fixed drawing issue with big menus, patch from Mathias Gumz
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1 changed files with 17 additions and 2 deletions
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@ -22,7 +22,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: Menu.cc,v 1.57 2004/04/14 14:02:41 fluxgen Exp $
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// $Id: Menu.cc,v 1.58 2004/04/18 17:46:32 fluxgen Exp $
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//use GNU extensions
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#ifndef _GNU_SOURCE
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@ -502,9 +502,24 @@ void Menu::update(int active_index) {
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menu.frame.window()<<", "<<menu.frame.width()<<", "<<
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menu.frame.height()<<
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", "<<attr.depth<<") !"<<endl;
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}
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} else if (menu.sublevels > 0 && menu.persub * menu.sublevels != menuitems.size()) {
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// TODO: fill only that part of the menuframe with the
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// pixmap/color, that has actually NO buttons on it
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FbTk::GContext def_gc(menu.frame.window());
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if (menu.frame_pixmap == 0) {
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def_gc.setForeground(m_theme.frameTexture().color());
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m_frame_pm.fillRectangle(def_gc.gc(),
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0, 0,
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width(), menu.frame_h);
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} else {
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m_frame_pm.copyArea(menu.frame_pixmap, def_gc.gc(),
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0, 0,
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0, 0,
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width(), menu.frame_h);
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}
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}
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}
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menu.frame.setBackgroundPixmap(m_frame_pm.drawable());
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