fixed window snapping with screen
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1 changed files with 17 additions and 9 deletions
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@ -22,7 +22,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Window.cc,v 1.271 2004/03/21 09:00:25 rathnor Exp $
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// $Id: Window.cc,v 1.272 2004/03/28 17:48:20 fluxgen Exp $
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#include "Window.hh"
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@ -2951,14 +2951,22 @@ void FluxboxWindow::doSnapping(int &orig_left, int &orig_top) {
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/////////////////////////////////////
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// begin by checking the screen (or Xinerama head) edges
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// head "0" == whole screen width + height, which we skip since the
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// sum of all the heads covers those edges
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for (int h = 1; h <= screen().numHeads(); h++) {
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if (screen().numHeads() > 0) {
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// head "0" == whole screen width + height, which we skip since the
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// sum of all the heads covers those edges
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for (int h = 1; h <= screen().numHeads(); h++) {
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snapToWindow(dx, dy, left, right, top, bottom,
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screen().maxLeft(h),
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screen().maxRight(h),
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screen().maxTop(h),
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screen().maxBottom(h));
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}
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} else {
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snapToWindow(dx, dy, left, right, top, bottom,
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screen().maxLeft(h),
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screen().maxRight(h),
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screen().maxTop(h),
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screen().maxBottom(h));
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screen().maxLeft(0),
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screen().maxRight(0),
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screen().maxTop(0),
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screen().maxBottom(0));
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}
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/////////////////////////////////////
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// now check window edges
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