comments and depth function

This commit is contained in:
fluxgen 2003-05-10 13:24:59 +00:00
parent d927e1b85a
commit 03a54fff5a

View file

@ -19,7 +19,7 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: FbWindow.hh,v 1.12 2003/04/29 08:51:27 fluxgen Exp $
// $Id: FbWindow.hh,v 1.13 2003/05/10 13:24:59 fluxgen Exp $
#ifndef FBTK_FBWINDOW_HH
#define FBTK_FBWINDOW_HH
@ -33,15 +33,28 @@ namespace FbTk {
class Color;
/// Wrapper for X window
/**
* Example:
* FbWindow window(0, 10, 10, 100, 100, ExposeMask | ButtonPressMask); \n
* this will create a window on screen 0, position 10 10, size 100 100 \n
* and with eventmask Expose and ButtonPress. \n
* You need to register it to some eventhandler so you can catch events: \n
* EventManager::instance()->add(your_eventhandler, window); \n
* @see EventHandler
* @see EventManager
*/
class FbWindow: public FbDrawable {
public:
FbWindow();
FbWindow(const FbWindow &win_copy);
FbWindow(int screen_num,
int x, int y, unsigned int width, unsigned int height, long eventmask,
bool overrride_redirect = false,
int depth = CopyFromParent,
int class_type = InputOutput);
FbWindow(const FbWindow &parent,
int x, int y,
unsigned int width, unsigned int height,
@ -55,7 +68,7 @@ public:
void setBackgroundPixmap(Pixmap bg_pixmap);
void setBorderColor(const FbTk::Color &border_color);
void setBorderWidth(unsigned int size);
/// set window name (for title)
/// set window name (title)
void setName(const char *name);
void setEventMask(long mask);
/// clear window with background pixmap or color
@ -72,15 +85,18 @@ public:
virtual void lower();
virtual void raise();
/// @return parent FbWindow
const FbWindow *parent() const { return m_parent; }
/// @return real X window
inline Window window() const { return m_window; }
/// @return drawable (the X window)
inline Drawable drawable() const { return window(); }
int x() const { return m_x; }
int y() const { return m_y; }
unsigned int width() const { return m_width; }
unsigned int height() const { return m_height; }
unsigned int borderWidth() const { return m_border_width; }
int depth() const { return m_depth; }
int screenNumber() const;
/// compare X window
bool operator == (Window win) const { return m_window == win; }
@ -90,7 +106,9 @@ public:
bool operator != (const FbWindow &win) const { return m_window != win.m_window; }
protected:
/// creates a window with x window client (m_window = client)
explicit FbWindow(Window client);
private:
void updateGeometry();
void create(Window parent, int x, int y, unsigned int width, unsigned int height,
@ -98,18 +116,20 @@ private:
bool override_redirect,
int depth,
int class_type);
static Display *s_display;
const FbWindow *m_parent;
int m_screen_num;
static Display *s_display; ///< display connection
const FbWindow *m_parent; ///< parent FbWindow
int m_screen_num; ///< screen num on which this window exist
Window m_window; ///< the X window
int m_x, m_y; ///< position of window
unsigned int m_width, m_height; ///< size of window
unsigned int m_border_width; // border size
unsigned int m_border_width; ///< border size
int m_depth; ///< bit depth
bool m_destroy; ///< wheter the x window was created before
};
bool operator == (Window win, const FbWindow &fbwin);
/// helper class for some STL routines
class ChangeProperty {
public:
ChangeProperty(Display *disp, Atom prop, int mode,