fixed indentation and timer var
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2 changed files with 1684 additions and 1700 deletions
3143
src/Image.cc
3143
src/Image.cc
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241
src/Image.hh
241
src/Image.hh
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@ -16,16 +16,16 @@
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//
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// DEALINGS IN THE SOFTWARE.
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// $Id: Image.hh,v 1.5 2002/02/17 18:57:47 fluxgen Exp $
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// $Id: Image.hh,v 1.6 2002/03/19 00:04:36 fluxgen Exp $
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#ifndef IMAGE_HH
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#ifndef IMAGE_HH
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#define IMAGE_HH
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#define IMAGE_HH
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xutil.h>
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@ -41,86 +41,86 @@ class BImageControl;
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class BColor {
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class BColor {
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private:
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private:
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int allocated;
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int allocated;
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unsigned char red, green, blue;
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unsigned char red, green, blue;
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unsigned long pixel;
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unsigned long pixel;
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public:
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public:
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BColor(char r = 0, char g = 0, char b = 0)
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BColor(char r = 0, char g = 0, char b = 0)
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{ red = r; green = g; blue = b; pixel = 0; allocated = 0; }
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{ red = r; green = g; blue = b; pixel = 0; allocated = 0; }
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inline const int &isAllocated(void) const { return allocated; }
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inline const int &isAllocated(void) const { return allocated; }
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inline const unsigned char &getRed(void) const { return red; }
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inline const unsigned char getRed(void) const { return red; }
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inline const unsigned char &getGreen(void) const { return green; }
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inline const unsigned char getGreen(void) const { return green; }
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inline const unsigned char &getBlue(void) const { return blue; }
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inline const unsigned char getBlue(void) const { return blue; }
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inline const unsigned long &getPixel(void) const { return pixel; }
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inline const unsigned long getPixel(void) const { return pixel; }
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inline void setAllocated(int a) { allocated = a; }
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inline void setAllocated(int a) { allocated = a; }
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inline void setRGB(char r, char g, char b) { red = r; green = g; blue = b; }
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inline void setRGB(char r, char g, char b) { red = r; green = g; blue = b; }
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inline void setPixel(unsigned long p) { pixel = p; }
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inline void setPixel(unsigned long p) { pixel = p; }
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};
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};
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class BTexture {
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class BTexture {
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private:
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private:
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BColor color, colorTo, hiColor, loColor;
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BColor color, colorTo, hiColor, loColor;
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unsigned long texture;
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unsigned long texture;
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public:
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public:
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BTexture(void) { texture = 0; }
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BTexture(void) { texture = 0; }
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inline BColor *getColor(void) { return &color; }
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inline BColor *getColor(void) { return &color; }
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inline BColor *getColorTo(void) { return &colorTo; }
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inline BColor *getColorTo(void) { return &colorTo; }
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inline BColor *getHiColor(void) { return &hiColor; }
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inline BColor *getHiColor(void) { return &hiColor; }
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inline BColor *getLoColor(void) { return &loColor; }
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inline BColor *getLoColor(void) { return &loColor; }
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inline const unsigned long &getTexture(void) const { return texture; }
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inline const unsigned long getTexture(void) const { return texture; }
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inline void setTexture(unsigned long t) { texture = t; }
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inline void setTexture(unsigned long t) { texture = t; }
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inline void addTexture(unsigned long t) { texture |= t; }
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inline void addTexture(unsigned long t) { texture |= t; }
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};
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};
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class BImage {
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class BImage {
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private:
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private:
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BImageControl *control;
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BImageControl *control;
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#ifdef INTERLACE
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#ifdef INTERLACE
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Bool interlaced;
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Bool interlaced;
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#endif // INTERLACE
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#endif // INTERLACE
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XColor *colors;
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XColor *colors;
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BColor *from, *to;
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BColor *from, *to;
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int red_offset, green_offset, blue_offset, red_bits, green_bits, blue_bits,
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int red_offset, green_offset, blue_offset, red_bits, green_bits, blue_bits,
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ncolors, cpc, cpccpc;
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ncolors, cpc, cpccpc;
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unsigned char *red, *green, *blue, *red_table, *green_table, *blue_table;
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unsigned char *red, *green, *blue, *red_table, *green_table, *blue_table;
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unsigned int width, height, *xtable, *ytable;
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unsigned int width, height, *xtable, *ytable;
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protected:
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protected:
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Pixmap renderPixmap(void);
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Pixmap renderPixmap(void);
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XImage *renderXImage(void);
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XImage *renderXImage(void);
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void invert(void);
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void invert(void);
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void bevel1(void);
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void bevel1(void);
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void bevel2(void);
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void bevel2(void);
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void dgradient(void);
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void dgradient(void);
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void egradient(void);
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void egradient(void);
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void hgradient(void);
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void hgradient(void);
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void pgradient(void);
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void pgradient(void);
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void rgradient(void);
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void rgradient(void);
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void vgradient(void);
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void vgradient(void);
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void cdgradient(void);
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void cdgradient(void);
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void pcgradient(void);
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void pcgradient(void);
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public:
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public:
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enum Bevel{FLAT=0x00002, SUNKEN=0x00004, RAISED=0x00008};
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enum Bevel{FLAT=0x00002, SUNKEN=0x00004, RAISED=0x00008};
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enum Textures{SOLID=0x00010, GRADIENT=0x00020};
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enum Textures{SOLID=0x00010, GRADIENT=0x00020};
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enum Gradients{
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enum Gradients{
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HORIZONTAL=0x00040,
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HORIZONTAL=0x00040,
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};
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};
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BImage(BImageControl *, unsigned int, unsigned int);
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BImage(BImageControl *, unsigned int, unsigned int);
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~BImage(void);
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~BImage(void);
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Pixmap render(BTexture *);
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Pixmap render(BTexture *);
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Pixmap render_solid(BTexture *);
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Pixmap render_solid(BTexture *);
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Pixmap render_gradient(BTexture *);
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Pixmap render_gradient(BTexture *);
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};
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};
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class BImageControl : public TimeoutHandler {
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class BImageControl : public TimeoutHandler {
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public:
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BImageControl(BaseDisplay *, ScreenInfo *, Bool = False, int = 4,
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unsigned long = 300000l, unsigned long = 200l);
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virtual ~BImageControl();
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inline BaseDisplay *getBaseDisplay(void) { return basedisplay; }
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inline const bool doDither(void) { return dither; }
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inline const Colormap &getColormap(void) const { return colormap; }
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inline ScreenInfo *getScreenInfo(void) { return screeninfo; }
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inline const Window &getDrawable(void) const { return window; }
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inline Visual *getVisual(void) { return screeninfo->getVisual(); }
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inline const int getBitsPerPixel(void) const { return bits_per_pixel; }
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inline const int getDepth(void) const { return screen_depth; }
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inline const int getColorsPerChannel(void) const
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{ return colors_per_channel; }
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unsigned long getColor(const char *);
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unsigned long getColor(const char *, unsigned char *, unsigned char *,
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unsigned char *);
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unsigned long getSqrt(unsigned int);
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Pixmap renderImage(unsigned int, unsigned int, BTexture *);
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void installRootColormap(void);
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void removeImage(Pixmap);
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void getColorTables(unsigned char **, unsigned char **, unsigned char **,
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int *, int *, int *, int *, int *, int *);
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void getXColorTable(XColor **, int *);
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void getGradientBuffers(unsigned int, unsigned int,
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unsigned int **, unsigned int **);
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void setDither(Bool d) { dither = d; }
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void setColorsPerChannel(int);
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void parseTexture(BTexture *, char *);
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void parseColor(BColor *, char * = 0);
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virtual void timeout(void);
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private:
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private:
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Bool dither;
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Bool dither;
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BaseDisplay *basedisplay;
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BaseDisplay *basedisplay;
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ScreenInfo *screeninfo;
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ScreenInfo *screeninfo;
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#ifdef TIMEDCACHE
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#ifdef TIMEDCACHE
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BTimer *timer;
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BTimer timer;
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#endif // TIMEDCACHE
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#endif // TIMEDCACHE
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Colormap colormap;
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Colormap colormap;
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Window window;
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Window window;
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XColor *colors;
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XColor *colors;
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int colors_per_channel, ncolors, screen_number, screen_depth,
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int colors_per_channel, ncolors, screen_number, screen_depth,
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bits_per_pixel, red_offset, green_offset, blue_offset,
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bits_per_pixel, red_offset, green_offset, blue_offset,
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red_bits, green_bits, blue_bits;
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red_bits, green_bits, blue_bits;
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unsigned char red_color_table[256], green_color_table[256],
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unsigned char red_color_table[256], green_color_table[256],
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blue_color_table[256];
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blue_color_table[256];
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unsigned int *grad_xbuffer, *grad_ybuffer, grad_buffer_width,
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unsigned int *grad_xbuffer, *grad_ybuffer, grad_buffer_width,
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grad_buffer_height;
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grad_buffer_height;
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unsigned long *sqrt_table, cache_max;
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unsigned long *sqrt_table, cache_max;
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typedef struct Cache {
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typedef struct Cache {
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Pixmap pixmap;
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Pixmap pixmap;
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unsigned int count, width, height;
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unsigned int count, width, height;
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unsigned long pixel1, pixel2, texture;
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unsigned long pixel1, pixel2, texture;
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} Cache;
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} Cache;
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typedef std::list<Cache *> CacheList;
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typedef std::list<Cache *> CacheList;
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CacheList cache;
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CacheList cache;
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protected:
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protected:
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Pixmap searchCache(unsigned int, unsigned int, unsigned long, BColor *,
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Pixmap searchCache(unsigned int, unsigned int, unsigned long, BColor *, BColor *);
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BColor *);
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public:
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BImageControl(BaseDisplay *, ScreenInfo *, Bool = False, int = 4,
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unsigned long = 300000l, unsigned long = 200l);
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virtual ~BImageControl(void);
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inline BaseDisplay *getBaseDisplay(void) { return basedisplay; }
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inline const Bool &doDither(void) { return dither; }
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inline const Colormap &getColormap(void) const { return colormap; }
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inline ScreenInfo *getScreenInfo(void) { return screeninfo; }
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inline const Window &getDrawable(void) const { return window; }
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inline Visual *getVisual(void) { return screeninfo->getVisual(); }
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inline const int &getBitsPerPixel(void) const { return bits_per_pixel; }
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inline const int &getDepth(void) const { return screen_depth; }
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inline const int &getColorsPerChannel(void) const
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{ return colors_per_channel; }
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unsigned long getColor(const char *);
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unsigned long getColor(const char *, unsigned char *, unsigned char *,
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unsigned char *);
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unsigned long getSqrt(unsigned int);
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Pixmap renderImage(unsigned int, unsigned int, BTexture *);
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void installRootColormap(void);
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void removeImage(Pixmap);
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void getColorTables(unsigned char **, unsigned char **, unsigned char **,
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int *, int *, int *, int *, int *, int *);
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void getXColorTable(XColor **, int *);
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void getGradientBuffers(unsigned int, unsigned int,
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unsigned int **, unsigned int **);
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void setDither(Bool d) { dither = d; }
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void setColorsPerChannel(int);
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void parseTexture(BTexture *, char *);
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void parseColor(BColor *, char * = 0);
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virtual void timeout(void);
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};
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};
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