groupable function
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1 changed files with 12 additions and 6 deletions
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@ -22,7 +22,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Window.cc,v 1.91 2002/10/19 10:56:30 fluxgen Exp $
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// $Id: Window.cc,v 1.92 2002/10/22 14:39:21 fluxgen Exp $
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#include "Window.hh"
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@ -287,7 +287,7 @@ tab(0) {
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// use tab? and don't create a tab on windows that's not
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// maximizable as default (such as dialogs)
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if (decorations.tab && fluxbox->useTabs() && decorations.maximize)
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if (decorations.tab && fluxbox->useTabs() && isGroupable())
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tab = new Tab(this, 0, 0);
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decorate();
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@ -434,6 +434,12 @@ FluxboxWindow::~FluxboxWindow() {
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#endif // DEBUG
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}
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bool FluxboxWindow::isGroupable() const {
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if (isResizable() && isMaximizable() && ! isTransient())
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return true;
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return false;
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}
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Window FluxboxWindow::createToplevelWindow(
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int x, int y, unsigned int width,
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unsigned int height,
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@ -990,7 +996,7 @@ void FluxboxWindow::reconfigure() {
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if (Fluxbox::instance()->useTabs()) {
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//no tab and we allowed to use tab? then create it
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if (!tab && decorations.tab) {
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if (!tab && isGroupable()) {
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tab = new Tab(this, 0, 0);
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if (current_state == IconicState)
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tab->iconify();
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@ -1545,7 +1551,7 @@ bool FluxboxWindow::setInputFocus() {
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//----------------------------------
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void FluxboxWindow::setTab(bool flag) {
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if (flag) {
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if (!tab)
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if (!tab && isGroupable())
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tab = new Tab(this, 0, 0);
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tab->focus(); // draws the tab with correct texture
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tab->setPosition(); // set tab windows position
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@ -2436,7 +2442,7 @@ void FluxboxWindow::redrawLabel() {
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screen->getScreenNumber(),
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gc,
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getTitle().c_str(), getTitle().size(),
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frame.bevel_w, frame.bevel_w/4 + screen->getWindowStyle()->font.height());
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frame.bevel_w, frame.bevel_w/2 + screen->getWindowStyle()->font.ascent());
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}
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}
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@ -3289,7 +3295,7 @@ void FluxboxWindow::resumeMoving() {
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screen->raiseFocus();
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if (screen->doShowWindowPos())
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screen->showPosition(frame.move_x, frame.move_y);
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XSync(display,false);
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XSync(display, false);
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XDrawRectangle(display, screen->getRootWindow(), screen->getOpGC(),
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frame.move_x, frame.move_y, frame.resize_w,
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frame.resize_h);
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