fix rotation

This commit is contained in:
Mark Tiefenbruck 2008-02-03 07:37:01 -08:00
parent 39d4d0a010
commit b7eee2350d

View file

@ -72,7 +72,7 @@ inline void translateCoords(Orientation orient, int &x, int &y, unsigned int w,
}
// still require w and h in ROT0 coords
inline void untranslateCoords(Orientation orient, int orig_x, int orig_y, unsigned int w, unsigned int h) {
inline void untranslateCoords(Orientation orient, int &orig_x, int &orig_y, unsigned int w, unsigned int h) {
int x = orig_x;
int y = orig_y;
@ -98,7 +98,7 @@ inline void untranslateCoords(Orientation orient, int orig_x, int orig_y, unsign
// When positioning an X11 box inside another area, we need to
// relocate the x,y coordinates
inline void translatePosition(Orientation orient, int x, int y, unsigned int w, unsigned int h, unsigned int bw) {
inline void translatePosition(Orientation orient, int &x, int &y, unsigned int w, unsigned int h, unsigned int bw) {
switch(orient) {
case ROT0:
@ -117,7 +117,7 @@ inline void translatePosition(Orientation orient, int x, int y, unsigned int w,
}
inline void translateSize(Orientation orient, unsigned int w, unsigned int h) {
inline void translateSize(Orientation orient, unsigned int &w, unsigned int &h) {
if (orient == ROT0 || orient == ROT180)
return;