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-- data/README.menu for Blackbox 0.61.x - an X11 Window manager
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Creating a user defined menu:
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-----------------------------
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Creating a menu for Blackbox requires a text editor of some sort. Familiarity
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with your choice of text editor is assumed, since editor preference differs
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as much (if not more than) window manager preference.
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First, we need to decide on a location for our custom menu. Your home
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directory is the most logical solution, since you will most likely not have
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write access anywhere else. You place the menu file in any directory, and
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give it any name you choose, as we will later tell Blackbox the path or
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location for this file.
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As an example, let's assume that my home directory is `/home/bhughes' (which it
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is). I've decided to keep all my Blackbox related files in a directory named
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`blackbox.' After creating the directory, I now have two options for creating
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my new menu. I can either copy the system default (usually in
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`/usr/local/share/Blackbox/menu') to this directory, or I can create a new
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one from scratch. Let's do the latter, for the sake of completeness.
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I've decided to name the file `rootmenu.' I fire up my favorite text editor
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and now have a clean file. So let's begin.
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Menu syntax:
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------------
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The menu syntax is very simple and very effective. There are upto three
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fields in a menu line. They are of the form:
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[tag] (label or filename) {command or filename}
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The supported tags are as follows:
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[begin] (label for root menu)
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This tells Blackbox to start parsing the menu file. This tag is
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required for Blackbox to parse your menu file. If it cannot find it,
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the system default menu is used instead.
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[end]
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This tells Blackbox that it is at the end of a menu. This can either
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be a submenu or the main root menu. There must be at least one
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of these tags in your menu to correspond to the required [begin] tag.
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[exec] (label for command) {shell command}
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This tells Blackbox to insert a command item into the menu. When you
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select the menu item from the menu, Blackbox runs `shell command.'
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[exit] (label for exit)
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This tells Blackbox to insert an item that shuts down and exits
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Blackbox. Any open windows are reparented to the root window before
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Blackbox exits.
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[include] (filename)
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This tells Blackbox to parse the file specified by `filename' inline
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with the current menu. `filename' can be the full path to a file
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(such as /usr/local/share/Blackbox/brueghel/stylesmenu) or it can
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begin with `~/', which will be expanded into your home directory
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(e.g. [include] (~/blackbox/stylesmenu) will include
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/home/bhughes/blackbox/stylesmenu in my menu)
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[nop] (label - optional)
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This tells Blackbox to insert a non-operational item into the current
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menu. This can be used to help format the menu into blocks or sections
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if so desired (e.g. you could put all your ssh accounts together, add
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a [nop] and then add all your telnet accounts together). [nop] does
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accept a label, but it is not required, and a blank item will be used
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if none is supplied.
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[style] (label) {filename}
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This tells Blackbox to read `filename' and apply the new textures,
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colors and fonts to the current running session. The filename is
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just like the [include] tag, it can be the full path to the file,
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or it can be of the form `~/path/from/home/dir.' Blackbox also
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re-reads the entire menu structure from disk, incase the menu has
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changed.
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[submenu] (label) {title for menu - optional}
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This tells Blackbox to create and parse a new menu. This menu is
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inserted as a submenu into the parent menu. These menus are parsed
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recursively, so there is no limit to the number of levels or nested
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submenus you can have. The title for the new menu is optional, if
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none is supplied, the new menu's title is the same as the item label.
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[reconfig] (label)
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This tells Blackbox to reread the current style and menu files and
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apply any changes. This is useful for creating a new style or theme,
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as you don't have to constantly restart Blackbox every time you save
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your style.
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[restart] (label) {shell command - optional}
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This tells Blackbox to restart. If `shell command' is supplied, it
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shuts down and runs the command (which is commonly the name of another
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window manager). If the command is omitted, Blackbox restarts itself.
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[workspaces] (label)
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This tells Blackbox to insert a "link" to the workspaces menu directly
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into your menu. This is handy for those users who can't access the
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workspace menu directly (e.g. if you don't have a 3 button mouse, it's
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rather hard to middle click to show the workspace menu). This is a
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"link" to the systems workspace menu, so multiple [workspaces] tags
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will display the same workspace menu, so expect it to move around if
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you do so. ;)
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[config] (label)
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This tells Blackbox to insert the ConfigMenu into your menu. From
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this menu you can configure several options stored in your
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~/.blackboxrc, and the changes take effect immediately.
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Comments may be inserted on any line of the file, as long as the first
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character on the line is a `#.'
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Also, in the labels/commands/filenames fields, you can escape any character
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like so:
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[exec] (\(my cool\) \{XTERM\}) {\(xterm -T \\\"cool XTERM\\\"\)}
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Using `\\' inserts a literal back-slash into the label/command/filename field.
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Putting it all together:
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------------------------
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Alrighty, so let's see if we can understand the arcane incantation above. It
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says we have to have a [begin] and an [end] tag, which create our menu and
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give it a title. Let's do that first:
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[begin] (Example \[Menu\])
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[end]
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Simple enough. Now let's add some items to the list. We always want to have
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access to a terminal emulator, be it a regular xterm or something else.
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So we add the item to our menu, and it now looks like this:
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...
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[begin] (Example \[Menu\])
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[exec] (xterm) {xterm -ls}
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[end]
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...
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Great! Now let's add us some items to run an irc client, netscape, xv and
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some other common programs. This gives up this:
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...
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[begin] (Example \[Menu\])
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[exec] (xterm) {xterm -ls}
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[exec] (efnet irc) {xterm -e irc fnord irc.efnet.net}
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[exec] (Netscape Navigator) {netscape}
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[exec] (xv 3.10a) {xv}
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[exec] (XEmacs) {xemacs}
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[exec] (The GIMP) {gimp}
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[exec] (Video Tune) {xvidtune}
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[end]
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...
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Whoa, wait a second. This menu file is beginning to look a little cluttered.
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Not a problem, just like programmers indent and space their code, we can
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do this with our menu file, so let's clean it up a bit:
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...
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[begin] (Example \[Menu\])
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[exec] (xterm) {xterm -ls}
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[exec] (efnet irc) {xterm -e irc fnord irc.efnet.net}
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[exec] (Netscape Navigator) {netscape}
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[exec] (XEmacs) {xemacs}
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[exec] (xv 3.10a) {xv}
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[exec] (The GIMP) {gimp}
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[exec] (Video Tune) {xvidtune}
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[end]
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...
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Ahh... now that looks a little better. Now we decide that we kind of like the
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spacing in the file, and decide we want to apply it to the menu itself. Now
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we take advantage of the [nop] tag:
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...
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[begin] (Example \[Menu\])
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[exec] (xterm) {xterm -ls}
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[exec] (efnet irc) {xterm -e irc fnord irc.efnet.net}
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[nop]
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[exec] (Netscape Navigator) {netscape}
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[exec] (XEmacs) {xemacs}
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[nop]
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[exec] (xv 3.10a) {xv}
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[exec] (The GIMP) {gimp}
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[nop]
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[exec] (Video Tune) {xvidtune}
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[end]
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...
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Now, let's create a submenu to put some items to change between all these
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themes we downloaded from http://blackbox.themes.org/. Let's assume we
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untarred the themes into the ~/.blackbox directory like the documentation on
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the themes.org site recommends.
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...
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[begin] (Example \[Menu\])
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[exec] (xterm) {xterm -ls}
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[exec] (efnet irc) {xterm -e irc fnord irc.efnet.net}
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[nop]
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[exec] (Netscape Navigator) {netscape}
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[exec] (XEmacs) {xemacs}
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[nop]
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[exec] (xv 3.10a) {xv}
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[exec] (The GIMP) {gimp}
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[nop]
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[exec] (Video Tune) {xvidtune}
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[submenu] (Themes) {Themes from blackbox.themes.org}
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[style] (Blackbox) {~/.blackbox/Styles/blackbox}
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[style] (Blackbox II) {~/.blackbox/Styles/blackbox2}
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[style] (Hardware) {~/.blackbox/Styles/hardware}
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[style] (Nova) {~/.blackbox/Styles/nova}
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[style] (Orbital) {~/.blackbox/Styles/orbital}
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[style] (Orbital II) {~/.blackbox/Styles/orbital2}
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[style] (Seething) {~/.blackbox/Styles/seething}
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[style] (Zero) {~/.blackbox/Styles/zero}
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[style] (Cold Fusion) {~/.blackbox/Styles/coldfusion}
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[end]
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[end]
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...
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Even better. Now hold on a second, if we have our themes and styles in
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~/.blackbox why do we have to have our menu in ~/blackbox? Answer: WE DON'T!
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This is where the choice comes. Do we keep our stuff in two separate
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directories? Do we put it all in one directory? That is up to you to decide.
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I personally prefer to keep everything in one directory (but, I use ~/blackbox
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and have been for a long, long time; long before blackbox.themes.org was
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even thought of... and again that is *personal* preference, not a hard-fast
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rule).
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Now that we've gotten a feel for the menu syntax, we decide to finish off our
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menu. In addition to the styles we downloaded, we decide we also want to
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keep a submenu for the default styles that came with Blackbox. All we need
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to do is [include] the styles file from the share directory for Blackbox.
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After putting everything together, we have:
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...
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# custom menu file for Blackbox
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[begin] (Example \[Menu\])
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[exec] (xterm) {xterm -ls}
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[exec] (efnet irc) {xterm -e irc fnord irc.efnet.net}
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[nop]
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[exec] (Netscape Navigator) {netscape}
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[exec] (XEmacs) {xemacs}
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[nop]
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[exec] (xv 3.10a) {xv}
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[exec] (The GIMP) {gimp}
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[nop]
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[exec] (Video Tune) {xvidtune}
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[nop] (...)
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[submenu] (Themes) {Themes from blackbox.themes.org}
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[style] (Blackbox) {~/.blackbox/Styles/blackbox}
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[style] (Blackbox II) {~/.blackbox/Styles/blackbox2}
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[style] (Hardware) {~/.blackbox/Styles/hardware}
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[style] (Nova) {~/.blackbox/Styles/nova}
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[style] (Orbital) {~/.blackbox/Styles/orbital}
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[style] (Orbital II) {~/.blackbox/Styles/orbital2}
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[style] (Seething) {~/.blackbox/Styles/seething}
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[style] (Zero) {~/.blackbox/Styles/zero}
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[style] (Cold Fusion) {~/.blackbox/Styles/coldfusion}
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# include the default style menu... this is assuming Blackbox was installed
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# into /usr/local
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[nop]
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[include] (/usr/local/share/Blackbox/styles/stylesmenu)
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[end]
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[workspaces] (Workspace list)
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[submenu] (Restart) {Restart which?}
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[restart] (Blackbox)
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# let's also give us access to some other window managers
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[restart] (Window Maker) {wmaker}
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[restart] (Enlightenment) {enlightenment}
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[restart] (KWM) {kwm}
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[restart] (TWM) {twm}
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[end]
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[nop] (...)
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[reconfig] (Reconfigure)
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[exit] (Quit!)
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[end]
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...
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And voila! our menu file is finished. Now we need to tell Blackbox to read
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this menu file. We do this by editing the file ~/.blackboxrc.
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NOTE: your ~/.blackboxrc is auotmatically updated every time Blackbox restarts,
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reconfigures, changes styles or exits. Changes to dynamic data like workspace
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count, names, etc. is lost. About the only thing you can change and have it
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preserved is the menu filename, which is what we are about to change.
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The format of ~/.blackboxrc is in the X resource database format (just like
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~/.Xdefaults). Since the file is updated automatically, it may be full of
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stuff or it may not even exist (especially if this is the first time we've
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ran Blackbox). Don't worry if you have to create ~/.blackboxrc, Blackbox will
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see the file the next time it starts.
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What we need to do is change the resource for the menu's filename. This is
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done by changing (or adding) the line that looks like so:
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...
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session.menuFile: /path/to/some/file
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...
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If this resource exists, we change it. If it does not, we add it. Depending
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on where we put the menu file, our new resource could look like this:
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...
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session.menuFile: /home/bhughes/blackbox/rootmenu
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...
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We save ~/.blackboxrc and then restart Blackbox (reconfiguring doesn't work,
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we need Blackbox to completely shutdown and reread ALL of it's configuration
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files, not just the ones that control colors/fonts/etc.)
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If we've done everything correctly, Blackbox restarts itself and our new menu
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is now ready for use. If something doesn't work, read over the above example
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again to make sure you didn't forget a step or leave out the necessary tags.
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Now that Blackbox has been told where to find it's menu, it does a little more.
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Blackbox 0.51.x introduces automagic menu updates. As long as you never
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change session.menuFile, you will never have to restart or reconfigure Blackbox
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whenever you change your menu. Blackbox watches the timestamps on all the
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files it reads to build your menu. If any of them change, they are reread and
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your menu updated. This check is done everytime you open the root menu. Like
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I said... it is a check, it doesn't reread the menu everytime, it just looks
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at the modification time and rereads when it changes.
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@ -1,330 +0,0 @@
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-- data/README.style for Blackbox 0.61.x - an X11 Window manager
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Creating a new style (aka "theme"):
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-----------------------------------
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After getting Blackbox up and running, the next thing you want to do is change
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the colors/fonts/etc. on the screen. Blackbox uses a "style" to read its
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configuration information. A style in Blackbox consists of X resources placed
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in a file. Just like the menu file (see README.menu), the style file can be
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put anywhere on the filesystem; as long as you have read access to the file,
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Blackbox can use it.
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First, we need to decide where to put our style file, and what to name it.
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I recommend using the naming scheme described on http://blackbox.themes.org/
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when creating styles.
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Let's get started. Let's put our new style into a file named `results.'
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Following the themes.org naming scheme, this file will go into
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.blackbox/Styles. Same as with the menu file, we use our favorite text editor
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to create the new style.
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X resources consist of a key and a value. The key is constructed of several
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smaller keys, delimited by a period (`.'). Keys may also contain a star (`*')
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to serve as a wildcard, which means that one line of typed text will match
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several keys. This is useful for styles that are based on one or two colors.
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Blackbox allows you to configure it's three main components: the toolbar, the
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menus and the window decorations. Lets begin by creating a style for our
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toolbar.
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First we need to define a "texture" for the toolbar and it's components.
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Textures tell Blackbox how to mold or shape the colors we supply.
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A texture is comprised of the following elements:
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Raised / Sunken / Flat give the component a raised, sunken
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or flat appearance (respectively)
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Solid / Gradient tell Blackbox whether to draw a solid
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or gradiented texture
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Interlaced tells Blackbox to interlace a
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gradient (and gradient ONLY) texture
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Bevel1 / Bevel2 tells Blackbox which type of bevel
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to use.
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NOTE on Bevel1 / Bevel2:
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Bevel1 is the default bevel. The shading is placed on the edge of the image.
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Bevel2 is an alternative. The shading is placed one pixel in from the edge
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of the image.
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Now that we understand that, let's define the textures for the toolbar. The
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toolbar has a main frame, buttons, two labels and a clock label. The buttons
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have 2 states, so we provide textures for both the normal and the pressed
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state.
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...
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toolbar: Raised Diagonal Gradient Bevel1
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toolbar.button: Raised Diagonal Gradient Bevel1
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toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
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toolbar.clock: Flat Interlaced Gradient
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toolbar.label: Flat Interlaced Gradient
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...
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NOTE: the texture strings don't have to be capitalized like they did in
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previous versions. They are still placed in capitals here, because things like
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the bbtools still use the old method.
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Next we define colors for the textures. Colors can be any valid X colorname
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(from the RGB database) or it can be a color specifier, as described by
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'man 1 X.'
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Let's see how our file looks after adding colors:
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...
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toolbar: Raised Diagonal Gradient Bevel1
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toolbar.button: Raised Diagonal Gradient Bevel1
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toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
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||||
toolbar.clock: Flat Interlaced Gradient
|
||||
toolbar.label: Flat Interlaced Gradient
|
||||
|
||||
toolbar.color: rgb:8/8/7
|
||||
toolbar.colorTo: grey20
|
||||
toolbar.button.color: grey
|
||||
toolbar.button.colorTo: grey20
|
||||
toolbar.button.pressed.color: rgb:4/4/38
|
||||
toolbar.button.pressed.colorTo: rgb:f/f/d
|
||||
toolbar.clock.color: grey20
|
||||
toolbar.clock.colorTo: rgb:8/8/7
|
||||
toolbar.label.color: grey20
|
||||
toolbar.label.colorTo: rgb:8/8/7
|
||||
toolbar.textColor: grey85
|
||||
...
|
||||
|
||||
As you have noticed, all textures have a color and a colorTo key. These keys
|
||||
are required for gradient images. For solids, only color is needed. You will
|
||||
also notice that we have supplied the color for the text on the toolbar. Not
|
||||
all textures have a text color, just certain base textures.
|
||||
|
||||
Next, let's move onto the menus. Since Blackbox was written in C++, all of
|
||||
the menus used in it are subclasses of one generic base class. Blackbox reads
|
||||
the style for the configuration for that base class, which applies to all
|
||||
the menus used in Blackbox.
|
||||
|
||||
The menu has two main parts, the title and the frame. There is nothing
|
||||
visible under them, so we only configure these two components. The menu frame
|
||||
and menu title BOTH have a configurable text color, and the menu frame has a
|
||||
highlight color and the corresponding highlighted text color key. Let's assign
|
||||
some textures and colors to our menu, and see what our style file looks like
|
||||
so far:
|
||||
|
||||
...
|
||||
toolbar: Raised Diagonal Gradient Bevel1
|
||||
toolbar.button: Raised Diagonal Gradient Bevel1
|
||||
toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
|
||||
toolbar.clock: Flat Interlaced Gradient
|
||||
toolbar.label: Flat Interlaced Gradient
|
||||
|
||||
toolbar.color: rgb:8/8/7
|
||||
toolbar.colorTo: grey20
|
||||
toolbar.button.color: grey
|
||||
toolbar.button.colorTo: grey20
|
||||
toolbar.button.pressed.color: rgb:4/4/38
|
||||
toolbar.button.pressed.colorTo: rgb:f/f/d
|
||||
toolbar.clock.color: grey20
|
||||
toolbar.clock.colorTo: rgb:8/8/7
|
||||
toolbar.label.color: grey20
|
||||
toolbar.label.colorTo: rgb:8/8/7
|
||||
toolbar.textColor: grey85
|
||||
|
||||
menu.title: Raised Diagonal Interlaced Gradient Bevel1
|
||||
menu.frame: Raised Diagonal Gradient Bevel1
|
||||
|
||||
menu.title.color: grey20
|
||||
menu.title.colorTo: rgb:8/8/7
|
||||
menu.title.textColor: grey85
|
||||
menu.frame.color: rgb:8/8/7
|
||||
menu.frame.colorTo: grey10
|
||||
menu.frame.textColor: white
|
||||
menu.frame.highlightColor: grey85
|
||||
menu.frame.hiTextColor: grey20
|
||||
...
|
||||
|
||||
Next, we need to configure our windows. Windows are like buttons, they have
|
||||
two states, focused and unfocused. There for we define a separate texture
|
||||
for unfocused windows and focused windows. The buttons on the titlebar
|
||||
are focus dependant also, so we need to configure them as well. The buttons
|
||||
only have one "pressed" state, so we only have to define that once, instead of
|
||||
having a focus.pressed state and an unfocus.pressed state. The window frame
|
||||
is the thin border around the client window. Let's be sure to catch it as well.
|
||||
|
||||
After adding the window config, our style now looks like this:
|
||||
|
||||
...
|
||||
|
||||
toolbar: Raised Diagonal Gradient Bevel1
|
||||
toolbar.button: Raised Diagonal Gradient Bevel1
|
||||
toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
|
||||
toolbar.clock: Flat Interlaced Gradient
|
||||
toolbar.label: Flat Interlaced Gradient
|
||||
|
||||
toolbar.color: rgb:8/8/7
|
||||
toolbar.colorTo: grey20
|
||||
toolbar.button.color: grey
|
||||
toolbar.button.colorTo: grey20
|
||||
toolbar.button.pressed.color: rgb:4/4/38
|
||||
toolbar.button.pressed.colorTo: rgb:f/f/d
|
||||
toolbar.clock.color: grey20
|
||||
toolbar.clock.colorTo: rgb:8/8/7
|
||||
toolbar.label.color: grey20
|
||||
toolbar.label.colorTo: rgb:8/8/7
|
||||
toolbar.textColor: grey85
|
||||
|
||||
menu.title: Raised Diagonal Interlaced Gradient Bevel1
|
||||
menu.frame: Raised Diagonal Gradient Bevel1
|
||||
|
||||
menu.title.color: grey20
|
||||
menu.title.colorTo: rgb:8/8/7
|
||||
menu.title.textColor: grey85
|
||||
menu.frame.color: rgb:8/8/7
|
||||
menu.frame.colorTo: grey10
|
||||
menu.frame.textColor: white
|
||||
menu.frame.highlightColor: grey85
|
||||
menu.frame.hiTextColor: grey20
|
||||
|
||||
window.focus: Raised Diagonal Interlaced Gradient Bevel1
|
||||
window.focus.button: Raised Diagonal Gradient Bevel1
|
||||
window.unfocus: Raised Diagonal Gradient Bevel1
|
||||
window.unfocus.button: Sunken Diagonal Gradient Bevel1
|
||||
window.button.pressed: Flat Diagonal Interlaced Gradient
|
||||
window.frame: Raised Solid Bevel1
|
||||
|
||||
window.focus.color: grey
|
||||
window.focus.colorTo: grey20
|
||||
window.focus.textColor: grey85
|
||||
window.focus.button.color: grey
|
||||
window.focus.button.colorTo: grey20
|
||||
window.unfocus.color: rgb:8/8/7
|
||||
window.unfocus.colorTo: grey20
|
||||
window.unfocus.textColor: grey
|
||||
window.unfocus.button.color: grey20
|
||||
window.unfocus.button.colorTo: grey
|
||||
window.button.pressed.color: rgb:4/4/38
|
||||
window.button.pressed.colorTo: rgb:f/f/d
|
||||
window.frame.color: grey85
|
||||
...
|
||||
|
||||
Now all we have to do is finish off the style with a few miscellanous options.
|
||||
These include the title and menu fonts/justification, border color, bevel and
|
||||
handle widths, window move style and the root command.
|
||||
|
||||
Fonts must be a valid X11 font screen, or a valid font alias. Use a utility
|
||||
like `xfontsel' (and others) to preview fonts. Also use the utility
|
||||
`xlsfonts' to spit out all the current X font names and aliases stored in
|
||||
the X server.
|
||||
|
||||
Justification can be one of three things: LeftJustify, CenterJustify or
|
||||
RightJustify.
|
||||
|
||||
The border color is the color applied to the 1 pixel border around the menu
|
||||
frame/title and the window titlebar/buttons/handle/etc. Setting this color
|
||||
can have drastic effects on your style, so don't just leave it set to `black'
|
||||
all the time. ;)
|
||||
|
||||
The bevel and handle widths control the size and spacing of decorations in
|
||||
Blackbox. The larger the number, the more space Blackbox takes up.
|
||||
|
||||
The window move style tells Blackbox how to move windows when you drag them
|
||||
with your mouse. There are two options for it: Opaque or Wire.
|
||||
|
||||
The root command is the command run every time the style is loaded (either at
|
||||
startup or after a reconfigure/style-change). It is used to run a program
|
||||
like xv, Esetroot, wmsetbg, etc. to set an image/color/pattern on the root
|
||||
window. Just supply a command and it will be run.
|
||||
|
||||
Also, as a note, an X resource file can have comments. Precede the line with
|
||||
and exclamation mark `!' and the rest of the line will be ignored.
|
||||
|
||||
Let's finish off the details and take a look at our finished style:
|
||||
|
||||
...
|
||||
! Results - theme for Blackbox 0.51.x
|
||||
! by Brad Hughes bhughes@tcac.net
|
||||
|
||||
! define the toolbars textures... note that the interlaced option is new
|
||||
! in 0.51.x
|
||||
toolbar: Raised Diagonal Gradient Bevel1
|
||||
toolbar.button: Raised Diagonal Gradient Bevel1
|
||||
toolbar.button.pressed: Sunken Diagonal Interlaced Gradient Bevel1
|
||||
toolbar.clock: Flat Interlaced Gradient
|
||||
toolbar.label: Flat Interlaced Gradient
|
||||
|
||||
! toolbar colors
|
||||
toolbar.color: rgb:8/8/7
|
||||
toolbar.colorTo: grey20
|
||||
toolbar.button.color: grey
|
||||
toolbar.button.colorTo: grey20
|
||||
toolbar.button.pressed.color: rgb:4/4/38
|
||||
toolbar.button.pressed.colorTo: rgb:f/f/d
|
||||
toolbar.clock.color: grey20
|
||||
toolbar.clock.colorTo: rgb:8/8/7
|
||||
toolbar.label.color: grey20
|
||||
toolbar.label.colorTo: rgb:8/8/7
|
||||
toolbar.textColor: grey85
|
||||
|
||||
! menu textures
|
||||
menu.title: Raised Diagonal Interlaced Gradient Bevel1
|
||||
menu.frame: Raised Diagonal Gradient Bevel1
|
||||
|
||||
! menu colors
|
||||
menu.title.color: grey20
|
||||
menu.title.colorTo: rgb:8/8/7
|
||||
menu.title.textColor: grey85
|
||||
menu.frame.color: rgb:8/8/7
|
||||
menu.frame.colorTo: grey10
|
||||
menu.frame.textColor: white
|
||||
menu.frame.highlightColor: grey85
|
||||
menu.frame.hiTextColor: grey20
|
||||
|
||||
! window textures
|
||||
window.focus: Raised Diagonal Interlaced Gradient Bevel1
|
||||
window.focus.button: Raised Diagonal Gradient Bevel1
|
||||
window.unfocus: Raised Diagonal Gradient Bevel1
|
||||
window.unfocus.button: Sunken Diagonal Gradient Bevel1
|
||||
window.button.pressed: Flat Diagonal Interlaced Gradient
|
||||
window.frame: Raised Solid Bevel1
|
||||
|
||||
! window colors
|
||||
window.focus.color: grey
|
||||
window.focus.colorTo: grey20
|
||||
window.focus.textColor: grey85
|
||||
window.focus.button.color: grey
|
||||
window.focus.button.colorTo: grey20
|
||||
window.unfocus.color: rgb:8/8/7
|
||||
window.unfocus.colorTo: grey20
|
||||
window.unfocus.textColor: grey
|
||||
window.unfocus.button.color: grey20
|
||||
window.unfocus.button.colorTo: grey
|
||||
window.button.pressed.color: rgb:4/4/38
|
||||
window.button.pressed.colorTo: rgb:f/f/d
|
||||
window.frame.color: grey85
|
||||
|
||||
! misc...
|
||||
borderColor: rgb:2/2/1c
|
||||
|
||||
moveStyle: Opaque
|
||||
|
||||
menuJustify: CenterJustify
|
||||
titleJustify: CenterJustify
|
||||
|
||||
bevelWidth: 2
|
||||
handleWidth: 4
|
||||
|
||||
menuFont: lucidasans-10
|
||||
titleFont: lucidasans-bold-10
|
||||
|
||||
rootCommand: fbsetroot -mod 4 4 -fg rgb:6/6/5c -bg grey20
|
||||
...
|
||||
|
||||
Alright! Our style is finished. Let's see how the sucker looks. First we
|
||||
need to tell Blackbox to use the new style. The way to do that is to edit
|
||||
your menu (refer to README.menu for this) and add:
|
||||
|
||||
[style] (Results) {~/.blackbox/Styles/results}
|
||||
|
||||
somewhere in our menu. Taking advantage of Blackbox 0.51.x's (and up)
|
||||
automagic menu updates, all we have to do is close and reopen the root menu
|
||||
and our new style entry will be visible. Select it and Blackbox will apply
|
||||
the new style we just created.
|
Loading…
Reference in a new issue