Fix #1086673 ArrangeWindows on shaded aterms causes inconsistency (Mathias)

we now place shaded Windows above the normal windows. ArrangeWindows
touches only windows on the current (xinerama)-head.

there are still some open issues with this, look at my notes at the function
itself.
This commit is contained in:
mathias 2005-04-30 13:10:15 +00:00
parent 815e0cb09a
commit 55f62bc5cc
2 changed files with 70 additions and 19 deletions

View file

@ -1,5 +1,10 @@
(Format: Year/Month/Day)
Changes for 0.9.13
*05/04/30:
* Fix #1086673 ArrangeWindows on shaded aterms causes inconsistency (Mathias)
we now place shaded Windows above the normal windows. ArrangeWindows
touches only windows on the current (xinerama)-head.
src/WorkspaceCmd.cc
*05/04/29:
* Added new IconbarModes: (Mathias)
NoIcons - all but iconified windows

View file

@ -131,52 +131,98 @@ void JumpToWorkspaceCmd::execute() {
}
/**
try to arrange the windows on the current workspace in a 'clever' way.
we take the shaded-windows and put them ontop of the workspace and put the
normal windows underneath it.
*/
void ArrangeWindowsCmd::execute() {
BScreen *screen = Fluxbox::instance()->mouseScreen();
if (screen == 0)
return;
Workspace *space = screen->currentWorkspace();
const unsigned int win_count = space->windowList().size();
unsigned int win_count = space->windowList().size();
if (win_count == 0)
return;
// TODO: choice between
// - arrange using all windows on all heads
// - arrange for each head
// - only on current head
const int head = screen->getCurrHead();
Workspace::Windows::iterator win;
Workspace::Windows normal_windows;
Workspace::Windows shaded_windows;
for(win = space->windowList().begin(); win != space->windowList().end(); win++) {
int winhead = screen->getHead((*win)->fbWindow());
if (winhead == head || winhead == 0) {
if (!(*win)->isShaded())
normal_windows.push_back(*win);
else
shaded_windows.push_back(*win);
}
}
// to arrange only shaded windows is a bit pointless imho (mathias)
if (normal_windows.size() == 0)
return;
win_count = normal_windows.size();
const unsigned int max_width = screen->maxRight(head) - screen->maxLeft(head);
const unsigned int max_heigth = screen->maxBottom(head) - screen->maxTop(head);
unsigned int max_height = screen->maxBottom(head) - screen->maxTop(head);
// try to get the same number of rows as columns.
unsigned int rows = int(sqrt((float)win_count)); // truncate to lower
unsigned int cols = int(0.99 + float(win_count) / float(rows));
if (max_width<max_heigth) { // rotate
unsigned int tmp;
tmp = rows;
rows = cols;
cols = tmp;
if (max_width<max_height) { // rotate
std::swap(cols, rows);
}
const unsigned int cal_width = max_width/cols; // calculated width ratio (width of every window)
const unsigned int cal_heigth = max_heigth/rows; // heigth ratio (heigth of every window)
// Resizes and sets windows positions in columns and rows.
unsigned int x_offs = screen->maxLeft(head); // window position offset in x
unsigned int y_offs = screen->maxTop(head); // window position offset in y
unsigned int window = 0; // current window
Workspace::Windows &windowlist = space->windowList();
for (unsigned int i = 0; i < rows; ++i) {
const unsigned int cal_width = max_width/cols; // calculated width ratio (width of every window)
unsigned int i;
unsigned int j;
// place the shaded windows
// TODO: until i resolve the shadedwindow->moveResize() issue to place
// them in the same columns as the normal windows i just place the shaded
// windows unchanged ontop of the current head
for (i = 0, win = shaded_windows.begin(); win != shaded_windows.end(); win++, i++) {
if (i & 1)
(*win)->move(x_offs, y_offs);
else
(*win)->move(screen->maxRight(head) - (*win)->frame().width(), y_offs);
y_offs += (*win)->frame().height();
}
// TODO: what if the number of shaded windows is really big and we end up
// with really little space left for the normal windows? how to handle
// this?
if (!shaded_windows.empty())
max_height -= i * (*shaded_windows.begin())->frame().height();
const unsigned int cal_height = max_height/rows; // height ratio (height of every window)
// Resizes and sets windows positions in columns and rows.
for (i = 0; i < rows; ++i) {
x_offs = screen->maxLeft(head);
for (unsigned int j = 0; j < cols && window < win_count; ++j, ++window) {
if (window==(win_count-1)) {
// the last window gets everything that is left.
windowlist[window]->moveResize(x_offs, y_offs, max_width-x_offs, cal_heigth);
} else {
windowlist[window]->moveResize(x_offs, y_offs, cal_width, cal_heigth);
for (j = 0; j < cols && window < win_count; ++j, ++window) {
if (window!=(win_count-1)) {
normal_windows[window]->moveResize(x_offs, y_offs, cal_width, cal_height);
} else { // the last window gets everything that is left.
normal_windows[window]->moveResize(x_offs, y_offs, screen->maxRight(head)-x_offs, cal_height);
}
// next x offset
x_offs += cal_width;
}
// next y offset
y_offs += cal_heigth;
y_offs += cal_height;
}
}