152 lines
5.4 KiB
C++
152 lines
5.4 KiB
C++
// IconbarTool.hh
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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// and Simon Bowden (rathnor at users.sourceforge.net)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id$
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#ifndef ICONBARTOOL_HH
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#define ICONBARTOOL_HH
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#include "ToolbarItem.hh"
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#include "Container.hh"
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#include "FbMenu.hh"
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#include "FbTk/Observer.hh"
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#include "FbTk/Resource.hh"
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#include "FbTk/Menu.hh"
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#include <X11/Xlib.h>
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#include <list>
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class IconbarTheme;
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class BScreen;
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class IconButton;
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class FluxboxWindow;
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class IconbarTool: public ToolbarItem, public FbTk::Observer {
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public:
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typedef std::list<IconButton *> IconList;
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/// iconbar mode
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enum Mode {
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NONE, ///< no icons
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ICONS, ///< all icons from all workspaces
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NOICONS, ///< all noniconified windows from all workspaces
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WORKSPACEICONS, ///< icons on current workspace
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WORKSPACENOICONS, ///< non iconified workspaces on current workspaces
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WORKSPACE, ///< all windows and all icons on current workspace
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ALLWINDOWS ///< all windows and all icons from all workspaces
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};
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/// deiconfiy mode for iconbuttons
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enum DeiconifyMode {
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CURRENT, ///< raise the window on the current workspace
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FOLLOW, ///< raise the window on the workspace it was iconified from
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SEMIFOLLOW, ///< like current for iconified windows, and like follow for others
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};
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/// wheeling on iconbutton
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enum WheelMode {
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OFF, ///< no wheeling, default mode
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ON, ///< enabled wheeling
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SCREEN ///< in perfect harmony with desktopwheeling-value
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};
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IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme,
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BScreen &screen, FbTk::Menu &menu);
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~IconbarTool();
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void move(int x, int y);
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void resize(unsigned int width, unsigned int height);
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void moveResize(int x, int y,
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unsigned int width, unsigned int height);
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void update(FbTk::Subject *subj);
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void show();
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void hide();
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void setAlignment(Container::Alignment a);
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void setMode(Mode mode);
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void setDeiconifyMode(DeiconifyMode mode);
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void setWheelMode(WheelMode mode);
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unsigned int width() const;
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unsigned int height() const;
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unsigned int borderWidth() const;
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Mode mode() const { return *m_rc_mode; }
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DeiconifyMode deiconifyMode() const { return *m_deiconify_mode; }
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WheelMode wheelMode() const { return *m_wheel_mode; }
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Container::Alignment alignment() const { return m_icon_container.alignment(); }
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private:
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/// @return button associated with window
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IconButton *findButton(FluxboxWindow &win);
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void updateSizing();
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/// render single button that holds win
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void renderWindow(FluxboxWindow &win);
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/// render single button, and probably apply changes (clear)
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void renderButton(IconButton &button, bool clear = true);
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/// render all buttons
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void renderTheme();
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void renderTheme(unsigned char alpha);
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/// destroy all icons
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void deleteIcons();
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/// remove a single window
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void removeWindow(FluxboxWindow &win);
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/// add a single window
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void addWindow(FluxboxWindow &win);
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/// add icons to the list
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void updateIcons();
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/// add normal windows to the list
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void updateWorkspace();
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/// add all windows to the list
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void updateAllWindows();
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/// add a list of windows
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void addList(std::list<FluxboxWindow *> &winlist);
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/// so we can update current window without flicker
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void timedRender();
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BScreen &m_screen;
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Container m_icon_container;
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const IconbarTheme &m_theme;
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// cached pixmaps
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Pixmap m_focused_pm, m_unfocused_pm;
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// some are a fraction bigger due to rounding
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Pixmap m_focused_err_pm, m_unfocused_err_pm;
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Pixmap m_empty_pm; ///< pixmap for empty container
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IconList m_icon_list;
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FbTk::Resource<Mode> m_rc_mode;
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FbTk::Resource<DeiconifyMode> m_deiconify_mode;
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FbTk::Resource<WheelMode> m_wheel_mode;
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FbTk::Resource<Container::Alignment> m_rc_alignment; ///< alignment of buttons
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FbTk::Resource<int> m_rc_client_width; ///< size of client button in LEFT/RIGHT mode
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FbTk::Resource<unsigned int> m_rc_client_padding; ///< padding of the text
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FbTk::Resource<bool> m_rc_use_pixmap; ///< if iconbar should use win pixmap or not
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FbTk::Timer m_focus_timer; ///< so we can update current window without flicker while changing attached clients
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FbMenu m_menu;
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unsigned char m_alpha;
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};
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#endif // ICONBARTOOL_HH
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