Minor cosmetics

This commit is contained in:
Mathias Gumz 2013-02-06 08:09:08 +01:00
parent 41a2060720
commit 0b41d0b908

View file

@ -109,7 +109,7 @@ struct Vec2 {
// negative: 'other' is counterclockwise of this
// 0: same line
int cross(int other_x, int other_y) const {
return (x * other_y) - (other_x * y);
return (x * other_y) - (y * other_x);
}
};
@ -165,13 +165,13 @@ typedef void (*prepareFunc)(size_t, FbTk::RGBA*, const FbTk::Color*, const FbTk:
void prepareLinearTable(size_t size, FbTk::RGBA* rgba,
const FbTk::Color* from, const FbTk::Color* to, double scale) {
const double delta_r = (double)(to->red() - from->red()) / (double)size;
const double delta_g = (double)(to->green() - from->green()) / (double)size;
const double delta_b = (double)(to->blue() - from->blue()) / (double)size;
const double r = from->red();
const double g = from->green();
const double b = from->blue();
double r = from->red();
double g = from->green();
double b = from->blue();
const double delta_r = (to->red() - r) / (double)size;
const double delta_g = (to->green() - g) / (double)size;
const double delta_b = (to->blue() - b) / (double)size;
size_t i;
for (i = 0; i < size; ++i) {
@ -184,13 +184,14 @@ void prepareLinearTable(size_t size, FbTk::RGBA* rgba,
void prepareSquareTable(size_t size, FbTk::RGBA* rgba,
const FbTk::Color* from, const FbTk::Color* to, double scale) {
const double delta_r = (double)(to->red() - from->red());
const double delta_g = (double)(to->green() - from->green());
const double delta_b = (double)(to->blue() - from->blue());
double r = from->red();
double g = from->green();
double b = from->blue();
const double r = from->red();
const double g = from->green();
const double b = from->blue();
const double delta_r = (to->red() - r);
const double delta_g = (to->green() - g);
const double delta_b = (to->blue() - b);
double s;
size_t i;
@ -407,7 +408,7 @@ void renderPyramidGradient(bool interlaced,
// we need 2 gradients but use only 'one' buffer
FbTk::RGBA* x_gradient = (FbTk::RGBA*)&getGradientBuffer(s * sizeof(FbTk::RGBA))[0];
FbTk::RGBA* y_gradient = &x_gradient[width];
FbTk::RGBA* y_gradient = x_gradient + width;
prepareMirrorTable(prepareLinearTable, width, x_gradient, from, to, 0.5);
prepareMirrorTable(prepareLinearTable, height, y_gradient, from, to, 0.5);
@ -430,15 +431,15 @@ void renderPyramidGradient(bool interlaced,
/*
* .................
* .............
* .........
* .... '.' - x_gradient
* . ' ' - y_gradient
* ....
* .........
* .............
* .................
.................
.............
.........
.... '.' - x_gradient
. ' ' - y_gradient
....
.........
.............
.................
*/
void renderRectangleGradient(bool interlaced,
unsigned int width, unsigned int height,
@ -450,13 +451,13 @@ void renderRectangleGradient(bool interlaced,
// we need 2 gradients but use only 'one' buffer
FbTk::RGBA* x_gradient = (FbTk::RGBA*)&getGradientBuffer(s * sizeof(FbTk::RGBA))[0];
FbTk::RGBA* y_gradient = &x_gradient[width];
FbTk::RGBA* y_gradient = x_gradient + width;
prepareMirrorTable(prepareLinearTable, width, x_gradient, from, to, 1.0);
prepareMirrorTable(prepareLinearTable, height, y_gradient, from, to, 1.0);
// diagonal vectors
const Vec2 a = { static_cast<int>(width) - 1, static_cast<int>(height - 1) };
const Vec2 a = { static_cast<int>(width) - 1, static_cast<int>(height) - 1 };
const Vec2 b = { a.x, -a.y };
int x;
@ -468,8 +469,8 @@ void renderRectangleGradient(bool interlaced,
// check, if the point (x, y) is left or right of the vectors
// 'a' and 'b'. if the point is on the same side for both 'a' and
// 'b' (a.cross() is equal to b.cross()) then use the x_gradient,
// otherwise use y_gradient
// 'b' (sign(a.cross()) is equal to sign(b.cross())) then use the
// y_gradient, otherwise use x_gradient
if (sign(a.cross(x, y)) * sign(b.cross(x, b.y + y)) < 0) {
rgba[i] = x_gradient[x];
@ -510,8 +511,8 @@ void renderPipeCrossGradient(bool interlaced,
// check, if the point (x, y) is left or right of the vectors
// 'a' and 'b'. if the point is on the same side for both 'a' and
// 'b' (a.cross() is equal to b.cross()) then use the x_gradient,
// otherwise use y_gradient
// 'b' (sign(a.cross()) is equal to sign(b.cross())) then use the
// x_gradient, otherwise use y_gradient
if (sign(a.cross(x, y)) * sign(b.cross(x, b.y + y)) > 0) {
rgba[i] = x_gradient[x];
@ -573,18 +574,19 @@ void renderEllipticGradient(bool interlaced,
int x;
int y;
double dr = (double)to->red() - (double)from->red() ;
double dg = (double)to->green()- (double)from->green() ;
double db = (double)to->blue() - (double)from->blue() ;
double r = to->red();
double g = to->green();
double b = to->blue();
double dr = r - from->red();
double dg = g - from->green();
double db = b - from->blue();
int w2 = width/2;
int h2 = height/2;
double d;
double r = to->red();
double g = to->green();
double b = to->blue();
for (i = 0, y = -h2; y < h2; ++y) {
for (x = -w2; x < w2; ++x, ++i) {
@ -829,8 +831,9 @@ Pixmap TextureRender::renderGradient(const FbTk::Texture &texture) {
}
}
if (inverted)
if (inverted) {
invertRGB(width, height, rgba);
}
return renderPixmap();