fluxbox/src/IconbarTool.hh
2006-02-16 06:53:05 +00:00

152 lines
5.4 KiB
C++

// IconbarTool.hh
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id$
#ifndef ICONBARTOOL_HH
#define ICONBARTOOL_HH
#include "ToolbarItem.hh"
#include "Container.hh"
#include "FbMenu.hh"
#include "FbTk/Observer.hh"
#include "FbTk/Resource.hh"
#include "FbTk/Menu.hh"
#include <X11/Xlib.h>
#include <list>
class IconbarTheme;
class BScreen;
class IconButton;
class FluxboxWindow;
class IconbarTool: public ToolbarItem, public FbTk::Observer {
public:
typedef std::list<IconButton *> IconList;
/// iconbar mode
enum Mode {
NONE, ///< no icons
ICONS, ///< all icons from all workspaces
NOICONS, ///< all noniconified windows from all workspaces
WORKSPACEICONS, ///< icons on current workspace
WORKSPACENOICONS, ///< non iconified workspaces on current workspaces
WORKSPACE, ///< all windows and all icons on current workspace
ALLWINDOWS ///< all windows and all icons from all workspaces
};
/// deiconfiy mode for iconbuttons
enum DeiconifyMode {
CURRENT, ///< raise the window on the current workspace
FOLLOW, ///< raise the window on the workspace it was iconified from
SEMIFOLLOW, ///< like current for iconified windows, and like follow for others
};
/// wheeling on iconbutton
enum WheelMode {
OFF, ///< no wheeling, default mode
ON, ///< enabled wheeling
SCREEN ///< in perfect harmony with desktopwheeling-value
};
IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme,
BScreen &screen, FbTk::Menu &menu);
~IconbarTool();
void move(int x, int y);
void resize(unsigned int width, unsigned int height);
void moveResize(int x, int y,
unsigned int width, unsigned int height);
void update(FbTk::Subject *subj);
void show();
void hide();
void setAlignment(Container::Alignment a);
void setMode(Mode mode);
void setDeiconifyMode(DeiconifyMode mode);
void setWheelMode(WheelMode mode);
unsigned int width() const;
unsigned int height() const;
unsigned int borderWidth() const;
Mode mode() const { return *m_rc_mode; }
DeiconifyMode deiconifyMode() const { return *m_deiconify_mode; }
WheelMode wheelMode() const { return *m_wheel_mode; }
Container::Alignment alignment() const { return m_icon_container.alignment(); }
private:
/// @return button associated with window
IconButton *findButton(FluxboxWindow &win);
void updateSizing();
/// render single button that holds win
void renderWindow(FluxboxWindow &win);
/// render single button, and probably apply changes (clear)
void renderButton(IconButton &button, bool clear = true);
/// render all buttons
void renderTheme();
void renderTheme(unsigned char alpha);
/// destroy all icons
void deleteIcons();
/// remove a single window
void removeWindow(FluxboxWindow &win);
/// add a single window
void addWindow(FluxboxWindow &win);
/// add icons to the list
void updateIcons();
/// add normal windows to the list
void updateWorkspace();
/// add all windows to the list
void updateAllWindows();
/// add a list of windows
void addList(std::list<FluxboxWindow *> &winlist);
/// so we can update current window without flicker
void timedRender();
BScreen &m_screen;
Container m_icon_container;
const IconbarTheme &m_theme;
// cached pixmaps
Pixmap m_focused_pm, m_unfocused_pm;
// some are a fraction bigger due to rounding
Pixmap m_focused_err_pm, m_unfocused_err_pm;
Pixmap m_empty_pm; ///< pixmap for empty container
IconList m_icon_list;
FbTk::Resource<Mode> m_rc_mode;
FbTk::Resource<DeiconifyMode> m_deiconify_mode;
FbTk::Resource<WheelMode> m_wheel_mode;
FbTk::Resource<Container::Alignment> m_rc_alignment; ///< alignment of buttons
FbTk::Resource<int> m_rc_client_width; ///< size of client button in LEFT/RIGHT mode
FbTk::Resource<unsigned int> m_rc_client_padding; ///< padding of the text
FbTk::Resource<bool> m_rc_use_pixmap; ///< if iconbar should use win pixmap or not
FbTk::Timer m_focus_timer; ///< so we can update current window without flicker while changing attached clients
FbMenu m_menu;
unsigned char m_alpha;
};
#endif // ICONBARTOOL_HH