Ensure textures have the correct size bevor applying 'bevel'
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5f7acf3fb6
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239e895826
1 changed files with 8 additions and 7 deletions
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@ -779,25 +779,26 @@ Pixmap TextureRender::renderSolid(const FbTk::Texture &texture) {
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if (texture.type() & Texture::INTERLACED) {
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lgc.setForeground(texture.colorTo());
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register unsigned int i = 0;
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for (; i < height; i += 2)
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unsigned int i;
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for (i = 0; i < height; i += 2)
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pixmap.drawLine(lgc.gc(), 0, i, width - 1, i);
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}
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lgc.setForeground(texture.loColor());
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if (texture.type() & Texture::BEVEL1) {
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if (height > 1 && width > 1 && texture.type() & Texture::BEVEL1) {
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if (texture.type() & Texture::RAISED) {
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drawBevelRectangle(pixmap, lgc.gc(), hgc.gc(), 0, height - 1, width - 1, 0);
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} else if (texture.type() & Texture::SUNKEN) {
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drawBevelRectangle(pixmap, hgc.gc(), lgc.gc(), 0, height - 1, width - 1, 0);
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}
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} else if (texture.type() & Texture::BEVEL2) {
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} else if (width > 2 && height > 2 && texture.type() & Texture::BEVEL2) {
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if (texture.type() & Texture::RAISED) {
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drawBevelRectangle(pixmap, lgc.gc(), hgc.gc(), 1, height - 3, width - 3, 1);
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drawBevelRectangle(pixmap, lgc.gc(), hgc.gc(), 1, height - 2, width - 2, 1);
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} else if (texture.type() & Texture::SUNKEN) {
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drawBevelRectangle(pixmap, hgc.gc(), lgc.gc(), 1, height - 3, width - 3, 1);
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drawBevelRectangle(pixmap, hgc.gc(), lgc.gc(), 1, height - 2, width - 2, 1);
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}
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}
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