extends tooltheme with picColor and pressed texture for toolbar buttons
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33
src/ButtonTheme.cc
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33
src/ButtonTheme.cc
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#include "ButtonTheme.hh"
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#include "FbTk/App.hh"
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//!! TODO: still missing *.pressed.picColor
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ButtonTheme::ButtonTheme(int screen_num,
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const std::string &name,
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const std::string &alt_name):
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ToolTheme(screen_num, name, alt_name),
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m_pic_color(*this, name + ".picColor", alt_name + ".PicColor"),
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m_pressed_texture(*this, name + ".pressed", alt_name + ".Pressed"),
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m_gc(RootWindow(FbTk::App::instance()->display(), screen_num)) {
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}
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bool ButtonTheme::fallback(FbTk::ThemeItem_base &item) {
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if (item.name().find(".borderWidth") != std::string::npos) {
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return FbTk::ThemeManager::instance().loadItem(item, "borderWidth", "BorderWidth");
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}
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if (item.name().find(".borderColor") != std::string::npos) {
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return FbTk::ThemeManager::instance().loadItem(item, "borderColor", "BorderColor");
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}
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return ToolTheme::fallback(item);
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}
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void ButtonTheme::reconfigTheme() {
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m_gc.setForeground(*m_pic_color);
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}
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25
src/ButtonTheme.hh
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25
src/ButtonTheme.hh
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#ifndef BUTTONTHEME_HH
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#define BUTTONTHEME_HH
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#include "ToolTheme.hh"
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#include "FbTk/GContext.hh"
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class ButtonTheme: public ToolTheme {
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public:
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ButtonTheme(int screen_num,
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const std::string &name, const std::string &alt_name);
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virtual ~ButtonTheme() { }
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bool fallback(FbTk::ThemeItem_base &item);
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void reconfigTheme();
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inline const FbTk::Texture &pressed() const { return *m_pressed_texture; }
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inline GC gc() const { return m_gc.gc(); }
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private:
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FbTk::ThemeItem<FbTk::Color> m_pic_color;
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FbTk::ThemeItem<FbTk::Texture> m_pressed_texture;
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FbTk::GContext m_gc;
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};
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#endif // BUTTONTHEME_HH
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