rephrased documentation about font effects
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@ -187,29 +187,24 @@ All gradiented textures are composed of two color values: the 'color' and
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'colorTo' resources. When *Interlaced* is used in *Solid* mode, the 'colorTo'
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resource is used to find the interlacing color.
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A WORD ABOUT FONTS
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------------------
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We should comment about fonts before we move on to the complete component
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list. fluxbox(1) supports different options for text. These options currently
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include bold, halo and shadow. To set these do this: fontname-size:options for
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any of the font components in the style file. For example:
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FONT EFFECTS
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------------
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In addition to specifying the font-family and the font-weight via the
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supported font-rendering-engine (eg, Xft), fluxbox(1) supports some effects:
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'halo' and 'shadow'. To set the shadow effect:
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menu.title.font: sans-8:bold,shadow
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menu.title.font: sans-8:bold
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menu.title.effect: shadow
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menu.title.shadow.color: green
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menu.title.shadow.x: 3
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menu.title.shadow.y: 3
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The latest versions of fluxbox(1) (> 0.9.8) also support different values for
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these text options. The possibilities are as follows:
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To set the halo effect:
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--------
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Shadow color=<colorname> offsetx=<integer> offsety=<integer> Halo color=<colorname>
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--------
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menu.title.font: sans-8:bold
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menu.title.effect: halo
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menu.title.halo.color: green
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For the case of completeness, here are some real world examples:
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*.font: Verdana-10:bold,shadow:offsetx=2;offsety=4;color=green
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*.font: Verdana-10:halo:color=blue
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Of course this could all be placed on one line. Also note that for the offset
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options, negative integers are allowed.
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FONT PROBLEMS
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~~~~~~~~~~~~~
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