89 lines
4.4 KiB
C++
89 lines
4.4 KiB
C++
// WinButtonTheme.hh for Fluxbox - an X11 Window manager
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// Copyright (c) 2003 Henrik Kinnunen (fluxgen(at)users.sourceforge.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: WinButtonTheme.hh,v 1.2 2003/05/06 23:52:55 fluxgen Exp $
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#ifndef WINBUTTONTHEME_HH
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#define WINBUTTONTHEME_HH
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#include "Theme.hh"
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#include "Subject.hh"
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#include "FbPixmap.hh"
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class WinButtonTheme: public FbTk::Theme {
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public:
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struct PixmapWithMask {
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FbTk::FbPixmap pixmap;
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FbTk::FbPixmap pixmap_scaled;
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FbTk::FbPixmap mask;
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FbTk::FbPixmap mask_scaled;
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};
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explicit WinButtonTheme(int screen_num);
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~WinButtonTheme();
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void reconfigTheme();
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inline const PixmapWithMask &closePixmap() const { return *m_close_pm; }
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inline PixmapWithMask &closePixmap() { return *m_close_pm; }
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inline PixmapWithMask &closeUnfocusPixmap() { return *m_close_unfocus_pm; }
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inline const PixmapWithMask &closePressedPixmap() const { return *m_close_pressed_pm; }
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inline PixmapWithMask &closePressedPixmap() { return *m_close_pressed_pm; }
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inline const PixmapWithMask &maximizePixmap() const { return *m_maximize_pm; }
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inline PixmapWithMask &maximizePixmap() { return *m_maximize_pm; }
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inline PixmapWithMask &maximizeUnfocusPixmap() { return *m_maximize_unfocus_pm; }
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inline const PixmapWithMask &maximizePressedPixmap() const { return *m_maximize_pressed_pm; }
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inline PixmapWithMask &maximizePressedPixmap() { return *m_maximize_pressed_pm; }
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inline const PixmapWithMask &iconifyPixmap() const { return *m_iconify_pm; }
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inline PixmapWithMask &iconifyPixmap() { return *m_iconify_pm; }
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inline PixmapWithMask &iconifyUnfocusPixmap() { return *m_iconify_unfocus_pm; }
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inline const PixmapWithMask &iconifyPressedPixmap() const { return *m_iconify_pressed_pm; }
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inline PixmapWithMask &iconifyPressedPixmap() { return *m_iconify_pressed_pm; }
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inline const PixmapWithMask &stickPixmap() const { return *m_stick_pm; }
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inline PixmapWithMask &stickPixmap() { return *m_stick_pm; }
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inline PixmapWithMask &stickUnfocusPixmap() { return *m_stick_unfocus_pm; }
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inline const PixmapWithMask &stickPressedPixmap() const { return *m_stick_pressed_pm; }
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inline PixmapWithMask &stickPressedPixmap() { return *m_stick_pressed_pm; }
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inline PixmapWithMask &stuckPixmap() { return *m_stuck_pm; }
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inline PixmapWithMask &stuckUnfocusPixmap() { return *m_stuck_unfocus_pm; }
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inline const PixmapWithMask &shadePixmap() const { return *m_shade_pm; }
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inline PixmapWithMask &shadePixmap() { return *m_shade_pm; }
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inline PixmapWithMask &shadeUnfocusPixmap() { return *m_shade_unfocus_pm; }
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inline const PixmapWithMask &shadePressedPixmap() const { return *m_shade_pressed_pm; }
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inline PixmapWithMask &shadePressedPixmap() { return *m_shade_pressed_pm; }
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FbTk::Subject &reconfigSig() { return m_reconf_sig; }
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private:
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FbTk::Subject m_reconf_sig;
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FbTk::ThemeItem<PixmapWithMask> m_close_pm, m_close_unfocus_pm, m_close_pressed_pm;
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FbTk::ThemeItem<PixmapWithMask> m_maximize_pm, m_maximize_unfocus_pm, m_maximize_pressed_pm;
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FbTk::ThemeItem<PixmapWithMask> m_iconify_pm, m_iconify_unfocus_pm, m_iconify_pressed_pm;
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FbTk::ThemeItem<PixmapWithMask> m_shade_pm, m_shade_unfocus_pm, m_shade_pressed_pm;
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FbTk::ThemeItem<PixmapWithMask> m_stick_pm, m_stick_unfocus_pm, m_stick_pressed_pm;
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FbTk::ThemeItem<PixmapWithMask> m_stuck_pm, m_stuck_unfocus_pm;
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};
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#endif // WINBUTTONTHEME_HH
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