428 lines
13 KiB
C++
428 lines
13 KiB
C++
// Workspace.cc for Fluxbox
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// Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Workspace.cc for Blackbox - an X11 Window manager
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// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id$
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#include "Workspace.hh"
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#include "Screen.hh"
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#include "Window.hh"
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#include "WinClient.hh"
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#include "FbWinFrame.hh"
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#include "WindowCmd.hh"
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#include "FocusControl.hh"
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#include "PlacementStrategy.hh"
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#include "Layer.hh"
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#include "FbTk/I18n.hh"
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#include "FbTk/MenuItem.hh"
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#include "FbTk/StringUtil.hh"
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#include "FbTk/FbString.hh"
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// use GNU extensions
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#ifndef _GNU_SOURCE
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#define _GNU_SOURCE
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#endif // _GNU_SOURCE
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif // HAVE_CONFIG_H
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#ifdef HAVE_CSTDIO
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#include <cstdio>
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#else
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#include <stdio.h>
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#endif
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#ifdef HAVE_CSTRING
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#include <cstring>
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#else
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#include <string.h>
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#endif
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#include <algorithm>
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#include <iostream>
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#include <iterator>
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using std::string;
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using std::vector;
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using std::ifstream;
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#ifdef DEBUG
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using std::cerr;
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using std::endl;
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#endif // DEBUG
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namespace { // anonymous
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int countTransients(const WinClient &client) {
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if (client.transientList().empty())
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return 0;
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// now go throu the entire tree and count transients
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size_t ret = client.transientList().size();
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WinClient::TransientList::const_iterator it = client.transientList().begin();
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WinClient::TransientList::const_iterator it_end = client.transientList().end();
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for (; it != it_end; ++it)
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ret += countTransients(*(*it));
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return ret;
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}
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class ClientMenuItem:public FbTk::MenuItem {
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public:
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ClientMenuItem(WinClient &client):
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FbTk::MenuItem(client.title().c_str(), &client.screen().windowMenu()),
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m_client(client) {
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}
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FbTk::Menu *submenu() { return &m_client.screen().windowMenu(); }
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const FbTk::Menu *submenu() const { return &m_client.screen().windowMenu(); }
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void showSubmenu() {
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WindowCmd<void>::setWindow(m_client.fbwindow());
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FbTk::MenuItem::showSubmenu();
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}
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void click(int button, int time) {
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if (m_client.fbwindow() == 0)
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return;
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FluxboxWindow &win = *m_client.fbwindow();
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if (win.screen().currentWorkspaceID() != win.workspaceNumber() &&
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!win.isStuck()) {
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win.menu().hide();
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BScreen::FollowModel model = win.screen().getUserFollowModel();
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if (model == BScreen::IGNORE_OTHER_WORKSPACES)
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return;
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// fetch the window to the current workspace
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else if ((button == 3) ^ (model == BScreen::FETCH_ACTIVE_WINDOW ||
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win.isIconic() && model == BScreen::SEMIFOLLOW_ACTIVE_WINDOW)) {
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win.screen().sendToWorkspace(win.screen().currentWorkspaceID(), &win, true);
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return;
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}
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// warp to the workspace of the window
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win.screen().changeWorkspaceID(win.workspaceNumber());
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}
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win.setCurrentClient(m_client);
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win.raiseAndFocus();
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}
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const string &label() const { return m_client.title(); }
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bool isSelected() const {
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if (m_client.fbwindow() == 0)
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return false;
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if (m_client.fbwindow()->isFocused() == false)
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return false;
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return (&(m_client.fbwindow()->winClient()) == &m_client);
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}
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private:
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WinClient &m_client;
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};
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};
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Workspace::GroupList Workspace::m_groups;
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Workspace::Workspace(BScreen &scrn, FbTk::MultLayers &layermanager,
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const string &name, unsigned int id):
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m_screen(scrn),
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m_clientmenu(scrn.menuTheme(), scrn.imageControl(),
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*scrn.layerManager().getLayer(Layer::MENU)),
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m_layermanager(layermanager),
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m_name(name),
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m_id(id) {
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menu().setInternalMenu();
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setName(name);
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}
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Workspace::~Workspace() {
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}
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void Workspace::addWindow(FluxboxWindow &w, bool place) {
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// we don't need to add a window that already exist in our list
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if (find(m_windowlist.begin(), m_windowlist.end(), &w) != m_windowlist.end())
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return;
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w.setWorkspace(m_id);
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// attach signals
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w.titleSig().attach(this);
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if (place)
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placeWindow(w);
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m_windowlist.push_back(&w);
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updateClientmenu();
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if (!w.isStuck()) {
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FluxboxWindow::ClientList::iterator client_it =
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w.clientList().begin();
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FluxboxWindow::ClientList::iterator client_it_end =
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w.clientList().end();
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for (; client_it != client_it_end; ++client_it)
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screen().updateNetizenWindowAdd((*client_it)->window(), m_id);
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}
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}
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// still_alive is true if the window will continue to exist after
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// this event. Particularly, this isn't the removeWindow for
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// the destruction of the window. Because if so, the focus revert
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// is done in another place
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int Workspace::removeWindow(FluxboxWindow *w, bool still_alive) {
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if (w == 0)
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return -1;
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// detach from signals
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w->titleSig().detach(this);
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if (w->isFocused() && still_alive)
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FocusControl::unfocusWindow(w->winClient(), true, true);
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// we don't remove it from the layermanager, as it may be being moved
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Windows::iterator erase_it = remove(m_windowlist.begin(),
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m_windowlist.end(), w);
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if (erase_it != m_windowlist.end())
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m_windowlist.erase(erase_it);
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updateClientmenu();
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if (!w->isStuck()) {
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FluxboxWindow::ClientList::iterator client_it =
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w->clientList().begin();
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FluxboxWindow::ClientList::iterator client_it_end =
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w->clientList().end();
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for (; client_it != client_it_end; ++client_it)
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screen().updateNetizenWindowDel((*client_it)->window());
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}
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return m_windowlist.size();
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}
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void Workspace::showAll() {
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Windows::iterator it = m_windowlist.begin();
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Windows::iterator it_end = m_windowlist.end();
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for (; it != it_end; ++it)
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(*it)->deiconify(false, false);
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}
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void Workspace::hideAll(bool interrupt_moving) {
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Windows::reverse_iterator it = m_windowlist.rbegin();
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Windows::reverse_iterator it_end = m_windowlist.rend();
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for (; it != it_end; ++it) {
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if (! (*it)->isStuck())
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(*it)->withdraw(interrupt_moving);
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}
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}
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void Workspace::removeAll(unsigned int dest) {
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Windows::iterator it = m_windowlist.begin();
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Windows::const_iterator it_end = m_windowlist.end();
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for (; it != it_end; ++it)
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m_screen.sendToWorkspace(dest, *it, false);
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}
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void Workspace::reconfigure() {
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menu().reconfigure();
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Windows::iterator it = m_windowlist.begin();
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Windows::iterator it_end = m_windowlist.end();
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for (; it != it_end; ++it) {
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if ((*it)->winClient().validateClient())
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(*it)->reconfigure();
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}
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}
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size_t Workspace::numberOfWindows() const {
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return m_windowlist.size();
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}
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namespace {
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// helper class for checkGrouping
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class FindInGroup {
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public:
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FindInGroup(const FluxboxWindow &w):m_w(w) { }
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bool operator ()(const string &name) const {
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return (name == m_w.winClient().getWMClassName());
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}
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private:
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const FluxboxWindow &m_w;
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};
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};
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//Note: this function doesn't check if the window is groupable
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bool Workspace::checkGrouping(FluxboxWindow &win) {
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if (win.numClients() == 0)
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return false;
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#ifdef DEBUG
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cerr<<__FILE__<<"("<<__LINE__<<"): Checking grouping. ("<<win.title()<<")"<<endl;
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#endif // DEBUG
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if (!win.isGroupable()) { // make sure this window can hold a tab
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#ifdef DEBUG
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cerr<<__FILE__<<"("<<__LINE__<<"): window can't use a tab"<<endl;
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#endif // DEBUG
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return false;
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}
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string instance_name = win.winClient().getWMClassName();
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// go through every group and search for matching win instancename
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GroupList::iterator g(m_groups.begin());
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GroupList::iterator g_end(m_groups.end());
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for (; g != g_end; ++g) {
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Group::iterator name((*g).begin());
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Group::iterator name_end((*g).end());
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for (; name != name_end; ++name) {
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if ((*name) != instance_name)
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continue;
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// find a window with the specific name
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Windows::iterator wit(m_windowlist.begin());
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Windows::iterator wit_end(m_windowlist.end());
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for (; wit != wit_end; ++wit) {
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#ifdef DEBUG
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cerr<<__FILE__<<" check group with : "<<(*wit)->winClient().getWMClassName()<<endl;
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#endif // DEBUG
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if (find_if((*g).begin(),
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(*g).end(),
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FindInGroup(*(*wit))) != (*g).end()) {
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// make sure the window is groupable
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// and don't group with ourself
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if ( !(*wit)->isGroupable() || (*wit)->winClient().fbwindow() == &win)
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break; // try next name
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#ifdef DEBUG
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cerr<<__FILE__<<"("<<__FUNCTION__<<"): window ("<<*wit<<") attaching window ("<<&win<<")"<<endl;
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#endif // DEBUG
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(*wit)->attachClient(win.winClient());
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(*wit)->raise();
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return true; // grouping done
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}
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}
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}
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}
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return false;
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}
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bool Workspace::loadGroups(const string &filename) {
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string real_filename = FbTk::StringUtil::expandFilename(filename);
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FbTk::StringUtil::removeTrailingWhitespace(real_filename);
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ifstream infile(real_filename.c_str());
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if (!infile)
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return false;
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m_groups.clear(); // erase old groups
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// load new groups
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while (!infile.eof()) {
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string line;
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vector<string> names;
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getline(infile, line);
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FbTk::StringUtil::stringtok(names, line);
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m_groups.push_back(names);
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}
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return true;
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}
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void Workspace::update(FbTk::Subject *subj) {
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menu().updateMenu();
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}
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void Workspace::setName(const string &name) {
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if (!name.empty() && name != "") {
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m_name = name;
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} else { //if name == 0 then set default name from nls
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_FB_USES_NLS;
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char tname[128];
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sprintf(tname,
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_FB_XTEXT(Workspace, DefaultNameFormat,
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"Workspace %d", "Default workspace names, with a %d for the workspace number").c_str(),
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m_id + 1); //m_id starts at 0
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}
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screen().updateWorkspaceNamesAtom();
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menu().setLabel(m_name);
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menu().updateMenu();
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}
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/**
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Calls restore on all windows
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on the workspace and then
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clears the m_windowlist
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*/
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void Workspace::shutdown() {
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// note: when the window dies it'll remove it self from the list
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while (!m_windowlist.empty()) {
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//delete window (the window removes it self from m_windowlist)
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delete m_windowlist.back();
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}
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}
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void Workspace::updateClientmenu() {
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// remove all items and then add them again
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menu().removeAll();
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// for each fluxboxwindow add every client in them to our clientlist
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Windows::iterator win_it = m_windowlist.begin();
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Windows::iterator win_it_end = m_windowlist.end();
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for (; win_it != win_it_end; ++win_it) {
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// add every client in this fluxboxwindow to menu
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FluxboxWindow::ClientList::iterator client_it =
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(*win_it)->clientList().begin();
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FluxboxWindow::ClientList::iterator client_it_end =
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(*win_it)->clientList().end();
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for (; client_it != client_it_end; ++client_it)
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menu().insert(new ClientMenuItem(*(*client_it)));
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}
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menu().updateMenu();
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}
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void Workspace::placeWindow(FluxboxWindow &win) {
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int place_x, place_y;
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// we ignore the return value,
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// the screen placement strategy is guaranteed to succeed.
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screen().placementStrategy().placeWindow(m_windowlist,
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win,
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place_x, place_y);
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win.moveResize(place_x, place_y, win.width(), win.height());
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}
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