Refactor FbWinFrame
FbWinFrame is now simpler to read due to less overall noise.
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2 changed files with 322 additions and 520 deletions
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@ -30,7 +30,6 @@
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#include "FbTk/Color.hh"
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#include "FbTk/LayerItem.hh"
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#include "FbTk/TextButton.hh"
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#include "FbTk/DefaultValue.hh"
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#include "FbTk/Container.hh"
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#include "FbTk/Shape.hh"
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#include "FbTk/Signal.hh"
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@ -73,12 +72,6 @@ public:
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FbWinFrame(BScreen &screen, unsigned int client_depth, WindowState &state,
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FocusableTheme<FbWinFrameTheme> &theme);
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/* /// create a frame window inside another FbWindow, NOT IMPLEMENTED!
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FbWinFrame(BScreen &screen, FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl,
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const FbTk::FbWindow &parent,
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int x, int y,
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unsigned int width, unsigned int height);
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*/
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/// destroy frame
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~FbWinFrame();
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@ -119,8 +112,8 @@ public:
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/// Alpha settings
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void setAlpha(bool focused, int value);
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void applyAlpha();
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int getAlpha(bool focused) const;
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void applyAlpha();
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void setDefaultAlpha();
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bool getUseDefaultAlpha() const;
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@ -258,10 +251,6 @@ private:
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void renderButtons(); // subset of renderTitlebar - don't call directly
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/// renders to pixmap or sets color
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void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm,
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unsigned int width, unsigned int height, FbTk::Orientation orient = FbTk::ROT0);
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//@}
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// these return true/false for if something changed
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@ -286,8 +275,10 @@ private:
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void applyTabContainer(); // and label buttons
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void applyButtons(); // only called within applyTitlebar
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#if 0
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void getCurrentFocusPixmap(Pixmap &label_pm, Pixmap &title_pm,
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FbTk::Color &label_color, FbTk::Color &title_color);
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#endif
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/// initiate inserted button for current theme
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void applyButton(FbTk::Button &btn);
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@ -338,36 +329,19 @@ private:
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@name pixmaps and colors for rendering
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*/
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//@{
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Pixmap m_title_focused_pm; ///< pixmap for focused title
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FbTk::Color m_title_focused_color; ///< color for focused title
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Pixmap m_title_unfocused_pm; ///< pixmap for unfocused title
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FbTk::Color m_title_unfocused_color; ///< color for unfocused title
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Pixmap m_label_focused_pm; ///< pixmap for focused label (only visible with external tabs)
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FbTk::Color m_label_focused_color; ///< color for focused label
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Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label
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FbTk::Color m_label_unfocused_color; ///< color for unfocused label
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// 0-unfocus, 1-focus
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struct Face { Pixmap pm[2]; FbTk::Color color[2]; };
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// 0-unfocus, 1-focus, 2-pressed
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struct BtnFace { Pixmap pm[3]; FbTk::Color color[3]; };
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Pixmap m_tabcontainer_focused_pm; ///< pixmap for focused tab container
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FbTk::Color m_tabcontainer_focused_color; ///< color for focused tab container
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Pixmap m_tabcontainer_unfocused_pm; ///< pixmap for unfocused tab container
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FbTk::Color m_tabcontainer_unfocused_color; ///< color for unfocused tab container
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Face m_title_face;
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Face m_label_face;
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Face m_tabcontainer_face;
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Face m_handle_face;
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Face m_grip_face;
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BtnFace m_button_face;
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FbTk::Color m_handle_focused_color, m_handle_unfocused_color;
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Pixmap m_handle_focused_pm, m_handle_unfocused_pm;
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Pixmap m_button_pm; ///< normal button
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FbTk::Color m_button_color; ///< normal color button
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Pixmap m_button_unfocused_pm; ///< unfocused button
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FbTk::Color m_button_unfocused_color; ///< unfocused color button
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Pixmap m_button_pressed_pm; ///< pressed button
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FbTk::Color m_button_pressed_color; ///< pressed button color
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Pixmap m_grip_focused_pm;
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FbTk::Color m_grip_focused_color; ///< if no pixmap is given for grip, use this color
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Pixmap m_grip_unfocused_pm; ///< unfocused pixmap for grip
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FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given
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//@}
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TabMode m_tabmode;
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@ -376,10 +350,7 @@ private:
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bool m_need_render;
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int m_button_size; ///< size for all titlebar buttons
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/// alpha values
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typedef FbTk::ConstObjectAccessor<int, FbWinFrameTheme> AlphaAcc;
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FbTk::DefaultValue<int, AlphaAcc> m_focused_alpha;
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FbTk::DefaultValue<int, AlphaAcc> m_unfocused_alpha;
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int m_alpha[2]; // 0-unfocused, 1-focused
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FbTk::Shape m_shape;
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};
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