fluxbox/src/FbTk/XLayer.cc

371 lines
11 KiB
C++

// XLayer.cc for FbTk - fluxbox toolkit
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: XLayer.cc,v 1.9 2003/07/20 18:05:40 rathnor Exp $
#include "XLayer.hh"
#include "XLayerItem.hh"
#include "App.hh"
#include <iostream>
using namespace std;
using namespace FbTk;
XLayer::XLayer(MultLayers &manager, int layernum):
m_manager(manager), m_layernum(layernum) {
}
XLayer::~XLayer() {
}
void XLayer::restack() {
if (!m_manager.isUpdatable())
return;
int num_windows = countWindows();
// each LayerItem can contain several windows
iterator it = itemList().begin();
iterator it_end = itemList().end();
it = itemList().begin();
it_end = itemList().end();
Window *winlist = new Window[num_windows];
size_t j=0;
// add all the windows from each item
for (size_t i=0; it != it_end; ++it, i++) {
XLayerItem::Windows::const_iterator wit = (*it)->getWindows().begin();
XLayerItem::Windows::const_iterator wit_end = (*it)->getWindows().end();
for (; wit != wit_end; ++wit) {
if ((*wit)->window())
winlist[j++] = (*wit)->window();
}
}
XRestackWindows(FbTk::App::instance()->display(), winlist, j);
delete [] winlist;
}
int XLayer::countWindows() {
int num_windows = 0;
iterator it = itemList().begin();
iterator it_end = itemList().end();
for (size_t i=0; it != it_end; ++it, i++) {
num_windows += (*it)->numWindows();
}
return num_windows;
}
// Stack all windows associated with 'item' below the 'above' item
void XLayer::stackBelowItem(XLayerItem *item, XLayerItem *above) {
if (!m_manager.isUpdatable())
return;
Window *winlist;
size_t winnum, size, num = item->numWindows();
// if there are no windows provided for above us,
// then we must have to go right to the top of the stack
if (!above) { // must need to go right to top
if (item->getWindows().front()->window())
XRaiseWindow(FbTk::App::instance()->display(), item->getWindows().front()->window());
// if this XLayerItem has more than one window,
// then we'll stack the rest in under the front one too
// our size needs to be the number of windows in the group, since there isn't one above.
if (num > 1) {
winnum = 0;
// stack relative to top one (just raised)
size = num;
winlist = new Window[size];
} else {
// we've raised the window, nothing else to do
return;
}
} else {
// We do have a window to stack below
// so we put it on top, and fill the rest of the array with the ones to go below it.
winnum = 1;
size = num+1;
winlist = new Window[size];
// assume that above's window exists
winlist[0] = above->getWindows().back()->window();
}
// fill the rest of the array
XLayerItem::Windows::iterator it = item->getWindows().begin();
XLayerItem::Windows::iterator it_end = item->getWindows().end();
for (; it != it_end; ++it) {
if ((*it)->window())
winlist[winnum++] = (*it)->window();
}
// stack the windows
XRestackWindows(FbTk::App::instance()->display(), winlist, winnum);
delete [] winlist;
}
XLayer::iterator XLayer::insert(XLayerItem &item, unsigned int pos) {
#ifdef DEBUG
// at this point we don't support insertions into a layer other than at the top
if (pos != 0)
cerr<<__FILE__<<"("<<__LINE__<<"): Insert using non-zero position not valid in XLayer"<<endl;
#endif // DEBUG
itemList().push_front(&item);
// restack below next window up
stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum));
return itemList().begin();
}
void XLayer::remove(XLayerItem &item) {
iterator it = itemList().begin();
iterator it_end = itemList().end();
for (; it != it_end; ++it) {
if (*it == &item) {
itemList().erase(it);
break;
}
}
}
void XLayer::cycleUp() {
// need to find highest visible window, and move it to bottom
iterator it = itemList().begin();
iterator it_end = itemList().end();
while (it != it_end && !(*it)->visible())
++it;
// if there is something to do
if (it != it_end)
lower(**it);
}
void XLayer::cycleDown() {
// need to find lowest visible window, and move it to top
// so use a reverse iterator, and the same logic as cycleUp()
reverse_iterator it = itemList().rbegin();
reverse_iterator it_end = itemList().rend();
while (it != it_end && !(*it)->visible())
++it;
// if there is something to do
if (it != it_end)
raise(**it);
}
void XLayer::stepUp(XLayerItem &item) {
// need to find next visible window upwards, and put it above that
if (&item == itemList().front())
return; // nothing to do
// TODO: is there a better way of doing this?
// get our item
iterator myit = std::find(itemList().begin(), itemList().end(), &item);
iterator it = myit;
// go to the one above it in our layer (top is front, so we decrement)
--it;
// keep going until we find one that is currently visible to the user
while (it != itemList().begin() && !(*it)->visible())
--it;
if (it == itemList().begin() && !(*it)->visible()) {
// reached front item, but it wasn't visible, therefore it was already raised
} else {
// it is the next visible item down, we need to be above it.
// remove that item from the list and add it back to before it (the one we want to go above)
itemList().erase(myit);
itemList().insert(it, &item);
// if we've reached the top of the layer, we need to stack below the next one up
if (it == itemList().begin()) {
stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum));
} else {
// otherwise go up one in this layer (i.e. above the one we want to go above)
--it;
// and stack below that.
stackBelowItem(&item, *it);
}
}
}
void XLayer::stepDown(XLayerItem &item) {
// need to find next visible window down, and put it below that
// if we're already the bottom of the layer
if (&item == itemList().back())
return; // nothing to do
// get our position
iterator myit = std::find(itemList().begin(), itemList().end(), &item);
iterator it = myit;
// go one below it (top is front, so we must increment)
it++;
iterator it_end = itemList().end();
// keep going down until we find a visible one
while (it != it_end && !(*it)->visible())
it++;
// if we didn't reach the end, then stack below the
// item that we found.
if (it != it_end)
stackBelowItem(&item, *it);
// if we did reach the end, then there are no visible windows, so we don't do anything
}
void XLayer::raise(XLayerItem &item) {
// assume it is already in this layer
if (&item == itemList().front())
return; // nothing to do
iterator it = std::find(itemList().begin(), itemList().end(), &item);
if (it != itemList().end())
itemList().erase(it);
else {
#ifdef DEBUG
cerr<<__FILE__<<"("<<__LINE__<<"): WARNING: raise on item not in layer["<<m_layernum<<"]"<<endl;
#endif // DEBUG
return;
}
itemList().push_front(&item);
stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum));
}
void XLayer::tempRaise(XLayerItem &item) {
// assume it is already in this layer
if (&item == itemList().front())
return; // nothing to do
iterator it = std::find(itemList().begin(), itemList().end(), &item);
if (it == itemList().end()) {
#ifdef DEBUG
cerr<<__FILE__<<"("<<__LINE__<<"): WARNING: raise on item not in layer["<<m_layernum<<"]"<<endl;
#endif // DEBUG
return;
}
// don't add it back to the top
stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum));
}
void XLayer::lower(XLayerItem &item) {
// assume already in this layer
// is it already the lowest?
if (&item == itemList().back())
return; // nothing to do
iterator it = std::find(itemList().begin(), itemList().end(), &item);
if (it != itemList().end())
// remove this item
itemList().erase(it);
#ifdef DEBUG
else {
cerr<<__FILE__<<"("<<__LINE__<<"): WARNING: lower on item not in layer"<<endl;
return;
}
#endif // DEBUG
// add it to the bottom
itemList().push_back(&item);
// find the item we need to stack below
// start at the end
it = itemList().end();
// go up one so we have an object (which must exist, since at least this item is in the layer)
it--;
// go down another one
// must exist, otherwise our item must == itemList().back()
it--;
// and restack our window below that one.
stackBelowItem(&item, *it);
}
void XLayer::raiseLayer(XLayerItem &item) {
m_manager.raiseLayer(item);
}
void XLayer::lowerLayer(XLayerItem &item) {
m_manager.lowerLayer(item);
}
void XLayer::moveToLayer(XLayerItem &item, int layernum) {
m_manager.moveToLayer(item, layernum);
}
XLayerItem *XLayer::getLowestItem() {
if (itemList().empty())
return 0;
else
return itemList().back();
}
XLayerItem *XLayer::getItemBelow(XLayerItem &item) {
// get our iterator
iterator it = std::find(itemList().begin(), itemList().end(), &item);
// go one lower
it++;
// if one lower is the end, there is no item below, otherwise we've got it
if (it == itemList().end())
return 0;
else
return *it;
}
XLayerItem *XLayer::getItemAbove(XLayerItem &item) {
// get our iterator
iterator it = std::find(itemList().begin(), itemList().end(), &item);
// if this is the beginning (top-most item), do nothing, otherwise give the next one up
// the list (which must be there since we aren't the beginning)
if (it == itemList().begin())
return 0;
else
return *(--it);
}