183 lines
6 KiB
C++
183 lines
6 KiB
C++
// Remember.hh for Fluxbox Window Manager
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// Copyright (c) 2002 Xavier Brouckaert
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// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
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// and Simon Bowden (rathnor at users.sourceforge.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Remember.hh,v 1.6 2003/06/05 13:33:27 fluxgen Exp $
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/* Based on the original "Remember patch" by Xavier Brouckaert */
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#ifndef REMEMBER_HH
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#define REMEMBER_HH
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#include "AtomHandler.hh"
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#include <fstream>
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#include <map>
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#include <string>
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class Application {
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public:
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Application();
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inline void forgetWorkspace() { workspace_remember = false; }
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inline void forgetDimensions() { dimensions_remember = false; }
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inline void forgetPosition() { position_remember = false; }
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inline void forgetShadedstate() { shadedstate_remember = false; }
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inline void forgetTabstate() { tabstate_remember = false; }
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inline void forgetDecostate() { decostate_remember = false; }
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inline void forgetStuckstate() { stuckstate_remember = false; }
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inline void forgetJumpworkspace() { jumpworkspace_remember = false; }
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inline void forgetLayer() { layer_remember = false; }
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inline void forgetSaveOnClose() { save_on_close_remember = false; }
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inline void rememberWorkspace(int ws)
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{ workspace = ws; workspace_remember = true; }
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inline void rememberDimensions(int width, int height)
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{ w = width; h = height; dimensions_remember = true; }
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inline void rememberPosition(int posx, int posy)
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{ x = posx; y = posy; position_remember = true; }
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inline void rememberShadedstate(bool state)
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{ shadedstate = state; shadedstate_remember = true; }
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inline void rememberTabstate(bool state)
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{ tabstate = state; tabstate_remember = true; }
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inline void rememberDecostate(unsigned int state)
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{ decostate = state; decostate_remember = true; }
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inline void rememberStuckstate(bool state)
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{ stuckstate = state; stuckstate_remember = true; }
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inline void rememberJumpworkspace(bool state)
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{ jumpworkspace = state; jumpworkspace_remember = true; }
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inline void rememberLayer(int layernum)
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{ layer = layernum; layer_remember = true; }
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inline void rememberSaveOnClose(bool state)
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{ save_on_close = state; save_on_close_remember = true; }
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bool workspace_remember;
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unsigned int workspace;
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bool dimensions_remember;
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int w,h; // width, height
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bool position_remember;
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int x,y;
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bool shadedstate_remember;
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bool shadedstate;
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bool tabstate_remember;
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bool tabstate;
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bool decostate_remember;
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unsigned int decostate;
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bool stuckstate_remember;
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bool stuckstate;
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bool jumpworkspace_remember;
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bool jumpworkspace;
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bool layer_remember;
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int layer;
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bool save_on_close_remember;
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bool save_on_close;
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};
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class FluxboxWindow;
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class BScreen;
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class WinClient;
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/**
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* Class Remember is an atomhandler to avoid interfering with
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* the main code as much as possible, since we hope that one day
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* things like this (and maybe toolbar/slit) can become some sort
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* of modular plugin. Doing this should help give an idea of what
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* sort of interface abilities we'll need...
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*/
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class Remember : public AtomHandler {
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public:
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/**
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* holds which attributes to remember
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*/
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enum Attribute {
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REM_WORKSPACE=0,
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REM_DIMENSIONS,
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REM_POSITION,
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REM_STUCKSTATE,
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REM_DECOSTATE,
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REM_SHADEDSTATE,
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//REM_TABSTATE, ... external tabs disabled atm
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REM_LAYER,
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REM_JUMPWORKSPACE,
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REM_SAVEONCLOSE,
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REM_LASTATTRIB // not actually used
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};
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typedef std::map<std::string, Application *> Apps;
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Remember();
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Application* find(WinClient &winclient);
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Application* find(const char* app_name);
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Application* add(WinClient &winclient);
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Application* add(const char* app_name);
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void load();
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void save();
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bool isRemembered(WinClient &win, Attribute attrib);
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void rememberAttrib(WinClient &win, Attribute attrib);
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void forgetAttrib(WinClient &win, Attribute attrib);
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// Functions relating to AtomHandler
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// Functions we actually use
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void setupWindow(FluxboxWindow &win);
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void updateWindowClose(FluxboxWindow &win);
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// Functions we ignore (zero from AtomHandler)
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// Leaving here in case they might be useful later
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void initForScreen(BScreen &screen) {}
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void updateClientList(BScreen &screen) {}
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void updateWorkspaceNames(BScreen &screen) {}
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void updateCurrentWorkspace(BScreen &screen) {}
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void updateWorkspaceCount(BScreen &screen) {}
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void updateWorkspace(FluxboxWindow &win) {}
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void updateState(FluxboxWindow &win) {}
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void updateHints(FluxboxWindow &win) {}
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void updateLayer(FluxboxWindow &win) {}
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bool checkClientMessage(const XClientMessageEvent &ce,
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BScreen * screen, FluxboxWindow * const win) { return false; }
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private:
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// returns number of lines read
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int parseApp(std::ifstream &file, Application &app);
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Apps apps;
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};
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#endif // REMEMBER_HH
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