Starting to use member functions of FluxboxWindow instead of accessing things directly
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9c2e78819f
commit
525b182259
1 changed files with 38 additions and 38 deletions
76
src/Tab.cc
76
src/Tab.cc
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@ -262,7 +262,7 @@ void Tab::stick() {
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win->blackbox_attrib.flags ^= BaseDisplay::ATTRIB_OMNIPRESENT;
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win->blackbox_attrib.attrib ^= BaseDisplay::ATTRIB_OMNIPRESENT;
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win->stuck = false;
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if (!win->iconic)
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if (!win->isIconic())
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win->getScreen()->reassociateWindow(win, -1, true);
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} else {
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@ -285,8 +285,8 @@ void Tab::resize() {
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//now move and resize the windows in the list
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for (; first != 0; first = first->m_next) {
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if (first!=this) {
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first->m_win->configure(m_win->frame.x, m_win->frame.y,
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m_win->frame.width, m_win->frame.height);
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first->m_win->configure(m_win->getXFrame(), m_win->getYFrame(),
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m_win->getWidth(), m_win->getHeight());
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}
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}
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@ -326,7 +326,7 @@ void Tab::shade() {
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void Tab::draw(bool pressed) {
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unsigned int tabtext_w;
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GC gc = ((m_win->focused) ? m_win->getScreen()->getWindowStyle()->tab.l_text_focus_gc :
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GC gc = ((m_win->isFocused()) ? m_win->getScreen()->getWindowStyle()->tab.l_text_focus_gc :
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m_win->getScreen()->getWindowStyle()->tab.l_text_unfocus_gc);
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// Different routines for drawing rotated text
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@ -386,23 +386,23 @@ void Tab::setPosition() {
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//Tab placement
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if (m_win->getScreen()->getTabPlacement() == PTOP) {
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pos_y = m_win->frame.y - m_size_h;
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pos_y = m_win->getYFrame() - m_size_h;
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} else if (m_win->getScreen()->getTabPlacement() == PBOTTOM ||
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m_win->isShaded()) {
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if (m_win->isShaded())
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pos_y = m_win->frame.y + m_win->getTitleHeight() +
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pos_y = m_win->getYFrame() + m_win->getTitleHeight() +
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m_win->getScreen()->getBorderWidth2x();
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else
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pos_y = m_win->frame.y + m_win->getHeight() +
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pos_y = m_win->getYFrame() + m_win->getHeight() +
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m_win->getScreen()->getBorderWidth2x();
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} else if (m_win->getScreen()->getTabPlacement() == PLEFT) {
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pos_x = m_win->frame.x - m_size_w;
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pos_x = m_win->getXFrame() - m_size_w;
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} else if (m_win->getScreen()->getTabPlacement() == PRIGHT) {
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pos_x = m_win->frame.x + m_win->frame.width +
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pos_x = m_win->getXFrame() + m_win->getWidth() +
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m_win->getScreen()->getBorderWidth2x();
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}
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@ -413,20 +413,20 @@ void Tab::setPosition() {
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switch(m_win->getScreen()->getTabAlignment()) {
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case ARELATIVE:
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case ALEFT:
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pos_x = m_win->frame.x;
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pos_x = m_win->getXFrame();
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break;
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case ACENTER:
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pos_x = calcCenterXPos();
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break;
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case ARIGHT:
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pos_x = m_win->frame.x + m_win->frame.width +
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pos_x = m_win->getXFrame() + m_win->getWidth() +
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m_win->getScreen()->getBorderWidth2x() - m_size_w;
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break;
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}
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} else { //PLeft | PRight
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switch(m_win->getScreen()->getTabAlignment()) {
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case ALEFT:
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pos_y = m_win->frame.y - m_size_h + m_win->frame.height +
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pos_y = m_win->getYFrame() - m_size_h + m_win->getHeight() +
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m_win->getScreen()->getBorderWidth2x();
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break;
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case ACENTER:
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@ -434,7 +434,7 @@ void Tab::setPosition() {
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break;
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case ARELATIVE:
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case ARIGHT:
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pos_y = m_win->frame.y;
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pos_y = m_win->getYFrame();
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break;
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}
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}
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@ -448,8 +448,8 @@ void Tab::setPosition() {
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//dont move fluxboxwindow if the itterator = this
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if (first!=this) {
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first->m_win->configure(m_win->frame.x, m_win->frame.y,
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m_win->frame.width, m_win->frame.height);
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first->m_win->configure(m_win->getXFrame(), m_win->getYFrame(),
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m_win->getWidth(), m_win->getHeight());
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}
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}
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@ -517,9 +517,9 @@ void Tab::calcIncrease(void) {
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m_win->getScreen()->getTabPlacement() == PBOTTOM ||
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m_win->isShaded()) &&
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m_win->getScreen()->getTabAlignment() == ARELATIVE) {
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if (!((m_win->frame.width +
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if (!((m_win->getWidth() +
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m_win->getScreen()->getBorderWidth2x()) % tabs) ||
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i >= ((m_win->frame.width +
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i >= ((m_win->getWidth() +
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m_win->getScreen()->getBorderWidth2x()) % tabs)) {
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first->setTabWidth(inc_x);
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first->m_inc_x = inc_x;
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@ -529,9 +529,9 @@ void Tab::calcIncrease(void) {
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}
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first->m_inc_y = inc_y;
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} else if (m_win->getScreen()->getTabAlignment() == ARELATIVE) {
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if (!((m_win->frame.height +
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if (!((m_win->getHeight() +
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m_win->getScreen()->getBorderWidth2x()) % tabs) ||
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i >= ((m_win->frame.height +
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i >= ((m_win->getHeight() +
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m_win->getScreen()->getBorderWidth2x()) % tabs)) {
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first->setTabHeight(inc_y);
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@ -623,7 +623,7 @@ void Tab::buttonReleaseEvent(XButtonEvent *be) {
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if (placement == PTOP || placement == PBOTTOM || m_win->isShaded()) {
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if (placement == PBOTTOM && !m_win->isShaded())
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dest_y -= m_win->frame.height;
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dest_y -= m_win->getHeight();
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else if (placement != PTOP && m_win->isShaded())
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dest_y -= m_win->getTitleHeight();
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else // PTOP
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@ -631,29 +631,29 @@ void Tab::buttonReleaseEvent(XButtonEvent *be) {
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switch(m_win->getScreen()->getTabAlignment()) {
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case ACENTER:
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dest_x -= (m_win->frame.width / 2) - (m_size_w / 2);
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dest_x -= (m_win->getWidth() / 2) - (m_size_w / 2);
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break;
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case ARIGHT:
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dest_x -= m_win->frame.width - m_size_w;
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dest_x -= m_win->getWidth() - m_size_w;
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break;
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}
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} else { // PLEFT & PRIGHT
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if (placement == PRIGHT)
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dest_x = be->x_root - m_win->frame.width;
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dest_x = be->x_root - m_win->getWidth();
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switch(m_win->getScreen()->getTabAlignment()) {
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case ACENTER:
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dest_y -= (m_win->frame.height / 2) - (m_size_h / 2);
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dest_y -= (m_win->getHeight() / 2) - (m_size_h / 2);
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break;
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case ALEFT:
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dest_y -= m_win->frame.height - m_size_h;
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dest_y -= m_win->getHeight() - m_size_h;
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break;
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}
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}
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//TODO: this causes an calculate increase event, even if we
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// only are moving a window
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m_win->configure(dest_x, dest_y, m_win->frame.width, m_win->frame.height);
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m_win->configure(dest_x, dest_y, m_win->getWidth(), m_win->getHeight());
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}
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}
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} else {
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@ -848,13 +848,13 @@ void Tab::insert(Tab *tab) {
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// if the window we are grouping to, we need to shade the tab window
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// _after_ reconfigure
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if(m_win->isShaded()) {
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tab->m_win->configure(m_win->frame.x, m_win->frame.y,
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m_win->frame.width, m_win->frame.height);
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tab->m_win->configure(m_win->getXFrame(), m_win->getYFrame(),
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m_win->getWidth(), m_win->getHeight());
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tab->m_win->shade();
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} else {
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tab->m_win->shade(); // switch to correct shade state
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tab->m_win->configure(m_win->frame.x, m_win->frame.y,
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m_win->frame.width, m_win->frame.height);
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tab->m_win->configure(m_win->getXFrame(), m_win->getYFrame(),
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m_win->getWidth(), m_win->getHeight());
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}
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tab->m_stoptabs = false;
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@ -862,11 +862,11 @@ void Tab::insert(Tab *tab) {
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// both window have the same shaded state and have different sizes,
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// checking this so that I'll only do shade on windows if configure did
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// anything.
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} else if ((m_win->frame.width != tab->m_win->frame.width) ||
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(m_win->frame.height != tab->m_win->frame.height)) {
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} else if ((m_win->getWidth() != tab->m_win->getWidth()) ||
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(m_win->getHeight() != tab->m_win->getHeight())) {
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tab->m_win->configure(m_win->frame.x, m_win->frame.y,
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m_win->frame.width, m_win->frame.height);
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tab->m_win->configure(m_win->getXFrame(), m_win->getYFrame(),
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m_win->getWidth(), m_win->getHeight());
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// need to shade the tab window as configure will mess it up
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if (m_win->isShaded())
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@ -982,7 +982,7 @@ unsigned int Tab::calcRelativeWidth() {
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//calculate num objs in list (extract this to a function?)
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for (Tab *first=getFirst(this); first!=0; first=first->m_next, num++);
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return ((m_win->frame.width + m_win->getScreen()->getBorderWidth2x())/num);
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return ((m_win->getWidth() + m_win->getScreen()->getBorderWidth2x())/num);
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}
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//------------- calcRelativeHeight -------
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@ -994,7 +994,7 @@ unsigned int Tab::calcRelativeHeight() {
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//calculate num objs in list (extract this to a function?)
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for (Tab *first=getFirst(this); first!=0; first=first->m_next, num++);
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return ((m_win->frame.height + m_win->getScreen()->getBorderWidth2x())/num);
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return ((m_win->getHeight() + m_win->getScreen()->getBorderWidth2x())/num);
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}
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//------------- calcCenterXPos -----------
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@ -1006,7 +1006,7 @@ unsigned int Tab::calcCenterXPos() {
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//calculate num objs in list (extract this to a function?)
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for (Tab *first=getFirst(this); first!=0; first=first->m_next, num++);
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return (m_win->frame.x + ((m_win->frame.width - (m_size_w * num)) / 2));
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return (m_win->getXFrame() + ((m_win->getWidth() - (m_size_w * num)) / 2));
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}
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//------------- calcCenterYPos -----------
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@ -1018,7 +1018,7 @@ unsigned int Tab::calcCenterYPos() {
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//calculate num objs in list (extract this to a function?)
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for (Tab *first=getFirst(this); first!=0; first=first->m_next, num++);
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return (m_win->frame.y + ((m_win->frame.height - (m_size_h * num)) / 2));
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return (m_win->getYFrame() + ((m_win->getHeight() - (m_size_h * num)) / 2));
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}
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