fluxbox/src/ClientPattern.hh

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// ClientPattern.hh for Fluxbox Window Manager
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
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// Copyright (c) 2002 Xavier Brouckaert
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef CLIENTPATTERN_HH
#define CLIENTPATTERN_HH
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#include "FbTk/RegExp.hh"
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#include "FbTk/NotCopyable.hh"
#include "FbTk/FbString.hh"
#include <list>
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class Focusable;
/**
* This class represents a "pattern" that we can match against a
* Window based on various properties.
*/
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class ClientPattern:private FbTk::NotCopyable {
public:
ClientPattern();
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/**
* Create the pattern from the given string as it would appear in the
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* apps file. the bool value returns the character at which
* there was a parse problem, or -1.
*/
explicit ClientPattern(const char * str);
~ClientPattern();
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/// @return a string representation of this pattern
FbTk::FbString toString() const;
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enum WinProperty {
TITLE = 0, CLASS, NAME, ROLE, TRANSIENT,
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MAXIMIZED, MINIMIZED, SHADED, STUCK, FOCUSHIDDEN, ICONHIDDEN,
WORKSPACE, WORKSPACENAME, HEAD, LAYER, URGENT, SCREEN,
XPROP, FULLSCREEN, VERTMAX, HORZMAX
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};
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/// Does this client match this pattern?
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bool match(const Focusable &win) const;
/// Does this pattern depend on the focused window?
bool dependsOnFocusedWindow() const;
/// Does this pattern depend on the current workspace?
bool dependsOnCurrentWorkspace() const;
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/**
* Add an expression to match against
* @param str is a regular expression
* @param prop is the member function that we wish to match against
* @param negate is if the term should be negated
* @param xprop is the name of the prop if prop is XPROP
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* @return false if the regexp wasn't valid
*/
bool addTerm(const FbTk::FbString &str, WinProperty prop, bool negate = false, const FbTk::FbString& xprop = FbTk::FbString());
void addMatch() { ++m_nummatches; }
void removeMatch() { --m_nummatches; }
void resetMatches() { m_nummatches = 0; }
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// whether this pattern has identical matching criteria
bool operator ==(const ClientPattern &pat) const;
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/**
* If there are no terms, then there is assumed to be an error
* the column of the error is stored in m_matchlimit
*/
int error() const { return m_terms.empty() ? 1 : 0; }
int error_col() const { return m_matchlimit; }
static FbTk::FbString getProperty(WinProperty prop, const Focusable &client);
private:
struct Term;
friend struct Term;
typedef std::list<Term *> Terms;
Terms m_terms; ///< our pattern is made up of a sequence of terms, currently we "and" them all
int m_matchlimit;
int m_nummatches;
};
#endif // CLIENTPATTERN_HH