removed const on return values of fundamental types and const-correct on BTexture

This commit is contained in:
fluxgen 2002-05-17 10:59:30 +00:00
parent b77eec73c5
commit e296c91a18

View file

@ -22,7 +22,7 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: Image.hh,v 1.6 2002/03/19 00:04:36 fluxgen Exp $
// $Id: Image.hh,v 1.7 2002/05/17 10:59:30 fluxgen Exp $
#ifndef IMAGE_HH
#define IMAGE_HH
@ -49,13 +49,13 @@ public:
BColor(char r = 0, char g = 0, char b = 0)
{ red = r; green = g; blue = b; pixel = 0; allocated = 0; }
inline const int &isAllocated(void) const { return allocated; }
inline int isAllocated(void) const { return allocated; }
inline const unsigned char getRed(void) const { return red; }
inline const unsigned char getGreen(void) const { return green; }
inline const unsigned char getBlue(void) const { return blue; }
inline unsigned char getRed(void) const { return red; }
inline unsigned char getGreen(void) const { return green; }
inline unsigned char getBlue(void) const { return blue; }
inline const unsigned long getPixel(void) const { return pixel; }
inline unsigned long getPixel(void) const { return pixel; }
inline void setAllocated(int a) { allocated = a; }
inline void setRGB(char r, char g, char b) { red = r; green = g; blue = b; }
@ -69,14 +69,19 @@ private:
unsigned long texture;
public:
BTexture(void) { texture = 0; }
BTexture(void):texture(0) { }
inline const BColor *getColor(void) const { return &color; }
inline const BColor *getColorTo(void) const { return &colorTo; }
inline const BColor *getHiColor(void) const { return &hiColor; }
inline const BColor *getLoColor(void) const { return &loColor; }
inline BColor *getColor(void) { return &color; }
inline BColor *getColorTo(void) { return &colorTo; }
inline BColor *getHiColor(void) { return &hiColor; }
inline BColor *getLoColor(void) { return &loColor; }
inline const unsigned long getTexture(void) const { return texture; }
inline unsigned long getTexture(void) const { return texture; }
inline void setTexture(unsigned long t) { texture = t; }
inline void addTexture(unsigned long t) { texture |= t; }
@ -157,7 +162,7 @@ public:
inline BaseDisplay *getBaseDisplay(void) { return basedisplay; }
inline const bool doDither(void) { return dither; }
inline bool doDither(void) { return dither; }
inline const Colormap &getColormap(void) const { return colormap; }
inline ScreenInfo *getScreenInfo(void) { return screeninfo; }
@ -165,9 +170,9 @@ public:
inline Visual *getVisual(void) { return screeninfo->getVisual(); }
inline const int getBitsPerPixel(void) const { return bits_per_pixel; }
inline const int getDepth(void) const { return screen_depth; }
inline const int getColorsPerChannel(void) const
inline int getBitsPerPixel(void) const { return bits_per_pixel; }
inline int getDepth(void) const { return screen_depth; }
inline int getColorsPerChannel(void) const
{ return colors_per_channel; }
unsigned long getColor(const char *);