a10bab0f7c
this allows to move some hardcoded keysbindings into the keys file and makes the code simpler
127 lines
3.9 KiB
C++
127 lines
3.9 KiB
C++
// Keys.hh for Fluxbox - an X11 Window manager
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// Copyright (c) 2001 - 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef KEYS_HH
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#define KEYS_HH
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#include "FbTk/NotCopyable.hh"
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#include <X11/Xlib.h>
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#include <string>
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#include <map>
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class WinClient;
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namespace FbTk {
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class EventHandler;
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class AutoReloadHelper;
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}
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class Keys:private FbTk::NotCopyable {
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public:
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// contexts for events
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// it's ok if there is overlap; it will be worked out in t_key::find()
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// eventHandlers should submit bitwise-or of contexts the event happened in
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enum {
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GLOBAL = 1 << 0,
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ON_DESKTOP = 1 << 1,
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ON_TOOLBAR = 1 << 2,
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ON_ICONBUTTON = 1 << 3,
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ON_TITLEBAR = 1 << 4,
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ON_WINDOW = 1 << 5,
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ON_WINDOWBORDER = 1 << 6,
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ON_LEFTGRIP = 1 << 7,
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ON_RIGHTGRIP = 1 << 8,
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ON_TAB = 1 << 9,
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ON_SLIT = 1 << 10
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// and so on...
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};
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/// constructor
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explicit Keys();
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/// destructor
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~Keys();
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/// bind a key action from a string
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/// @return false on failure
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bool addBinding(const std::string &binding);
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/**
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do action from XKeyEvent; return false if not bound to anything
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*/
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bool doAction(int type, unsigned int mods, unsigned int key, int context,
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WinClient *current = 0, Time time = 0);
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/// register a window so that proper keys/buttons get grabbed on it
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void registerWindow(Window win, FbTk::EventHandler &handler, int context);
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/// unregister window
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void unregisterWindow(Window win);
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/// grab keys again when keymap changes
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void regrab();
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const std::string& filename() const { return m_filename; }
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/**
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Load configuration from file
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*/
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void reload();
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/**
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Reload configuration if keys file has changed
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*/
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void reconfigure();
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void keyMode(const std::string& keyMode);
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bool inKeychain() const { return saved_keymode != 0; }
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private:
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class t_key; // helper class to build a 'keytree'
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typedef std::map<std::string, t_key *> keyspace_t;
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typedef std::map<Window, int> WindowMap;
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typedef std::map<Window, FbTk::EventHandler*> HandlerMap;
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void deleteTree();
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void grabKey(unsigned int key, unsigned int mod);
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void ungrabKeys();
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void grabButton(unsigned int button, unsigned int mod, int context);
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void ungrabButtons();
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void grabWindow(Window win);
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// Load default keybindings for when there are errors loading the keys file
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void loadDefaults();
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void setKeyMode(t_key *keyMode);
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// member variables
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std::string m_filename;
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FbTk::AutoReloadHelper* m_reloader;
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t_key *m_keylist;
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keyspace_t m_map;
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// former doAction static var, we need to access it from deleteTree
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t_key *next_key, *saved_keymode;
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WindowMap m_window_map;
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HandlerMap m_handler_map;
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};
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#endif // KEYS_HH
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