comments and depth function
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1 changed files with 27 additions and 7 deletions
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@ -19,7 +19,7 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id: FbWindow.hh,v 1.12 2003/04/29 08:51:27 fluxgen Exp $
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// $Id: FbWindow.hh,v 1.13 2003/05/10 13:24:59 fluxgen Exp $
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#ifndef FBTK_FBWINDOW_HH
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#define FBTK_FBWINDOW_HH
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@ -33,15 +33,28 @@ namespace FbTk {
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class Color;
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/// Wrapper for X window
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/**
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* Example:
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* FbWindow window(0, 10, 10, 100, 100, ExposeMask | ButtonPressMask); \n
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* this will create a window on screen 0, position 10 10, size 100 100 \n
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* and with eventmask Expose and ButtonPress. \n
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* You need to register it to some eventhandler so you can catch events: \n
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* EventManager::instance()->add(your_eventhandler, window); \n
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* @see EventHandler
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* @see EventManager
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*/
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class FbWindow: public FbDrawable {
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public:
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FbWindow();
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FbWindow(const FbWindow &win_copy);
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FbWindow(int screen_num,
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int x, int y, unsigned int width, unsigned int height, long eventmask,
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bool overrride_redirect = false,
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int depth = CopyFromParent,
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int class_type = InputOutput);
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FbWindow(const FbWindow &parent,
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int x, int y,
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unsigned int width, unsigned int height,
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@ -55,7 +68,7 @@ public:
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void setBackgroundPixmap(Pixmap bg_pixmap);
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void setBorderColor(const FbTk::Color &border_color);
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void setBorderWidth(unsigned int size);
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/// set window name (for title)
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/// set window name (title)
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void setName(const char *name);
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void setEventMask(long mask);
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/// clear window with background pixmap or color
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@ -72,15 +85,18 @@ public:
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virtual void lower();
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virtual void raise();
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/// @return parent FbWindow
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const FbWindow *parent() const { return m_parent; }
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/// @return real X window
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inline Window window() const { return m_window; }
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/// @return drawable (the X window)
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inline Drawable drawable() const { return window(); }
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int x() const { return m_x; }
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int y() const { return m_y; }
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unsigned int width() const { return m_width; }
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unsigned int height() const { return m_height; }
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unsigned int borderWidth() const { return m_border_width; }
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int depth() const { return m_depth; }
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int screenNumber() const;
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/// compare X window
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bool operator == (Window win) const { return m_window == win; }
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@ -90,7 +106,9 @@ public:
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bool operator != (const FbWindow &win) const { return m_window != win.m_window; }
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protected:
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/// creates a window with x window client (m_window = client)
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explicit FbWindow(Window client);
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private:
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void updateGeometry();
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void create(Window parent, int x, int y, unsigned int width, unsigned int height,
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@ -98,18 +116,20 @@ private:
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bool override_redirect,
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int depth,
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int class_type);
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static Display *s_display;
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const FbWindow *m_parent;
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int m_screen_num;
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static Display *s_display; ///< display connection
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const FbWindow *m_parent; ///< parent FbWindow
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int m_screen_num; ///< screen num on which this window exist
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Window m_window; ///< the X window
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int m_x, m_y; ///< position of window
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unsigned int m_width, m_height; ///< size of window
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unsigned int m_border_width; // border size
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unsigned int m_border_width; ///< border size
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int m_depth; ///< bit depth
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bool m_destroy; ///< wheter the x window was created before
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};
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bool operator == (Window win, const FbWindow &fbwin);
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/// helper class for some STL routines
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class ChangeProperty {
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public:
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ChangeProperty(Display *disp, Atom prop, int mode,
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