small changes to the asciidoc-docs
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doc/asciidoc/fluxbox-style.1
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doc/asciidoc/fluxbox-style.1
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.\"Generated by db2man.xsl. Don't modify this, modify the source.
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.de Sh \" Subsection
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.br
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.if t .Sp
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\fB\\$1\fR
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.ie \\n(.$>=3 .ne \\$3
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.IP "\\$1" \\$2
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..
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.TH "FLUXSTYLE" 1 "" "" ""
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.SH NAME
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fluxstyle \- A comprehensive look at styles/themes for fluxbox(1).
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.SH "SYNOPSIS"
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.SH "DESCRIPTION"
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What is a Style?
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Styles, sometimes referred to as Themes, are a graphical overlay for the fluxbox(1) window manager\&. If you wanted to get to know fluxbox, the styles would be the \fIlook\fR of the \fIlook and feel\fR\&.
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Styles are simple ASCII text files that tell fluxbox(1) how to generate the appearance of different components of the window manager\&. The default installation of fluxbox(1) is shipped with many classic examples that show a great deal of what one could do\&. To use one of the standard styles navigate to the \fISystem Styles\fR menu under your main fluxbox(1) menu\&.
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fluxbox(1) uses its own graphics class to render its images on the fly\&. By using styles you can determine, at a great level of configurability, what your desktop will look like\&. Since fluxbox(1) was derived from blackbox many often wonder if old themes will work on the latest releases of fluxbox(1)\&. Well they basically do, but you will have to tune them since the fluxbox(1) code has changed quite a bit since the initial grab\&.
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.SH "STRUCTURE"
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A style is made up of a few major components which then have their own sub\-directives\&. The major components are as follows:
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The \fIwindow\&.*\fR directives control the appearance of the window frames, window\&.tab\&.* controls the appearance of the window tabs, \fImenu\&.*\fR controls the appearance of the popup menu that you see when you right click on the desktop\&. \fItoolbar\&.*\fR is the bar you will see at the top or bottom of your screen\&. Finally the \fIslit\&.*\fR has options you can use to customize the appearance of the slit\&. However if you don't set the slit directives specifically, the slit's appearance is controlled by the toolbar directives instead\&.
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To understand how the style mechanism works, it is nice to know a little about how X11 resources work\&. X11 resources consist of a key and a value\&. The key is constructed of several smaller keys (sometimes referred to as children), delimited by a period (\&.)\&. Keys may also contain an asterisk (*) to serve as a wildcard, which means that one line of text will match several keys\&. This is useful for styles that are based on one or two colors\&.
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A more complete reference to this can be found in X(7), section \fIRESOURCES\fR\&.
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.SH "LOCATION"
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There are many places to store your styles, the most common is in your \fI~/\&.fluxbox/styles\fR directory\&. The initial installation will place the default styles in \fI/usr/share/fluxbox/styles\fR providing a basic usable configuration\&.
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When creating your own style, create a directory (normally the name of your style) in \fI~/\&.fluxbox/styles/\fR (If the \fIstyles\fR directory doesn't exist, create that also)\&. While there isn't an official structure, it is common to create a directory named after your style and place your pixmaps directory (if required) in there along with a file called theme\&.cfg (may also be named style\&.cfg)\&. This file is where you will construct your style using the components covered later in this manual page\&. An example of steps taken when beginning a style project of your own may look like:
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.nf
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$ cd
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$ mkdir \-p ~/\&.fluxbox/styles/YourStyle/pixmaps
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$ cd ~/\&.fluxbox/styles/YourStyle
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$ nano theme\&.cfg
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.fi
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Output of a packaged style should look like the following:
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.nf
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$ cd
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$ tar \-tjvf YourStyle\&.tar\&.bz2
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\&.fluxbox/styles/YourStyle/theme\&.cfg
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\&.fluxbox/styles/YourStyle/pixmaps
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\&.fluxbox/styles/YourStyle/pixmaps/stick\&.xpm
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\&.\&.\&.
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.fi
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Of course, all of these are just preferences, fluxbox(1) allows for the customization of many things, including how you handle your styles\&. Just remember, however, that if you plan to distribute your style you may find some community bickering if you don't follow practices\&. :)
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.SH "CREATING YOUR STYLE"
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As discussed above, fluxbox(1) allows you to configure its four main components: the toolbar, menus, slit and window decorations\&. Remember that you can customize the slit with its own directives, otherwise the slit will take the appearance of the toolbar\&.
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Here are some quick examples to illustrate basic syntax:
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.nf
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toolbar\&.clock\&.color: green
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.fi
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This sets the color resource of the toolbar clock to \fIgreen\fR\&. Another example:
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.nf
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menu*color: rgb:3/4/5
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.fi
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This sets the color resource of the menu and all of its \fIchildren\fR to `rgb:3/4/5'\&. (For a description of color names, see X(1)\&.) So this one also applies to \fImenu\&.title\&.color\fR and \fImenu\&.frame\&.color\fR\&. And with
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.nf
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*font: \-b&h\-lucida\-medium\-r\-normal\-*\-*\-140\-*
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.fi
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you set the font resource for all keys to this font name all at once (For information about the fonts installed on your system, you can use a program like xfontsel(1), gtkfontsel, or xlsfonts(1)\&.)
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In the last example you will notice the wildcard (*) before font\&. In a Fluxbox style you can set a value with a wildcard\&. The example means that every font in the style will be what is specified\&. You can do this with any component/value\&. For example if you wanted all of the text to be one color you would do:
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.nf
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*textColor: rgb:3/4/5
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.fi
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This means that you can setup a very simple style with very few properties\&. See the EXAMPLES below for an example of this in practice\&. fluxbox(1) also allows you to override wildcards in your style\&. Lets take our example above and add an override for the toolbar\&.clock\&.textColor component:
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.nf
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*textColor: rgb:3/4/5
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toolbar\&.clock\&.textColor: rgb:255/0/0
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.fi
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With that all of the text will be \fIrgb:3/4/5\fR except the toolbar clock text which will be \fIrgb:255/0/0\fR\&.
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Now what makes fluxbox(1) so spectacular is its ability to render textures on the fly\&. A texture is a fillpattern that you see on some styles\&. Texture descriptions are specified directly to the key that they should apply to, e\&.g\&.:
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.nf
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toolbar\&.clock: Raised Gradient Diagonal Bevel1
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toolbar\&.clock\&.color: rgb:8/6/4
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toolbar\&.clock\&.colorTo: rgb:4/3/2
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.fi
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Don't worry, we will explain what these mean\&. A texture description consists of up to five fields, which are as follows:
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.PP
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gives the component either a flat, raised or sunken appearance\&.
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.PP
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tells fluxbox(1) to draw either a solid color or a gradient texture\&.
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.PP
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Select one of these texture types\&. They only work when \fIGradient\fR is specified\&.
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.PP
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tells fluxbox(1) to interlace the texture (darken every other line)\&. This option is most commonly used with gradiented textures, but it also works in solid textures\&.
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.PP
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tells fluxbox(1) which type of bevel to use\&. Bevel1 is the default bevel\&. The shading is placed on the edge of the image\&. Bevel2 is an alternative\&. The shading is placed one pixel in from the edge of the image\&.
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Instead of a texture description, also the option \fIParentRelative\fR is available, which makes the component appear as a part of its parent, e\&.g\&. totally transparent\&.
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Or for even more possibilities Pixmap\&. If pixmap texture is specified (it might not be necessary on every occasion) the pixmap file is specified in a separate pixmap resource\&.
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.nf
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toolbar\&.clock: pixmap
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toolbar\&.clock\&.pixmap: clock_background\&.xpm
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.fi
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This feature might need some investigation, reports say that sometimes the resources color and colorTo must be set and then they may not be set\&.
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All gradiented textures are composed of two color values: the \fIcolor\fR and \fIcolorTo\fR resources\&. When \fIInterlaced\fR is used in \fISolid\fR mode, the \fIcolorTo\fR resource is used to find the interlacing color\&.
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.SH "A WORD ABOUT FONTS"
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We should comment about fonts before we move on to the complete component list\&. fluxbox(1) supports different options for text\&. These options currently include bold, halo and shadow\&. To set these do this: fontname\-size:options for any of the font components in the style file\&. For example:
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.nf
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menu\&.title\&.font: sans\-8:bold,shadow
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.fi
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The latest versions of fluxbox(1) (> 0\&.9\&.8) also support different values for these text options\&. The possibilities are as follows:
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.nf
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\-\-\-\-\-\-\-\-
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Shadow color=<colorname> offsetx=<integer> offsety=<integer> Halo color=<colorâ\\u20acname>
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\-\-\-\-\-\-\-\-
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.fi
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For the case of completeness, here are some real world examples:
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.nf
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*\&.font: Verdana\-10:bold,shadow:offsetx=2;offsety=4;color=green
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*\&.font: Verdana\-10:halo:color=blue
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.fi
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Of course this could all be placed on one line\&. Also note that for the offset options, negative integers are allowed\&.
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.SS "FONT PROBLEMS"
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If you have problems installing fonts or getting them to work, you should read the docs page at xfree\&.org\&. Here is a link to one of these: http://xfree\&.org/4\&.3\&.0/fonts2\&.html#3
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.SH "FULL COMPONENT LIST"
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Here is the exhaustive component list for fluxbox(1) styles\&. Each one is listed with their type of value required\&. Comments in a style file are preceded with an exclamation point (!) which we also use here so that these can be pasted into a new theme\&.cfg to be customized appropiately\&. Please note that in order to keep styles consistent it is often the practice of stylists to provide all of the theme\-items in their style file even if they are not used\&. This allows the user the ease of changing different components\&.
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.SH "WINDOW OPTIONS"
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Many, many things you can do with window design in fluxbox(1), below are your options\&. Have fun\&.
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.nf
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\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
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window\&.bevelWidth: <integer>
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window\&.borderColor: <color>
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window\&.borderWidth: <integer>
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window\&.button\&.focus: <texture type>
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window\&.button\&.focus\&.color: <color>
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window\&.button\&.focus\&.colorTo: <color>
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window\&.button\&.focus\&.picColor: <color>
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window\&.button\&.focus\&.pixmap: <filename>
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window\&.button\&.pressed: <texture type>
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window\&.button\&.pressed\&.color: <color>
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window\&.button\&.pressed\&.colorTo: <color>
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window\&.button\&.pressed\&.pixmap: <filename>
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window\&.button\&.unfocus: <texture type>
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window\&.button\&.unfocus\&.color: <color>
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window\&.button\&.unfocus\&.colorTo: <color>
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window\&.button\&.unfocus\&.picColor: <color>
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window\&.button\&.unfocus\&.pixmap: <filename>
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window\&.close\&.pixmap: <filename>
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window\&.close\&.pressed\&.pixmap: <filename>
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window\&.close\&.unfocus\&.pixmap: <filename>
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window\&.font: <font>
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window\&.frame\&.focusColor: <color>
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window\&.frame\&.unfocusColor: <color>
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window\&.grip\&.focus: <texture type>
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window\&.grip\&.focus\&.color: <color>
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window\&.grip\&.focus\&.colorTo: <color>
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window\&.grip\&.focus\&.pixmap: <filename>
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window\&.grip\&.unfocus: <texture type>
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window\&.grip\&.unfocus\&.color: <color>
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window\&.grip\&.unfocus\&.colorTo: <color>
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window\&.grip\&.unfocus\&.pixmap: <filename>
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window\&.handle\&.focus: <texture type>
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window\&.handle\&.focus\&.color: <color>
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window\&.handle\&.focus\&.colorTo: <color>
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window\&.handle\&.focus\&.pixmap: <filename>
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window\&.handle\&.unfocus: <texture type>
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window\&.handle\&.unfocus\&.color: <color>
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window\&.handle\&.unfocus\&.colorTo: <color>
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window\&.handle\&.unfocus\&.pixmap: <filename>
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window\&.handleWidth: <integer>
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window\&.iconify\&.pixmap: <filename>
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window\&.iconify\&.pressed\&.pixmap: <filename>
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window\&.iconify\&.unfocus\&.pixmap: <filename>
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window\&.justify: <{Left|Right|Center}>
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window\&.label\&.active: <texture type>
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window\&.label\&.active\&.textColor: <color>
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window\&.label\&.focus: <texture type>
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window\&.label\&.focus\&.color: <color>
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window\&.label\&.focus\&.colorTo: <color>
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window\&.label\&.focus\&.pixmap: <filename>
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window\&.label\&.unfocus: <texture type>
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window\&.label\&.unfocus\&.color: <color>
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window\&.label\&.unfocus\&.colorTo: <color>
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window\&.label\&.unfocus\&.pixmap: <filename>
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window\&.label\&.focus\&.textColor: <color>
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window\&.label\&.unfocus\&.textColor: <color>
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window\&.maximize\&.pixmap: <filename>
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window\&.maximize\&.pressed\&.pixmap: <filename>
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window\&.maximize\&.unfocus\&.pixmap: <filename>
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window\&.roundCorners: <{Top|Bottom}{Left|Right}>
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window\&.shade\&.pixmap: <filename>
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window\&.shade\&.pressed\&.pixmap: <filename>
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window\&.shade\&.unfocus\&.pixmap: <filename>
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window\&.stick\&.pixmap: <filename>
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window\&.stick\&.pressed\&.pixmap: <filename>
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window\&.stick\&.unfocus\&.pixmap: <filename>
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window\&.stuck\&.pixmap: <filename>
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window\&.stuck\&.unfocus\&.pixmap: <filename>
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window\&.title\&.focus: <texture type>
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window\&.title\&.focus\&.color: <color>
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window\&.title\&.focus\&.colorTo: <color>
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window\&.title\&.focus\&.pixmap: <filename>
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window\&.title\&.height: <integer>
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window\&.title\&.unfocus: <texture type>
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window\&.title\&.unfocus\&.color: <color>
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window\&.title\&.unfocus\&.colorTo: <color>
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window\&.title\&.unfocus\&.pixmap: <filename>
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\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
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.fi
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.SH "MENU OPTIONS"
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Everything you need to make your menu look pretty\&.
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.nf
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\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
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menu\&.bevelWidth: <integer>
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menu\&.borderColor: <color>
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menu\&.borderWidth: <integer>
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menu\&.bullet: <{empty|square|triangle|diamond}>
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menu\&.bullet\&.position: <{left|right}>
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menu\&.frame: <texture type>
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menu\&.frame\&.color: <color>
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menu\&.frame\&.colorTo: <color>
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menu\&.frame\&.disableColor: <color>
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menu\&.frame\&.font: <font>
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menu\&.frame\&.justify: <{Left|Right|Center}>
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menu\&.frame\&.pixmap: <filename>
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menu\&.frame\&.textColor: <color>
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menu\&.hilite: <texture type>
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menu\&.hilite\&.color: <color>
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menu\&.hilite\&.colorTo: <color>
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menu\&.hilite\&.pixmap: <filename>
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menu\&.hilite\&.textColor: <color>
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menu\&.itemHeight: <integer>
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menu\&.title: <texture type>
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menu\&.title\&.color: <color>
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menu\&.title\&.colorTo: <color>
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menu\&.title\&.font: <font>
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menu\&.title\&.pixmap: <filename>
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menu\&.title\&.textColor: <color>
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menu\&.title\&.justify: <{Left|Right|Center}>
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menu\&.titleHeight: <integer>
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menu\&.roundCorners: <{Top|Bottom}{Left|Right}>
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menu\&.selected\&.pixmap: <filename>
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menu\&.submenu\&.pixmap: <filename>
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menu\&.unselected\&.pixmap: <filename>
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\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
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.fi
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.SH "BACKGROUND"
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Rarely are you going to want to use this option\&. There is a command that is similar that is used in the init file\&. It is bad style to use this in your style, as it forces the user to use your background\&. So note that it is good practice to leave this blank or out of the style altogether\&.
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.nf
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background: centered|aspect|tiled|fullscreen|random|solid|gradient <texture>
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background\&.pixmap: <file (or directory for random)>
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background\&.color: <color>
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background\&.colorTo: <color>
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.fi
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.SH "SLIT"
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Here are all of the options for the slit\&.
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.nf
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\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
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slit: <texture type>
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slit\&.bevelWidth: <integer>
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slit\&.borderColor: <color>
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slit\&.borderWidth: <integer>
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slit\&.color: <color>
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slit\&.colorTo: <color>
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slit\&.pixmap: <filename>
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\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
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.fi
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.SH "TOOLBAR OPTIONS"
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Below you will find all of the configuration possibilities for the toolbar\&. The list is pretty extensive and offers you many options to make your toolbar look just the way you want it\&.
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.nf
|
||||
\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
|
||||
toolbar: <texture type>
|
||||
toolbar\&.bevelWidth: <integer (0\-255)>
|
||||
toolbar\&.borderColor: <color>
|
||||
toolbar\&.borderWidth: <integer>
|
||||
toolbar\&.button\&.scale: <integer>
|
||||
toolbar\&.color: <color>
|
||||
toolbar\&.colorTo: <color>
|
||||
toolbar\&.clock: <texture type>
|
||||
toolbar\&.clock\&.borderColor: <color>
|
||||
toolbar\&.clock\&.borderWidth: <integer>
|
||||
toolbar\&.clock\&.font: <font>
|
||||
toolbar\&.clock\&.justify: <{Left|Right|Center}>
|
||||
toolbar\&.clock\&.pixmap: <filename>
|
||||
toolbar\&.clock\&.color: <color>
|
||||
toolbar\&.clock\&.colorTo: <color>
|
||||
toolbar\&.clock\&.textColor: <color>
|
||||
toolbar\&.height: <integer>
|
||||
toolbar\&.iconbar\&.focused: <texture type>
|
||||
toolbar\&.iconbar\&.focused\&.color: <color>
|
||||
toolbar\&.iconbar\&.focused\&.colorTo:<color>
|
||||
toolbar\&.iconbar\&.focused\&.pixmap: <filename>
|
||||
toolbar\&.iconbar\&.unfocused: <texture type>
|
||||
toolbar\&.iconbar\&.unfocused\&.color: <color>
|
||||
toolbar\&.iconbar\&.unfocused\&.colorTo: <color>
|
||||
toolbar\&.iconbar\&.unfocused\&.pixmap: <filename>
|
||||
toolbar\&.iconbar\&.empty: <texture type>
|
||||
toolbar\&.iconbar\&.empty\&.color: <color>
|
||||
toolbar\&.iconbar\&.empty\&.colorTo: <color>
|
||||
toolbar\&.iconbar\&.empty\&.pixmap: <filename>
|
||||
toolbar\&.iconbar\&.focused\&.borderColor: <color>
|
||||
toolbar\&.iconbar\&.focused\&.borderWidth: <integer>
|
||||
toolbar\&.iconbar\&.unfocused\&.borderColor: <color>
|
||||
toolbar\&.iconbar\&.unfocused\&.borderWidth: <integer>
|
||||
toolbar\&.iconbar\&.borderColor: <color>
|
||||
toolbar\&.iconbar\&.borderWidth: <integer>
|
||||
toolbar\&.iconbar\&.focused\&.font: <font>
|
||||
toolbar\&.iconbar\&.focused\&.justify: <{Left|Right|Center}>
|
||||
toolbar\&.iconbar\&.focused\&.textColor: <color>
|
||||
toolbar\&.iconbar\&.unfocused\&.font: <font>
|
||||
toolbar\&.iconbar\&.unfocused\&.justify: <{Left|Right|Center}>
|
||||
toolbar\&.iconbar\&.unfocused\&.textColor: <color>
|
||||
toolbar\&.pixmap: <filename>
|
||||
toolbar\&.shaped: <boolean>
|
||||
toolbar\&.workspace\&.font: <font>
|
||||
toolbar\&.workspace\&.justify: <{Left|Right|Center}>
|
||||
toolbar\&.workspace\&.textColor: <color>
|
||||
toolbar\&.workspace: <texture type>
|
||||
toolbar\&.workspace\&.borderColor: <color>
|
||||
toolbar\&.workspace\&.borderWidth: <integer>
|
||||
toolbar\&.workspace\&.color: <color>
|
||||
toolbar\&.workspace\&.colorTo: <color>
|
||||
toolbar\&.workspace\&.pixmap: <filename>
|
||||
\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
|
||||
.fi
|
||||
|
||||
.SH "EXAMPLES"
|
||||
|
||||
|
||||
This list may seem intimidating, but remember, when you create your own style you can easily set a majority of these keys with a single component\&. For an example of this:
|
||||
|
||||
.nf
|
||||
\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
|
||||
*color: slategrey
|
||||
*colorTo: darkslategrey
|
||||
*unfocus\&.color: darkslategrey
|
||||
*unfocus\&.colorTo: black
|
||||
*textColor: white
|
||||
*unfocus\&.textColor: lightgrey
|
||||
*font: lucidasans\-10
|
||||
\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-
|
||||
.fi
|
||||
|
||||
|
||||
This sets nice defaults for many components\&.
|
||||
|
||||
.SH "COLOR FORMATS"
|
||||
|
||||
|
||||
These are the color formats for styles:
|
||||
|
||||
.nf
|
||||
#000000 (Hexadecimal)
|
||||
rgb:<0\-255>/<0\-255>/<0\-255>
|
||||
.fi
|
||||
|
||||
|
||||
See /usr/X11R6/lib/X11/rgb\&.txt for an explaination\&.
|
||||
|
||||
.SH "AUTHOR AND CREDITS"
|
||||
|
||||
|
||||
Blackbox was written and maintained by Brad Hughes <blackbox@alug\&.org> and Jeff Raven <jraven@psu\&.edu>\&.
|
||||
|
||||
|
||||
fluxbox(1) is written and maintained by Henrik Kinnunen <fluxgen@fluxbox(1)\&.org> with contributions and patches merged from many individuals around the world\&.
|
||||
|
||||
|
||||
The Official fluxbox(1) website: http://www\&.fluxbox(1)\&.org You can find a lot of styles here: http://fluxmod\&.org/
|
||||
|
||||
|
||||
This manpage was composed from various resources including the official documentation, fluxbox(1) man page and numerous other resources by Curt "Asenchi" Micol\&. If you notice any errors or problems with this page, please contact him here: <asenchi@asenchi\&.com> and using the great contributions of <grubert@users\&.sourceforge\&.net>\&. Numerous other languages could be available if someone jumps in\&.
|
||||
|
||||
.SH "SEE ALSO"
|
||||
|
||||
|
||||
fluxbox(1) fbsetbg(1) fbsetroot(1)
|
||||
|
484
doc/asciidoc/fluxbox-style.txt
Normal file
484
doc/asciidoc/fluxbox-style.txt
Normal file
|
@ -0,0 +1,484 @@
|
|||
fluxstyle(1)
|
||||
============
|
||||
Henrik Kinnunen <fluxgen@fluxbox(1).org>
|
||||
v1.0rc2 3rd October 2006
|
||||
|
||||
NAME
|
||||
----
|
||||
fluxstyle - A comprehensive look at styles/themes for fluxbox(1).
|
||||
|
||||
SYNOPSIS
|
||||
--------
|
||||
|
||||
DESCRIPTION
|
||||
-----------
|
||||
What is a Style?
|
||||
|
||||
Styles, sometimes referred to as Themes, are a graphical overlay for the
|
||||
fluxbox(1) window manager. If you wanted to get to know fluxbox, the styles
|
||||
would be the 'look' of the 'look and feel'.
|
||||
|
||||
Styles are simple ASCII text files that tell fluxbox(1) how to generate the
|
||||
appearance of different components of the window manager. The default
|
||||
installation of fluxbox(1) is shipped with many classic examples that show a
|
||||
great deal of what one could do. To use one of the standard styles navigate to
|
||||
the 'System Styles' menu under your main fluxbox(1) menu.
|
||||
|
||||
fluxbox(1) uses its own graphics class to render its images on the fly. By
|
||||
using styles you can determine, at a great level of configurability, what your
|
||||
desktop will look like. Since fluxbox(1) was derived from blackbox many often
|
||||
wonder if old themes will work on the latest releases of fluxbox(1). Well they
|
||||
basically do, but you will have to tune them since the fluxbox(1) code has
|
||||
changed quite a bit since the initial grab.
|
||||
|
||||
STRUCTURE
|
||||
---------
|
||||
A style is made up of a few major components which then have their own
|
||||
sub-directives. The major components are as follows:
|
||||
|
||||
The 'window.\*' directives control the appearance of the window frames,
|
||||
window.tab.* controls the appearance of the window tabs, 'menu.\*' controls
|
||||
the appearance of the popup menu that you see when you right click on the
|
||||
desktop. 'toolbar.\*' is the bar you will see at the top or bottom of your
|
||||
screen. Finally the 'slit.\*' has options you can use to customize the
|
||||
appearance of the slit. However if you don't set the slit directives
|
||||
specifically, the slit's appearance is controlled by the toolbar
|
||||
directives instead.
|
||||
|
||||
To understand how the style mechanism works, it is nice to know a little about
|
||||
how X11 resources work. X11 resources consist of a key and a value. The key is
|
||||
constructed of several smaller keys (sometimes referred to as children),
|
||||
delimited by a period (.). Keys may also contain an asterisk (\*)
|
||||
to serve as a wildcard, which means that one line of text will match
|
||||
several keys. This is useful for styles that are based on one or two
|
||||
colors.
|
||||
|
||||
A more complete reference to this can be found in X(7), section 'RESOURCES'.
|
||||
|
||||
LOCATION
|
||||
--------
|
||||
There are many places to store your styles, the most common is in your
|
||||
'~/.fluxbox/styles' directory. The initial installation will place the default
|
||||
styles in '/usr/share/fluxbox/styles' providing a basic usable configuration.
|
||||
|
||||
When creating your own style, create a directory (normally the name of your
|
||||
style) in '~/.fluxbox/styles/' (If the 'styles' directory doesn't exist,
|
||||
create that also). While there isn't an official structure, it is
|
||||
common to create a directory named after your style and place your
|
||||
pixmaps directory (if required) in there along with a file called
|
||||
theme.cfg (may also be named style.cfg). This file is where you will
|
||||
construct your style using the components covered later in this manual
|
||||
page. An example of steps taken when beginning a style project of your
|
||||
own may look like:
|
||||
|
||||
$ cd
|
||||
$ mkdir -p ~/.fluxbox/styles/YourStyle/pixmaps
|
||||
$ cd ~/.fluxbox/styles/YourStyle
|
||||
$ nano theme.cfg
|
||||
|
||||
Output of a packaged style should look like the following:
|
||||
|
||||
$ cd
|
||||
$ tar -tjvf YourStyle.tar.bz2
|
||||
.fluxbox/styles/YourStyle/theme.cfg
|
||||
.fluxbox/styles/YourStyle/pixmaps
|
||||
.fluxbox/styles/YourStyle/pixmaps/stick.xpm
|
||||
...
|
||||
|
||||
Of course, all of these are just preferences, fluxbox(1) allows for the
|
||||
customization of many things, including how you handle your styles. Just
|
||||
remember, however, that if you plan to distribute your style you may find
|
||||
some community bickering if you don't follow practices. :)
|
||||
|
||||
CREATING YOUR STYLE
|
||||
-------------------
|
||||
As discussed above, fluxbox(1) allows you to configure its four main components:
|
||||
the toolbar, menus, slit and window decorations. Remember that you can
|
||||
customize the slit with its own directives, otherwise the slit will take the
|
||||
appearance of the toolbar.
|
||||
|
||||
Here are some quick examples to illustrate basic syntax:
|
||||
|
||||
toolbar.clock.color: green
|
||||
|
||||
This sets the color resource of the toolbar clock to 'green'. Another example:
|
||||
|
||||
menu*color: rgb:3/4/5
|
||||
|
||||
This sets the color resource of the menu and all of its 'children' to
|
||||
`rgb:3/4/5'. (For a description of color names, see X(1).) So this one also
|
||||
applies to 'menu.title.color' and 'menu.frame.color'. And with
|
||||
|
||||
*font: -b&h-lucida-medium-r-normal-*-*-140-*
|
||||
|
||||
you set the font resource for all keys to this font name all at once (For
|
||||
information about the fonts installed on your system, you can use a
|
||||
program like xfontsel(1), gtkfontsel, or xlsfonts(1).)
|
||||
|
||||
In the last example you will notice the wildcard (\*) before font. In a Fluxbox
|
||||
style you can set a value with a wildcard. The example means that every font
|
||||
in the style will be what is specified. You can do this with any
|
||||
component/value. For example if you wanted all of the text to be one color you
|
||||
would do:
|
||||
|
||||
*textColor: rgb:3/4/5
|
||||
|
||||
This means that you can setup a very simple style with very few properties.
|
||||
See the EXAMPLES below for an example of this in practice. fluxbox(1) also allows
|
||||
you to override wildcards in your style. Lets take our example above and add
|
||||
an override for the toolbar.clock.textColor component:
|
||||
|
||||
*textColor: rgb:3/4/5
|
||||
toolbar.clock.textColor: rgb:255/0/0
|
||||
|
||||
With that all of the text will be 'rgb:3/4/5' except the toolbar clock text
|
||||
which will be 'rgb:255/0/0'.
|
||||
|
||||
Now what makes fluxbox(1) so spectacular is its ability to render textures on the
|
||||
fly. A texture is a fillpattern that you see on some styles. Texture
|
||||
descriptions are specified directly to the key that they should apply to,
|
||||
e.g.:
|
||||
|
||||
toolbar.clock: Raised Gradient Diagonal Bevel1
|
||||
toolbar.clock.color: rgb:8/6/4
|
||||
toolbar.clock.colorTo: rgb:4/3/2
|
||||
|
||||
Don't worry, we will explain what these mean. A texture description consists
|
||||
of up to five fields, which are as follows:
|
||||
|
||||
.Flat | Raised | Sunken
|
||||
gives the component either a flat, raised or sunken appearance.
|
||||
|
||||
.Gradient | Solid
|
||||
tells fluxbox(1) to draw either a solid color or a gradient texture.
|
||||
|
||||
.Horizontal | Vertical | Diagonal | Crossdiagonal | Pipecross | Elliptic | Rectangle | Pyramid
|
||||
Select one of these texture types. They only work when *Gradient* is specified.
|
||||
|
||||
.Interlaced
|
||||
tells fluxbox(1) to interlace the texture (darken every other line). This option
|
||||
is most commonly used with gradiented textures, but it also works in solid
|
||||
textures.
|
||||
|
||||
.Bevel1 | Bevel2
|
||||
tells fluxbox(1) which type of bevel to use. Bevel1 is the default bevel. The
|
||||
shading is placed on the edge of the image. Bevel2 is an alternative. The
|
||||
shading is placed one pixel in from the edge of the image.
|
||||
|
||||
Instead of a texture description, also the option *ParentRelative* is available,
|
||||
which makes the component appear as a part of its parent, e.g. totally
|
||||
transparent.
|
||||
|
||||
Or for even more possibilities Pixmap. If pixmap texture is specified (it
|
||||
might not be necessary on every occasion) the pixmap file is specified
|
||||
in a separate pixmap resource.
|
||||
|
||||
toolbar.clock: pixmap
|
||||
toolbar.clock.pixmap: clock_background.xpm
|
||||
|
||||
This feature might need some investigation, reports say that sometimes the
|
||||
resources color and colorTo must be set and then they may not be set.
|
||||
|
||||
All gradiented textures are composed of two color values: the 'color' and
|
||||
'colorTo' resources. When *Interlaced* is used in *Solid* mode, the 'colorTo'
|
||||
resource is used to find the interlacing color.
|
||||
|
||||
A WORD ABOUT FONTS
|
||||
------------------
|
||||
We should comment about fonts before we move on to the complete component
|
||||
list. fluxbox(1) supports different options for text. These options currently
|
||||
include bold, halo and shadow. To set these do this: fontname-size:options for
|
||||
any of the font components in the style file. For example:
|
||||
|
||||
menu.title.font: sans-8:bold,shadow
|
||||
|
||||
The latest versions of fluxbox(1) (> 0.9.8) also support different values for
|
||||
these text options. The possibilities are as follows:
|
||||
|
||||
--------
|
||||
Shadow color=<colorname> offsetx=<integer> offsety=<integer> Halo color=<colorâ\u20acname>
|
||||
--------
|
||||
|
||||
For the case of completeness, here are some real world examples:
|
||||
|
||||
*.font: Verdana-10:bold,shadow:offsetx=2;offsety=4;color=green
|
||||
*.font: Verdana-10:halo:color=blue
|
||||
|
||||
Of course this could all be placed on one line. Also note that for the offset
|
||||
options, negative integers are allowed.
|
||||
|
||||
FONT PROBLEMS
|
||||
~~~~~~~~~~~~~
|
||||
If you have problems installing fonts or getting them to work, you should read
|
||||
the docs page at xfree.org. Here is a link to one of these:
|
||||
http://xfree.org/4.3.0/fonts2.html#3[]
|
||||
|
||||
FULL COMPONENT LIST
|
||||
-------------------
|
||||
Here is the exhaustive component list for fluxbox(1) styles. Each one is listed
|
||||
with their type of value required. Comments in a style file are preceded
|
||||
with an exclamation point (!) which we also use here so that these can be
|
||||
pasted into a new theme.cfg to be customized appropiately. Please note that
|
||||
in order to keep styles consistent it is often the practice of stylists
|
||||
to provide all of the theme-items in their style file even if they are not
|
||||
used. This allows the user the ease of changing different components.
|
||||
|
||||
WINDOW OPTIONS
|
||||
--------------
|
||||
Many, many things you can do with window design in fluxbox(1), below are your
|
||||
options. Have fun.
|
||||
|
||||
-----------------------------------------
|
||||
window.bevelWidth: <integer>
|
||||
window.borderColor: <color>
|
||||
window.borderWidth: <integer>
|
||||
window.button.focus: <texture type>
|
||||
window.button.focus.color: <color>
|
||||
window.button.focus.colorTo: <color>
|
||||
window.button.focus.picColor: <color>
|
||||
window.button.focus.pixmap: <filename>
|
||||
window.button.pressed: <texture type>
|
||||
window.button.pressed.color: <color>
|
||||
window.button.pressed.colorTo: <color>
|
||||
window.button.pressed.pixmap: <filename>
|
||||
window.button.unfocus: <texture type>
|
||||
window.button.unfocus.color: <color>
|
||||
window.button.unfocus.colorTo: <color>
|
||||
window.button.unfocus.picColor: <color>
|
||||
window.button.unfocus.pixmap: <filename>
|
||||
window.close.pixmap: <filename>
|
||||
window.close.pressed.pixmap: <filename>
|
||||
window.close.unfocus.pixmap: <filename>
|
||||
window.font: <font>
|
||||
window.frame.focusColor: <color>
|
||||
window.frame.unfocusColor: <color>
|
||||
window.grip.focus: <texture type>
|
||||
window.grip.focus.color: <color>
|
||||
window.grip.focus.colorTo: <color>
|
||||
window.grip.focus.pixmap: <filename>
|
||||
window.grip.unfocus: <texture type>
|
||||
window.grip.unfocus.color: <color>
|
||||
window.grip.unfocus.colorTo: <color>
|
||||
window.grip.unfocus.pixmap: <filename>
|
||||
window.handle.focus: <texture type>
|
||||
window.handle.focus.color: <color>
|
||||
window.handle.focus.colorTo: <color>
|
||||
window.handle.focus.pixmap: <filename>
|
||||
window.handle.unfocus: <texture type>
|
||||
window.handle.unfocus.color: <color>
|
||||
window.handle.unfocus.colorTo: <color>
|
||||
window.handle.unfocus.pixmap: <filename>
|
||||
window.handleWidth: <integer>
|
||||
window.iconify.pixmap: <filename>
|
||||
window.iconify.pressed.pixmap: <filename>
|
||||
window.iconify.unfocus.pixmap: <filename>
|
||||
window.justify: <{Left|Right|Center}>
|
||||
window.label.active: <texture type>
|
||||
window.label.active.textColor: <color>
|
||||
window.label.focus: <texture type>
|
||||
window.label.focus.color: <color>
|
||||
window.label.focus.colorTo: <color>
|
||||
window.label.focus.pixmap: <filename>
|
||||
window.label.unfocus: <texture type>
|
||||
window.label.unfocus.color: <color>
|
||||
window.label.unfocus.colorTo: <color>
|
||||
window.label.unfocus.pixmap: <filename>
|
||||
window.label.focus.textColor: <color>
|
||||
window.label.unfocus.textColor: <color>
|
||||
window.maximize.pixmap: <filename>
|
||||
window.maximize.pressed.pixmap: <filename>
|
||||
window.maximize.unfocus.pixmap: <filename>
|
||||
window.roundCorners: <{Top|Bottom}{Left|Right}>
|
||||
window.shade.pixmap: <filename>
|
||||
window.shade.pressed.pixmap: <filename>
|
||||
window.shade.unfocus.pixmap: <filename>
|
||||
window.stick.pixmap: <filename>
|
||||
window.stick.pressed.pixmap: <filename>
|
||||
window.stick.unfocus.pixmap: <filename>
|
||||
window.stuck.pixmap: <filename>
|
||||
window.stuck.unfocus.pixmap: <filename>
|
||||
window.title.focus: <texture type>
|
||||
window.title.focus.color: <color>
|
||||
window.title.focus.colorTo: <color>
|
||||
window.title.focus.pixmap: <filename>
|
||||
window.title.height: <integer>
|
||||
window.title.unfocus: <texture type>
|
||||
window.title.unfocus.color: <color>
|
||||
window.title.unfocus.colorTo: <color>
|
||||
window.title.unfocus.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
MENU OPTIONS
|
||||
------------
|
||||
Everything you need to make your menu look pretty.
|
||||
|
||||
-----------------------------------------
|
||||
menu.bevelWidth: <integer>
|
||||
menu.borderColor: <color>
|
||||
menu.borderWidth: <integer>
|
||||
menu.bullet: <{empty|square|triangle|diamond}>
|
||||
menu.bullet.position: <{left|right}>
|
||||
menu.frame: <texture type>
|
||||
menu.frame.color: <color>
|
||||
menu.frame.colorTo: <color>
|
||||
menu.frame.disableColor: <color>
|
||||
menu.frame.font: <font>
|
||||
menu.frame.justify: <{Left|Right|Center}>
|
||||
menu.frame.pixmap: <filename>
|
||||
menu.frame.textColor: <color>
|
||||
menu.hilite: <texture type>
|
||||
menu.hilite.color: <color>
|
||||
menu.hilite.colorTo: <color>
|
||||
menu.hilite.pixmap: <filename>
|
||||
menu.hilite.textColor: <color>
|
||||
menu.itemHeight: <integer>
|
||||
menu.title: <texture type>
|
||||
menu.title.color: <color>
|
||||
menu.title.colorTo: <color>
|
||||
menu.title.font: <font>
|
||||
menu.title.pixmap: <filename>
|
||||
menu.title.textColor: <color>
|
||||
menu.title.justify: <{Left|Right|Center}>
|
||||
menu.titleHeight: <integer>
|
||||
menu.roundCorners: <{Top|Bottom}{Left|Right}>
|
||||
menu.selected.pixmap: <filename>
|
||||
menu.submenu.pixmap: <filename>
|
||||
menu.unselected.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
BACKGROUND
|
||||
------------
|
||||
Rarely are you going to want to use this option. There is a command that is
|
||||
similar that is used in the init file. It is bad style to use this in your
|
||||
style, as it forces the user to use your background. So note that it is good
|
||||
practice to leave this blank or out of the style altogether.
|
||||
|
||||
background: centered|aspect|tiled|fullscreen|random|solid|gradient <texture>
|
||||
background.pixmap: <file (or directory for random)>
|
||||
background.color: <color>
|
||||
background.colorTo: <color>
|
||||
|
||||
SLIT
|
||||
----
|
||||
Here are all of the options for the slit.
|
||||
|
||||
-----------------------------------------
|
||||
slit: <texture type>
|
||||
slit.bevelWidth: <integer>
|
||||
slit.borderColor: <color>
|
||||
slit.borderWidth: <integer>
|
||||
slit.color: <color>
|
||||
slit.colorTo: <color>
|
||||
slit.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
TOOLBAR OPTIONS
|
||||
---------------
|
||||
Below you will find all of the configuration possibilities for the toolbar.
|
||||
The list is pretty extensive and offers you many options to make your toolbar
|
||||
look just the way you want it.
|
||||
|
||||
-----------------------------------------
|
||||
toolbar: <texture type>
|
||||
toolbar.bevelWidth: <integer (0-255)>
|
||||
toolbar.borderColor: <color>
|
||||
toolbar.borderWidth: <integer>
|
||||
toolbar.button.scale: <integer>
|
||||
toolbar.color: <color>
|
||||
toolbar.colorTo: <color>
|
||||
toolbar.clock: <texture type>
|
||||
toolbar.clock.borderColor: <color>
|
||||
toolbar.clock.borderWidth: <integer>
|
||||
toolbar.clock.font: <font>
|
||||
toolbar.clock.justify: <{Left|Right|Center}>
|
||||
toolbar.clock.pixmap: <filename>
|
||||
toolbar.clock.color: <color>
|
||||
toolbar.clock.colorTo: <color>
|
||||
toolbar.clock.textColor: <color>
|
||||
toolbar.height: <integer>
|
||||
toolbar.iconbar.focused: <texture type>
|
||||
toolbar.iconbar.focused.color: <color>
|
||||
toolbar.iconbar.focused.colorTo:<color>
|
||||
toolbar.iconbar.focused.pixmap: <filename>
|
||||
toolbar.iconbar.unfocused: <texture type>
|
||||
toolbar.iconbar.unfocused.color: <color>
|
||||
toolbar.iconbar.unfocused.colorTo: <color>
|
||||
toolbar.iconbar.unfocused.pixmap: <filename>
|
||||
toolbar.iconbar.empty: <texture type>
|
||||
toolbar.iconbar.empty.color: <color>
|
||||
toolbar.iconbar.empty.colorTo: <color>
|
||||
toolbar.iconbar.empty.pixmap: <filename>
|
||||
toolbar.iconbar.focused.borderColor: <color>
|
||||
toolbar.iconbar.focused.borderWidth: <integer>
|
||||
toolbar.iconbar.unfocused.borderColor: <color>
|
||||
toolbar.iconbar.unfocused.borderWidth: <integer>
|
||||
toolbar.iconbar.borderColor: <color>
|
||||
toolbar.iconbar.borderWidth: <integer>
|
||||
toolbar.iconbar.focused.font: <font>
|
||||
toolbar.iconbar.focused.justify: <{Left|Right|Center}>
|
||||
toolbar.iconbar.focused.textColor: <color>
|
||||
toolbar.iconbar.unfocused.font: <font>
|
||||
toolbar.iconbar.unfocused.justify: <{Left|Right|Center}>
|
||||
toolbar.iconbar.unfocused.textColor: <color>
|
||||
toolbar.pixmap: <filename>
|
||||
toolbar.shaped: <boolean>
|
||||
toolbar.workspace.font: <font>
|
||||
toolbar.workspace.justify: <{Left|Right|Center}>
|
||||
toolbar.workspace.textColor: <color>
|
||||
toolbar.workspace: <texture type>
|
||||
toolbar.workspace.borderColor: <color>
|
||||
toolbar.workspace.borderWidth: <integer>
|
||||
toolbar.workspace.color: <color>
|
||||
toolbar.workspace.colorTo: <color>
|
||||
toolbar.workspace.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
EXAMPLES
|
||||
--------
|
||||
This list may seem intimidating, but remember, when you create your own style
|
||||
you can easily set a majority of these keys with a single component. For an
|
||||
example of this:
|
||||
|
||||
-----------------------------------------
|
||||
*color: slategrey
|
||||
*colorTo: darkslategrey
|
||||
*unfocus.color: darkslategrey
|
||||
*unfocus.colorTo: black
|
||||
*textColor: white
|
||||
*unfocus.textColor: lightgrey
|
||||
*font: lucidasans-10
|
||||
-----------------------------------------
|
||||
|
||||
This sets nice defaults for many components.
|
||||
|
||||
COLOR FORMATS
|
||||
-------------
|
||||
These are the color formats for styles:
|
||||
|
||||
#000000 (Hexadecimal)
|
||||
rgb:<0-255>/<0-255>/<0-255>
|
||||
|
||||
See /usr/X11R6/lib/X11/rgb.txt for an explaination.
|
||||
|
||||
AUTHOR and CREDITS
|
||||
------------------
|
||||
Blackbox was written and maintained by Brad Hughes <blackbox@alug.org>
|
||||
and Jeff Raven <jraven@psu.edu>.
|
||||
|
||||
fluxbox(1) is written and maintained by Henrik Kinnunen <fluxgen@fluxbox.org>
|
||||
with contributions and patches merged from many individuals around the world.
|
||||
|
||||
The Official fluxbox(1) website: http://www.fluxbox.org[]
|
||||
You can find a lot of styles here: http://fluxmod.org/[]
|
||||
|
||||
This manpage was composed from various resources including the official
|
||||
documentation, fluxbox(1) man page and numerous other resources by Curt
|
||||
"Asenchi" Micol. If you notice any errors or problems with this page, please
|
||||
contact him here: <asenchi@asenchi.com> and using the great contributions of
|
||||
<grubert@users.sourceforge.net>. Numerous other languages could be available
|
||||
if someone jumps in.
|
||||
|
||||
SEE ALSO
|
||||
--------
|
||||
fluxbox(1) fbsetbg(1) fbsetroot(1)
|
||||
|
File diff suppressed because it is too large
Load diff
|
@ -1,491 +0,0 @@
|
|||
fluxstyle(1)
|
||||
============
|
||||
Henrik Kinnunen <fluxgen@fluxbox.org>
|
||||
v1.0rc2 26th July 2006
|
||||
|
||||
NAME
|
||||
----
|
||||
fluxstyle - A comprehensive look at styles/themes for fluxbox.
|
||||
|
||||
SYNOPSIS
|
||||
--------
|
||||
|
||||
DESCRIPTION
|
||||
-----------
|
||||
What is a Style?
|
||||
|
||||
Styles, sometimes referred to as Themes, are a graphical overlay for the
|
||||
fluxbox(1) window manager. If you wanted to get to know fluxbox, the styles
|
||||
would be the 'look' of the 'look and feel'.
|
||||
|
||||
Styles are simple ASCII text files that tell Fluxbox how to generate the
|
||||
appearance of different components of the window manager. The default
|
||||
installation of fluxbox is shipped with many classic examples that show a
|
||||
great deal of what one could do. To use one of the standard styles navigate to
|
||||
the 'System Styles' menu under your main fluxbox menu.
|
||||
|
||||
fluxbox uses its own graphics class to render its images on the fly. By using
|
||||
styles you can determine, at a great level of configurability, what your
|
||||
desktop will look like. Since fluxbox was derived from blackbox many often
|
||||
wonder if old themes will work on the latest releases of fluxbox. Well they
|
||||
basically do, but you will have to tune them since the fluxbox code has
|
||||
changed quite a bit since the initial grab.
|
||||
|
||||
STRUCTURE
|
||||
---------
|
||||
A style is made up of a few major components which then have their own
|
||||
sub-directives. The major components are as follows:
|
||||
|
||||
The 'window.\*' directives control the appearance of the window frames,
|
||||
window.tab.* controls the appearance of the window tabs, 'menu.\*' controls
|
||||
the appearance of the popup menu that you see when you right click on the
|
||||
desktop. 'toolbar.\*' is the bar you will see at the top or bottom of your
|
||||
screen. Finally the 'slit.\*' has options you can use to customize the
|
||||
appearance of the slit. However if you don't set the slit directives
|
||||
specifically, the slit's appearance is controlled by the toolbar
|
||||
directives instead.
|
||||
|
||||
To understand how the style mechanism works, it is nice to know a little about
|
||||
how X11 resources work. X11 resources consist of a key and a value. The key is
|
||||
constructed of several smaller keys (sometimes referred to as children),
|
||||
delimited by a period (.). Keys may also contain an asterisk (\*)
|
||||
to serve as a wildcard, which means that one line of text will match
|
||||
several keys. This is useful for styles that are based on one or two
|
||||
colors.
|
||||
|
||||
A more complete reference to this can be found in X(7), section 'RESOURCES'.
|
||||
|
||||
LOCATION
|
||||
--------
|
||||
There are many places to store your styles, the most common is in your
|
||||
'~/.fluxbox/styles' directory. The initial installation will place the default
|
||||
styles in '/usr/share/fluxbox/styles' providing a basic usable configuration.
|
||||
|
||||
When creating your own style, create a directory (normally the name of your
|
||||
style) in '~/.fluxbox/styles/' (If the 'styles' directory doesn't exist,
|
||||
create that also). While there isn't an official structure, it is
|
||||
common to create a directory named after your style and place your
|
||||
pixmaps directory (if required) in there along with a file called
|
||||
theme.cfg (may also be named style.cfg). This file is where you will
|
||||
construct your style using the components covered later in this manual
|
||||
page. An example of steps taken when beginning a style project of your
|
||||
own may look like:
|
||||
|
||||
$ cd
|
||||
$ mkdir -p ~/.fluxbox/styles/YourStyle/pixmaps
|
||||
$ cd ~/.fluxbox/styles/YourStyle
|
||||
$ nano theme.cfg
|
||||
|
||||
Output of a packaged style should look like the following:
|
||||
|
||||
$ cd
|
||||
$ tar -tjvf YourStyle.tar.bz2
|
||||
.fluxbox/styles/YourStyle/theme.cfg
|
||||
.fluxbox/styles/YourStyle/pixmaps
|
||||
.fluxbox/styles/YourStyle/pixmaps/stick.xpm
|
||||
...
|
||||
|
||||
Of course, all of these are just preferences, Fluxbox allows for the
|
||||
customization of many things, including how you handle your styles. Just
|
||||
remember, however, that if you plan to distribute your style you may find
|
||||
some community bickering if you don't follow practices. :)
|
||||
|
||||
CREATING YOUR STYLE
|
||||
-------------------
|
||||
As discussed above, Fluxbox allows you to configure its four main components:
|
||||
the toolbar, menus, slit and window decorations. Remember that you can
|
||||
customize the slit with its own directives, otherwise the slit will take the
|
||||
appearance of the toolbar.
|
||||
|
||||
Here are some quick examples to illustrate basic syntax:
|
||||
|
||||
toolbar.clock.color: green
|
||||
|
||||
This sets the color resource of the toolbar clock to 'green'. Another example:
|
||||
|
||||
menu*color: rgb:3/4/5
|
||||
|
||||
This sets the color resource of the menu and all of its 'children' to
|
||||
`rgb:3/4/5'. (For a description of color names, see X(1).) So this one also
|
||||
applies to 'menu.title.color' and 'menu.frame.color'. And with
|
||||
|
||||
*font: -b&h-lucida-medium-r-normal-*-*-140-*
|
||||
|
||||
you set the font resource for all keys to this font name all at once (For
|
||||
information about the fonts installed on your system, you can use a
|
||||
program like xfontsel(1), gtkfontsel, or xlsfonts(1).)
|
||||
|
||||
In the last example you will notice the wildcard (\*) before font. In a Fluxbox
|
||||
style you can set a value with a wildcard. The example means that every font
|
||||
in the style will be what is specified. You can do this with any
|
||||
component/value. For example if you wanted all of the text to be one color you
|
||||
would do:
|
||||
|
||||
*textColor: rgb:3/4/5
|
||||
|
||||
This means that you can setup a very simple style with very few properties.
|
||||
See the EXAMPLES below for an example of this in practice. Fluxbox also allows
|
||||
you to override wildcards in your style. Lets take our example above and add
|
||||
an override for the toolbar.clock.textColor component:
|
||||
|
||||
*textColor: rgb:3/4/5
|
||||
toolbar.clock.textColor: rgb:255/0/0
|
||||
|
||||
With that all of the text will be 'rgb:3/4/5' except the toolbar clock text
|
||||
which will be 'rgb:255/0/0'.
|
||||
|
||||
Now what makes fluxbox so spectacular is its ability to render textures on the
|
||||
fly. A texture is a fillpattern that you see on some styles. Texture
|
||||
descriptions are specified directly to the key that they should apply to,
|
||||
e.g.:
|
||||
|
||||
toolbar.clock: Raised Gradient Diagonal Bevel1
|
||||
toolbar.clock.color: rgb:8/6/4
|
||||
toolbar.clock.colorTo: rgb:4/3/2
|
||||
|
||||
Don't worry, we will explain what these mean. A texture description consists
|
||||
of up to five fields, which are as follows:
|
||||
|
||||
.Flat | Raised | Sunken
|
||||
gives the component either a flat, raised or sunken appearance.
|
||||
|
||||
.Gradient | Solid
|
||||
tells Fluxbox to draw either a solid color or a gradient texture.
|
||||
|
||||
.Horizontal | Vertical | Diagonal | Crossdiagonal | Pipecross | Elliptic | Rectangle | Pyramid
|
||||
Select one of these texture types. They only work when *Gradient* is specified.
|
||||
|
||||
.Interlaced
|
||||
tells fluxbox to interlace the texture (darken every other line). This option
|
||||
is most commonly used with gradiented textures, but it also works in solid
|
||||
textures.
|
||||
|
||||
.Bevel1 | Bevel2
|
||||
tells fluxbox which type of bevel to use. Bevel1 is the default bevel. The
|
||||
shading is placed on the edge of the image. Bevel2 is an alternative. The
|
||||
shading is placed one pixel in from the edge of the image.
|
||||
|
||||
Instead of a texture description, also the option *ParentRelative* is available,
|
||||
which makes the component appear as a part of its parent, e.g. totally
|
||||
transparent.
|
||||
|
||||
Or for even more possibilities Pixmap. If pixmap texture is specified (it
|
||||
might not be necessary on every occasion) the pixmap file is specified
|
||||
in a separate pixmap resource.
|
||||
|
||||
toolbar.clock: pixmap
|
||||
toolbar.clock.pixmap: clock_background.xpm
|
||||
|
||||
This feature might need some investigation, reports say that sometimes the
|
||||
resources color and colorTo must be set and then they may not be set.
|
||||
|
||||
All gradiented textures are composed of two color values: the 'color' and
|
||||
'colorTo' resources. When *Interlaced* is used in *Solid* mode, the 'colorTo'
|
||||
resource is used to find the interlacing color.
|
||||
|
||||
A WORD ABOUT FONTS
|
||||
------------------
|
||||
We should comment about fonts before we move on to the complete component
|
||||
list. fluxbox supports different options for text. These options currently
|
||||
include bold, halo and shadow. To set these do this: fontname-size:options for
|
||||
any of the font components in the style file. For example:
|
||||
|
||||
menu.title.font: sans-8:bold,shadow
|
||||
|
||||
The latest versions of Fluxbox (> 0.9.8) also support different values for
|
||||
these text options. The possibilities are as follows:
|
||||
|
||||
--------
|
||||
Shadow color=<colorname> offsetx=<integer> offsety=<integer> Halo color=<colorâ\u20acname>
|
||||
--------
|
||||
|
||||
For the case of completeness, here are some real world examples:
|
||||
|
||||
*.font: Verdana-10:bold,shadow:offsetx=2;offsety=4;color=green
|
||||
*.font: Verdana-10:halo:color=blue
|
||||
|
||||
Of course this could all be placed on one line. Also note that for the offset
|
||||
options, negative integers are allowed.
|
||||
|
||||
FONT PROBLEMS
|
||||
~~~~~~~~~~~~~
|
||||
If you have problems installing fonts or getting them to work, you should read
|
||||
the docs page at xfree.org. Here is a link to one of these:
|
||||
http://xfree.org/4.3.0/fonts2.html#3.
|
||||
|
||||
FULL COMPONENT LIST
|
||||
-------------------
|
||||
Here is the exhaustive component list for Fluxbox styles. Each one is listed
|
||||
with their type of value required. Comments in a style file are preceded
|
||||
with an exclamation point (!) which we also use here so that these can be pasted
|
||||
into a new theme.cfg to be customized appropiately. Please note that in order
|
||||
to keep styles consistent it is often the practice of stylists to provide
|
||||
all of the theme-items in their style file even if they are not used. This allows
|
||||
the user the ease of changing different components.
|
||||
|
||||
WINDOW OPTIONS
|
||||
--------------
|
||||
Many, many things you can do with window design in Fluxbox, below are your options.
|
||||
Have fun.
|
||||
|
||||
-----------------------------------------
|
||||
window.bevelWidth: <integer>
|
||||
window.borderColor: <color>
|
||||
window.borderWidth: <integer>
|
||||
window.button.focus: <texture type>
|
||||
window.button.focus.color: <color>
|
||||
window.button.focus.colorTo: <color>
|
||||
window.button.focus.picColor: <color>
|
||||
window.button.focus.pixmap: <filename>
|
||||
window.button.pressed: <texture type>
|
||||
window.button.pressed.color: <color>
|
||||
window.button.pressed.colorTo: <color>
|
||||
window.button.pressed.pixmap: <filename>
|
||||
window.button.unfocus: <texture type>
|
||||
window.button.unfocus.color: <color>
|
||||
window.button.unfocus.colorTo: <color>
|
||||
window.button.unfocus.picColor: <color>
|
||||
window.button.unfocus.pixmap: <filename>
|
||||
window.close.pixmap: <filename>
|
||||
window.close.pressed.pixmap: <filename>
|
||||
window.close.unfocus.pixmap: <filename>
|
||||
window.font: <font>
|
||||
window.frame.focusColor: <color>
|
||||
window.frame.unfocusColor: <color>
|
||||
window.grip.focus: <texture type>
|
||||
window.grip.focus.color: <color>
|
||||
window.grip.focus.colorTo: <color>
|
||||
window.grip.focus.pixmap: <filename>
|
||||
window.grip.unfocus: <texture type>
|
||||
window.grip.unfocus.color: <color>
|
||||
window.grip.unfocus.colorTo: <color>
|
||||
window.grip.unfocus.pixmap: <filename>
|
||||
window.handle.focus: <texture type>
|
||||
window.handle.focus.color: <color>
|
||||
window.handle.focus.colorTo: <color>
|
||||
window.handle.focus.pixmap: <filename>
|
||||
window.handle.unfocus: <texture type>
|
||||
window.handle.unfocus.color: <color>
|
||||
window.handle.unfocus.colorTo: <color>
|
||||
window.handle.unfocus.pixmap: <filename>
|
||||
window.handleWidth: <integer>
|
||||
window.iconify.pixmap: <filename>
|
||||
window.iconify.pressed.pixmap: <filename>
|
||||
window.iconify.unfocus.pixmap: <filename>
|
||||
window.justify: <{Left|Right|Center}>
|
||||
window.label.active: <texture type>
|
||||
window.label.active.textColor: <color>
|
||||
window.label.focus: <texture type>
|
||||
window.label.focus.color: <color>
|
||||
window.label.focus.colorTo: <color>
|
||||
window.label.focus.pixmap: <filename>
|
||||
window.label.unfocus: <texture type>
|
||||
window.label.unfocus.color: <color>
|
||||
window.label.unfocus.colorTo: <color>
|
||||
window.label.unfocus.pixmap: <filename>
|
||||
window.label.focus.textColor: <color>
|
||||
window.label.unfocus.textColor: <color>
|
||||
window.maximize.pixmap: <filename>
|
||||
window.maximize.pressed.pixmap: <filename>
|
||||
window.maximize.unfocus.pixmap: <filename>
|
||||
window.roundCorners: <{Top|Bottom}{Left|Right}>
|
||||
window.shade.pixmap: <filename>
|
||||
window.shade.pressed.pixmap: <filename>
|
||||
window.shade.unfocus.pixmap: <filename>
|
||||
window.stick.pixmap: <filename>
|
||||
window.stick.pressed.pixmap: <filename>
|
||||
window.stick.unfocus.pixmap: <filename>
|
||||
window.stuck.pixmap: <filename>
|
||||
window.stuck.unfocus.pixmap: <filename>
|
||||
window.title.focus: <texture type>
|
||||
window.title.focus.color: <color>
|
||||
window.title.focus.colorTo: <color>
|
||||
window.title.focus.pixmap: <filename>
|
||||
window.title.height: <integer>
|
||||
window.title.unfocus: <texture type>
|
||||
window.title.unfocus.color: <color>
|
||||
window.title.unfocus.colorTo: <color>
|
||||
window.title.unfocus.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
MENU OPTIONS
|
||||
------------
|
||||
Everything you need to make your menu look pretty.
|
||||
|
||||
-----------------------------------------
|
||||
menu.bevelWidth: <integer>
|
||||
menu.borderColor: <color>
|
||||
menu.borderWidth: <integer>
|
||||
menu.bullet: <{empty|square|triangle|diamond}>
|
||||
menu.bullet.position: <{left|right}>
|
||||
menu.frame: <texture type>
|
||||
menu.frame.color: <color>
|
||||
menu.frame.colorTo: <color>
|
||||
menu.frame.disableColor: <color>
|
||||
menu.frame.font: <font>
|
||||
menu.frame.justify: <{Left|Right|Center}>
|
||||
menu.frame.pixmap: <filename>
|
||||
menu.frame.textColor: <color>
|
||||
menu.hilite: <texture type>
|
||||
menu.hilite.color: <color>
|
||||
menu.hilite.colorTo: <color>
|
||||
menu.hilite.pixmap: <filename>
|
||||
menu.hilite.textColor: <color>
|
||||
menu.itemHeight: <integer>
|
||||
menu.title: <texture type>
|
||||
menu.title.color: <color>
|
||||
menu.title.colorTo: <color>
|
||||
menu.title.font: <font>
|
||||
menu.title.pixmap: <filename>
|
||||
menu.title.textColor: <color>
|
||||
menu.title.justify: <{Left|Right|Center}>
|
||||
menu.titleHeight: <integer>
|
||||
menu.roundCorners: <{Top|Bottom}{Left|Right}>
|
||||
menu.selected.pixmap: <filename>
|
||||
menu.submenu.pixmap: <filename>
|
||||
menu.unselected.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
BACKGROUND
|
||||
------------
|
||||
Rarely are you going to want to use this option. There is a command that is
|
||||
similar that is used in the init file. It is bad style to use this in your
|
||||
style, as it forces the user to use your background. So note that it is good
|
||||
practice to leave this blank or out of the style altogether.
|
||||
|
||||
background: centered|aspect|tiled|fullscreen|random|solid|gradient <texture>
|
||||
background.pixmap: <file (or directory for random)>
|
||||
background.color: <color>
|
||||
background.colorTo: <color>
|
||||
|
||||
SLIT
|
||||
----
|
||||
Here are all of the options for the slit.
|
||||
|
||||
-----------------------------------------
|
||||
slit: <texture type>
|
||||
slit.bevelWidth: <integer>
|
||||
slit.borderColor: <color>
|
||||
slit.borderWidth: <integer>
|
||||
slit.color: <color>
|
||||
slit.colorTo: <color>
|
||||
slit.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
TOOLBAR OPTIONS
|
||||
---------------
|
||||
Below you will find all of the configuration possibilities for the toolbar.
|
||||
The list is pretty extensive and offers you many options to make your toolbar
|
||||
look just the way you want it.
|
||||
|
||||
-----------------------------------------
|
||||
toolbar: <texture type>
|
||||
toolbar.bevelWidth: <integer (0-255)>
|
||||
toolbar.borderColor: <color>
|
||||
toolbar.borderWidth: <integer>
|
||||
toolbar.button.scale: <integer>
|
||||
toolbar.color: <color>
|
||||
toolbar.colorTo: <color>
|
||||
toolbar.clock: <texture type>
|
||||
toolbar.clock.borderColor: <color>
|
||||
toolbar.clock.borderWidth: <integer>
|
||||
toolbar.clock.font: <font>
|
||||
toolbar.clock.justify: <{Left|Right|Center}>
|
||||
toolbar.clock.pixmap: <filename>
|
||||
toolbar.clock.color: <color>
|
||||
toolbar.clock.colorTo: <color>
|
||||
toolbar.clock.textColor: <color>
|
||||
toolbar.height: <integer>
|
||||
toolbar.iconbar.focused: <texture type>
|
||||
toolbar.iconbar.focused.color: <color>
|
||||
toolbar.iconbar.focused.colorTo:<color>
|
||||
toolbar.iconbar.focused.pixmap: <filename>
|
||||
toolbar.iconbar.unfocused: <texture type>
|
||||
toolbar.iconbar.unfocused.color: <color>
|
||||
toolbar.iconbar.unfocused.colorTo: <color>
|
||||
toolbar.iconbar.unfocused.pixmap: <filename>
|
||||
toolbar.iconbar.empty: <texture type>
|
||||
toolbar.iconbar.empty.color: <color>
|
||||
toolbar.iconbar.empty.colorTo: <color>
|
||||
toolbar.iconbar.empty.pixmap: <filename>
|
||||
toolbar.iconbar.focused.borderColor: <color>
|
||||
toolbar.iconbar.focused.borderWidth: <integer>
|
||||
toolbar.iconbar.unfocused.borderColor: <color>
|
||||
toolbar.iconbar.unfocused.borderWidth: <integer>
|
||||
toolbar.iconbar.borderColor: <color>
|
||||
toolbar.iconbar.borderWidth: <integer>
|
||||
toolbar.iconbar.focused.font: <font>
|
||||
toolbar.iconbar.focused.justify: <{Left|Right|Center}>
|
||||
toolbar.iconbar.focused.textColor: <color>
|
||||
toolbar.iconbar.unfocused.font: <font>
|
||||
toolbar.iconbar.unfocused.justify: <{Left|Right|Center}>
|
||||
toolbar.iconbar.unfocused.textColor: <color>
|
||||
toolbar.pixmap: <filename>
|
||||
toolbar.shaped: <boolean>
|
||||
toolbar.workspace.font: <font>
|
||||
toolbar.workspace.justify: <{Left|Right|Center}>
|
||||
toolbar.workspace.textColor: <color>
|
||||
toolbar.workspace: <texture type>
|
||||
toolbar.workspace.borderColor: <color>
|
||||
toolbar.workspace.borderWidth: <integer>
|
||||
toolbar.workspace.color: <color>
|
||||
toolbar.workspace.colorTo: <color>
|
||||
toolbar.workspace.pixmap: <filename>
|
||||
-----------------------------------------
|
||||
|
||||
EXAMPLES
|
||||
--------
|
||||
This list may seem intimidating, but remember, when you create your own style you
|
||||
can easily set a majority of these keys with a single component. For an example
|
||||
of this:
|
||||
|
||||
-----------------------------------------
|
||||
*color: slategrey
|
||||
*colorTo: darkslategrey
|
||||
*unfocus.color: darkslategrey
|
||||
*unfocus.colorTo: black
|
||||
*textColor: white
|
||||
*unfocus.textColor: lightgrey
|
||||
*font: lucidasans-10
|
||||
-----------------------------------------
|
||||
|
||||
This sets nice defaults for many components.
|
||||
|
||||
COLOR FORMATS
|
||||
-------------
|
||||
These are the color formats for styles:
|
||||
|
||||
#000000 (Hexadecimal)
|
||||
rgb:<0-255>/<0-255>/<0-255>
|
||||
|
||||
See /usr/X11R6/lib/X11/rgb.txt for an explaination.
|
||||
|
||||
AUTHOR and CREDITS
|
||||
------------------
|
||||
Blackbox was written and maintained by Brad Hughes <blackbox@alug.org>
|
||||
and Jeff Raven <jraven@psu.edu>,
|
||||
|
||||
Fluxbox is written and maintained by Henrik Kinnunen <fluxgen@linuxmail.org>
|
||||
with contributions and patches merged from many individuals around the world.
|
||||
|
||||
The Official Fluxbox website: http://www.fluxbox.org/
|
||||
|
||||
Fluxmod was a Fluxbox community site where you could find many new styles
|
||||
that work with this version of Fluxbox and take advantage of all the new features.
|
||||
However, fluxmod is no more, but itâ\u20ac\u2122s maintainer still dabbles in style creation.
|
||||
You can find his site here: http://www.ikaro.dk
|
||||
|
||||
You can also find more styles here: http://themes.freshmeat.net/
|
||||
|
||||
This manpage was composed from various resources including the official documentation,
|
||||
fluxbox(1) man page and numerous other resources by Curt "Asenchi" Micol. If you
|
||||
notice any errors or problems with this page, please contact him here:
|
||||
<asenchi@asenchi.com> and using the great contributions of
|
||||
<grubert@users.sourceâ\u20acforge.net>. Numerous other languages could be available if
|
||||
someone jumps in.
|
||||
|
||||
SEE ALSO
|
||||
--------
|
||||
fluxbox(1) fbsetbg(1) fbsetroot(1)
|
||||
|
||||
fluxstyle(1)
|
Loading…
Reference in a new issue