using left to close submenu and right to open it
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parent
b4aba1ff12
commit
8890bfe946
1 changed files with 31 additions and 63 deletions
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@ -22,7 +22,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Menu.cc,v 1.26 2003/07/03 12:23:28 fluxgen Exp $
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// $Id: Menu.cc,v 1.27 2003/07/03 12:47:22 fluxgen Exp $
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//use GNU extensions
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#ifndef _GNU_SOURCE
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@ -320,11 +320,6 @@ void Menu::nextItem() {
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else
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drawItem(which_press, true, true, true);
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#ifdef DEBUG
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cerr<<__FILE__<<"("<<__FUNCTION__<<")"<<endl;
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cerr<<"which_press = "<<which_press<<endl;
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#endif // DEBUG
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}
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void Menu::prevItem() {
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@ -354,11 +349,33 @@ void Menu::prevItem() {
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drawItem(which_press, true, true, true);
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}
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#ifdef DEBUG
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cerr<<__FILE__<<"("<<__FUNCTION__<<")"<<endl;
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cerr<<"which_press = "<<which_press<<endl;
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#endif // DEBUG
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}
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void Menu::enterSubmenu() {
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if (which_press < 0 || which_press >= menuitems.size())
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return;
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Menu *submenu = menuitems[which_press]->submenu();
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if (submenu == 0)
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return;
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submenu->grabInputFocus();
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submenu->which_press = -1; // so we land on 0 after nextItem()
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submenu->nextItem();
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}
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void Menu::enterParent() {
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if (which_press < 0 || which_press >= menuitems.size() || parent() == 0)
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return;
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Menu *submenu = menuitems[which_press]->submenu();
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if (submenu)
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submenu->menu.window.hide();
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drawItem(which_press, false, true, true);
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which_press = -1; // dont select any in this
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// return focus to parent but keep this window open
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parent()->grabInputFocus();
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}
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void Menu::disableTitle() {
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@ -1259,33 +1276,6 @@ void Menu::leaveNotifyEvent(XCrossingEvent &ce) {
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}
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}
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void Menu::enterSubmenu() {
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if (which_press < 0 || which_press >= menuitems.size())
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return;
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Menu *submenu = menuitems[which_press]->submenu();
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if (submenu == 0)
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return;
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submenu->grabInputFocus();
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submenu->which_press = -1; // so we land on 0 after nextItem()
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submenu->nextItem();
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}
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void Menu::enterParent() {
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if (which_press < 0 || which_press >= menuitems.size() || parent() == 0)
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return;
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Menu *submenu = menuitems[which_press]->submenu();
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if (submenu)
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submenu->menu.window.hide();
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drawItem(which_press, false, true, true);
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which_press = -1; // dont select any in this
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// return focus to parent but keep this window open
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parent()->grabInputFocus();
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}
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void Menu::keyPressEvent(XKeyEvent &event) {
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KeySym ks;
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char keychar[1];
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@ -1303,33 +1293,11 @@ void Menu::keyPressEvent(XKeyEvent &event) {
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case XK_Down:
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nextItem();
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break;
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case XK_Left: // enter submenu or leave this menu and enter parent
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// if we have a submenu we should determine if
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// we should open it or close this and enter parent depending on which
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// side the parent is.
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// if parent on the left -> enter parent
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// if parent on the right -> enter submenu of this item
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if (which_press >= 0 && which_press < menuitems.size()) {
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Menu *submenu = menuitems[which_press]->submenu();
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if (parent() && parent()->x() < x()) // parent on the left
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enterParent();
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else if (submenu) // else parent on the right and submenu on the left
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enterSubmenu();
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}
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case XK_Left: // enter parent if we have one
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enterParent();
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break;
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case XK_Right: // enter submenu or leave this menu and enter parent
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// if we have a submenu we should determine if
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// we should open it or close this and enter parent depending on which
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// side the parent is.
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// if parent on the left -> enter submenu of this item
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// parent on the right -> leave this menu and enter parent
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if (which_press >= 0 && which_press < menuitems.size()) {
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Menu *submenu = menuitems[which_press]->submenu();
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if (parent() && parent()->x() > x()) // parent on the right
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enterParent();
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else if (submenu) // else parent on the left and submenu on the right
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enterSubmenu();
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}
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case XK_Right: // enter submenu if we have one
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enterSubmenu();
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break;
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case XK_Escape: // close menu
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hide();
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