Add FocusProtection features
The apps file gets a new key FocusProtection supporting a comma separated list. * None : regular behavior * Lock : If this window has the focus, no other may claim it * Deny : This window is not allowed to focus itself I addition there's preparation for a follow-up patch to incorporate and substitute the present FocusNewWindow feature: * Gain : Pass focus to new window * Refuse : Do not pass focus to new window rationale: clients stealing the focus sucks badly and while there's an input driven timeout, that only protects actual typing flow, but if eg. vlc proceeds on the playlist, you'll suddenly control vlc instead of your browser (ie. typing ctrl+w doesn't close the tab, but the playlist ...)
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parent
69b0f0fa97
commit
1a61881ec3
5 changed files with 102 additions and 2 deletions
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@ -588,6 +588,13 @@ void FocusControl::setFocusedWindow(WinClient *client) {
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}
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}
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if (client != expectingFocus() && s_focused_window &&
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((s_focused_fbwindow->focusProtection() & Focus::Lock) ||
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(client && client->fbwindow() && (client->fbwindow()->focusProtection() & Focus::Deny)))) {
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s_focused_window->focus();
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return;
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}
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BScreen *old_screen =
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FocusControl::focusedWindow() ?
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&FocusControl::focusedWindow()->screen() : 0;
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@ -98,6 +98,7 @@ public:
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void forgetIconHiddenstate() { iconhiddenstate_remember= false; }
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void forgetStuckstate() { stuckstate_remember = false; }
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void forgetFocusNewWindow() { focusnewwindow_remember = false; }
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void forgetFocusProtection() { focusprotection_remember = false; }
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void forgetJumpworkspace() { jumpworkspace_remember = false; }
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void forgetLayer() { layer_remember = false; }
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void forgetSaveOnClose() { save_on_close_remember = false; }
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@ -140,6 +141,8 @@ public:
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{ stuckstate = state; stuckstate_remember = true; }
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void rememberFocusNewWindow(bool state)
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{ focusnewwindow = state; focusnewwindow_remember = true; }
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void rememberFocusProtection(unsigned int protect)
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{ focusprotection = protect; focusprotection_remember = true; }
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void rememberJumpworkspace(bool state)
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{ jumpworkspace = state; jumpworkspace_remember = true; }
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void rememberLayer(int layernum)
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@ -191,6 +194,9 @@ public:
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bool focusnewwindow_remember;
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bool focusnewwindow;
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bool focusprotection_remember;
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unsigned int focusprotection;
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bool focushiddenstate_remember;
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bool focushiddenstate;
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@ -242,6 +248,7 @@ void Application::reset() {
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shadedstate_remember =
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stuckstate_remember =
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focusnewwindow_remember =
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focusprotection_remember =
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tabstate_remember =
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workspace_remember =
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head_remember =
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@ -549,6 +556,26 @@ int parseApp(ifstream &file, Application &app, string *first_line = 0) {
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app.rememberStuckstate(str_label == "yes");
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} else if (str_key == "focusnewwindow") {
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app.rememberFocusNewWindow(str_label == "yes");
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} else if (str_key == "focusprotection") {
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Focus::Protection protect = Focus::NoProtection;
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std::list<std::string> labels;
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FbTk::StringUtil::stringtok(labels, str_label, ", ");
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std::list<std::string>::iterator it = labels.begin();
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for (; it != labels.end(); ++it) {
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if (*it == "lock")
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protect = (protect & ~Focus::Deny) | Focus::Lock;
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else if (*it == "deny")
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protect = (protect & ~Focus::Lock) | Focus::Deny;
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else if (*it == "gain")
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protect = (protect & ~Focus::Refuse) | Focus::Gain;
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else if (*it == "refuse")
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protect = (protect & ~Focus::Gain) | Focus::Refuse;
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else if (*it == "none")
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protect = Focus::NoProtection;
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else
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had_error = 1;
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}
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app.rememberFocusProtection(protect);
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} else if (str_key == "minimized") {
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app.rememberMinimizedstate(str_label == "yes");
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} else if (str_key == "maximized") {
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@ -1009,6 +1036,31 @@ void Remember::save() {
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if (a.focusnewwindow_remember) {
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apps_file << " [FocusNewWindow]\t{" << ((a.focusnewwindow)?"yes":"no") << "}" << endl;
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}
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if (a.focusprotection_remember) {
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apps_file << " [FocusProtection]\t{";
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if (a.focusprotection == Focus::NoProtection) {
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apps_file << "none";
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} else {
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bool b = false;
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if (a.focusprotection & Focus::Gain) {
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apps_file << (b?",":"") << "gain";
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b = true;
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}
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if (a.focusprotection & Focus::Refuse) {
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apps_file << (b?",":"") << "refuse";
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b = true;
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}
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if (a.focusprotection & Focus::Lock) {
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apps_file << (b?",":"") << "lock";
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b = true;
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}
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if (a.focusprotection & Focus::Deny) {
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apps_file << (b?",":"") << "deny";
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b = true;
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}
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}
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apps_file << "}" << endl;
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}
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if (a.minimizedstate_remember) {
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apps_file << " [Minimized]\t{" << ((a.minimizedstate)?"yes":"no") << "}" << endl;
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}
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@ -1083,6 +1135,9 @@ bool Remember::isRemembered(WinClient &winclient, Attribute attrib) {
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case REM_FOCUSNEWWINDOW:
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return app->focusnewwindow_remember;
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break;
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case REM_FOCUSPROTECTION:
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return app->focusprotection_remember;
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break;
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case REM_MINIMIZEDSTATE:
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return app->minimizedstate_remember;
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break;
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@ -1166,6 +1221,9 @@ void Remember::rememberAttrib(WinClient &winclient, Attribute attrib) {
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case REM_FOCUSNEWWINDOW:
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app->rememberFocusNewWindow(win->isFocusNew());
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break;
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case REM_FOCUSPROTECTION:
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app->rememberFocusProtection(win->focusProtection());
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break;
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case REM_MINIMIZEDSTATE:
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app->rememberMinimizedstate(win->isIconic());
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break;
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@ -1229,6 +1287,9 @@ void Remember::forgetAttrib(WinClient &winclient, Attribute attrib) {
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case REM_FOCUSNEWWINDOW:
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app->forgetFocusNewWindow();
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break;
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case REM_FOCUSPROTECTION:
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app->forgetFocusProtection();
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break;
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case REM_MINIMIZEDSTATE:
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app->forgetMinimizedstate();
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break;
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@ -1355,6 +1416,10 @@ void Remember::setupFrame(FluxboxWindow &win) {
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if (app->focusnewwindow_remember)
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win.setFocusNew(app->focusnewwindow);
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if (app->focusprotection_remember) {
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win.setFocusProtection(app->focusprotection);
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}
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if (app->minimizedstate_remember) {
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// if inconsistent...
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// this one doesn't actually work, but I can't imagine needing it
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@ -75,6 +75,7 @@ public:
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REM_MAXIMIZEDSTATE,
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REM_FULLSCREENSTATE,
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REM_FOCUSNEWWINDOW,
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REM_FOCUSPROTECTION,
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REM_LASTATTRIB // not actually used
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};
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@ -87,7 +88,6 @@ public:
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};
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// a "pattern" to the relevant app
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// each app exists ONLY for that pattern.
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// And we need to keep a list of pairs as we want to keep the
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@ -291,6 +291,7 @@ FluxboxWindow::FluxboxWindow(WinClient &client):
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m_client(&client),
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m_toggled_decos(false),
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m_focus_new(BoolAcc(screen().focusControl(), &FocusControl::focusNew)),
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m_focus_protection(Focus::NoProtection),
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m_mouse_focus(BoolAcc(screen().focusControl(), &FocusControl::isMouseFocus)),
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m_click_focus(true),
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m_last_button_x(0), m_last_button_y(0),
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@ -563,7 +564,10 @@ void FluxboxWindow::init() {
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// check if we should prevent this window from gaining focus
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m_focused = false; // deiconify sets this
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if (!Fluxbox::instance()->isStartup() && m_focus_new) {
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Focus::Protection fp = m_focus_protection;
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m_focus_protection &= ~Focus::Deny; // new windows run as "Refuse"
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m_focused = focusRequestFromClient(*m_client);
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m_focus_protection = fp;
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if (!m_focused)
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lower();
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}
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@ -2025,7 +2029,10 @@ void FluxboxWindow::mapRequestEvent(XMapRequestEvent &re) {
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if (m_focus_new) {
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m_focused = false; // deiconify sets this
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Focus::Protection fp = m_focus_protection;
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m_focus_protection &= ~Focus::Deny; // goes by "Refuse"
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m_focused = focusRequestFromClient(*client);
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m_focus_protection = fp;
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if (!m_focused)
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lower();
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}
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@ -2041,9 +2048,13 @@ bool FluxboxWindow::focusRequestFromClient(WinClient &from) {
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FluxboxWindow *cur = FocusControl::focusedFbWindow();
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WinClient *client = FocusControl::focusedWindow();
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if (cur && getRootTransientFor(&from) != getRootTransientFor(client))
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if ((from.fbwindow() && (from.fbwindow()->focusProtection() & Focus::Deny)) ||
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(cur && (cur->focusProtection() & Focus::Lock))) {
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ret = false;
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} else if (cur && getRootTransientFor(&from) != getRootTransientFor(client)) {
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ret = !(cur->isFullscreen() && getOnHead() == cur->getOnHead()) &&
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!cur->isTyping();
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}
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if (!ret)
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Fluxbox::instance()->attentionHandler().addAttention(from);
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@ -56,6 +56,18 @@ class ImageControl;
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class Layer;
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}
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namespace Focus {
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enum {
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NoProtection = 0,
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Gain = 1,
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Refuse = 2,
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Lock = 4,
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Deny = 8
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};
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typedef unsigned int Protection;
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}
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/// Creates the window frame and handles any window event for it
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class FluxboxWindow: public Focusable,
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public FbTk::EventHandler,
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@ -256,6 +268,8 @@ public:
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void setIconHidden(bool value);
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/// sets whether or not the window normally gets focus when mapped
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void setFocusNew(bool value) { m_focus_new = value; }
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/// sets how to protect the focus on or against this window
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void setFocusProtection(Focus::Protection value) { m_focus_protection = value; }
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/// sets whether or not the window gets focused with mouse
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void setMouseFocus(bool value) { m_mouse_focus = value; }
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/// sets whether or not the window gets focused with click
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@ -384,6 +398,7 @@ public:
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bool isMoveable() const { return functions.move; }
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bool isStuck() const { return m_state.stuck; }
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bool isFocusNew() const { return m_focus_new; }
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Focus::Protection focusProtection() const { return m_focus_protection; }
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bool hasTitlebar() const { return decorations.titlebar; }
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bool isMoving() const { return moving; }
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bool isResizing() const { return resizing; }
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@ -572,6 +587,8 @@ private:
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typedef FbTk::ConstObjectAccessor<bool, FocusControl> BoolAcc;
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/// if the window is normally focused when mapped
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FbTk::DefaultValue<bool, BoolAcc> m_focus_new;
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/// special focus permissions
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Focus::Protection m_focus_protection;
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/// if the window is focused with EnterNotify
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FbTk::DefaultValue<bool, BoolAcc> m_mouse_focus;
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bool m_click_focus; ///< if the window is focused by clicking
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