windows keep relative positions in ArrangeWindows, based on distance to new 'cell' center

This commit is contained in:
mathias 2006-04-19 05:18:10 +00:00
parent 38a96263ad
commit c92942270a
2 changed files with 48 additions and 23 deletions

View file

@ -1,6 +1,8 @@
(Format: Year/Month/Day)
Changes for 0.9.16:
*06/04/19:
* Windows keep relative position in ArrangeWindows (Mathias)
WorkspaceCmd.cc
* Made fbgm more pure bourne-compatibel (Mathias)
fluxbox-generate_menu.in
*06/04/18:

View file

@ -53,9 +53,9 @@ void NextWindowCmd::execute() {
if (mods == 0) // can't stacked cycle unless there is a mod to grab
screen->focusControl().nextFocus(m_option | FocusControl::CYCLELINEAR);
else {
// if stacked cycling, then set a watch for
// if stacked cycling, then set a watch for
// the release of exactly these modifiers
if (!fb->watchingScreen() &&
if (!fb->watchingScreen() &&
!(m_option & FocusControl::CYCLELINEAR))
Fluxbox::instance()->watchKeyRelease(*screen, mods);
screen->focusControl().nextFocus(m_option);
@ -76,9 +76,9 @@ void PrevWindowCmd::execute() {
if (mods == 0) // can't stacked cycle unless there is a mod to grab
screen->focusControl().prevFocus(m_option | FocusControl::CYCLELINEAR);
else {
// if stacked cycling, then set a watch for
// if stacked cycling, then set a watch for
// the release of exactly these modifiers
if (!fb->watchingScreen()
if (!fb->watchingScreen()
&& !(m_option & FocusControl::CYCLELINEAR))
Fluxbox::instance()->watchKeyRelease(*screen, mods);
screen->focusControl().prevFocus(m_option);
@ -145,17 +145,17 @@ void ArrangeWindowsCmd::execute() {
Workspace *space = screen->currentWorkspace();
size_t win_count = space->windowList().size();
if (win_count == 0)
if (win_count == 0)
return;
// TODO: choice between
// TODO: choice between
// - arrange using all windows on all heads
// - arrange for each head
// - only on current head
const int head = screen->getCurrHead();
Workspace::Windows::iterator win;
Workspace::Windows normal_windows;
Workspace::Windows shaded_windows;
for(win = space->windowList().begin(); win != space->windowList().end(); win++) {
@ -173,20 +173,20 @@ void ArrangeWindowsCmd::execute() {
return;
win_count = normal_windows.size();
const unsigned int max_width = screen->maxRight(head) - screen->maxLeft(head);
unsigned int max_height = screen->maxBottom(head) - screen->maxTop(head);
// try to get the same number of rows as columns.
unsigned int rows = int(sqrt((float)win_count)); // truncate to lower
unsigned int cols = int(0.99 + float(win_count) / float(rows));
if (max_width<max_height) { // rotate
// try to get the same number of rows as columns.
unsigned int cols = int(sqrt((float)win_count)); // truncate to lower
unsigned int rows = int(0.99 + float(win_count) / float(cols));
if (max_width<max_height) { // rotate
std::swap(cols, rows);
}
}
unsigned int x_offs = screen->maxLeft(head); // window position offset in x
unsigned int y_offs = screen->maxTop(head); // window position offset in y
unsigned int window = 0; // current window
// unsigned int window = 0; // current window
const unsigned int cal_width = max_width/cols; // calculated width ratio (width of every window)
unsigned int i;
unsigned int j;
@ -200,7 +200,7 @@ void ArrangeWindowsCmd::execute() {
(*win)->move(x_offs, y_offs);
else
(*win)->move(screen->maxRight(head) - (*win)->frame().width(), y_offs);
y_offs += (*win)->frame().height();
}
@ -208,18 +208,41 @@ void ArrangeWindowsCmd::execute() {
// with really little space left for the normal windows? how to handle
// this?
if (!shaded_windows.empty())
max_height -= i * (*shaded_windows.begin())->frame().height();
max_height -= i * (*shaded_windows.begin())->frame().height();
const unsigned int cal_height = max_height/rows; // height ratio (height of every window)
// Resizes and sets windows positions in columns and rows.
for (i = 0; i < rows; ++i) {
x_offs = screen->maxLeft(head);
for (j = 0; j < cols && window < win_count; ++j, ++window) {
if (window!=(win_count-1)) {
normal_windows[window]->moveResize(x_offs, y_offs, cal_width, cal_height);
} else { // the last window gets everything that is left.
normal_windows[window]->moveResize(x_offs, y_offs, screen->maxRight(head)-x_offs, cal_height);
}
for (j = 0; j < cols && normal_windows.size() > 0; ++j) {
int cell_center_x = x_offs + (x_offs + cal_width) / 2;
int cell_center_y = y_offs + (y_offs + cal_height) / 2;
unsigned int closest_dist = ~0;
Workspace::Windows::iterator closest = normal_windows.end();
for (win = normal_windows.begin(); win != normal_windows.end(); win++) {
int win_center_x = (*win)->frame().x() + ((*win)->frame().x() + (*win)->frame().width() / 2);
int win_center_y = (*win)->frame().y() + ((*win)->frame().y() + (*win)->frame().height() / 2);
unsigned int dist = (win_center_x - cell_center_x) * (win_center_x - cell_center_x) +
(win_center_y - cell_center_y) * (win_center_y - cell_center_y);
if (dist < closest_dist) {
closest = win;
closest_dist = dist;
}
}
if (normal_windows.size() > 1) {
(*closest)->moveResize(x_offs, y_offs, cal_width, cal_height);
} else { // the last window gets everything that is left.
(*closest)->moveResize(x_offs, y_offs, screen->maxRight(head)-x_offs, cal_height);
}
normal_windows.erase(closest);
// next x offset
x_offs += cal_width;
}