Fix geometry window sizing (W is wider than 0), plus vertical centring
(font ascent, not height).
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1 changed files with 4 additions and 4 deletions
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@ -22,7 +22,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Screen.cc,v 1.76 2002/10/25 20:58:14 fluxgen Exp $
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// $Id: Screen.cc,v 1.77 2002/11/12 14:37:18 rathnor Exp $
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#include "Screen.hh"
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@ -287,7 +287,7 @@ resource(rm, screenname, altscreenname)
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const char *s = i18n->getMessage(
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FBNLS::ScreenSet, FBNLS::ScreenPositionLength,
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"0: 0000 x 0: 0000");
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"W: 0000 x H: 0000"); // W is wide!
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int l = strlen(s);
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@ -520,7 +520,7 @@ void BScreen::reconfigure() {
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const char *s = i18n->getMessage(
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FBNLS::ScreenSet, FBNLS::ScreenPositionLength,
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"0: 0000 x 0: 0000");
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"W: 0000 x H: 0000");
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int l = strlen(s);
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//TODO: repeat from somewhere else?
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@ -1648,7 +1648,7 @@ void BScreen::showGeometry(unsigned int gx, unsigned int gy) {
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theme->getWindowStyle().l_text_focus_gc,
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label, strlen(label),
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theme->getBevelWidth(), theme->getBevelWidth() +
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theme->getWindowStyle().font.height());
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theme->getWindowStyle().font.ascent());
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}
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