cleaning, changed (void) to (), removed unused variable, added comments, moved MwmHints Decor and Func into class FluxboxWindow
This commit is contained in:
parent
e4c8da3c33
commit
b43aed4072
1 changed files with 125 additions and 125 deletions
250
src/Window.hh
250
src/Window.hh
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@ -22,7 +22,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// DEALINGS IN THE SOFTWARE.
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// $Id: Window.hh,v 1.21 2002/05/21 21:25:10 fluxgen Exp $
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// $Id: Window.hh,v 1.22 2002/05/30 00:38:22 fluxgen Exp $
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#ifndef WINDOW_HH
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#ifndef WINDOW_HH
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#define WINDOW_HH
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#define WINDOW_HH
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@ -30,8 +30,8 @@
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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#ifdef SHAPE
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#ifdef SHAPE
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# include <X11/extensions/shape.h>
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#include <X11/extensions/shape.h>
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#endif // SHAPE
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#endif // SHAPE
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#include "BaseDisplay.hh"
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#include "BaseDisplay.hh"
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@ -41,37 +41,8 @@
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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//#define PropMwmHintsElements 3
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#define MwmHintsFunctions (1l << 0)
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#define MwmHintsDecorations (1l << 1)
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#define MwmFuncAll (1l << 0)
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#define MwmFuncResize (1l << 1)
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#define MwmFuncMove (1l << 2)
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#define MwmFuncIconify (1l << 3)
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#define MwmFuncMaximize (1l << 4)
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#define MwmFuncClose (1l << 5)
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#define MwmDecorAll (1l << 0)
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#define MwmDecorBorder (1l << 1)
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#define MwmDecorHandle (1l << 2)
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#define MwmDecorTitle (1l << 3)
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#define MwmDecorMenu (1l << 4)
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#define MwmDecorIconify (1l << 5)
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#define MwmDecorMaximize (1l << 6)
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//names for buttons
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#define NAME_STICKY "sticky"
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#define NAME_MAXIMIZE "maximize"
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#define NAME_MINIMIZE "minimize"
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#define NAME_SHADE "shade"
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#define NAME_CLOSE "close"
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#define NAME_ICONIFY "iconify"
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#define NAME_MENU "menu"
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#define NAME_NONE "none"
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#define PropMwmHintsElements 3
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class Tab;
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class Tab;
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class FluxboxWindow : public TimeoutHandler {
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class FluxboxWindow : public TimeoutHandler {
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@ -98,15 +69,15 @@ public:
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WIN_STATE_HID_WORKSPACE = (1<<6), // not on current desktop
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WIN_STATE_HID_WORKSPACE = (1<<6), // not on current desktop
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WIN_STATE_HID_TRANSIENT = (1<<7), // owner of transient is hidden
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WIN_STATE_HID_TRANSIENT = (1<<7), // owner of transient is hidden
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WIN_STATE_FIXED_POSITION = (1<<8), // window is fixed in position even
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WIN_STATE_FIXED_POSITION = (1<<8), // window is fixed in position even
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WIN_STATE_ARRANGE_IGNORE = (1<<9) // ignore for auto arranging
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WIN_STATE_ARRANGE_IGNORE = (1<<9) // ignore for auto arranging
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};
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};
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enum GnomeHints {
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enum GnomeHints {
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WIN_HINTS_SKIP_FOCUS = (1<<0), // "alt-tab" skips this win
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WIN_HINTS_SKIP_FOCUS = (1<<0), // "alt-tab" skips this win
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WIN_HINTS_SKIP_WINLIST = (1<<1), // do not show in window list
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WIN_HINTS_SKIP_WINLIST = (1<<1), // do not show in window list
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WIN_HINTS_SKIP_TASKBAR = (1<<2), // do not show on taskbar
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WIN_HINTS_SKIP_TASKBAR = (1<<2), // do not show on taskbar
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WIN_HINTS_GROUP_TRANSIENT = (1<<3), //Reserved - definition is unclear
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WIN_HINTS_GROUP_TRANSIENT = (1<<3), // Reserved - definition is unclear
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WIN_HINTS_FOCUS_ON_CLICK = (1<<4) // app only accepts focus if clicked
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WIN_HINTS_FOCUS_ON_CLICK = (1<<4) // app only accepts focus if clicked
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};
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};
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#endif
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#endif
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@ -119,87 +90,112 @@ public:
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enum Decoration {DECOR_NONE=0, DECOR_NORMAL, DECOR_TINY, DECOR_TOOL};
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enum Decoration {DECOR_NONE=0, DECOR_NORMAL, DECOR_TINY, DECOR_TOOL};
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//Motif wm Hints
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enum {
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MwmHintsFunctions = (1l << 0),
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MwmHintsDecorations = (1l << 1)
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};
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FluxboxWindow(Window, BScreen * = 0);
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//Motif wm functions
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virtual ~FluxboxWindow(void);
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enum MwmFunc{
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MwmFuncAll = (1l << 0),
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MwmFuncResize = (1l << 1),
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MwmFuncMove = (1l << 2),
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MwmFuncIconify = (1l << 3),
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MwmFuncMaximize = (1l << 4),
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MwmFuncClose = (1l << 5)
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};
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//Motif wm decorations
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enum MwmDecor {
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MwmDecorAll = (1l << 0),
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MwmDecorBorder = (1l << 1),
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MwmDecorHandle = (1l << 2),
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MwmDecorTitle = (1l << 3),
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MwmDecorMenu = (1l << 4),
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MwmDecorIconify = (1l << 5),
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MwmDecorMaximize = (1l << 6)
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};
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inline bool isTransient(void) const { return ((transient) ? true : false); }
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explicit FluxboxWindow(Window, BScreen *scr = 0);
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inline bool hasTransient(void) const { return ((client.transient) ? true : false); }
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virtual ~FluxboxWindow();
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inline bool isTransient() const { return ((transient) ? true : false); }
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inline bool hasTransient() const { return ((client.transient) ? true : false); }
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inline bool isManaged() const { return managed; }
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inline bool isManaged() const { return managed; }
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inline bool isFocused(void) const { return focused; }
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inline bool isFocused() const { return focused; }
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inline bool isVisible(void) const { return visible; }
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inline bool isVisible() const { return visible; }
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inline bool isIconic(void) const { return iconic; }
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inline bool isIconic() const { return iconic; }
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inline bool isShaded(void) const { return shaded; }
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inline bool isShaded() const { return shaded; }
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inline bool isMaximized(void) const { return maximized; }
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inline bool isMaximized() const { return maximized; }
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inline bool isIconifiable(void) const { return functions.iconify; }
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inline bool isIconifiable() const { return functions.iconify; }
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inline bool isMaximizable(void) const { return functions.maximize; }
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inline bool isMaximizable() const { return functions.maximize; }
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inline bool isResizable(void) const { return functions.resize; }
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inline bool isResizable() const { return functions.resize; }
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inline bool isClosable(void) const { return functions.close; }
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inline bool isClosable() const { return functions.close; }
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inline bool isStuck(void) const { return stuck; }
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inline bool isStuck() const { return stuck; }
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inline bool hasTitlebar(void) const { return decorations.titlebar; }
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inline bool hasTitlebar() const { return decorations.titlebar; }
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inline bool hasTab(void) const { return (tab!=0 ? true : false); }
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inline bool hasTab() const { return (tab!=0 ? true : false); }
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inline bool isMoving(void) const { return moving; }
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inline bool isMoving() const { return moving; }
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inline bool isResizing(void) const { return resizing; }
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inline bool isResizing() const { return resizing; }
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inline BScreen *getScreen(void) const { return screen; }
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inline BScreen *getScreen() const { return screen; }
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inline Tab *getTab(void) const { return tab; }
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inline Tab *getTab() const { return tab; }
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inline FluxboxWindow *getTransient(void) const { return client.transient; }
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inline FluxboxWindow *getTransient() const { return client.transient; }
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inline FluxboxWindow *getTransientFor(void) const { return client.transient_for; }
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inline FluxboxWindow *getTransientFor() const { return client.transient_for; }
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inline const Window &getFrameWindow(void) const { return frame.window; }
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inline const Window &getFrameWindow() const { return frame.window; }
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inline const Window &getClientWindow(void) const { return client.window; }
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inline const Window &getClientWindow() const { return client.window; }
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inline Windowmenu *getWindowmenu(void) { return windowmenu; }
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inline Windowmenu *getWindowmenu() { return windowmenu; }
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inline const std::string &getTitle(void) const { return client.title; }
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inline const std::string &getTitle() const { return client.title; }
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inline const std::string &getIconTitle(void) const { return client.icon_title; }
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inline const std::string &getIconTitle() const { return client.icon_title; }
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inline int getXFrame(void) const { return frame.x; }
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inline int getXFrame() const { return frame.x; }
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inline int getYFrame(void) const { return frame.y; }
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inline int getYFrame() const { return frame.y; }
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inline int getXClient(void) const { return client.x; }
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inline int getXClient() const { return client.x; }
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inline int getYClient(void) const { return client.y; }
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inline int getYClient() const { return client.y; }
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inline unsigned int getWorkspaceNumber(void) const { return workspace_number; }
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inline unsigned int getWorkspaceNumber() const { return workspace_number; }
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inline int getWindowNumber(void) const { return window_number; }
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inline int getWindowNumber() const { return window_number; }
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inline WinLayer getLayer(void) const { return m_layer; }
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inline WinLayer getLayer() const { return m_layer; }
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inline unsigned int getWidth(void) const { return frame.width; }
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inline unsigned int getWidth() const { return frame.width; }
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inline unsigned int getHeight(void) const { return frame.height; }
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inline unsigned int getHeight() const { return frame.height; }
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inline unsigned int getClientHeight(void) const { return client.height; }
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inline unsigned int getClientHeight() const { return client.height; }
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inline unsigned int getClientWidth(void) const { return client.width; }
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inline unsigned int getClientWidth() const { return client.width; }
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inline unsigned int getTitleHeight(void) const { return frame.title_h; }
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inline unsigned int getTitleHeight() const { return frame.title_h; }
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inline void setWindowNumber(int n) { window_number = n; }
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inline void setWindowNumber(int n) { window_number = n; }
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inline const timeval &getLastFocusTime() const {return lastFocusTime;}
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inline const timeval &getLastFocusTime() const {return lastFocusTime;}
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bool validateClient(void);
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bool validateClient();
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bool setInputFocus(void);
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bool setInputFocus();
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void setTab(bool flag);
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void setTab(bool flag);
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void setFocusFlag(bool);
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void setFocusFlag(bool);
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void iconify(void);
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void iconify();
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void deiconify(bool = true, bool = true);
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void deiconify(bool = true, bool = true);
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void close(void);
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void close();
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void withdraw(void);
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void withdraw();
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void maximize(unsigned int);
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void maximize(unsigned int);
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void shade(void);
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void shade();
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void stick(void);
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void stick();
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void unstick(void);
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void unstick();
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void reconfigure(void);
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void reconfigure();
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void installColormap(bool);
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void installColormap(bool);
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void restore(void);
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void restore();
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void configure(int dx, int dy, unsigned int dw, unsigned int dh);
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void configure(int dx, int dy, unsigned int dw, unsigned int dh);
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void setWorkspace(int n);
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void setWorkspace(int n);
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void changeBlackboxHints(BaseDisplay::BlackboxHints *);
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void changeBlackboxHints(BaseDisplay::BlackboxHints *bh);
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void restoreAttributes(void);
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void restoreAttributes();
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bool isLowerTab(void) const;
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bool isLowerTab() const;
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void buttonPressEvent(XButtonEvent *);
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void buttonPressEvent(XButtonEvent *be);
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void buttonReleaseEvent(XButtonEvent *);
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void buttonReleaseEvent(XButtonEvent *be);
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void motionNotifyEvent(XMotionEvent *);
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void motionNotifyEvent(XMotionEvent *me);
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bool destroyNotifyEvent(XDestroyWindowEvent *);
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bool destroyNotifyEvent(XDestroyWindowEvent *dwe);
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void mapRequestEvent(XMapRequestEvent *);
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void mapRequestEvent(XMapRequestEvent *mre);
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void mapNotifyEvent(XMapEvent *);
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void mapNotifyEvent(XMapEvent *mapev);
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bool unmapNotifyEvent(XUnmapEvent *);
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bool unmapNotifyEvent(XUnmapEvent *unmapev);
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void propertyNotifyEvent(Atom);
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void propertyNotifyEvent(Atom a);
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void exposeEvent(XExposeEvent *);
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void exposeEvent(XExposeEvent *ee);
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void configureRequestEvent(XConfigureRequestEvent *);
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void configureRequestEvent(XConfigureRequestEvent *ce);
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void setDecoration(Decoration decoration);
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void setDecoration(Decoration decoration);
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void toggleDecoration();
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void toggleDecoration();
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void shapeEvent(XShapeEvent *);
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void shapeEvent(XShapeEvent *);
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#endif // SHAPE
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#endif // SHAPE
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virtual void timeout(void);
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virtual void timeout();
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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typedef struct MwmHints {
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unsigned long flags, functions, decorations;
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unsigned long flags; // Motif wm flags
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unsigned long functions; // Motif wm functions
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unsigned long decorations; // Motif wm decorations
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} MwmHints;
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} MwmHints;
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#ifdef GNOME
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#ifdef GNOME
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void setGnomeState(int state);
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void setGnomeState(int state);
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inline int getGnomeHints() const { return gnome_hints; }
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inline int getGnomeHints() const { return gnome_hints; }
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#endif
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#endif //GNOME
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private:
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private:
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BImageControl *image_ctrl;
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BImageControl *image_ctrl; //image control for rendering
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//Window state
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bool moving, resizing, shaded, maximized, visible, iconic, transient,
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bool moving, resizing, shaded, maximized, visible, iconic, transient,
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focused, stuck, modal, send_focus_message, managed;
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focused, stuck, modal, send_focus_message, managed;
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BScreen *screen;
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BScreen *screen;
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BTimer timer;
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BTimer timer;
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Display *display;
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Display *display;
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bool resize, move, iconify, maximize, close;
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bool resize, move, iconify, maximize, close;
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} functions;
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} functions;
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bool usetab;
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Tab *tab;
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Tab *tab;
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friend class Tab;
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friend class Tab; //TODO: Don't like long distant friendship
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
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typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
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typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
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std::vector<Button> buttonlist;
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std::vector<Button> buttonlist;
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struct _frame {
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struct _frame {
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//different bool because of XShapeQueryExtension
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Bool shaped;
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Bool shaped;
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unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
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unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
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ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
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ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
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void stopResizing(Window win=0);
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void stopResizing(Window win=0);
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void updateIcon();
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void updateIcon();
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//create decoration functions
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// Decoration functions
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void createTitlebar();
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void createTitlebar();
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void destroyTitlebar();
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void destroyTitlebar();
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void createHandle();
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void createHandle();
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//button base draw... background
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//button base draw... background
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void drawButtonBase(Window, bool);
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void drawButtonBase(Window, bool);
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bool getState(void);
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bool getState();
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Window createToplevelWindow(int, int, unsigned int, unsigned int,
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Window createToplevelWindow(int, int, unsigned int, unsigned int,
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unsigned int);
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unsigned int);
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Window createChildWindow(Window, Cursor = None);
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Window createChildWindow(Window, Cursor = None);
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void getWMName(void);
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void getWMName();
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void getWMIconName(void);
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void getWMIconName();
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void getWMNormalHints(void);
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void getWMNormalHints();
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void getWMProtocols(void);
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void getWMProtocols();
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void getWMHints(void);
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void getWMHints();
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void getMWMHints(void);
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void getMWMHints();
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void getBlackboxHints(void);
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void getBlackboxHints();
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void setNetWMAttributes(void);
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void setNetWMAttributes();
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void associateClientWindow(void);
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void associateClientWindow();
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void decorate(void);
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void decorate();
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void decorateLabel(void);
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void decorateLabel();
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void positionButtons(bool redecorate_label = false);
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void positionButtons(bool redecorate_label = false);
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void positionWindows(void);
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void positionWindows();
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void redrawLabel(void);
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void redrawLabel();
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void redrawAllButtons(void);
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void redrawAllButtons();
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void restoreGravity(void);
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void restoreGravity();
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void setGravityOffsets(void);
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void setGravityOffsets();
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void setState(unsigned long);
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void setState(unsigned long);
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void upsize(void);
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void upsize();
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void downsize(void);
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void downsize();
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void right_fixsize(int * = 0, int * = 0);
|
void right_fixsize(int * = 0, int * = 0);
|
||||||
void left_fixsize(int * = 0, int * = 0);
|
void left_fixsize(int * = 0, int * = 0);
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue