
This will be used to avoid some situations where an EnterNotify event should not focus the window beneath the mouse cursor. For example, when a menu (or any window for that matter) is unmapped, focus should not pass to whatever window is beneath the current location of the mouse cursor, but to the previous window in the focus list. This was first noticed when using the ClientMenu feature with focus-follows-mouse on -> The focus would always end up on the window beneath the mouse pointer, not the window selected in the menu.
177 lines
7 KiB
C++
177 lines
7 KiB
C++
// FocusControl.hh
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// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef FOCUSCONTROL_HH
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#define FOCUSCONTROL_HH
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#include <list>
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#include "FbTk/Resource.hh"
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#include "FocusableList.hh"
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class ClientPattern;
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class WinClient;
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class FluxboxWindow;
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class Focusable;
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class BScreen;
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/**
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* Handles window focus for a specific screen.
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* It also holds the static "global" focused window
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*/
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class FocusControl {
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public:
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typedef std::list<Focusable *> Focusables;
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/// main focus model
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enum FocusModel {
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MOUSEFOCUS = 0, ///< focus follows mouse
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CLICKFOCUS ///< focus on click
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};
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/// focus model for tabs
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enum TabFocusModel {
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MOUSETABFOCUS = 0, ///< tab focus follows mouse
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CLICKTABFOCUS ///< tab focus on click
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};
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/// focus direction for windows
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enum FocusDir {
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FOCUSUP, ///< window is above
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FOCUSDOWN, ///< window is down
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FOCUSLEFT, ///< window is left
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FOCUSRIGHT ///< window is right
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};
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explicit FocusControl(BScreen &screen);
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/// cycle previous focuable
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void prevFocus() { cycleFocus(m_focused_list, 0, true); }
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/// cycle next focusable
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void nextFocus() { cycleFocus(m_focused_list, 0, false); }
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/**
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* Cycle focus for a set of windows.
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* @param winlist the windowlist to cycle through
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* @param pat pattern for matching focusables
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* @param reverse reverse the cycle order
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*/
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void cycleFocus(const FocusableList &winlist, const ClientPattern *pat = 0,
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bool reverse = false);
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void goToWindowNumber(const FocusableList &winlist, int num,
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const ClientPattern *pat = 0);
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/// sets the focused window on a screen
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void setScreenFocusedWindow(WinClient &win_client);
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/// sets the main focus model
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void setFocusModel(FocusModel model);
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/// sets tab focus model
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void setTabFocusModel(TabFocusModel model);
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/// stop cycling mode
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void stopCyclingFocus();
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/**
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* Do directional focus mode.
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* @param win current window
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* @param dir direction from current window to focus.
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*/
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void dirFocus(FluxboxWindow &win, FocusDir dir);
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/// @return true if focus mode is mouse focus
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bool isMouseFocus() const { return focusModel() == MOUSEFOCUS; }
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/// @return true if tab focus mode is mouse tab focus
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bool isMouseTabFocus() const { return tabFocusModel() == MOUSETABFOCUS; }
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/// Set the "ignore" pointer location to the current pointer location
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void ignoreAtPointer();
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/// Set the "ignore" pointer location to the given coordinates
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void ignoreAt(int x, int y);
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/// @return true if events at the given X/Y coordinate should be ignored
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/// (ie, they were previously cached via one of the ignoreAt calls)
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bool isIgnored(int x, int y);
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/// @return true if cycling is in progress
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bool isCycling() const { return m_cycling_list != 0; }
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/// Appends a client to the front of the focus list
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void addFocusBack(WinClient &client);
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/// Appends a client to the front of the focus list
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void addFocusFront(WinClient &client);
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void addFocusWinBack(Focusable &win);
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void addFocusWinFront(Focusable &win);
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void setFocusBack(FluxboxWindow &fbwin);
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/// @return main focus model
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FocusModel focusModel() const { return *m_focus_model; }
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/// @return tab focus model
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TabFocusModel tabFocusModel() const { return *m_tab_focus_model; }
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/// @return true if newly created windows are focused
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bool focusNew() const { return *m_focus_new; }
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/// @return last focused client in a specific workspace, or NULL.
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Focusable *lastFocusedWindow(int workspace);
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WinClient *lastFocusedWindow(FluxboxWindow &group, WinClient *ignore_client = 0);
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/// @return focus list in creation order
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const FocusableList &creationOrderList() const { return m_creation_order_list; }
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/// @return the focus list in focused order
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const FocusableList &focusedOrderList() const { return m_focused_list; }
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const FocusableList &creationOrderWinList() const { return m_creation_order_win_list; }
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const FocusableList &focusedOrderWinList() const { return m_focused_win_list; }
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/// remove client from focus list
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void removeClient(WinClient &client);
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/// remove window from focus list
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void removeWindow(Focusable &win);
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/// starts terminating this control
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void shutdown();
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/// do fallback focus for screen if normal focus control failed.
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static void revertFocus(BScreen &screen);
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// like revertFocus, but specifically related to this window (transients etc)
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static void unfocusWindow(WinClient &client, bool full_revert = true, bool unfocus_frame = false);
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static void setFocusedWindow(WinClient *focus_to);
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static void setFocusedFbWindow(FluxboxWindow *focus_to) { s_focused_fbwindow = focus_to; }
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static void setExpectingFocus(WinClient *client) { s_expecting_focus = client; }
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static WinClient *focusedWindow() { return s_focused_window; }
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static FluxboxWindow *focusedFbWindow() { return s_focused_fbwindow; }
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static WinClient *expectingFocus() { return s_expecting_focus; }
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private:
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BScreen &m_screen;
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FbTk::Resource<FocusModel> m_focus_model;
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FbTk::Resource<TabFocusModel> m_tab_focus_model;
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FbTk::Resource<bool> m_focus_new;
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// This list keeps the order of window focusing for this screen
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// Screen global so it works for sticky windows too.
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FocusableList m_focused_list;
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FocusableList m_creation_order_list;
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FocusableList m_focused_win_list;
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FocusableList m_creation_order_win_list;
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Focusables::const_iterator m_cycling_window;
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const FocusableList *m_cycling_list;
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Focusable *m_was_iconic;
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WinClient *m_cycling_last;
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int m_ignore_mouse_x, m_ignore_mouse_y;
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static WinClient *s_focused_window;
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static FluxboxWindow *s_focused_fbwindow;
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static WinClient *s_expecting_focus;
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static bool s_reverting;
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};
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#endif // FOCUSCONTROL_HH
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