;
// undraw rectangle before warping workspaces
if (!screen().doOpaqueMove()) {
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_move_x, m_last_move_y,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
}
if (moved_x && screen().isWorkspaceWarping()) {
unsigned int cur_id = screen().currentWorkspaceID();
unsigned int new_id = cur_id;
const int warpPad = screen().getEdgeSnapThreshold();
// 1) if we're inside the border threshold
// 2) if we moved in the right direction
if (me.x_root >= int(screen().width()) - warpPad - 1 &&
moved_x > 0) {
//warp right
new_id = (cur_id + 1) % screen().numberOfWorkspaces();
m_last_resize_x = 0; // move mouse back to x=0
} else if (me.x_root <= warpPad &&
moved_x < 0) {
//warp left
new_id = (cur_id + screen().numberOfWorkspaces() - 1) % screen().numberOfWorkspaces();
m_last_resize_x = screen().width() - 1; // move mouse to screen width - 1
}
if (new_id != cur_id) {
// remove motion events from queue to avoid repeated warps
XEvent e;
while (XCheckTypedEvent(display, MotionNotify, &e)) {
// might as well update the y-coordinate
m_last_resize_y = e.xmotion.y_root;
}
// move the pointer to (m_last_resize_x,m_last_resize_y)
XWarpPointer(display, None, me.root, 0, 0, 0, 0,
m_last_resize_x, m_last_resize_y);
if (screen().doOpaqueMove())
screen().sendToWorkspace(new_id, this, true);
else
screen().changeWorkspaceID(new_id, false);
}
}
int dx = m_last_resize_x - m_button_grab_x,
dy = m_last_resize_y - m_button_grab_y;
dx -= frame().window().borderWidth();
dy -= frame().window().borderWidth();
// dx = current left side, dy = current top
doSnapping(dx, dy);
if (!screen().doOpaqueMove()) {
parent().drawRectangle(screen().rootTheme()->opGC(),
dx, dy,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
m_last_move_x = dx;
m_last_move_y = dy;
} else {
//moveResize(dx, dy, frame().width(), frame().height());
// need to move the base window without interfering with transparency
frame().quietMoveResize(dx, dy, frame().width(), frame().height());
}
screen().showPosition(dx, dy);
// end if moving
} else if (resizing) {
int old_resize_x = m_last_resize_x;
int old_resize_y = m_last_resize_y;
int old_resize_w = m_last_resize_w;
int old_resize_h = m_last_resize_h;
int dx = me.x - m_button_grab_x;
int dy = me.y - m_button_grab_y;
if (m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM ||
m_resize_corner == LEFT) {
m_last_resize_w = frame().width() - dx;
m_last_resize_x = frame().x() + dx;
}
if (m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP ||
m_resize_corner == TOP) {
m_last_resize_h = frame().height() - dy;
m_last_resize_y = frame().y() + dy;
}
if (m_resize_corner == LEFTBOTTOM || m_resize_corner == BOTTOM ||
m_resize_corner == RIGHTBOTTOM)
m_last_resize_h = frame().height() + dy;
if (m_resize_corner == RIGHTBOTTOM || m_resize_corner == RIGHTTOP ||
m_resize_corner == RIGHT)
m_last_resize_w = frame().width() + dx;
if (m_resize_corner == CENTER) {
// dx or dy must be at least 2
if (abs(dx) >= 2 || abs(dy) >= 2) {
// take max and make it even
int diff = 2 * (max(dx, dy) / 2);
m_last_resize_h = frame().height() + diff;
m_last_resize_w = frame().width() + diff;
m_last_resize_x = frame().x() - diff/2;
m_last_resize_y = frame().y() - diff/2;
}
}
fixSize();
frame().displaySize(m_last_resize_w, m_last_resize_h);
if (old_resize_x != m_last_resize_x ||
old_resize_y != m_last_resize_y ||
old_resize_w != m_last_resize_w ||
old_resize_h != m_last_resize_h ) {
// draw over old rect
parent().drawRectangle(screen().rootTheme()->opGC(),
old_resize_x, old_resize_y,
old_resize_w - 1 + 2 * frame().window().borderWidth(),
old_resize_h - 1 + 2 * frame().window().borderWidth());
// draw resize rectangle
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_resize_x, m_last_resize_y,
m_last_resize_w - 1 + 2 * frame().window().borderWidth(),
m_last_resize_h - 1 + 2 * frame().window().borderWidth());
}
} else if (m_attaching_tab != 0) {
//
// drag'n'drop code for tabs
//
// we already grabed and started to drag'n'drop tab
// so we update drag'n'drop-rectangle
int dx = me.x_root - m_button_grab_x, dy = me.y_root - m_button_grab_y;
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_move_x, m_last_move_y,
m_last_resize_w, m_last_resize_h);
parent().drawRectangle(screen().rootTheme()->opGC(),
dx, dy,
m_last_resize_w, m_last_resize_h);
// change remembered position of rectangle
m_last_move_x = dx;
m_last_move_y = dy;
}
}
void FluxboxWindow::enterNotifyEvent(XCrossingEvent &ev) {
// ignore grab activates, or if we're not visible
if (ev.mode == NotifyGrab || ev.mode == NotifyUngrab ||
!isVisible()) {
return;
}
if (ev.window == frame().window())
Fluxbox::instance()->keys()->doAction(ev.type, ev.state, 0,
Keys::ON_WINDOW, m_client);
WinClient *client = 0;
if (screen().focusControl().isMouseTabFocus()) {
// determine if we're in a label button (tab)
client = winClientOfLabelButtonWindow(ev.window);
}
if (ev.window == frame().window() ||
ev.window == m_client->window() ||
client) {
if (m_mouse_focus && !isFocused() && acceptsFocus()) {
// check that there aren't any subsequent leave notify events in the
// X event queue
XEvent dummy;
scanargs sa;
sa.w = ev.window;
sa.enter = sa.leave = False;
XCheckIfEvent(display, &dummy, queueScanner, (char *) &sa);
if ((!sa.leave || sa.inferior) &&
!screen().focusControl().isCycling() &&
!screen().focusControl().isIgnored(ev.x_root, ev.y_root) ) {
focus();
}
}
}
if (screen().focusControl().isMouseTabFocus() &&
client && client != m_client &&
!screen().focusControl().isIgnored(ev.x_root, ev.y_root) ) {
setCurrentClient(*client, isFocused());
}
}
void FluxboxWindow::leaveNotifyEvent(XCrossingEvent &ev) {
// ignore grab activates, or if we're not visible
if (ev.mode == NotifyGrab || ev.mode == NotifyUngrab ||
!isVisible()) {
return;
}
// still inside?
if (ev.x_root > frame().x() && ev.y_root > frame().y() &&
ev.x_root <= (int)(frame().x() + frame().width()) &&
ev.y_root <= (int)(frame().y() + frame().height()))
return;
Fluxbox::instance()->keys()->doAction(ev.type, ev.state, 0,
Keys::ON_WINDOW, m_client);
// I hope commenting this out is right - simon 21jul2003
//if (ev.window == frame().window())
//installColormap(false);
}
void FluxboxWindow::setTitle(const std::string& title, Focusable &client) {
// only update focus title for current client
if (&client != m_client) {
return;
}
frame().setFocusTitle(title);
// relay title to others that display the focus title
titleSig().emit(title, *this);
}
void FluxboxWindow::frameExtentChanged() {
if (m_initialized) {
Fluxbox::instance()->updateFrameExtents(*this);
sendConfigureNotify();
}
}
void FluxboxWindow::themeReconfigured() {
frame().applyDecorations();
sendConfigureNotify();
}
void FluxboxWindow::workspaceAreaChanged(BScreen &screen) {
frame().applyState();
}
// commit current decoration values to actual displayed things
void FluxboxWindow::applyDecorations() {
frame().setDecorationMask(decorationMask());
frame().applyDecorations();
}
void FluxboxWindow::toggleDecoration() {
//don't toggle decor if the window is shaded
if (isShaded() || isFullscreen())
return;
m_toggled_decos = !m_toggled_decos;
if (m_toggled_decos) {
m_old_decoration_mask = decorationMask();
if (decorations.titlebar | decorations.tab)
setDecorationMask(WindowState::DECOR_NONE);
else
setDecorationMask(WindowState::DECOR_NORMAL);
} else //revert back to old decoration
setDecorationMask(m_old_decoration_mask);
}
unsigned int FluxboxWindow::decorationMask() const {
unsigned int ret = 0;
if (decorations.titlebar)
ret |= WindowState::DECORM_TITLEBAR;
if (decorations.handle)
ret |= WindowState::DECORM_HANDLE;
if (decorations.border)
ret |= WindowState::DECORM_BORDER;
if (decorations.iconify)
ret |= WindowState::DECORM_ICONIFY;
if (decorations.maximize)
ret |= WindowState::DECORM_MAXIMIZE;
if (decorations.close)
ret |= WindowState::DECORM_CLOSE;
if (decorations.menu)
ret |= WindowState::DECORM_MENU;
if (decorations.sticky)
ret |= WindowState::DECORM_STICKY;
if (decorations.shade)
ret |= WindowState::DECORM_SHADE;
if (decorations.tab)
ret |= WindowState::DECORM_TAB;
if (decorations.enabled)
ret |= WindowState::DECORM_ENABLED;
return ret;
}
void FluxboxWindow::setDecorationMask(unsigned int mask, bool apply) {
decorations.titlebar = mask & WindowState::DECORM_TITLEBAR;
decorations.handle = mask & WindowState::DECORM_HANDLE;
decorations.border = mask & WindowState::DECORM_BORDER;
decorations.iconify = mask & WindowState::DECORM_ICONIFY;
decorations.maximize = mask & WindowState::DECORM_MAXIMIZE;
decorations.close = mask & WindowState::DECORM_CLOSE;
decorations.menu = mask & WindowState::DECORM_MENU;
decorations.sticky = mask & WindowState::DECORM_STICKY;
decorations.shade = mask & WindowState::DECORM_SHADE;
decorations.tab = mask & WindowState::DECORM_TAB;
decorations.enabled = mask & WindowState::DECORM_ENABLED;
// we don't want to do this during initialization
if (apply)
applyDecorations();
}
void FluxboxWindow::startMoving(int x, int y) {
if (isMoving()) {
return;
}
if (s_num_grabs > 0) {
return;
}
if ((isMaximized() || isFullscreen()) && screen().getMaxDisableMove())
return;
// save first event point
m_last_resize_x = x;
m_last_resize_y = y;
m_button_grab_x = x - frame().x() - frame().window().borderWidth();
m_button_grab_y = y - frame().y() - frame().window().borderWidth();
moving = true;
Fluxbox *fluxbox = Fluxbox::instance();
// grabbing (and masking) on the root window allows us to
// freely map and unmap the window we're moving.
grabPointer(screen().rootWindow().window(), False, ButtonMotionMask |
ButtonReleaseMask, GrabModeAsync, GrabModeAsync,
screen().rootWindow().window(), frame().theme()->moveCursor(), CurrentTime);
if (menu().isVisible())
menu().hide();
fluxbox->maskWindowEvents(screen().rootWindow().window(), this);
m_last_move_x = frame().x();
m_last_move_y = frame().y();
if (! screen().doOpaqueMove()) {
fluxbox->grab();
parent().drawRectangle(screen().rootTheme()->opGC(),
frame().x(), frame().y(),
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
screen().showPosition(frame().x(), frame().y());
}
}
void FluxboxWindow::stopMoving(bool interrupted) {
moving = false;
Fluxbox *fluxbox = Fluxbox::instance();
fluxbox->maskWindowEvents(0, 0);
if (! screen().doOpaqueMove()) {
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_move_x, m_last_move_y,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
if (!interrupted) {
moveResize(m_last_move_x, m_last_move_y, frame().width(), frame().height());
if (m_workspace_number != screen().currentWorkspaceID())
screen().sendToWorkspace(screen().currentWorkspaceID(), this);
focus();
}
fluxbox->ungrab();
} else if (!interrupted) {
moveResize(frame().x(), frame().y(), frame().width(), frame().height(), true);
frame().notifyMoved(true);
}
screen().hidePosition();
ungrabPointer(CurrentTime);
FbTk::App::instance()->sync(false); //make sure the redraw is made before we continue
// if Head has been changed we want it to redraw by current state
if (m_state.maximized || m_state.fullscreen) {
frame().applyState();
attachWorkAreaSig();
stateSig().emit(*this);
}
}
/**
* Helper function that snaps a window to another window
* We snap if we're closer than the x/ylimits.
*/
inline void snapToWindow(int &xlimit, int &ylimit,
int left, int right, int top, int bottom,
int oleft, int oright, int otop, int obottom) {
// Only snap if we're adjacent to the edge we're looking at
// for left + right, need to be in the right y range
if (top <= obottom && bottom >= otop) {
// left
if (abs(left-oleft) < abs(xlimit)) xlimit = -(left-oleft);
if (abs(right-oleft) < abs(xlimit)) xlimit = -(right-oleft);
// right
if (abs(left-oright) < abs(xlimit)) xlimit = -(left-oright);
if (abs(right-oright) < abs(xlimit)) xlimit = -(right-oright);
}
// for top + bottom, need to be in the right x range
if (left <= oright && right >= oleft) {
// top
if (abs(top-otop) < abs(ylimit)) ylimit = -(top-otop);
if (abs(bottom-otop) < abs(ylimit)) ylimit = -(bottom-otop);
// bottom
if (abs(top-obottom) < abs(ylimit)) ylimit = -(top-obottom);
if (abs(bottom-obottom) < abs(ylimit)) ylimit = -(bottom-obottom);
}
}
/*
* Do Whatever snapping magic is necessary, and return using the orig_left
* and orig_top variables to indicate the new x,y position
*/
void FluxboxWindow::doSnapping(int &orig_left, int &orig_top) {
/*
* Snap to screen/head edges
* Snap to windows
*/
if (screen().getEdgeSnapThreshold() == 0) return;
// Keep track of our best offsets so far
// We need to find things less than or equal to the threshold
int dx = screen().getEdgeSnapThreshold() + 1;
int dy = screen().getEdgeSnapThreshold() + 1;
// we only care about the left/top etc that includes borders
int borderW = 0;
if (decorationMask() & (WindowState::DECORM_BORDER|WindowState::DECORM_HANDLE))
borderW = frame().window().borderWidth();
int top = orig_top; // orig include the borders
int left = orig_left;
int right = orig_left + width() + 2 * borderW;
int bottom = orig_top + height() + 2 * borderW;
// test against tabs too
bool i_have_tabs = frame().externalTabMode();
int xoff = 0, yoff = 0, woff = 0, hoff = 0;
if (i_have_tabs) {
xoff = xOffset();
yoff = yOffset();
woff = widthOffset();
hoff = heightOffset();
}
/////////////////////////////////////
// begin by checking the screen (or Xinerama head) edges
int starth = 0;
// head "0" == whole screen width + height, which we skip since the
// sum of all the heads covers those edges, if >1 head
if (screen().numHeads() > 0)
starth=1;
for (int h=starth; h <= screen().numHeads(); h++) {
snapToWindow(dx, dy, left, right, top, bottom,
screen().maxLeft(h),
screen().maxRight(h),
screen().maxTop(h),
screen().maxBottom(h));
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
screen().maxLeft(h),
screen().maxRight(h),
screen().maxTop(h),
screen().maxBottom(h));
}
for (int h=starth; h <= screen().numHeads(); h++) {
snapToWindow(dx, dy, left, right, top, bottom,
screen().getHeadX(h),
screen().getHeadX(h) + screen().getHeadWidth(h),
screen().getHeadY(h),
screen().getHeadY(h) + screen().getHeadHeight(h));
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
screen().getHeadX(h),
screen().getHeadX(h) + screen().getHeadWidth(h),
screen().getHeadY(h),
screen().getHeadY(h) + screen().getHeadHeight(h));
}
/////////////////////////////////////
// now check window edges
Workspace::Windows &wins =
screen().currentWorkspace()->windowList();
Workspace::Windows::iterator it = wins.begin();
Workspace::Windows::iterator it_end = wins.end();
unsigned int bw;
for (; it != it_end; ++it) {
if ((*it) == this)
continue; // skip myself
bw = (*it)->decorationMask() & (WindowState::DECORM_BORDER|WindowState::DECORM_HANDLE) ?
(*it)->frame().window().borderWidth() : 0;
snapToWindow(dx, dy, left, right, top, bottom,
(*it)->x(),
(*it)->x() + (*it)->width() + 2 * bw,
(*it)->y(),
(*it)->y() + (*it)->height() + 2 * bw);
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
(*it)->x(),
(*it)->x() + (*it)->width() + 2 * bw,
(*it)->y(),
(*it)->y() + (*it)->height() + 2 * bw);
// also snap to the box containing the tabs (don't bother with actual
// tab edges, since they're dynamic
if ((*it)->frame().externalTabMode())
snapToWindow(dx, dy, left, right, top, bottom,
(*it)->x() - (*it)->xOffset(),
(*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(),
(*it)->y() - (*it)->yOffset(),
(*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset());
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
(*it)->x() - (*it)->xOffset(),
(*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(),
(*it)->y() - (*it)->yOffset(),
(*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset());
}
// commit
if (dx <= screen().getEdgeSnapThreshold())
orig_left += dx;
if (dy <= screen().getEdgeSnapThreshold())
orig_top += dy;
}
FluxboxWindow::ReferenceCorner FluxboxWindow::getResizeDirection(int x, int y,
ResizeModel model) const {
int cx = frame().width() / 2;
int cy = frame().height() / 2;
if (model == CENTERRESIZE)
return CENTER;
if (model == NEARESTEDGERESIZE) {
if (cy - abs(y - cy) < cx - abs(x - cx)) // y is nearest
return (y > cy) ? BOTTOM : TOP;
return (x > cx) ? RIGHT : LEFT;
}
if (model == QUADRANTRESIZE) {
if (x < cx)
return (y < cy) ? LEFTTOP : LEFTBOTTOM;
return (y < cy) ? RIGHTTOP : RIGHTBOTTOM;
}
if (model == TOPLEFTRESIZE) return LEFTTOP;
if (model == TOPRESIZE) return TOP;
if (model == TOPRIGHTRESIZE) return RIGHTTOP;
if (model == LEFTRESIZE) return LEFT;
if (model == RIGHTRESIZE) return RIGHT;
if (model == BOTTOMLEFTRESIZE) return LEFTBOTTOM;
if (model == BOTTOMRESIZE) return BOTTOM;
return RIGHTBOTTOM;
}
void FluxboxWindow::startResizing(int x, int y, ReferenceCorner dir) {
if (isResizing())
return;
if (s_num_grabs > 0 || isShaded() || isIconic() )
return;
if ((isMaximized() || isFullscreen()) && screen().getMaxDisableResize())
return;
m_resize_corner = dir;
resizing = true;
disableMaximization();
const Cursor& cursor = (m_resize_corner == LEFTTOP) ? frame().theme()->upperLeftAngleCursor() :
(m_resize_corner == RIGHTTOP) ? frame().theme()->upperRightAngleCursor() :
(m_resize_corner == RIGHTBOTTOM) ? frame().theme()->lowerRightAngleCursor() :
(m_resize_corner == LEFT) ? frame().theme()->leftSideCursor() :
(m_resize_corner == RIGHT) ? frame().theme()->rightSideCursor() :
(m_resize_corner == TOP) ? frame().theme()->topSideCursor() :
(m_resize_corner == BOTTOM) ? frame().theme()->bottomSideCursor() :
frame().theme()->lowerLeftAngleCursor();
grabPointer(fbWindow().window(),
false, ButtonMotionMask | ButtonReleaseMask,
GrabModeAsync, GrabModeAsync, None, cursor, CurrentTime);
m_button_grab_x = x;
m_button_grab_y = y;
m_last_resize_x = frame().x();
m_last_resize_y = frame().y();
m_last_resize_w = frame().width();
m_last_resize_h = frame().height();
fixSize();
frame().displaySize(m_last_resize_w, m_last_resize_h);
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_resize_x, m_last_resize_y,
m_last_resize_w - 1 + 2 * frame().window().borderWidth(),
m_last_resize_h - 1 + 2 * frame().window().borderWidth());
}
void FluxboxWindow::stopResizing(bool interrupted) {
resizing = false;
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_resize_x, m_last_resize_y,
m_last_resize_w - 1 + 2 * frame().window().borderWidth(),
m_last_resize_h - 1 + 2 * frame().window().borderWidth());
screen().hideGeometry();
if (!interrupted) {
fixSize();
moveResize(m_last_resize_x, m_last_resize_y,
m_last_resize_w, m_last_resize_h);
}
ungrabPointer(CurrentTime);
}
WinClient* FluxboxWindow::winClientOfLabelButtonWindow(Window window) {
WinClient* result = 0;
Client2ButtonMap::iterator it =
find_if(m_labelbuttons.begin(),
m_labelbuttons.end(),
Compose(bind2nd(equal_to<Window>(), window),
Compose(mem_fun(&FbTk::Button::window),
Select2nd<Client2ButtonMap::value_type>())));
if (it != m_labelbuttons.end())
result = it->first;
return result;
}
void FluxboxWindow::startTabbing(const XButtonEvent &be) {
if (s_num_grabs > 0)
return;
m_attaching_tab = winClientOfLabelButtonWindow(be.window);
// start drag'n'drop for tab
grabPointer(be.window, False, ButtonMotionMask |
ButtonReleaseMask, GrabModeAsync, GrabModeAsync,
None, frame().theme()->moveCursor(), CurrentTime);
// relative position on the button
m_button_grab_x = be.x;
m_button_grab_y = be.y;
// position of the button
m_last_move_x = be.x_root - be.x;
m_last_move_y = be.y_root - be.y;
// hijack extra vars for initial grab location
m_last_resize_x = be.x_root;
m_last_resize_y = be.y_root;
Fluxbox::instance()->grab();
if (m_attaching_tab) {
FbTk::TextButton &active_button = *m_labelbuttons[m_attaching_tab];
m_last_resize_w = active_button.width();
m_last_resize_h = active_button.height();
} else {
m_attaching_tab = m_client;
unsigned int bw = 2*frame().window().borderWidth()-1;
m_last_resize_w = frame().width() + bw;
m_last_resize_h = frame().height() + bw;
}
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_move_x, m_last_move_y,
m_last_resize_w, m_last_resize_h);
menu().hide();
}
void FluxboxWindow::attachTo(int x, int y, bool interrupted) {
if (m_attaching_tab == 0)
return;
parent().drawRectangle(screen().rootTheme()->opGC(),
m_last_move_x, m_last_move_y,
m_last_resize_w, m_last_resize_h);
ungrabPointer(CurrentTime);
Fluxbox::instance()->ungrab();
// make sure we clean up here, since this object may be deleted inside attachClient
WinClient *old_attached = m_attaching_tab;
m_attaching_tab = 0;
if (interrupted)
return;
int dest_x = 0, dest_y = 0;
Window child = 0;
if (XTranslateCoordinates(display, parent().window(),
parent().window(),
x, y, &dest_x, &dest_y, &child)) {
bool inside_titlebar = false;
// search for a fluxboxwindow
WinClient *client = Fluxbox::instance()->searchWindow(child);
FluxboxWindow *attach_to_win = 0;
if (client) {
inside_titlebar = client->fbwindow()->hasTitlebar() &&
client->fbwindow()->y() + static_cast<signed>(client->fbwindow()->titlebarHeight()) > dest_y;
Fluxbox::TabsAttachArea area= Fluxbox::instance()->getTabsAttachArea();
if (area == Fluxbox::ATTACH_AREA_WINDOW)
attach_to_win = client->fbwindow();
else if (area == Fluxbox::ATTACH_AREA_TITLEBAR && inside_titlebar) {
attach_to_win = client->fbwindow();
}
}
if (attach_to_win != this &&
attach_to_win != 0 && attach_to_win->isTabable()) {
attach_to_win->attachClient(*old_attached,x,y );
// we could be deleted here, DO NOT do anything else that alters this object
} else if (attach_to_win != this || (attach_to_win == this && !inside_titlebar)) {
// disconnect client if we didn't drop on a window
WinClient &client = *old_attached;
detachClient(*old_attached);
// move window by relative amount of mouse movement
// since just detached, move relative to old location
if (client.fbwindow() != 0) {
client.fbwindow()->move(frame().x() - m_last_resize_x + x, frame().y() - m_last_resize_y + y);
}
} else if( attach_to_win == this && attach_to_win->isTabable()) {
//reording of tabs within a frame
moveClientTo(*old_attached, x, y);
}
}
}
void FluxboxWindow::restore(WinClient *client, bool remap) {
if (client->fbwindow() != this)
return;
XChangeSaveSet(display, client->window(), SetModeDelete);
client->setEventMask(NoEventMask);
int wx = frame().x(), wy = frame().y();
// don't move the frame, in case there are other tabs in it
// just set the new coordinates on the reparented window
frame().gravityTranslate(wx, wy, -client->gravity(), client->old_bw, false); // negative to invert
// Why was this hide done? It broke vncviewer (and mplayer?),
// since it would reparent when going fullscreen.
// is it needed for anything? Reparent should imply unmap
// ok, it should hide sometimes, e.g. if the reparent was sent by a client
//client->hide();
// restore old border width
client->setBorderWidth(client->old_bw);
XEvent xev;
if (! XCheckTypedWindowEvent(display, client->window(), ReparentNotify,
&xev)) {
fbdbg<<"FluxboxWindow::restore: reparent 0x"<<hex<<client->window()<<dec<<" to root"<<endl;
// reparent to root window
client->reparent(screen().rootWindow(), wx, wy, false);
if (!remap)
client->hide();
}
if (remap)
client->show();
installColormap(false);
delete client;
fbdbg<<"FluxboxWindow::restore: remap = "<<remap<<endl;
fbdbg<<"("<<__FUNCTION__<<"): numClients() = "<<numClients()<<endl;
if (numClients() == 0)
delete this;
}
void FluxboxWindow::restore(bool remap) {
if (numClients() == 0)
return;
fbdbg<<"restore("<<remap<<")"<<endl;
while (!clientList().empty()) {
restore(clientList().back(), remap);
// deleting winClient removes it from the clientList
}
}
bool FluxboxWindow::isVisible() const {
return frame().isVisible();
}
FbTk::FbWindow &FluxboxWindow::fbWindow() {
return frame().window();
}
const FbTk::FbWindow &FluxboxWindow::fbWindow() const {
return frame().window();
}
FbMenu &FluxboxWindow::menu() {
return screen().windowMenu();
}
bool FluxboxWindow::acceptsFocus() const {
return (m_client ? m_client->acceptsFocus() : false);
}
const FbTk::PixmapWithMask &FluxboxWindow::icon() const {
return (m_client ? m_client->icon() : m_icon);
}
const FbMenu &FluxboxWindow::menu() const {
return screen().windowMenu();
}
unsigned int FluxboxWindow::titlebarHeight() const {
return frame().titlebarHeight();
}
Window FluxboxWindow::clientWindow() const {
if (m_client == 0)
return 0;
return m_client->window();
}
const FbTk::BiDiString& FluxboxWindow::title() const {
return (m_client ? m_client->title() : m_title);
}
const FbTk::FbString& FluxboxWindow::getWMClassName() const {
return (m_client ? m_client->getWMClassName() : getWMClassName());
}
const FbTk::FbString& FluxboxWindow::getWMClassClass() const {
return (m_client ? m_client->getWMClassClass() : getWMClassClass());
}
FbTk::FbString FluxboxWindow::getWMRole() const {
return (m_client ? m_client->getWMRole() : "FluxboxWindow");
}
long FluxboxWindow::getCardinalProperty(Atom prop,bool*exists) const {
return (m_client ? m_client->getCardinalProperty(prop,exists) : Focusable::getCardinalProperty(prop,exists));
}
FbTk::FbString FluxboxWindow::getTextProperty(Atom prop,bool*exists) const {
return (m_client ? m_client->getTextProperty(prop,exists) : Focusable::getTextProperty(prop,exists));
}
bool FluxboxWindow::isTransient() const {
return (m_client && m_client->isTransient());
}
int FluxboxWindow::initialState() const { return m_client->initial_state; }
void FluxboxWindow::fixSize() {
// m_last_resize_w / m_last_resize_h could be negative
// due to user interactions. check here and limit
unsigned int w = 1;
unsigned int h = 1;
if (m_last_resize_w > 0)
w = m_last_resize_w;
if (m_last_resize_h > 0)
h = m_last_resize_h;
frame().applySizeHints(w, h);
m_last_resize_w = w;
m_last_resize_h = h;
// move X if necessary
if (m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM ||
m_resize_corner == LEFT) {
m_last_resize_x = frame().x() + frame().width() - m_last_resize_w;
}
if (m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP ||
m_resize_corner == TOP) {
m_last_resize_y = frame().y() + frame().height() - m_last_resize_h;
}
}
void FluxboxWindow::moveResizeClient(WinClient &client) {
client.moveResize(frame().clientArea().x(), frame().clientArea().y(),
frame().clientArea().width(),
frame().clientArea().height());
client.sendConfigureNotify(frame().x() + frame().clientArea().x() +
frame().window().borderWidth(),
frame().y() + frame().clientArea().y() +
frame().window().borderWidth(),
frame().clientArea().width(),
frame().clientArea().height());
}
void FluxboxWindow::sendConfigureNotify() {
ClientList::iterator client_it = m_clientlist.begin();
ClientList::iterator client_it_end = m_clientlist.end();
for (; client_it != client_it_end; ++client_it) {
WinClient &client = *(*client_it);
/*
Send event telling where the root position
of the client window is. (ie frame pos + client pos inside the frame = send pos)
*/
//!!
moveResizeClient(client);
} // end for
}
void FluxboxWindow::close() {
if (WindowCmd<void>::window() == this && WindowCmd<void>::client())
WindowCmd<void>::client()->sendClose(false);
else if (m_client)
m_client->sendClose(false);
}
void FluxboxWindow::kill() {
if (WindowCmd<void>::window() == this && WindowCmd<void>::client())
WindowCmd<void>::client()->sendClose(true);
else if (m_client)
m_client->sendClose(true);
}
void FluxboxWindow::setupWindow() {
// sets up our window
// we allow both to be done at once to share the commands
using namespace FbTk;
typedef FbTk::Resource<vector<WinButton::Type> > WinButtonsResource;
string titlebar_name[2];
string titlebar_alt_name[2];
titlebar_name[0] = screen().name() + ".titlebar.left";
titlebar_alt_name[0] = screen().altName() + ".Titlebar.Left";
titlebar_name[1] = screen().name() + ".titlebar.right";
titlebar_alt_name[1] = screen().altName() + ".Titlebar.Right";
WinButtonsResource *titlebar_side[2];
ResourceManager &rm = screen().resourceManager();
// create resource for titlebar
for (int i=0; i < 2; ++i) {
titlebar_side[i] = dynamic_cast<WinButtonsResource *>(
rm.findResource( titlebar_name[i] ) );
if (titlebar_side[i] != 0)
continue; // find next resource too
WinButton::Type titlebar_left[] = {
WinButton::STICK
};
WinButton::Type titlebar_right[] = {
WinButton::MINIMIZE,
WinButton::MAXIMIZE,
WinButton::CLOSE
};
WinButton::Type *begin = 0;
WinButton::Type *end = 0;
if (i == 0) {
begin = titlebar_left;
end = titlebar_left + 1;
} else {
begin = titlebar_right;
end = titlebar_right + 3;
}
titlebar_side[i] =
new WinButtonsResource(rm,
WinButtonsResource::Type(begin, end),
titlebar_name[i], titlebar_alt_name[i]);
screen().addManagedResource(titlebar_side[i]);
}
updateButtons();
// end setup frame
}
void FluxboxWindow::updateButtons() {
string titlebar_name[2];
titlebar_name[0] = screen().name() + ".titlebar.left";
titlebar_name[1] = screen().name() + ".titlebar.right";
typedef FbTk::Resource<vector<WinButton::Type> > WinButtonsResource;
WinButtonsResource *titlebar_side[2];
ResourceManager &rm = screen().resourceManager();
bool need_update = false;
// get resource for titlebar
for (int i=0; i < 2; ++i) {
titlebar_side[i] = dynamic_cast<WinButtonsResource *>(
rm.findResource( titlebar_name[i] ) );
// check if we need to update our buttons
size_t new_size = (*titlebar_side[i])->size();
if (new_size != m_titlebar_buttons[i].size() || need_update)
need_update = true;
else {
for (size_t j=0; j < new_size && !need_update; j++) {
if ((*(*titlebar_side[i]))[j] != m_titlebar_buttons[i][j])
need_update = true;
}
}
}
if (!need_update)
return;
// clear old buttons from frame
frame().removeAllButtons();
using namespace FbTk;
typedef RefCount<Command<void> > CommandRef;
typedef SimpleCommand<FluxboxWindow> WindowCmd;
CommandRef iconify_cmd(new WindowCmd(*this, &FluxboxWindow::iconify));
CommandRef maximize_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeFull));
CommandRef maximize_vert_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeVertical));
CommandRef maximize_horiz_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeHorizontal));
CommandRef close_cmd(new WindowCmd(*this, &FluxboxWindow::close));
CommandRef shade_cmd(new WindowCmd(*this, &FluxboxWindow::shade));
CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick));
CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu));
for (size_t c = 0; c < 2 ; c++) {
// get titlebar configuration for current side
const vector<WinButton::Type> &dir = *(*titlebar_side[c]);
m_titlebar_buttons[c] = dir;
for (size_t i=0; i < dir.size(); ++i) {
//create new buttons
WinButton *winbtn = 0;
switch (dir[i]) {
case WinButton::MINIMIZE:
if (isIconifiable() && (m_state.deco_mask & WindowState::DECORM_ICONIFY)) {
winbtn = new WinButton(*this, m_button_theme,
screen().pressedWinButtonTheme(),
WinButton::MINIMIZE,
frame().titlebar(),
0, 0, 10, 10);
winbtn->setOnClick(iconify_cmd);
}
break;
case WinButton::MAXIMIZE:
if (isMaximizable() && (m_state.deco_mask & WindowState::DECORM_MAXIMIZE) ) {
winbtn = new WinButton(*this, m_button_theme,
screen().pressedWinButtonTheme(),
dir[i],
frame().titlebar(),
0, 0, 10, 10);
winbtn->setOnClick(maximize_cmd, 1);
winbtn->setOnClick(maximize_horiz_cmd, 3);
winbtn->setOnClick(maximize_vert_cmd, 2);
}
break;
case WinButton::CLOSE:
if (m_client->isClosable() && (m_state.deco_mask & WindowState::DECORM_CLOSE)) {
winbtn = new WinButton(*this, m_button_theme,
screen().pressedWinButtonTheme(),
dir[i],
frame().titlebar(),
0, 0, 10, 10);
winbtn->setOnClick(close_cmd);
winbtn->join(stateSig(),
FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
}
break;
case WinButton::STICK:
if (m_state.deco_mask & WindowState::DECORM_STICKY) {
winbtn = new WinButton(*this, m_button_theme,
screen().pressedWinButtonTheme(),
dir[i],
frame().titlebar(),
0, 0, 10, 10);
winbtn->join(stateSig(),
FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
winbtn->setOnClick(stick_cmd);
}
break;
case WinButton::SHADE:
if (m_state.deco_mask & WindowState::DECORM_SHADE) {
winbtn = new WinButton(*this, m_button_theme,
screen().pressedWinButtonTheme(),
dir[i],
frame().titlebar(),
0, 0, 10, 10);
winbtn->join(stateSig(),
FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
winbtn->setOnClick(shade_cmd);
}
break;
case WinButton::MENUICON:
winbtn = new WinButton(*this, m_button_theme,
screen().pressedWinButtonTheme(),
dir[i],
frame().titlebar(),
0, 0, 10, 10);
winbtn->join(titleSig(),
FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
winbtn->setOnClick(show_menu_cmd);
break;
}
if (winbtn != 0) {
winbtn->show();
if (c == 0)
frame().addLeftButton(winbtn);
else
frame().addRightButton(winbtn);
}
} //end for i
} // end for c
frame().reconfigure();
}
// grab pointer and increase counter.
// we need this to count grab pointers,
// especially at startup, where we can drag/resize while starting
// and causing it to send events to windows later on and make
// two different windows do grab pointer which only one window
// should do at the time
void FluxboxWindow::grabPointer(Window grab_window,
Bool owner_events,
unsigned int event_mask,
int pointer_mode, int keyboard_mode,
Window confine_to,
Cursor cursor,
Time time) {
XGrabPointer(FbTk::App::instance()->display(),
grab_window,
owner_events,
event_mask,
pointer_mode, keyboard_mode,
confine_to,
cursor,
time);
s_num_grabs++;
}
// ungrab and decrease counter
void FluxboxWindow::ungrabPointer(Time time) {
XUngrabPointer(FbTk::App::instance()->display(), time);
s_num_grabs--;
if (s_num_grabs < 0)
s_num_grabs = 0;
}
void FluxboxWindow::associateClient(WinClient &client) {
IconButton *btn = new IconButton(frame().tabcontainer(),
frame().theme().focusedTheme()->iconbarTheme(),
frame().theme().unfocusedTheme()->iconbarTheme(), client);
frame().createTab(*btn);
btn->setTextPadding(Fluxbox::instance()->getTabsPadding());
btn->setPixmap(screen().getTabsUsePixmap());
m_labelbuttons[&client] = btn;
FbTk::EventManager &evm = *FbTk::EventManager::instance();
evm.add(*this, btn->window()); // we take care of button events for this
evm.add(*this, client.window());
client.setFluxboxWindow(this);
join(client.titleSig(),
FbTk::MemFun(*this, &FluxboxWindow::setTitle));
}
FluxboxWindow::ReferenceCorner FluxboxWindow::getCorner(string str) {
str = FbTk::StringUtil::toLower(str);
if (str == "lefttop" || str == "topleft" || str == "upperleft" || str == "")
return LEFTTOP;
if (str == "top" || str == "upper" || str == "topcenter")
return TOP;
if (str == "righttop" || str == "topright" || str == "upperright")
return RIGHTTOP;
if (str == "left" || str == "leftcenter")
return LEFT;
if (str == "center" || str == "wincenter")
return CENTER;
if (str == "right" || str == "rightcenter")
return RIGHT;
if (str == "leftbottom" || str == "bottomleft" || str == "lowerleft")
return LEFTBOTTOM;
if (str == "bottom" || str == "lower" || str == "bottomcenter")
return BOTTOM;
if (str == "rightbottom" || str == "bottomright" || str == "lowerright")
return RIGHTBOTTOM;
return ERROR;
}
void FluxboxWindow::translateCoords(int &x, int &y, ReferenceCorner dir) const {
int head = getOnHead(), bw = 2 * frame().window().borderWidth(),
left = screen().maxLeft(head), right = screen().maxRight(head),
top = screen().maxTop(head), bottom = screen().maxBottom(head);
if (dir == LEFTTOP || dir == LEFT || dir == LEFTBOTTOM)
x += left;
if (dir == RIGHTTOP || dir == RIGHT || dir == RIGHTBOTTOM)
x = right - width() - bw - x;
if (dir == TOP || dir == CENTER || dir == BOTTOM)
x += (left + right - width() - bw)/2;
if (dir == LEFTTOP || dir == TOP || dir == RIGHTTOP)
y += top;
if (dir == LEFTBOTTOM || dir == BOTTOM || dir == RIGHTBOTTOM)
y = bottom - height() - bw - y;
if (dir == LEFT || dir == CENTER || dir == RIGHT)
y += (top + bottom - height() - bw)/2;
}
int FluxboxWindow::getOnHead() const {
return screen().getHead(fbWindow());
}
void FluxboxWindow::setOnHead(int head) {
if (head > 0 && head <= screen().numHeads()) {
int cur = screen().getHead(fbWindow());
bool placed = m_placed;
move(screen().getHeadX(head) + frame().x() - screen().getHeadX(cur),
screen().getHeadY(head) + frame().y() - screen().getHeadY(cur));
m_placed = placed;
}
// if Head has been changed we want it to redraw by current state
if (m_state.maximized || m_state.fullscreen) {
frame().applyState();
attachWorkAreaSig();
stateSig().emit(*this);
}
}
void FluxboxWindow::placeWindow(int head) {
int new_x, new_y;
// we ignore the return value,
// the screen placement strategy is guaranteed to succeed.
screen().placementStrategy().placeWindow(*this, head, new_x, new_y);
m_state.saveGeometry(new_x, new_y, frame().width(), frame().height(), true);
move(new_x, new_y);
}
void FluxboxWindow::setWindowType(WindowState::WindowType type) {
m_state.type = type;
switch (type) {
case WindowState::TYPE_DOCK:
/* From Extended Window Manager Hints, draft 1.3:
*
* _NET_WM_WINDOW_TYPE_DOCK indicates a dock or panel feature.
* Typically a Window Manager would keep such windows on top
* of all other windows.
*
*/
setFocusHidden(true);
setIconHidden(true);
setFocusNew(false);
setMouseFocus(false);
setClickFocus(false);
setDecorationMask(WindowState::DECOR_NONE);
moveToLayer(::ResourceLayer::DOCK);
break;
case WindowState::TYPE_DESKTOP:
/*
* _NET_WM_WINDOW_TYPE_DESKTOP indicates a "false desktop" window
* We let it be the size it wants, but it gets no decoration,
* is hidden in the toolbar and window cycling list, plus
* windows don't tab with it and is right on the bottom.
*/
setFocusHidden(true);
setIconHidden(true);
setFocusNew(false);
setMouseFocus(false);
moveToLayer(::ResourceLayer::DESKTOP);
setDecorationMask(WindowState::DECOR_NONE);
setTabable(false);
setMovable(false);
setResizable(false);
setStuck(true);
break;
case WindowState::TYPE_SPLASH:
/*
* _NET_WM_WINDOW_TYPE_SPLASH indicates that the
* window is a splash screen displayed as an application
* is starting up.
*/
setDecorationMask(WindowState::DECOR_NONE);
setFocusHidden(true);
setIconHidden(true);
setFocusNew(false);
setMouseFocus(false);
setClickFocus(false);
setMovable(false);
break;
case WindowState::TYPE_DIALOG:
setTabable(false);
break;
case WindowState::TYPE_MENU:
case WindowState::TYPE_TOOLBAR:
/*
* _NET_WM_WINDOW_TYPE_TOOLBAR and _NET_WM_WINDOW_TYPE_MENU
* indicate toolbar and pinnable menu windows, respectively
* (i.e. toolbars and menus "torn off" from the main
* application). Windows of this type may set the
* WM_TRANSIENT_FOR hint indicating the main application window.
*/
setDecorationMask(WindowState::DECOR_TOOL);
setIconHidden(true);
moveToLayer(::ResourceLayer::ABOVE_DOCK);
break;
case WindowState::TYPE_NORMAL:
default:
break;
}
/*
* NOT YET IMPLEMENTED:
* _NET_WM_WINDOW_TYPE_UTILITY
*/
}
void FluxboxWindow::focusedWindowChanged(BScreen &screen,
FluxboxWindow *focused_win, WinClient* client) {
if (focused_win) {
setFullscreenLayer();
}
}