2008-05-05 12:05:52 +00:00
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// TooltipWindow.hh
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// Copyright (c) 2008 Fluxbox Team (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#include "TooltipWindow.hh"
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#include "Screen.hh"
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#include "FbWinFrameTheme.hh"
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TooltipWindow::TooltipWindow(const FbTk::FbWindow &parent, BScreen &screen,
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FbTk::ThemeProxy<FbWinFrameTheme> &theme):
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OSDWindow(parent, screen, theme),
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2008-05-09 17:39:02 +00:00
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m_delay(-1) {
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2008-05-05 12:05:52 +00:00
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2008-05-09 17:39:02 +00:00
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FbTk::RefCount<FbTk::Command<void> >
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raisecmd(new FbTk::SimpleCommand<TooltipWindow>(*this,
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&TooltipWindow::raiseTooltip));
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m_timer.setCommand(raisecmd);
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m_timer.fireOnce(true);
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2008-05-05 12:05:52 +00:00
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}
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2010-09-08 18:17:21 +00:00
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void TooltipWindow::showText(const FbTk::BiDiString& text) {
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2008-05-05 12:05:52 +00:00
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2008-05-09 17:39:02 +00:00
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m_lastText = text;
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if (m_delay == 0)
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2008-05-05 12:05:52 +00:00
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raiseTooltip();
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else
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2008-05-09 17:39:02 +00:00
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m_timer.start();
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2008-05-05 12:05:52 +00:00
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}
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void TooltipWindow::raiseTooltip() {
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2010-09-08 18:17:21 +00:00
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if (m_lastText.logical().empty())
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2008-05-05 12:05:52 +00:00
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return;
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2008-05-09 17:39:02 +00:00
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resize(m_lastText);
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2008-05-05 12:05:52 +00:00
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reconfigTheme();
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TextDialog and ToolTipWindow style rendering bugs fixed
TextDialog windows (such as 'set title', or 'edit clock format') now
properly render their titlebar to match the current style. Previously,
the titlebar font settings were controlled by window.font.*, and this
became apparent because window.font.effect needed to be set to put
'halo' on the titlebar of these TextDialogs. However,
window.font.effect controls the effect on the text within the editbox on
these as well, having these set in the same location is far from
desirable. Specifically because the TextDialog essentially emulates the
titlebar of other windows. So, after this change, window.font.effect
still controls the text in the editbox, but the titlebar area is themed
as the titlebars of other windows.
Text justification of titlebar and border width, is now respected in
TextDialog. Also, previously the edit box was sized in an odd way; one
which left part of the window actually undrawn (so you'd get artifacts
from whatever happened to be on the screen in that position when it
opened); this has been addressed.
TextDialogs, rather than going to the center of the entire desktop, now
center on the _current head_, which prevents the awful positioning where
half of the window is on one screen and half is on another.
Lastly, when hovering your mouse over the iconbar button for a window
with a title that's too wide to fit on the button, a tooltip is
displayed. This tooltip themes itself to match the button, however it
wasn't using the theme properly (similarly to how TextDialog was)... and
as such, also wasn't using the proper font effects. This has been
addressed just as it was for the TextDialog.
2011-05-16 17:21:47 +00:00
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int h = theme()->iconbarTheme().text().font().height() + theme()->bevelWidth() * 2;
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int w = theme()->iconbarTheme().text().font().textWidth(m_lastText) + theme()->bevelWidth() * 2;
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2008-05-05 12:05:52 +00:00
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Window root_ret; // not used
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Window window_ret; // not used
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int rx = 0, ry = 0;
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int wx, wy; // not used
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unsigned int mask; // not used
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2008-05-09 17:39:02 +00:00
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XQueryPointer(display(), screen().rootWindow().window(),
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2008-05-05 12:05:52 +00:00
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&root_ret, &window_ret, &rx, &ry, &wx, &wy, &mask);
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2008-05-09 17:39:02 +00:00
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int head = screen().getHead(rx, ry);
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int head_top = screen().getHeadY(head);
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int head_left = screen().getHeadX(head);
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int head_right = head_left + screen().getHeadWidth(head);
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2008-05-05 12:05:52 +00:00
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// center the mouse horizontally
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rx -= w/2;
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int yoffset = 10;
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2008-05-05 13:37:35 +00:00
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if (ry - yoffset - h >= head_top)
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2008-05-05 12:05:52 +00:00
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ry -= yoffset + h;
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else
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ry += yoffset;
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// check that we are not out of screen
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2008-05-05 13:37:35 +00:00
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if (rx + w > head_right)
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rx = head_right - w;
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if (rx < head_left)
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rx = head_left;
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2008-05-05 12:05:52 +00:00
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moveResize(rx,ry,w, h);
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show();
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clear();
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TextDialog and ToolTipWindow style rendering bugs fixed
TextDialog windows (such as 'set title', or 'edit clock format') now
properly render their titlebar to match the current style. Previously,
the titlebar font settings were controlled by window.font.*, and this
became apparent because window.font.effect needed to be set to put
'halo' on the titlebar of these TextDialogs. However,
window.font.effect controls the effect on the text within the editbox on
these as well, having these set in the same location is far from
desirable. Specifically because the TextDialog essentially emulates the
titlebar of other windows. So, after this change, window.font.effect
still controls the text in the editbox, but the titlebar area is themed
as the titlebars of other windows.
Text justification of titlebar and border width, is now respected in
TextDialog. Also, previously the edit box was sized in an odd way; one
which left part of the window actually undrawn (so you'd get artifacts
from whatever happened to be on the screen in that position when it
opened); this has been addressed.
TextDialogs, rather than going to the center of the entire desktop, now
center on the _current head_, which prevents the awful positioning where
half of the window is on one screen and half is on another.
Lastly, when hovering your mouse over the iconbar button for a window
with a title that's too wide to fit on the button, a tooltip is
displayed. This tooltip themes itself to match the button, however it
wasn't using the theme properly (similarly to how TextDialog was)... and
as such, also wasn't using the proper font effects. This has been
addressed just as it was for the TextDialog.
2011-05-16 17:21:47 +00:00
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// TODO: make this use a TextButton like TextDialog does
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theme()->iconbarTheme().text().font().drawText(*this, screen().screenNumber(),
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2008-05-09 17:39:02 +00:00
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theme()->iconbarTheme().text().textGC(),
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2010-09-08 18:17:21 +00:00
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m_lastText,
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2008-05-09 17:39:02 +00:00
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theme()->bevelWidth(),
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TextDialog and ToolTipWindow style rendering bugs fixed
TextDialog windows (such as 'set title', or 'edit clock format') now
properly render their titlebar to match the current style. Previously,
the titlebar font settings were controlled by window.font.*, and this
became apparent because window.font.effect needed to be set to put
'halo' on the titlebar of these TextDialogs. However,
window.font.effect controls the effect on the text within the editbox on
these as well, having these set in the same location is far from
desirable. Specifically because the TextDialog essentially emulates the
titlebar of other windows. So, after this change, window.font.effect
still controls the text in the editbox, but the titlebar area is themed
as the titlebars of other windows.
Text justification of titlebar and border width, is now respected in
TextDialog. Also, previously the edit box was sized in an odd way; one
which left part of the window actually undrawn (so you'd get artifacts
from whatever happened to be on the screen in that position when it
opened); this has been addressed.
TextDialogs, rather than going to the center of the entire desktop, now
center on the _current head_, which prevents the awful positioning where
half of the window is on one screen and half is on another.
Lastly, when hovering your mouse over the iconbar button for a window
with a title that's too wide to fit on the button, a tooltip is
displayed. This tooltip themes itself to match the button, however it
wasn't using the theme properly (similarly to how TextDialog was)... and
as such, also wasn't using the proper font effects. This has been
addressed just as it was for the TextDialog.
2011-05-16 17:21:47 +00:00
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theme()->bevelWidth() + theme()->iconbarTheme().text().font().ascent());
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2008-05-05 12:05:52 +00:00
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}
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2010-09-08 18:17:21 +00:00
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void TooltipWindow::updateText(const FbTk::BiDiString& text) {
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2008-05-09 17:39:02 +00:00
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m_lastText = text;
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raiseTooltip();
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}
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2008-05-05 12:05:52 +00:00
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void TooltipWindow::show() {
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2008-05-09 17:39:02 +00:00
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if (isVisible())
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2008-05-05 12:05:52 +00:00
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return;
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2008-05-09 17:39:02 +00:00
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setVisible(true);
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2008-05-05 12:05:52 +00:00
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raise();
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FbTk::FbWindow::show();
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}
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void TooltipWindow::hide() {
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2008-05-09 17:39:02 +00:00
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m_timer.stop();
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2008-05-05 12:05:52 +00:00
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OSDWindow::hide();
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}
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