more dead functions
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17a92c3253
commit
9d1447b0d5
7 changed files with 19 additions and 5 deletions
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@ -399,9 +399,6 @@ void Ewmh::updateClientList(BScreen &screen) {
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for (; client_it != client_it_end; ++client_it)
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for (; client_it != client_it_end; ++client_it)
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wl[win++] = (*client_it)->window();
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wl[win++] = (*client_it)->window();
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//number of windows to show in client list
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num = win;
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/* From Extended Window Manager Hints, draft 1.3:
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/* From Extended Window Manager Hints, draft 1.3:
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*
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*
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* _NET_CLIENT_LIST, WINDOW[]/32
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* _NET_CLIENT_LIST, WINDOW[]/32
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@ -41,18 +41,22 @@ public:
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virtual iterator insert(ItemType &item, unsigned int pos=0);
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virtual iterator insert(ItemType &item, unsigned int pos=0);
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/// remove item from list
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/// remove item from list
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virtual void remove(ItemType &item);
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virtual void remove(ItemType &item);
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#ifdef NOT_USED
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/// cycle all item upwards
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/// cycle all item upwards
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virtual void cycleUp();
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virtual void cycleUp();
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/// cycle all items downwards
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/// cycle all items downwards
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virtual void cycleDown();
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virtual void cycleDown();
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#endif // NOT_USED
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/// move item to top
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/// move item to top
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virtual void raise(ItemType &item);
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virtual void raise(ItemType &item);
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/// move item to bottom
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/// move item to bottom
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virtual void lower(ItemType &item);
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virtual void lower(ItemType &item);
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#ifdef NOT_USED
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/// raise a specific item one step
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/// raise a specific item one step
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virtual void stepUp(ItemType &item);
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virtual void stepUp(ItemType &item);
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/// lower a specific item one step
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/// lower a specific item one step
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virtual void stepDown(ItemType &item);
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virtual void stepDown(ItemType &item);
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#endif // NOT_USED
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virtual void restack();
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virtual void restack();
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/// @return layer item on specific position, on failure 0
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/// @return layer item on specific position, on failure 0
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ItemType *getItem(unsigned int position);
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ItemType *getItem(unsigned int position);
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@ -93,6 +97,7 @@ void Layer<ItemType, Container>::remove(ItemType &item) {
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m_list.erase(it);
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m_list.erase(it);
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}
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}
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#ifdef NOT_USED
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template <typename ItemType, typename Container>
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template <typename ItemType, typename Container>
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void Layer<ItemType, Container>::cycleUp() {
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void Layer<ItemType, Container>::cycleUp() {
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if (size() == 0)
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if (size() == 0)
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@ -157,6 +162,8 @@ void Layer<ItemType, Container>::stepDown(ItemType &item) {
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itemList().insert(new_pos, textitem);
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itemList().insert(new_pos, textitem);
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restack();
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restack();
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}
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}
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#endif // NOT_USED
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template <typename ItemType, typename Container>
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template <typename ItemType, typename Container>
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void Layer<ItemType, Container>::raise(ItemType &item) {
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void Layer<ItemType, Container>::raise(ItemType &item) {
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if (&item == itemList().front()) // already at the bottom
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if (&item == itemList().front()) // already at the bottom
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@ -34,8 +34,11 @@ public:
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virtual void raise() = 0;
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virtual void raise() = 0;
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virtual void lower() = 0;
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virtual void lower() = 0;
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#ifdef NOT_USED
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virtual void stepUp() = 0;
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virtual void stepUp() = 0;
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virtual void stepDown() = 0;
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virtual void stepDown() = 0;
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#endif // NOT_USED
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};
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};
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} // end namespace FbTk
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} // end namespace FbTk
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@ -190,6 +190,7 @@ void XLayer::remove(XLayerItem &item) {
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}
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}
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}
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}
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#ifdef NOT_USED
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void XLayer::cycleUp() {
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void XLayer::cycleUp() {
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// need to find highest visible window, and move it to bottom
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// need to find highest visible window, and move it to bottom
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iterator it = itemList().begin();
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iterator it = itemList().begin();
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@ -265,8 +266,7 @@ void XLayer::stepDown(XLayerItem &item) {
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return; // nothing to do
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return; // nothing to do
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// get our position
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// get our position
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iterator myit = find(itemList().begin(), itemList().end(), &item);
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iterator it = find(itemList().begin(), itemList().end(), &item);
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iterator it = myit;
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// go one below it (top is front, so we must increment)
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// go one below it (top is front, so we must increment)
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it++;
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it++;
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@ -282,6 +282,7 @@ void XLayer::stepDown(XLayerItem &item) {
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stackBelowItem(&item, *it);
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stackBelowItem(&item, *it);
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// if we did reach the end, then there are no visible windows, so we don't do anything
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// if we did reach the end, then there are no visible windows, so we don't do anything
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}
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}
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#endif // NOT_USED
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void XLayer::raise(XLayerItem &item) {
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void XLayer::raise(XLayerItem &item) {
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// assume it is already in this layer
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// assume it is already in this layer
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@ -63,12 +63,14 @@ public:
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iterator insert(XLayerItem &item, unsigned int pos=0);
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iterator insert(XLayerItem &item, unsigned int pos=0);
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void remove(XLayerItem &item);
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void remove(XLayerItem &item);
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#ifdef NOT_USED
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// move highest to bottom
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// move highest to bottom
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void cycleUp();
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void cycleUp();
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void cycleDown();
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void cycleDown();
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// just go above the next window up in the current layer (not all the way to the top)
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// just go above the next window up in the current layer (not all the way to the top)
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void stepUp(XLayerItem &item);
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void stepUp(XLayerItem &item);
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void stepDown(XLayerItem &item);
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void stepDown(XLayerItem &item);
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#endif // NOT_USED
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// bring to top of layer
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// bring to top of layer
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void raise(XLayerItem &item);
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void raise(XLayerItem &item);
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@ -60,6 +60,7 @@ void XLayerItem::tempRaise() {
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m_layer->tempRaise(*this);
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m_layer->tempRaise(*this);
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}
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}
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#ifdef NOT_USED
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void XLayerItem::stepUp() {
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void XLayerItem::stepUp() {
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m_layer->stepUp(*this);
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m_layer->stepUp(*this);
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}
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}
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@ -67,6 +68,7 @@ void XLayerItem::stepUp() {
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void XLayerItem::stepDown() {
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void XLayerItem::stepDown() {
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m_layer->stepDown(*this);
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m_layer->stepDown(*this);
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}
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}
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#endif // NOT_USED
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void XLayerItem::raiseLayer() {
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void XLayerItem::raiseLayer() {
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m_layer->raiseLayer(*this);
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m_layer->raiseLayer(*this);
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@ -48,9 +48,11 @@ public:
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void lower();
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void lower();
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void tempRaise(); // this raise gets reverted by a restack()
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void tempRaise(); // this raise gets reverted by a restack()
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#ifdef NOT_USED
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// go above the next item visible in this layer
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// go above the next item visible in this layer
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void stepUp();
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void stepUp();
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void stepDown();
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void stepDown();
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#endif // NOT_USED
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// send to next layer up
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// send to next layer up
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void raiseLayer();
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void raiseLayer();
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