d11aa42ace
WindowMenuAccessor returned strange alpha values if compiled with 'g++ -Os'; unholy black magic happens if template<int> faces functions returning only 'usigned char'.
117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
// IconbarTool.hh
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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// and Simon Bowden (rathnor at users.sourceforge.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef ICONBARTOOL_HH
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#define ICONBARTOOL_HH
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#include "ToolbarItem.hh"
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#include "FbMenu.hh"
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#include "FbTk/Container.hh"
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#include "FbTk/CachedPixmap.hh"
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#include "FbTk/Observer.hh"
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#include "FbTk/Resource.hh"
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#include <map>
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class IconbarTheme;
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class BScreen;
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class IconButton;
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class Focusable;
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class FocusableList;
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class IconbarTool: public ToolbarItem, public FbTk::Observer {
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public:
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typedef std::map<Focusable *, IconButton *> IconMap;
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IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme,
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FbTk::ThemeProxy<IconbarTheme> &focused_theme,
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FbTk::ThemeProxy<IconbarTheme> &unfocused_theme,
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BScreen &screen, FbTk::Menu &menu);
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~IconbarTool();
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void move(int x, int y);
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void resize(unsigned int width, unsigned int height);
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void moveResize(int x, int y,
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unsigned int width, unsigned int height);
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void update(FbTk::Subject *subj);
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void show();
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void hide();
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void setAlignment(FbTk::Container::Alignment a);
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void setMode(std::string mode);
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void parentMoved() { m_icon_container.parentMoved(); }
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unsigned int width() const;
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unsigned int height() const;
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unsigned int borderWidth() const;
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std::string mode() const { return *m_rc_mode; }
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void setOrientation(FbTk::Orientation orient);
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FbTk::Container::Alignment alignment() const { return m_icon_container.alignment(); }
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const BScreen &screen() const { return m_screen; }
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private:
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void updateSizing();
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/// render single button, and probably apply changes (clear)
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/// @param button the button to render
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/// @param clear if the window should be cleared first
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void renderButton(IconButton &button, bool clear = true);
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/// render all buttons
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void renderTheme();
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void renderTheme(int alpha);
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/// destroy all icons
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void deleteIcons();
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/// add or move a single window
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void insertWindow(Focusable &win, int pos = -2);
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/// remove a single window
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void removeWindow(Focusable &win);
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/// make a button for the window
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IconButton *makeButton(Focusable &win);
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/// remove all windows and add again
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void reset();
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/// add icons to the list
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void updateList();
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BScreen &m_screen;
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FbTk::Container m_icon_container;
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IconbarTheme &m_theme;
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FbTk::ThemeProxy<IconbarTheme> &m_focused_theme, &m_unfocused_theme;
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FbTk::CachedPixmap m_empty_pm; ///< pixmap for empty container
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std::auto_ptr<FocusableList> m_winlist;
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IconMap m_icons;
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std::string m_mode;
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FbTk::Resource<std::string> m_rc_mode;
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FbTk::Resource<FbTk::Container::Alignment> m_rc_alignment; ///< alignment of buttons
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FbTk::Resource<int> m_rc_client_width; ///< size of client button in LEFT/RIGHT mode
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FbTk::Resource<unsigned int> m_rc_client_padding; ///< padding of the text
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FbTk::Resource<bool> m_rc_use_pixmap; ///< if iconbar should use win pixmap or not
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FbMenu m_menu;
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int m_alpha;
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};
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#endif // ICONBARTOOL_HH
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