
- Shade - just like the "Stick"-button Styleresources: window.shade.pixmap, window.shade.unfocus.pixmap, window.shade.pressed.pixmap window.unshade.pixmap, window.unshade.unfocus.pixmap, window.unshade.pressed.pixmap etc. - MenuIcon - click on it provides the windowmenu, if the app contains a pixmap (gvim, konqueror etc etc) the pixmap is displayed, a little menu otherwise. Styleresources: windowmenu.pixmap, windowmenu.unfocus.pixmap windowmenu.pressed.pixmap etc. Example ~/.fluxbox/init - entry: session.titlebar.left: MenuIcon Stick session.titlebar.right: Shade Minimize Maximize Close hint: if the app HAS a pixmap i use window.title.focus.pixmap (look WinButtonTheme for reference)in pixmap-based-styles. this looks excellent and dont need much extra-code to pipe that info into WinButtons.
67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
// WinButton.hh for Fluxbox Window Manager
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// Copyright (c) 2003 - 2005 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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/// $Id$
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#include "FbTk/Button.hh"
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#include "FbTk/Observer.hh"
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#include "FbTk/FbPixmap.hh"
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class FluxboxWindow;
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class WinButtonTheme;
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namespace FbTk{
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class Color;
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}
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/// draws and handles basic window button graphic
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class WinButton:public FbTk::Button, public FbTk::Observer {
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public:
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/// draw type for the button
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enum Type {MAXIMIZE, MINIMIZE, SHADE, STICK, CLOSE, MENUICON};
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WinButton(const FluxboxWindow &listen_to,
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WinButtonTheme &theme,
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Type buttontype, const FbTk::FbWindow &parent, int x, int y,
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unsigned int width, unsigned int height);
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/// override for drawing
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void exposeEvent(XExposeEvent &event);
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void buttonReleaseEvent(XButtonEvent &event);
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void setBackgroundPixmap(Pixmap pm);
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void setPressedPixmap(Pixmap pm);
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void setBackgroundColor(const FbTk::Color &color);
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void setPressedColor(const FbTk::Color &color);
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Pixmap getBackgroundPixmap() const;
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Pixmap getPressedPixmap() const;
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/// override for redrawing
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void clear();
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void update(FbTk::Subject *subj);
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private:
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void drawType();
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Type m_type; ///< the button type
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const FluxboxWindow &m_listen_to;
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WinButtonTheme &m_theme;
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FbTk::FbPixmap m_icon_pixmap;
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FbTk::FbPixmap m_icon_mask;
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bool overrode_bg, overrode_pressed;
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};
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