comment fixes
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1 changed files with 84 additions and 84 deletions
168
src/Tab.cc
168
src/Tab.cc
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@ -1,5 +1,5 @@
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// Tab.cc for Fluxbox Window Manager
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// Copyright (c) 2001 - 2002 Henrik Kinnunen (fluxgen@linuxmail.org)
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// Copyright (c) 2001 - 2002 Henrik Kinnunen (fluxgen at linuxmail.org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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@ -19,7 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Tab.cc,v 1.47 2002/12/01 13:42:00 rathnor Exp $
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// $Id: Tab.cc,v 1.48 2002/12/07 13:36:03 fluxgen Exp $
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#include "Tab.hh"
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@ -238,9 +238,9 @@ void Tab::loadTheme() {
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if (tmp) image_ctrl->removeImage(tmp);
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}
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//-------------- decorate --------------------
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// decorates the tab with current theme
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//--------------------------------------------
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/**
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decorates the tab with current theme
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*/
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void Tab::decorate() {
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loadTheme();
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@ -250,19 +250,19 @@ void Tab::decorate() {
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m_win->getScreen()->getWindowStyle()->tab.border_color.pixel());
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}
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//-------------- deiconify -----------------
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// Deiconifies the tab
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// Used from FluxboxWindow to deiconify the tab when the window is deiconfied
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//------------------------------------------
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/**
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Deiconifies the tab
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Used from FluxboxWindow to deiconify the tab when the window is deiconfied
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*/
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void Tab::deiconify() {
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XMapWindow(m_display, m_tabwin);
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}
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//------------- iconify --------------------
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// Iconifies the tab.
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// Used from FluxboxWindow to hide tab win when window is iconified
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// disconnects itself from the list
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//------------------------------------------
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/**
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Iconifies the tab.
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Used from FluxboxWindow to hide tab win when window is iconified
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disconnects itself from the list
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*/
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void Tab::iconify() {
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disconnect();
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withdraw();
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@ -270,16 +270,16 @@ void Tab::iconify() {
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m_win->setTab(false);//let's get rid of this loner tab
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}
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//------------ withdraw --------------
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// Unmaps the tab from display
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//------------------------------------
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/**
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Unmaps the tab from display
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*/
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void Tab::withdraw() {
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XUnmapWindow(m_display, m_tabwin);
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}
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//------------ stick --------------------
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// Set/reset the the sticky on all windows in the list
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//---------------------------------------
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/**
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Set/reset the the sticky on all windows in the list
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*/
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void Tab::stick() {
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Tab *tab;
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@ -310,9 +310,9 @@ void Tab::stick() {
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}
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//------------- resize -------------
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// Resize the window's in the tablist
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//----------------------------------
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/**
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Resize the window's in the tablist
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*/
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void Tab::resize() {
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Tab *tab;
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@ -331,9 +331,9 @@ void Tab::resize() {
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}
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}
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//----------- shade --------------
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// Shades the windows in the tablist
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//--------------------------------
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/**
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Shades the windows in the tablist
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*/
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void Tab::shade() {
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Tab *tab;
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@ -353,12 +353,12 @@ void Tab::shade() {
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setPosition();
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}
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//------------ draw -----------------
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// Draws the tab
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// if pressed = true then it draws the tab in pressed
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// mode else it draws it in normal mode
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// TODO: the "draw in pressed mode"
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//-----------------------------------
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/**
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Draws the tab
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if pressed = true then it draws the tab in pressed
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mode else it draws it in normal mode
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TODO: the "draw in pressed mode"
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*/
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void Tab::draw(bool pressed) const {
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XClearWindow(m_display, m_tabwin);
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@ -372,7 +372,7 @@ void Tab::draw(bool pressed) const {
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size_t dlen = m_win->getTitle().size();
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size_t max_width = m_size_w; // special cases in rotated mode
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if (winstyle->tab.font.isRotated())
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if (winstyle->tab.font.isRotated() && !m_win->isShaded())
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max_width = m_size_h;
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int dx = DrawUtil::doAlignment(max_width, m_win->frame.bevel_w,
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@ -381,28 +381,30 @@ void Tab::draw(bool pressed) const {
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m_win->getTitle().c_str(), m_win->getTitle().size(), dlen);
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int dy = winstyle->tab.font.ascent() + m_win->frame.bevel_w;
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bool rotate = false;
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// swap dx and dy if we're rotated
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if (winstyle->tab.font.isRotated()) {
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if (winstyle->tab.font.isRotated() && !m_win->isShaded()) {
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int tmp = dy;
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dy = m_size_h - dx; // upside down (reverse direction)
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dx = tmp;
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dx = tmp;
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rotate = true;
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}
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// draw normal without rotation
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winstyle->tab.font.drawText(
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m_tabwin,
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m_win->getScreen()->getScreenNumber(),
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gc,
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m_win->getTitle().c_str(), dlen,
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dx, dy);
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m_tabwin,
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m_win->getScreen()->getScreenNumber(),
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gc,
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m_win->getTitle().c_str(), dlen,
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dx, dy,
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rotate);
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}
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//-----------------------------------------------
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//Helper for the Tab::setPosition() call
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//returns the y position component correctly
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//according to shading in cases PBOTTOM and
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//isShaded()
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//-----------------------------------------------
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/**
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Helper for the Tab::setPosition() call
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returns the y position component correctly
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according to shading in cases PBOTTOM and
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isShaded()
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*/
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int Tab::setPositionShadingHelper(bool shaded) {
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if (shaded) {
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return m_win->getYFrame() + m_win->getTitleHeight() +
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@ -413,13 +415,13 @@ int Tab::setPositionShadingHelper(bool shaded) {
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}
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}
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//-----------------------------------------------
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//Helpers for correct alignment of tabs used
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//by the setPosition() call
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//return x/y positions correctly according to
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//alignment, the 1st for cases PTOP and PBOTTOM
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//the 2nd for cases PLEFT and PRIGHT
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//-----------------------------------------------
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/**
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Helpers for correct alignment of tabs used
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by the setPosition() call
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return x/y positions correctly according to
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alignment, the 1st for cases PTOP and PBOTTOM
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the 2nd for cases PLEFT and PRIGHT
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*/
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int Tab::setPositionTBAlignHelper(Alignment align) {
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switch(align) {
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@ -466,11 +468,11 @@ int Tab::setPositionLRAlignHelper(Alignment align) {
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}
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}
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//------------- setPosition -----------------
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// Position tab ( follow the m_win pos ).
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// (and resize)
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// Set new position of the other tabs in the chain
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//-------------------------------------------
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/**
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Position tab ( follow the m_win pos ).
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(and resize)
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Set new position of the other tabs in the chain
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*/
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void Tab::setPosition() {
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//don't do anything if the tablist is freezed
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if (m_stoptabs)
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@ -555,10 +557,10 @@ void Tab::moveNext() {
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}
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//------------- calcIncrease ----------------
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// calculates m_inc_x and m_inc_y for tabs
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// used for positioning the tabs.
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//-------------------------------------------
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/**
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calculates m_inc_x and m_inc_y for tabs
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used for positioning the tabs.
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*/
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void Tab::calcIncrease() {
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Tab *tab;
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int inc_x = 0, inc_y = 0;
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}
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}
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//------------- buttonPressEvent -----------
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// Handle button press event here.
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//------------------------------------------
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/**
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Handle button press event here.
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*/
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void Tab::buttonPressEvent(XButtonEvent *be) {
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//draw in pressed mode
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draw(true);
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//invoke root menu with auto-glueing?
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//invoke root menu with auto-tab?
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if (be->button == 3) {
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BScreen *screen = m_win->getScreen();
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Rootmenu *rootmenu = screen->getRootmenu();
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}
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}
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//----------- buttonReleaseEvent ----------
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// Handle button release event here.
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// If tab is dropped then it should try to find
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// the window where the tab where dropped.
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//-----------------------------------------
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/**
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Handle button release event here.
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If tab is dropped then it should try to find
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the window where the tab where dropped.
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*/
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void Tab::buttonReleaseEvent(XButtonEvent *be) {
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if (m_moving) {
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// PLeft || PRight && isTabRotateVertical
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// ---------------------------------------
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void Tab::resizeGroup() {
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#ifdef DEBUG
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cerr <<__FILE__<<"("<<__LINE__<<"): Resizing group"<<endl;
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#endif //DEBUG
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Tab *first;
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for (first = getFirst(this); first != 0; first = first->m_next) {
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if ((m_win->getScreen()->getTabPlacement() == PLEFT ||
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return ((m_win->getWidth() + m_win->getScreen()->getBorderWidth2x())/num);
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}
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//--------------- numObjects -------------------
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// Returns the number of objects in
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// the TabGroup.
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//-----------------------------------------------
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/**
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Returns the number of objects in
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the TabGroup.
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*/
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unsigned int Tab::numObjects() {
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unsigned int num = 0;
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for (Tab *tab = getFirst(this); tab != 0; tab = tab->m_next, num++);
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return num;
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}
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//------------- calcRelativeHeight -------
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// Returns: Calculated height for relative
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// alignment
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//----------------------------------------
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/**
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Returns: Calculated height for relative
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alignment
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*/
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unsigned int Tab::calcRelativeHeight() {
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return ((m_win->getHeight() +
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m_win->getScreen()->getBorderWidth2x())/numObjects());
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