fixed so workspace menu is shown when you left click on workspace label
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1 changed files with 20 additions and 1 deletions
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@ -22,7 +22,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// DEALINGS IN THE SOFTWARE.
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// $Id: Toolbar.cc,v 1.39 2002/11/15 12:05:04 fluxgen Exp $
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// $Id: Toolbar.cc,v 1.40 2002/11/16 22:17:06 fluxgen Exp $
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#include "Toolbar.hh"
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#include "Toolbar.hh"
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@ -972,6 +972,25 @@ void Toolbar::buttonReleaseEvent(XButtonEvent *re) {
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if (re->x >= 0 && re->x < (signed) frame.button_w &&
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if (re->x >= 0 && re->x < (signed) frame.button_w &&
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re->y >= 0 && re->y < (signed) frame.button_w)
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re->y >= 0 && re->y < (signed) frame.button_w)
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screen->nextFocus();
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screen->nextFocus();
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} else if (re->window == frame.workspace_label) {
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Basemenu *menu = screen->getWorkspacemenu();
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//move the workspace label and make it visible
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menu->move(re->x_root, re->y_root);
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// make sure the entire menu is visible (TODO: this is repeated by other menus, make a function!)
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int newx = menu->x(); // new x position of menu
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int newy = menu->y(); // new y position of menu
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if (menu->x() < 0)
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newx = 0;
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else if (menu->x() + menu->width() > screen->getWidth())
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newx = screen->getWidth() - menu->width();
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if (menu->y() < 0)
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newy = 0;
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else if (menu->y() + menu->height() > screen->getHeight())
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newy = screen->getHeight() - menu->height();
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// move and show menu
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menu->move(newx, newy);
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menu->show();
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} else if (re->window == frame.window_label)
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} else if (re->window == frame.window_label)
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screen->raiseFocus();
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screen->raiseFocus();
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#ifndef HAVE_STRFTIME
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#ifndef HAVE_STRFTIME
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