Fix bug: handle the list of Timers not in-place
With commit 541c8c4
we switched from an (manually) ordered list to a
std::set<> to handle the active timers. The code which checks for overdue
timers now traverses and modifies the std::set<> in place. This might
lead to an infinite loop. Examples of such bad behavior are "flickering of
the tooltip" (bug #3590078) or crashes (bug #3600143) or just insanely high
cpu load when autoraising windows or submenus.
We now make a copy of the std::set<> traverse this instead of the original.
This commit is contained in:
parent
06655f6d7f
commit
4d307dcd10
1 changed files with 19 additions and 15 deletions
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@ -52,6 +52,7 @@
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#endif
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#include <cstdio>
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#include <vector>
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#include <set>
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@ -195,32 +196,35 @@ void Timer::updateTimers(int fd) {
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return;
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}
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now = FbTime::now();
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for (it = s_timerlist.begin(); it != s_timerlist.end(); ) {
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// stoping / restarting the timers modifies the list in an upredictable
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// way. to avoid problems such as infinite loops we save the current
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// (ordered) list of timers into a list and work on it.
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ssize_t i;
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const ssize_t ts = s_timerlist.size();
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std::vector<FbTk::Timer*> timers;
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timers.reserve(ts);
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for (it = s_timerlist.begin(); it != s_timerlist.end(); ++it ) {
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timers.push_back(*it);
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}
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now = FbTime::now();
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for (i = 0; i < ts; ++i) {
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FbTk::Timer* t = timers[i];
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// t->fireTimeout() might add timers to the list
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// this invalidates 'it'. thus we store the current timer
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Timer* t = *it;
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if (now < t->getEndTime()) {
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break;
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}
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t->fireTimeout();
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// find the iterator to the timer again
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// and continue working on the list
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it = s_timerlist.find(t);
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it++;
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s_timerlist.erase(t);
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t->stop();
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if (! t->doOnce()) { // restart the current timer
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t->m_timing = false;
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t->start();
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} else {
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t->stop();
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}
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}
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}
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