fixed indentation
This commit is contained in:
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1 changed files with 196 additions and 194 deletions
390
src/Window.hh
390
src/Window.hh
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@ -16,22 +16,22 @@
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//
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// DEALINGS IN THE SOFTWARE.
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// $Id: Window.hh,v 1.4 2002/01/11 10:40:59 fluxgen Exp $
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// $Id: Window.hh,v 1.5 2002/01/18 01:33:58 fluxgen Exp $
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#ifndef _WINDOW_HH_
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#ifndef _WINDOW_HH_
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#define _WINDOW_HH_
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#define _WINDOW_HH_
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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#ifdef SHAPE
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#ifdef SHAPE
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# include <X11/extensions/shape.h>
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# include <X11/extensions/shape.h>
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#endif // SHAPE
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#endif // SHAPE
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// forward declaration
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// forward declaration
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@ -52,154 +52,156 @@ class Tab;
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#include "Windowmenu.hh"
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#include "Windowmenu.hh"
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#endif
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#endif
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#define MwmHintsFunctions (1l << 0)
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#define MwmHintsFunctions (1l << 0)
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#define MwmHintsDecorations (1l << 1)
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#define MwmHintsDecorations (1l << 1)
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#define MwmFuncAll (1l << 0)
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#define MwmFuncAll (1l << 0)
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#define MwmFuncResize (1l << 1)
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#define MwmFuncResize (1l << 1)
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#define MwmFuncMove (1l << 2)
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#define MwmFuncMove (1l << 2)
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#define MwmFuncIconify (1l << 3)
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#define MwmFuncIconify (1l << 3)
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#define MwmFuncMaximize (1l << 4)
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#define MwmFuncMaximize (1l << 4)
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#define MwmFuncClose (1l << 5)
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#define MwmFuncClose (1l << 5)
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#define MwmDecorAll (1l << 0)
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#define MwmDecorAll (1l << 0)
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#define MwmDecorBorder (1l << 1)
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#define MwmDecorBorder (1l << 1)
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#define MwmDecorHandle (1l << 2)
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#define MwmDecorHandle (1l << 2)
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#define MwmDecorTitle (1l << 3)
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#define MwmDecorTitle (1l << 3)
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#define MwmDecorMenu (1l << 4)
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#define MwmDecorMenu (1l << 4)
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#define MwmDecorIconify (1l << 5)
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#define MwmDecorIconify (1l << 5)
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#define MwmDecorMaximize (1l << 6)
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#define MwmDecorMaximize (1l << 6)
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//names for buttons
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//names for buttons
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#define NAME_STICKY "sticky"
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#define NAME_STICKY "sticky"
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#define NAME_MAXIMIZE "maximize"
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#define NAME_MAXIMIZE "maximize"
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#define NAME_MINIMIZE "minimize"
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#define NAME_MINIMIZE "minimize"
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#define NAME_SHADE "shade"
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#define NAME_SHADE "shade"
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#define NAME_CLOSE "close"
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#define NAME_CLOSE "close"
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#define NAME_ICONIFY "iconify"
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#define NAME_ICONIFY "iconify"
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#define NAME_MENU "menu"
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#define NAME_MENU "menu"
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#define NAME_NONE "none"
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#define NAME_NONE "none"
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#define PropMwmHintsElements 3
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#define PropMwmHintsElements 3
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class FluxboxWindow : public TimeoutHandler {
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class FluxboxWindow : public TimeoutHandler {
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public:
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public:
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FluxboxWindow(Window, BScreen * = (BScreen *) 0);
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enum Error{NOERROR=0, XGETWINDOWATTRIB, CANTFINDSCREEN};
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virtual ~FluxboxWindow(void);
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inline const bool isTransient(void) const
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{ return ((transient) ? true : false); }
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inline const bool hasTransient(void) const
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{ return ((client.transient) ? true : false); }
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inline const bool &isFocused(void) const { return focused; }
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inline const bool &isVisible(void) const { return visible; }
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inline const bool &isIconic(void) const { return iconic; }
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inline const bool &isShaded(void) const { return shaded; }
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inline const bool &isMaximized(void) const { return maximized; }
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inline const bool &isIconifiable(void) const { return functions.iconify; }
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inline const bool &isMaximizable(void) const { return functions.maximize; }
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inline const bool &isResizable(void) const { return functions.resize; }
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inline const bool &isClosable(void) const { return functions.close; }
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inline const bool &isStuck(void) const { return stuck; }
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inline const bool &hasTitlebar(void) const { return decorations.titlebar; }
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inline const bool hasTab(void) const { return (tab!=0 ? true : false); }
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inline BScreen *getScreen(void) { return screen; }
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FluxboxWindow(Window, BScreen * = (BScreen *) 0);
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virtual ~FluxboxWindow(void);
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inline const bool isTransient(void) const
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{ return ((transient) ? true : false); }
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inline const bool hasTransient(void) const
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{ return ((client.transient) ? true : false); }
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inline const bool &isFocused(void) const { return focused; }
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inline const bool &isVisible(void) const { return visible; }
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inline const bool &isIconic(void) const { return iconic; }
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inline const bool &isShaded(void) const { return shaded; }
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inline const bool &isMaximized(void) const { return maximized; }
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inline const bool &isIconifiable(void) const { return functions.iconify; }
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inline const bool &isMaximizable(void) const { return functions.maximize; }
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inline const bool &isResizable(void) const { return functions.resize; }
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inline const bool &isClosable(void) const { return functions.close; }
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inline const bool &isStuck(void) const { return stuck; }
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inline const bool &hasTitlebar(void) const { return decorations.titlebar; }
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inline const bool hasTab(void) const { return (tab!=0 ? true : false); }
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static void showError(FluxboxWindow::Error error);
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inline BScreen *getScreen(void) { return screen; }
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inline Tab *getTab(void) { return tab; }
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inline Tab *getTab(void) { return tab; }
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inline FluxboxWindow *getTransient(void) { return client.transient; }
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inline FluxboxWindow *getTransient(void) { return client.transient; }
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inline FluxboxWindow *getTransientFor(void) { return client.transient_for; }
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inline FluxboxWindow *getTransientFor(void) { return client.transient_for; }
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inline const Window &getFrameWindow(void) const { return frame.window; }
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inline const Window &getFrameWindow(void) const { return frame.window; }
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inline const Window &getClientWindow(void) const { return client.window; }
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inline const Window &getClientWindow(void) const { return client.window; }
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inline Windowmenu *getWindowmenu(void) { return windowmenu; }
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inline Windowmenu *getWindowmenu(void) { return windowmenu; }
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inline char **getTitle(void) { return &client.title; }
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inline char **getTitle(void) { return &client.title; }
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inline char **getIconTitle(void) { return &client.icon_title; }
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inline char **getIconTitle(void) { return &client.icon_title; }
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inline const int &getXFrame(void) const { return frame.x; }
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inline const int &getXFrame(void) const { return frame.x; }
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inline const int &getYFrame(void) const { return frame.y; }
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inline const int &getYFrame(void) const { return frame.y; }
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inline const int &getXClient(void) const { return client.x; }
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inline const int &getXClient(void) const { return client.x; }
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inline const int &getYClient(void) const { return client.y; }
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inline const int &getYClient(void) const { return client.y; }
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inline const int &getWorkspaceNumber(void) const { return workspace_number; }
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inline const int &getWorkspaceNumber(void) const { return workspace_number; }
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inline const int &getWindowNumber(void) const { return window_number; }
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inline const int &getWindowNumber(void) const { return window_number; }
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inline const unsigned int &getWidth(void) const { return frame.width; }
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inline const unsigned int &getWidth(void) const { return frame.width; }
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inline const unsigned int &getHeight(void) const { return frame.height; }
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inline const unsigned int &getHeight(void) const { return frame.height; }
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inline const unsigned int &getClientHeight(void) const
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inline const unsigned int &getClientHeight(void) const
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{ return client.height; }
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{ return client.height; }
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inline const unsigned int &getClientWidth(void) const
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inline const unsigned int &getClientWidth(void) const
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{ return client.width; }
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{ return client.width; }
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inline const unsigned int &getTitleHeight(void) const
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inline const unsigned int &getTitleHeight(void) const
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{ return frame.title_h; }
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{ return frame.title_h; }
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inline void setWindowNumber(int n) { window_number = n; }
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inline void setWindowNumber(int n) { window_number = n; }
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bool validateClient(void);
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bool validateClient(void);
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bool setInputFocus(void);
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bool setInputFocus(void);
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void setTab(bool flag);
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void setTab(bool flag);
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void setFocusFlag(bool);
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void setFocusFlag(bool);
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void iconify(void);
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void iconify(void);
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void deiconify(bool = true, bool = true);
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void deiconify(bool = true, bool = true);
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void close(void);
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void close(void);
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void withdraw(void);
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void withdraw(void);
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void maximize(unsigned int);
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void maximize(unsigned int);
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void shade(void);
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void shade(void);
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void stick(void);
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void stick(void);
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void unstick(void);
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void unstick(void);
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void reconfigure(void);
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void reconfigure(void);
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void installColormap(bool);
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void installColormap(bool);
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void restore(void);
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void restore(void);
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void configure(int dx, int dy, unsigned int dw, unsigned int dh);
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void configure(int dx, int dy, unsigned int dw, unsigned int dh);
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void setWorkspace(int n);
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void setWorkspace(int n);
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void changeBlackboxHints(BaseDisplay::BlackboxHints *);
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void changeBlackboxHints(BaseDisplay::BlackboxHints *);
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void restoreAttributes(void);
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void restoreAttributes(void);
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void buttonPressEvent(XButtonEvent *);
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void buttonPressEvent(XButtonEvent *);
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void buttonReleaseEvent(XButtonEvent *);
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void buttonReleaseEvent(XButtonEvent *);
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void motionNotifyEvent(XMotionEvent *);
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void motionNotifyEvent(XMotionEvent *);
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void destroyNotifyEvent(XDestroyWindowEvent *);
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void destroyNotifyEvent(XDestroyWindowEvent *);
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void mapRequestEvent(XMapRequestEvent *);
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void mapRequestEvent(XMapRequestEvent *);
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void mapNotifyEvent(XMapEvent *);
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void mapNotifyEvent(XMapEvent *);
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void unmapNotifyEvent(XUnmapEvent *);
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void unmapNotifyEvent(XUnmapEvent *);
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void propertyNotifyEvent(Atom);
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void propertyNotifyEvent(Atom);
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void exposeEvent(XExposeEvent *);
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void exposeEvent(XExposeEvent *);
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void configureRequestEvent(XConfigureRequestEvent *);
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void configureRequestEvent(XConfigureRequestEvent *);
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#ifdef SHAPE
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#ifdef SHAPE
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void shapeEvent(XShapeEvent *);
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void shapeEvent(XShapeEvent *);
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#endif // SHAPE
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#endif // SHAPE
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virtual void timeout(void);
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virtual void timeout(void);
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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typedef struct MwmHints {
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unsigned long flags, functions, decorations;
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unsigned long flags, functions, decorations;
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} MwmHints;
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} MwmHints;
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private:
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private:
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BImageControl *image_ctrl;
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BImageControl *image_ctrl;
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bool moving, resizing, shaded, maximized, visible, iconic, transient,
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bool moving, resizing, shaded, maximized, visible, iconic, transient,
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focused, stuck, modal, send_focus_message, managed;
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focused, stuck, modal, send_focus_message, managed;
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BScreen *screen;
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BScreen *screen;
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BTimer *timer;
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BTimer *timer;
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Display *display;
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Display *display;
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BaseDisplay::BlackboxAttributes blackbox_attrib;
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BaseDisplay::BlackboxAttributes blackbox_attrib;
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Time lastButtonPressTime;
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Time lastButtonPressTime;
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Windowmenu *windowmenu;
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Windowmenu *windowmenu;
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int focus_mode, window_number, workspace_number;
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int focus_mode, window_number, workspace_number;
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unsigned long current_state;
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unsigned long current_state;
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struct _client {
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struct _client {
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FluxboxWindow *transient_for, // which window are we a transient for?
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FluxboxWindow *transient_for, // which window are we a transient for?
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*transient; // which window is our transient?
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*transient; // which window is our transient?
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Window window, window_group;
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Window window, window_group;
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char *title, *icon_title;
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char *title, *icon_title;
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int x, y, old_bw, title_len;
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int x, y, old_bw, title_len;
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unsigned int width, height, title_text_w,
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unsigned int width, height, title_text_w,
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min_width, min_height, max_width, max_height, width_inc, height_inc,
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min_width, min_height, max_width, max_height, width_inc, height_inc,
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min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y,
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min_aspect_x, min_aspect_y, max_aspect_x, max_aspect_y,
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struct _functions {
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struct _functions {
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bool resize, move, iconify, maximize, close;
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bool resize, move, iconify, maximize, close;
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} functions;
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} functions;
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bool usetab;
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bool usetab;
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Tab *tab;
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Tab *tab;
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friend class Tab;
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friend class Tab;
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
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typedef void (*ButtonDrawProc)(FluxboxWindow *, Window, bool);
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typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
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typedef void (*ButtonEventProc)(FluxboxWindow *, XButtonEvent *);
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struct Button {
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struct Button {
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int type;
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int type;
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Window win;
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Window win;
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bool used;
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bool used;
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ButtonEventProc pressed;
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ButtonEventProc pressed;
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ButtonEventProc released;
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ButtonEventProc released;
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ButtonDrawProc draw;
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ButtonDrawProc draw;
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};
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};
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std::vector<Button> buttonlist;
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std::vector<Button> buttonlist;
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struct _frame {
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struct _frame {
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//different bool because of XShapeQueryExtension
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//different bool because of XShapeQueryExtension
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Bool shaped;
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Bool shaped;
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unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
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unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
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ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
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ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
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fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
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fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
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ugrip_pixel, fgrip_pixel;
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ugrip_pixel, fgrip_pixel;
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Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
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Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
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ubutton, fbutton, pbutton, ugrip, fgrip;
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ubutton, fbutton, pbutton, ugrip, fgrip;
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Window window, plate, title, label, handle,
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Window window, plate, title, label, handle,
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right_grip, left_grip;
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right_grip, left_grip;
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int x, y, resize_x, resize_y, move_x, move_y, grab_x, grab_y,
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int x, y, resize_x, resize_y, move_x, move_y, grab_x, grab_y,
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y_border, y_handle;
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y_border, y_handle;
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unsigned int width, height, title_h, label_w, label_h, handle_h,
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unsigned int width, height, title_h, label_w, label_h, handle_h,
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button_w, button_h, grip_w, grip_h, mwm_border_w, border_h,
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button_w, button_h, grip_w, grip_h, mwm_border_w, border_h,
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bevel_w, resize_w, resize_h, snap_w, snap_h;
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bevel_w, resize_w, resize_h, snap_w, snap_h;
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} frame;
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} frame;
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enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE };
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enum { F_NOINPUT = 0, F_PASSIVE, F_LOCALLYACTIVE, F_GLOBALLYACTIVE };
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void createButton(int type, ButtonEventProc, ButtonEventProc, ButtonDrawProc);
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void createButton(int type, ButtonEventProc, ButtonEventProc, ButtonDrawProc);
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Window findTitleButton(int type);
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Window findTitleButton(int type);
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protected:
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protected:
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//event callbacks
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//event callbacks
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static void stickyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void stickyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void stickyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void stickyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyButton_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void iconifyPressed_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void maximizePressed_cb(FluxboxWindow *, XButtonEvent *);
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static void closeButton_cb(FluxboxWindow *, XButtonEvent *);
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static void closeButton_cb(FluxboxWindow *, XButtonEvent *);
|
||||||
static void closePressed_cb(FluxboxWindow *, XButtonEvent *);
|
static void closePressed_cb(FluxboxWindow *, XButtonEvent *);
|
||||||
static void shadeButton_cb(FluxboxWindow *, XButtonEvent *);
|
static void shadeButton_cb(FluxboxWindow *, XButtonEvent *);
|
||||||
//draw callbacks
|
//draw callbacks
|
||||||
static void stickyDraw_cb(FluxboxWindow *, Window, bool);
|
static void stickyDraw_cb(FluxboxWindow *, Window, bool);
|
||||||
static void iconifyDraw_cb(FluxboxWindow *, Window, bool);
|
static void iconifyDraw_cb(FluxboxWindow *, Window, bool);
|
||||||
static void maximizeDraw_cb(FluxboxWindow *, Window, bool);
|
static void maximizeDraw_cb(FluxboxWindow *, Window, bool);
|
||||||
static void closeDraw_cb(FluxboxWindow *, Window, bool);
|
static void closeDraw_cb(FluxboxWindow *, Window, bool);
|
||||||
static void shadeDraw_cb(FluxboxWindow *, Window, bool);
|
static void shadeDraw_cb(FluxboxWindow *, Window, bool);
|
||||||
|
|
||||||
static void grabButton(Display *display, unsigned int button, Window window, Cursor cursor);
|
static void grabButton(Display *display, unsigned int button, Window window, Cursor cursor);
|
||||||
//button base draw... background
|
//button base draw... background
|
||||||
void drawButtonBase(Window, bool);
|
void drawButtonBase(Window, bool);
|
||||||
|
|
||||||
bool getState(void);
|
bool getState(void);
|
||||||
Window createToplevelWindow(int, int, unsigned int, unsigned int,
|
Window createToplevelWindow(int, int, unsigned int, unsigned int,
|
||||||
unsigned int);
|
unsigned int);
|
||||||
Window createChildWindow(Window, Cursor = None);
|
Window createChildWindow(Window, Cursor = None);
|
||||||
|
|
||||||
void getWMName(void);
|
void getWMName(void);
|
||||||
void getWMIconName(void);
|
void getWMIconName(void);
|
||||||
void getWMNormalHints(void);
|
void getWMNormalHints(void);
|
||||||
void getWMProtocols(void);
|
void getWMProtocols(void);
|
||||||
void getWMHints(void);
|
void getWMHints(void);
|
||||||
void getMWMHints(void);
|
void getMWMHints(void);
|
||||||
void getBlackboxHints(void);
|
void getBlackboxHints(void);
|
||||||
void setNetWMAttributes(void);
|
void setNetWMAttributes(void);
|
||||||
void associateClientWindow(void);
|
void associateClientWindow(void);
|
||||||
void decorate(void);
|
void decorate(void);
|
||||||
void decorateLabel(void);
|
void decorateLabel(void);
|
||||||
void positionButtons(bool redecorate_label = false);
|
void positionButtons(bool redecorate_label = false);
|
||||||
void positionWindows(void);
|
void positionWindows(void);
|
||||||
|
|
||||||
void redrawLabel(void);
|
void redrawLabel(void);
|
||||||
void redrawAllButtons(void);
|
void redrawAllButtons(void);
|
||||||
|
|
||||||
void restoreGravity(void);
|
void restoreGravity(void);
|
||||||
void setGravityOffsets(void);
|
void setGravityOffsets(void);
|
||||||
void setState(unsigned long);
|
void setState(unsigned long);
|
||||||
void upsize(void);
|
void upsize(void);
|
||||||
void downsize(void);
|
void downsize(void);
|
||||||
void right_fixsize(int * = 0, int * = 0);
|
void right_fixsize(int * = 0, int * = 0);
|
||||||
void left_fixsize(int * = 0, int * = 0);
|
void left_fixsize(int * = 0, int * = 0);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue