renamed Texture:DEFAULT_BEVEL to Texture::DEFAULT_LEVEL
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0569849c6d
commit
84a81a1ac1
3 changed files with 3 additions and 3 deletions
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@ -87,7 +87,7 @@ void Texture::setFromString(const char * const texture_str) {
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else if (strstr(ts, "flat"))
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else if (strstr(ts, "flat"))
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addType(Texture::FLAT);
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addType(Texture::FLAT);
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else
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else
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addType(Texture::DEFAULT_BEVEL);
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addType(Texture::DEFAULT_LEVEL);
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if (! (type() & Texture::FLAT)) {
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if (! (type() & Texture::FLAT)) {
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if (strstr(ts, "bevel2"))
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if (strstr(ts, "bevel2"))
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@ -41,7 +41,7 @@ public:
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FLAT = 0x00002,
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FLAT = 0x00002,
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SUNKEN = 0x00004,
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SUNKEN = 0x00004,
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RAISED = 0x00008,
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RAISED = 0x00008,
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DEFAULT_BEVEL = FLAT
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DEFAULT_LEVEL = FLAT
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};
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};
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enum Textures {
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enum Textures {
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@ -242,7 +242,7 @@ void ThemeItem<Texture>::load(const string *o_name, const string *o_altname) {
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template <>
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template <>
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void ThemeItem<Texture>::setDefaultValue() {
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void ThemeItem<Texture>::setDefaultValue() {
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m_value.setType(Texture::DEFAULT_BEVEL | Texture::DEFAULT_TEXTURE);
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m_value.setType(Texture::DEFAULT_LEVEL | Texture::DEFAULT_TEXTURE);
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load(); // one might forget to add line something: so we try to load something.*: too
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load(); // one might forget to add line something: so we try to load something.*: too
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}
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}
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