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1 changed files with 65 additions and 68 deletions
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@ -20,46 +20,51 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: MultLayers.cc,v 1.3 2003/02/02 16:32:41 rathnor Exp $
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// $Id: MultLayers.cc,v 1.4 2003/02/03 13:46:13 fluxgen Exp $
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#include "MultLayers.hh"
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#include "XLayer.hh"
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#include "XLayerItem.hh"
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#include "App.hh"
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#include <iostream>
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using namespace std;
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using namespace FbTk;
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MultLayers::MultLayers(int numlayers) :
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m_numlayers(numlayers), m_layers(numlayers) {
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for (int i=0; i < numlayers; i++) {
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m_layers[i] = new XLayer(*this, i);
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}
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MultLayers::MultLayers(int numlayers) {
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for (int i=0; i < numlayers; ++i)
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m_layers.push_back(new XLayer(*this, i));
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}
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MultLayers::~MultLayers() {
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// TODO delete all the layers
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while (!m_layers.empty()) {
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delete m_layers.back();
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m_layers.pop_back();
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}
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}
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XLayerItem *MultLayers::getLowestItemAboveLayer(int layernum) {
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if (layernum >= (m_numlayers) || layernum <= 0)
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if (layernum >= m_layers.size() || layernum <= 0)
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return 0;
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layernum--; // next one up
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XLayerItem *item = 0;
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while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0) layernum--;
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while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0)
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layernum--;
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return item;
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}
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XLayerItem *MultLayers::getItemBelow(XLayerItem &item) {
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XLayer *curr_layer = item.getLayer();
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cerr<<"getItemBelow xlayer = "<<hex<<curr_layer<<endl;
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// assume that the LayerItem does exist in a layer.
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XLayerItem *ret = curr_layer->getItemBelow(item);
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XLayer &curr_layer = item.getLayer();
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if (!ret) {
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int num = curr_layer->getLayerNum()-1;
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// assume that the LayerItem does exist in a layer.
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XLayerItem *ret = curr_layer.getItemBelow(item);
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if (ret == 0) {
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int num = curr_layer.getLayerNum()-1;
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while (num >= 0 && !ret) {
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ret = m_layers[num]->getItemBelow(item);
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num--;
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@ -70,14 +75,14 @@ XLayerItem *MultLayers::getItemBelow(XLayerItem &item) {
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}
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XLayerItem *MultLayers::getItemAbove(XLayerItem &item) {
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XLayer *curr_layer = item.getLayer();
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XLayer &curr_layer = item.getLayer();
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// assume that the LayerItem does exist in a layer.
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XLayerItem *ret = curr_layer->getItemAbove(item);
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XLayerItem *ret = curr_layer.getItemAbove(item);
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if (!ret) {
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ret = getLowestItemAboveLayer(curr_layer->getLayerNum());
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}
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ret = getLowestItemAboveLayer(curr_layer.getLayerNum());
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}
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return ret;
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}
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@ -85,84 +90,76 @@ XLayerItem *MultLayers::getItemAbove(XLayerItem &item) {
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void MultLayers::addToTop(XLayerItem &item, int layernum) {
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if (layernum < 0)
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layernum = 0;
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else if (layernum >= m_numlayers)
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layernum = m_numlayers-1;
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else if (layernum >= m_layers.size())
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layernum = m_layers.size()-1;
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m_layers[layernum]->insert(item);
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restack();
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}
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void MultLayers::remove(XLayerItem &item) {
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XLayer *curr_layer = item.getLayer();
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if (!curr_layer || curr_layer->getLayerNum() < 0 || curr_layer->getLayerNum() >= m_numlayers) {
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// do nothing
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return;
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}
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curr_layer->remove(item);
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}
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/* raise the item one level */
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void MultLayers::raise(XLayerItem &item) {
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// get the layer it is in
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XLayer *curr_layer = item.getLayer();
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moveToLayer(item, curr_layer->getLayerNum()-1);
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}
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/* lower the item one level */
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void MultLayers::lower(XLayerItem &item) {
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// get the layer it is in
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XLayer *curr_layer = item.getLayer();
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moveToLayer(item, curr_layer->getLayerNum()+1);
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XLayer &curr_layer = item.getLayer();
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moveToLayer(item, curr_layer.getLayerNum()-1);
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}
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void MultLayers::moveToLayer(XLayerItem &item, int layernum) {
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// get the layer it is in
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XLayer *curr_layer = item.getLayer();
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if (!curr_layer) {
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addToTop(item, layernum);
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XLayer &curr_layer = item.getLayer();
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// do nothing if the item already is in the requested layer
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if (curr_layer.getLayerNum() == layernum)
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return;
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}
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if (curr_layer->getLayerNum() == layernum )
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// do nothing
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return;
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// clamp layer number
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if (layernum < 0)
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layernum = 0;
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else if (layernum >= m_numlayers)
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layernum = m_numlayers-1;
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curr_layer->remove(item);
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else if (layernum >= m_layers.size())
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layernum = m_layers.size()-1;
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// remove item from old layer and insert it into the
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item.setLayer(*m_layers[layernum]);
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curr_layer.remove(item);
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m_layers[layernum]->insert(item);
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}
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void MultLayers::restack() {
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int i=0, j=0, size=0;
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for (; i < m_numlayers; i++) {
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size += m_layers[i]->countWindows();
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size_t winlist_size=0;
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for (size_t layer=0; layer < m_layers.size(); layer++) {
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winlist_size += m_layers[layer]->countWindows();
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}
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Window *winlist = new Window[size];
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for (i=0; i < m_numlayers; i++) {
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Window *winlist = new Window[winlist_size];
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for (size_t layer=0, window=0; layer < m_layers.size(); layer++) {
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XLayer::ItemList::iterator it = m_layers[i]->getItemList().begin();
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XLayer::ItemList::iterator it_end = m_layers[i]->getItemList().end();
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for (; it != it_end; ++it) {
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XLayerItem::Windows::const_iterator wit = (*it)->getWindows().begin();
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XLayerItem::Windows::const_iterator wit_end = (*it)->getWindows().end();
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for (; wit != wit_end; ++wit, j++) {
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winlist[j] = (*wit);
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}
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}
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XLayer::ItemList::iterator item_it = m_layers[layer]->getItemList().begin();
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XLayer::ItemList::iterator item_it_end = m_layers[layer]->getItemList().end();
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for (; item_it != item_it_end; ++item_it, window++)
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winlist[window] = (*item_it)->window();
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}
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XRestackWindows(FbTk::App::instance()->display(), winlist, size);
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XRestackWindows(FbTk::App::instance()->display(), winlist, winlist_size);
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delete[] winlist;
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}
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int MultLayers::size() {
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int i = 0, num = 0;
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for (; i < m_numlayers; i++) {
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for (; i < m_layers.size(); i++) {
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num += m_layers[i]->countWindows();
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}
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return num;
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}
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XLayer *MultLayers::getLayer(size_t num) {
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if (num >= m_layers.size())
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return 0;
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return m_layers[num];
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}
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const XLayer *MultLayers::getLayer(size_t num) const {
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if (num >= m_layers.size())
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return 0;
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return m_layers[num];
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}
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